Raccoon
Raccoon
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- Username
- Raccoon
- Joined
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@GrootDude Receives Double Kills
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https://www.youtube.com/watch?v=Oiz0DjYUrf0
They can all reach red ranks now by holding M1 :D
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Soon!
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@Hex_Raider said:
https://forum.deadbydaylight.com/en/discussion/comment/1014651#Comment_1014651
Do you think the Combine/Tractor tech is a feature?
Cuz if you're fine with that, then you should be fine with Hook/Window Techs.
Either way, I don't like any of them. They are cheap and cheesy.
Wasn't that removed, then later put back in because the devs thought it was ok / provided a counter to an otherwise safe area?
Whataboutism aside, the devs have clearly identified hook tech as an unintended occurrence that will be patched.
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When a key hits my eye,
That person must die,
Bring a Mori
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@[Deleted User] said:
They changed how hooks work recently and this happened as a result. Does that sound intended? Plus think about it anyway, Survivors suddenly lose collision so they can get invulnerability briefly sound like a legit fair thing to do? Its not.
It's actually incredible that people advocate for things like this and "window tech" tp be considered features.
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It's clearly unintended, but will probably take 5ever to fix.
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/939481#Comment_939481
The same reason why harvester tech exist.
And the window one you can easily counter it by waiting a sec or moving your camera fast.
The hook tech has counters as well, you can fake leaving the hook and then comeback and hit the rescuer or just trying to make it seem you are going to hook the survivor and then drop him and go for the other guy.
Yeah - It's being countered by being deleted from the game.
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Tomorrow is the day :O
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1010921#Comment_1010921
I was screwing around earlier and played some basement defender Bubba... Pretty sure that was you who touched my chest.
FORBIDDEN!
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omg - Legion is a cutie T_T
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64/35
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You mean....K1LL RUSH1N6?!
That's my preferred term.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1004052#Comment_1004052
Really happy about that one myself. I love playing a race car Wraith from time to time, and that lunge bug made it way less effective.
Hex protector Wraith with speed add-ons is super fun and nets you a lot of BP, if you have never tried it.
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Probably because, and I'm just going out on a limb here, sounds are messed up.
Maybe it's a conspiracy, though, and the TC has cracked it!
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I think I heard @Almo mention on their stream that they also think Clown is under utilized / not played well.
I think Clown is pretty ok, but his perks are great (well, 2/3)
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I don't get it.
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66/33
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@goat10em said:
I admire your attempt to make new ruin sound not so useless. But you're completely ignoring the build being used and how it would not work with new ruin at all.
Exposed indicator activates.
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Serious answer - Not only is new Ruin trash, it also blocks every other gen regression perk in the game as an added bonus.
10/10
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NOED is about to become a lot more common >:3
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@Carpemortum said:
Lol we have a mod voting about the decisions made internally.
They're entitled to their opinions as much as we are.
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*gives you both party hats*
<3
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70/30, atm
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@Archimedes5000 said:
You are late for the party bruh
Pfft...the console killers haven't even shown up, yet.
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@Synfralidro said:
I think the solution is pretty obvious. They are getting ready to introduce AI into the game to take the place of Killers.
In all seriousness, the developers don't actually play their game, and get their information from a select few number of influencers, which more often than not have the same views on the game and are biased toward one side.
@DarkGGhost said:
I am not talking like play to test same thing but rather play the game for 1-2 hours ( as killer and survivors) in high rank (7-1).
This thread has their streams.
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Currently 66% - No / 33% - Yes
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@Aven_Fallen said:
Nah, next week, earliest.
:(
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As an aside, props to @Almo for actually diving head first into the discussion.
Appreciate it.
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If survivors do not 3-gen themselves, certain M1 killers have no chance when there are 3 gens left spread out across different corners of the map.
They are certainly not at their most powerful in those scenarios.
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The issue people have with the perk is that it requires you to force people off gens for it to have any impact.
If you find a survivor fairly early on a gen and chase them, other people are free to work on gens unimpeded until the chase is over.
The perk does the exact opposite of what old Ruin did - it promotes cranking out gens without getting off of them, while still providing the bonus from great skill checks.
As it is a totem, the perk is still countered by bad spawn RNG, maps, Small Game, and Detective's Hunch, drastically reducing its ability to remain until late game.
Its constant effect allows someone to check for it immediately after touching a gen, so they'll know to cleanse it well before late game.
Surveillance is also actually lackluster with it, as survivors, particularly SWF, will know not to stop working on gens unless chased off as soon as the first person "tests for Ruin."
This is as straightforward and emotion free as I can present these issues.
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New Ruin has had little impact in most PTB games I've seen/played, even if paired with Surveillance.
It's not worth the perk slot, now.
This is the heaviest gutting of any perk to date.
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Secret Design Idea ;3 -
Game starts with EGC Map Layout/Features (generators are not blocked - effects just for show) and 20% Survivor Debuff // Lore - The Killers are strongest after the confused/weakened survivors are taken to The Trial.
The 2 minute timer is present and empty. The timer starts to fill, and the world becomes more normalized. At the 2 minute mark, a spooky sound (Entity screech?) is heard - Debuff vanishes and gameplay continues as normal.
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Do you play the lottery?
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Currently Rank 5.
Already obtained Rank 1 with Learherface and Old Freddy.
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They should just make the screen get darker (starting from edges) for killer blinds.
Easy fix....boom.
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Once you hit rank 1 on either side, perk roulette is pretty fun :)
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ICE CREAM STEVE----2 SCOOPS...OF PAINNNNNNNN
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*laughs in Bloc de Quebecois*
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I think they are ok-good.
They make some mistakes every now and then, but I do think that they care about the game.
They also have staff that are fairly active on the forums, which is a plus for airing issues and concerns.
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I use it.
It can create literal no-win scenarios...it's the best survivor perk in the game.
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@Fleece said:
https://forum.deadbydaylight.com/en/discussion/comment/986192#Comment_986192
It's not what it sounds like I swear
I thought we were gonna be called "Freddy's Bitches?!"
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Lots of histrionics on the forum as of late.
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Give killers 5% more movement speed across the board (action speeds remain the same).
Match time is about to drastically decrease due to map size and chase times - This effectively reduces both, while also making new Nurse more bearable to play at high ranks.
This is a pretty stupid idea, probably, but the brownies made me say it.
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I've been playing Huntress in Red/Purple ranks without Ruin....using BBQ/Whispers/Nurse's(or PGTW or CI)/NOED.
Getting a large map is almost a death sentence.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/982934#Comment_982934
Dog whisperers? Aw I wanted to be one. Always wanted to talk with my fuzzy friends.
Always a bridesmaid :(
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@Sushi_x2099 said:
Look at all the little bitches crying about d strike lol if u want that nerfed then nerf all killers insta downs perks/add ons and nerf mori's so u can only use it on 1 survivor wen a gate is opened other than that stfu whiny scrubs
This is apparently a real human being.
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@Almo said:
When the delay is shorter it feels pretty natural. It will be better when it hits full release.
:3
