RenTheCat
RenTheCat
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/2111008#Comment_2111008
People need to stop with this attitude
Either expect your opponant to go wide open and go wide open yourself and accept you can't beat everybody, or get the ######### out
No.
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@megswifey said:
https://forum.deadbydaylight.com/en/discussion/comment/2111096#Comment_2111096
I agree that keys are a big issue, and I think totem spawns need to be looked at. There are perks that give you second chances, and as much as I hate them they do bring an unbalance to the game and make it unfun. I'm a survivor main but play killer often, and whenever I lose a match I can usually see the same three perks on every survivor. It's hard to learn how to pressure a map, and while I know there are some players that respect one another, there are quite a few who abuse their perks and power balance. If 4 people team up on one killer, it's devastating and can deter them from playing in the future, and same goes for one killer being super toxic to one or more survivors. Also, I wanted to apologize if I sounded rude in my previous comment since I'm really just saying that both sides deserve fun, and people who abuse perks to make matches insufferable are bad sports. I have felt the pain of loading into red forest with a BNP group but also the pain of trying to get points as survivor against a killer that is playing super nasty lol ;w; Of course survivor is easier because of the numbers and cooperation, but again everyone can be mean from time to time
You didn't sound rude at all I just wanted to point out that from my point of view having fun as a survivor is extremely easy since even if you get a bad team that didn't do gens you can still play hide and seek and find the hatch to win. Meanwhile the killer can have his entire match ruined by dumb stuff like a hatch which can't be countered. The killer also almost never gets second chances, if a gen is done, it's gone forever, and the perks that do give a comeback like NOED can be completly disabled or, again, if the survivors use the hatch you don't even get to see it.
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@megswifey said:
https://forum.deadbydaylight.com/en/discussion/comment/2111008#Comment_2111008
As a solo survivor this isn't possible to get mad about as killer. I have gone against SWFs that gen rush and do their little clicky clicks and dancing, but there are some solo q survivor groups that try to get their share of points in and do well and I won't punish them for that especially since it usually ends in a 3 gen. If gen rushing isn't fun for killer then survivors have the right to say that tunneling and camping aren't fun either. Both are viable strategies, but sometimes I get the worst matches from killers who are 'humiliated' that a team is split up and doing gens rather than running into them. Same for survivors who complain they depip even though they only popped gens and ran out the exit. It's the survivor's job to survive and the killer's to kill, I know that, but if everyone can agree that some level of fun is to be had by both parties then let's address both sides for having some 'unfun' tactics.
Survivors have perks to counter camping, tunneling and slugging. Survivors have the map at their disposal and control how long the match will last. Survivors have the hex spawn right next to them and glow like crazy. Survivors have flashlights that can blind the killer at bullshit angles and now pallets that can stun the killer even when he's picking the survivor up. And most importantly, Survivors have an option to easily win the game immediatly with a key, or even if they finished zero gens the very last survivor is given a ticket out.
All of those things that are not fun for survivors, they can easily counter them. If you have some basement bubba hook you and he won't leave, then, even if you're not having fun you can still buy plenty of time to your entire team to leave. Or you even have the option to suicide on hook and move on the next game.
A killer can't counter gen rush because Hex Ruin spawns is a joke. Most killers can't apply good pressure on big maps and some are completly ruined in indoor maps like Billy and Blight. Killers like Trapper who are told to "Snowball in late game" don't even have a late game because of the hatch.
Having fun as survivor is not just easy but cheap.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2111008#Comment_2111008
Guess you missed the part of eating a hit to take the aggro only to be ignored.
How a survivor who was never hooked before trying to get the killer's attention will help the Killer win the game?
If he keeps tunneling, not only forces the entire team to stop doing gens to try and help the guy tunneled but also kills one survivor. It's a lot easier, specially in the end game, if you have to deal with just 3 or 2 people.
Or what should he do instead? Leave the guy who was gonna die if he's hooked again so he can heal and do gens and instead focus on a survivor who can wait hooked for an entire minute?
No killer in high rank will completly ignore someone who was just unhooked. If you wanna be nice and not tunnel then at best you leave them on the ground so someone else has to go an heal them. You don't just let them go so they can do gens and open the gate.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2111008#Comment_2111008
And what do you suppose they do during that time? Are they supposed to eat crumpets and have a tea party until the killer finds someone? It's not the survivors fault for doing their objective
It's not the killer's fault if his Hex Ruin spawns at the top of a cliff next to a gen and glows like a lighthouse and then when there are 3 gens remaining that he can protect the survivors just use a key so the entire team can escape through the hatch, but c'est la vie. Survivors have a way to immediatly win the game with no effort and all you needed to do was bring a key or find it in the 999 chests that spawn in the map? Then let killers tunnel so they can at least secure one kill.
If the game is not gonna be balanced, players are gonna do what they can so they don't lose every single match. Not my Trapper's fault people tell him to snowball in late game only for late game to not even be a thing because of the hatch.
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2111008#Comment_2111008
Survivor will always be able to do 1-2 or heck even 3 gen if you lost lots of time for your first hook. Now if you're unable to snowball from that as a killer it's a you problem not a survivor/game design problem. If you really resort to tunnel/camp for a killer because of that reason it just prove how bad you are.
Tell me about snowballing when survivors don't find or bring a key that allows 3/4 of the team to escape as soon as someone dies without even having to finish the last gen, open the gates and go through them. Since they keep doing that, and will keep doing so, keep your "snowballing" to yourself and enjoy getting tunneled as I count to 60 to make sure DS is useless.
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Maybe if survivors weren't tryhards that pop 3 gens before the killer even finds them the killer wouldn't have to resort to tunneling to secure at least one kill so he's not only not humilliated but also doesn't derank and has some fun.
If you want tunneling to not exist then make it so the killer can chill and kill at his own pace instead of being forced to tunnel or all 4 survivors will escape and teabag at the exit.
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Did you escape through the door or through hatch?
If it was through the door then you must have deranekd for lack of Boldness and Altruism. If you didn't manage to actually escape the killer during chases and didn't unhook and heal other survivors then you barely get any points. It's pretty hard for survivors to get 2 pips in high rank.
I'm surprised though that you got a -1, usually just escaping gets your score to 0.
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@Ghost_Face_Main said:
I get told to kill myself every match I struggle in as a killer. Makes me think about the mentality of survivor players.
Survivors are the real killers.
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@JimbusCrimbus said:
- Even if it was camping. Who cares? There's no rule against camping and you don't owe survivors an explanation.
- Again - even if it was. Who cares? Survivors ######### about anything. Just kill them, any means necessary. That's literally your objective. Don't let them gatekeep your gameplay just because "they didn't have fun". It's not your job for them to have fun.
I care because if I camp and/or tunnel I derank and barely get any bloodpoints meanwhile survivors can gen rush, play hide and seek, use perksa gainst camping/tunneling/slugging and just escape through the hatch without even having to finish the objectives and they will still get 999 pips.
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@The_Krapper said:
You said you spent the entire match keeping 3 gens locked down, maybe if you would've traded just a small amount of that time to getting other survivors you may have gotten more than one kill.
Let me guess, you don't play trapper?
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We could have some new werewolf killer, or bog fish swamp like monster killer, or Jason or anyone else.
Instead K-pop is trendy among kids in twitter who don't even play the game so BHVR decides K-pop has to come to dead by daylight.
People have a right to dislike him.
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@Moundshroud said:
Dead Hard is fine. You can bait it out, or you can FORCE it out. There really is no difference. You just keep chasing them until you are so close they don't have a choice but use it or get hit. Then you follow them and hit them, a few seconds later.
You're asking rank 20 kids to take some responsability and fix the mess of a chase they got themselves into. You're asking too much.
It's better to cry "problematic" on a forum, calling people not agreeing with you "ignorant" and go on a rant about how a small dash forward is the cause of all your problems.
At the end of the day, Dead Hard won't get changed and they will keep losing and blaming the perk that is literally "Exhausted on the ground".
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2100228#Comment_2100228
Did you even read the post...?
Yes, "problematic this problematic that". Imagine unironically saying the killer is being "punished" because of a trash 40 seconds cooldown perk that makes them dash forward and they can still get hit at the beginning of the animation and after it ends since killer's lunge attack has a long range.
@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2100228#Comment_2100228
In what scenarios are we talking about here? In some scenarios yes, Dead hard is mostly just a mild annoyance. In others, it can actually waste a lot of the killers time. Plus, I’m talking about the design of the perk, not the strength of it.
You can drop the chase if that Dead Hard made it impossible for you to kill that survivor. How did you even get into a situation in which a dead hard makes you waste lot of time? People use it to get to window faster or be able to drop a pallet.
Dead hard is just trash. It's exhausted on the ground. It can be completly ruined by a bit of lag or weird hitboxes. And you're only able to use it while wounded which makes it completly useless against killers like Leatherface, Myers, Ghostface, etc. The design of the perk is fine, nobody is being punished because of a buggy dash foward.
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You know you can bait them into wasting it or just miss the hit and then hit them again?
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It's so tiresome, you spend the entire game hooking people over and over for mori or 3rd hook only for a hatch to appear when there is 1/2 gens done and all of them escape.
They will probably not do anything about it. I also noticed plenty of time as a survivor someone brings a key, says on chat that they are using the blueprint for the hatch on the killer shack and they all coordinate to escape early.
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@JimbusCrimbus said:
If Kindred is made base kit, give killers Bitter Murmur basekit.
So killers already have all gens revealed, all hooks revealed, all gates revealed, huge red explosions in the map when someone makes a noise, huge marks in the floor to follow survivors that run and complete freedom to find the hatch. But they also need having all survivors revealed as part of their base kit?
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They don't even need to remove it, all they need to do is that if you're using a key it takes time to open it like how you have to hold the gate open for 20 seconds and have the killer be notified they are doing this like how there is a sound when the gates open and if you approach them while they are half open they glow red. Otherwise the entire team has a way of escaping without the killer even knowing.
Last survivor escaping is eh, nobody will derank or get less bloodpoints because 1 survivor left. It is however bullshit when that survivor spent one hour hiding holding the game hostage and they still find the hatch.
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The game is being ruined because someone said mean things on the chat at the end
There is this button called continue you can press if the word of strangers on the internet give you such distress.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2081803#Comment_2081803
Omg can you people read for once
I can read, what I also can do is find weird that someone who plays a game that trivializes and romanticizes murder and serial killers has an aneurism over someone crowching at the gates in the end and needs to make a rant on a forum. Guess the symbolism of going around killing helpess survivors is amusing to you but someone pressing Ctrl several times is too much to handle.
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Your experience was ruined... because someone crowched on the exit?
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@EvilJoshy said:
This threads title is probably written somewhere in the survivor's rule book for killers. It would not surprise me.
https://forum.deadbydaylight.com/en/discussion/comment/2081758#Comment_2081758
The guy has 1 post. They're probably an alt account or a complete newb. Either way I wouldn't dignify them with a response.
Nice fallacy, imagine being so sad your opinions revolve around a forum post count.
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/2081723#Comment_2081723
I love how you try to criticise OP for being killer biased and then just come off as a biased survivor main in the process.
Keep doing it bud
It's not bias to tell the truth. Tell me when killers lose the game because killer teammates troll him or he made a mistake so he gets punished by being removed from the match or he has awful skill checks or struggle that makes him break his finger. Game has always been bias towards killers, specially because of how mindless being a killer is.
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So you compare THE ONLY things survivors can do to TRY and win the game to stuff the Killer can do that will secure he wins?
- Killers don't get kicked out of the game if they make a mistake
- Killers don't have their team troll them because they don't have a team
- Killers don't have to share anything with anyone so bloodpoint perks will always work
- Killer perks revolve around their actual gameplay
- Killers don't have to spend hours looking for gens
- Killers don't get barely any blood points like Survivors do
The game is extremely biased towards killers and you cry about survivors being mad at unfair mechanics like camping that COMPLETLY SECURE AT LEAST ONE KILL? Meanwhile not a single thing of the stuff you listed for survivors guarantee a win.
The worst part is how you pretend Killer perks are bad when there is stuff like Bitter Murmur that literally reveals all survivors when the gates open, no matter what.
Imagine having 60k bloodpoints after every match with secured kills and ######### mechanics like camping and tunneling that can't be countered (Borrowed time just protects whoever is rescued, not the one doing the rescuing, and Leatherface chainsaw can hit twice so you completly remove borrowed time) at your disposal and still cry because some survivor said you were mean for being so bad you had to camp to get at least one single kill.