Raccoon
Raccoon
About
- Username
- Raccoon
- Joined
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Comments
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My Trapper fanfic can finally become canon - Never give up on your dreams!
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1447500#Comment_1447500
So SWF can not:
- tell each other where the killer is?
- tell each other WHAT killer it is (which can rob stealth killers of their early game grabs and hits)?
- coordinate unhooks to save time unlike solos?
- tell each other what gen is almost done if the killer chases you away which can result in said gen getting regressed via Pop Goes The Weasel after the killer caught you?
- tell each other what perks the killer has (as in: KILLER HAS SPIRIT FURY DON'T STUN THEM) ?
- coordinate bodyblocks for each other?
- find each other quickly if the killer slugs with Knockout, Third Seal etc. unlike solos?
- tell each other when the killer is camping allowing all 3 survivors to stay on their gens whereas solos need to figure it out themselves individually wasting lots of time?
- generally find each other quickly for easy heals?
- coordinate the gate?
- synergize perk setups with each other?
ETC.
Yeah... SWF certainly has no advantage over solo gameplay. All killers in the world that complain about SWF are wrong. Survivors good, killers bad!
You'll be pleased to know that cross play will most likely increase SWF frequency.
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@handfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1444130#Comment_1444130
Bro, your survivor main has been showing full force the last few days. Chill.
Anytime a killer gets changed for the better the devs "cater to killers". Anytime survivors get changed it's just "needed balance!!!! >:( xD git gud rawr"
His sequence of posts in this topic are just embarrassing.
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@Yeebud said:
https://forum.deadbydaylight.com/en/discussion/comment/1444248#Comment_1444248
Pls stop. Everyone already knows you're very heavily biased to survivor side.
Basically a meme account at this point.
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105% - Built in Unrelenting
Pallets break on him automatically with Spirit Fury/Enduring effect.
8m terror radius (increases by 1.6m for every generator completed)
Movement Speed increases (up to 117.5%) as generators are completed.
Gains Exposed once gates are opened.
Fits movie lore of Jason tanking everything and also securing kills at the last possible moment.
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@Crowman said:
With what's currently on the ptb no. Overheat just happens too fast so you don't have any room to really try anything before your power is gone.
It's 30% to get it to full without any travel time factored in, I think, which is pretty crippling if you can't go where you want in one straight line without obstacles.
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Thanks!
That is reassuring.
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Camping or 30k BP
WHICH ONE IS IT, MAN?!
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@ThisGuuy83 said:
Good job. Now your gonna get oni nerfed again dammit!
Ummmmm....
"The Oni: Fixed an issue that caused Survivors to drop twice the amount of Blood Orbs when performing actions while injured."
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1426199#Comment_1426199
Hey it is you again. How are you doing? Are you still on your high horse with your superior intellect? I've been missing your biased opinions. Like you've been going around forums telling gen speeds are fine and destroying Billy is fine. Do you have anything more you could share with us from your infinite wisdom, oh your holiness?
Reading his post history is...
https://youtu.be/Al7Bzeo-LP0 -
@Valor188917 said:
The streamer Circlejerk around billy is funny to watch, he's been overperforming compared to other killers for years now, there has never been a time where he wasn't one of the top, he completely invalidates half the roster and ppl are crying because his power has a downside now.
Meanwhile nobody was saying "oh, they gutted legion to hard and basically made him an even more boring m1 killer"
Streamers don't care about balance, they are about what's fun to THEM since they are spending an absolutely bonkers amount of time in this game, watching a billy destroy lowrank teams with ease because new survivors cannot deal with the mappressure and chainsaw was absolutely ridiculous.
Ah, I see you hail from the dimension where no one complained about Legion's nerf.
Hello!
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1425041#Comment_1425041
no this is definitely a buff.
It's definitely more useful in the open, but without charge reduction add-ons, things like chainsawing window vaults is exponentially more difficult.
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@goatslinger said:
https://forum.deadbydaylight.com/en/discussion/comment/1425042#Comment_1425042
You beat me to it. I was thinking "wow, this is rich" lol
I admire his effort at tanking his credibility during these trying times.
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@Marcus said:
I wouldn't complain about "slight bias" if I was in your place honey.
Gotta admit, I chuckled, having read their post history.
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Hillbilly is going to gain 30% of his Heat Gauge without even moving (Rev Cost + Rev Build Up = 30%).
That's pretty harsh, imo :(
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Hillbilly gains 30% overheat from just revving up prior to movement - OOF
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*messages player still in game*
He has Rancor/NOED/Remember Me/Blood Warden.
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I've got a feeling that this will both upset and surprise a lot of survivors once it is tested.
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@Peanits said:
They are made exclusively out of gluten. Gluten is wicked cheap right now, we're just recycling all the gluten from all the gluten free stuff.
Fortunately they're not for eating, just for burning to appease the Entity.
That's pretty wasteful - Ever think that The Entity is torturing these people due to them wasting its cakes, crafts, cool bottle potions, and even the streamers it picked up at the dollar store?
Yeah, you didn't - Typical entitled (insert role) main.
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"It's bad, but it's not THAT bad."
Sorry, but there is no 'gap.'
We're talking about a GULF OF INFINITE AND FREE INFORMATION O_O
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Personally, I use the cage on Hook #2 in order to guarantee that DS/BT will not come into play for said survivor's final hook - If they get tormented again, that's just a bonus.
Anyone telling you that 'good' players don't use cages is sorely mistaken - Without them, PH is just an M1 killer with a VERY situational ranged attack (that provides massive distance for the survivor on both hit/miss).
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1411266#Comment_1411266
He really does believe that, I think he is just a boosted survivor or someone who just wants to troll on forums.
https://us.v-cdn.net/6030815/uploads/KE6MU7K88M9C/screenshot-20200704-072933.png
Look at his post history - It speaks for itself.
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@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/168325/rip-pyramid-head
It was most optimal to use the cage/final judgement mechanic on their death hook anyway. Because sending a survivor to the cage could potentially take two survivors out of the torment state.
I'm a rank 1 killer but watching countless Pyramid Head players rushing to the cage just to camp the cage was extremely lame. Pyramid Head is a solid killer you don't need to camp with him.
The second hook is the best instance to use Caging.
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@TheFireVVolf said:
That's exactly what I think. The change will raise the skill cap of Billy a little more. It is actually exciting and terrifying because we are going to see better Billys in red ranks now :S
No, you'll have easier games in the red ranks.
You can flood the red ranks with the best Billy players and the games will still be easier because they're flat out removing certain options and highly limiting others.
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Given her current usage and kill rates, she's been effectively nerfed out of the game - Unfortunately, that is where most people are content to see her stay.
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/1405830#Comment_1405830
You seem really slow.
Ok, survivor - I believe your tales of non-toxicity.
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@shalo said:
At least it would be somewhat fun if it was a RANK 20 killer because he would be terrible.
That's your idea of fun? Interesting.
Given the start of the previous post, I don't think you're wrong ;3
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@shalo said:
At least it would be somewhat fun if it was a RANK 20 killer because he would be terrible.
That's your idea of fun? Interesting.
Of course - It's only fun when you're the one doing the humiliating.
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@schadenfreudez28 said:
https://forum.deadbydaylight.com/en/discussion/comment/1402758#Comment_1402758
Ah yes, you should run a perk that you might not even need in order to prevent a poorly designed perk that isn't necessary anymore (in terms of the game being more balanced than when it was released). Also, when you're busy healing, being chased, or doing the objective sometimes there isn't time to run around the map to find 5 totems. I cleanses totems when I see them, but to reiterate, it's often times a waste because i don't get one and the randoms don't get it either.
I run Detective's Hunch/Inner Strength/Lithe/Decisive - My team never goes down to NOED - Solo Player
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@schadenfreudez28 said:
https://forum.deadbydaylight.com/en/discussion/comment/1402159#Comment_1402159
Botany knowledge, BT (which is only useful if the killer camps/ tunnels), iron will and plunder (i believe that's the name). Sometimes I'll throw on we'll make it, but that's really it. Why do you ask?
If NOED is an issue, you can use Small Game of Detective's Hunch :)
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@schadenfreudez28 said:
as a killer main, noed shouldn't be in the game. It's a stupid way to give bad killers more kills, resulting in them being boosted into higher ranks. "Do the bones" is a sad counter, especially with the inconsistent totem spawns. All 4 survivors shouldn't have to go around the map to find 5 dull totems just to protect themselves from noed. There are times where I play survivor, cleanse 4 totems and still get hit with noed because the other survivors can't cleanse one. Most of the time that I die from noed it's on my first hook during the endgame, and the killer puppy guards me so absolutely no one can get me. If they do try getting me, 99% of the time the killer will stay there with a slug and me on the hook. You don't need noed to get kills, stop using it as a fallback when you play terrible.
What perks are you using as Survivor?
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1400909#Comment_1400909
Who uses monsterous shrine at all?
...people running meme Trapper and Bubba builds...
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4K with Monstrous Shrine Trapper due to hooking all 4 in The Basement gets me pretty @_@
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1400654#Comment_1400654
Again, in Surge’s current state, if a down occurs and NO GEN EXPLODES within the 32m range, then the cool down DOES NOT ACTIVATE. Surge remains active UNTIL a down results in regression of gens within its 32m range, and THEN the cool down starts.
Seems like there's an echo in here!
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@Sunri said:
I would take this option as perk to avoid this boring ######### 🚮
Unbreakable
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As someone that plays almost exclusively solo, a lot of the things complained about here happen very rarely in my games.
It's nice to play with people of differing skill and playstyles - I'd get pretty bored if I played with the same 3 "good" people time after time.
I like feeling that my actions have weight and that I mattered when/if someone escapes or dies :)
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I've been using Ruin/Surveillance/Surge/PGTW on Demo - It's pretty fun and allows for continued tracking after Ruin pops.
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@bm33 said:
I saw a video of a Claudette healing someone with a anniversary medkit, when she finished she screamed and turned into confetti. I'm thinking the entity is deciding to kill survivors instead of waiting on the killer.
That is dope - I'd love to see that :D
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I dunno - The game before I had the INFINITE BUBBA SAW sound glitch - Maybe it's related.
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BBQ/Whispers/STBFL/PGTW
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Awesome idea :D
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I rarely see BT used well...
Most times I just see people using it to farm guaranteed safe unhooks.
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@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/1386210#Comment_1386210
I mean, you can believe whatever you want regarding moris making you "bad", but to say that they're fair is absolutely laughable. It's like saying old BNPs that instantly finished gens were fair.
Thanks for the insightful comment.
Old BNP sucked to go against, for sure, but at the time they were in the game, it was also fair play to bring one. When the devs felt it was necessary, they changed it.
The rules of the game don't really care about whether you think something is OP or not.
Laugh away.
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I can see that certain users are going for the gold in mental gymnastics.
Bringing a mori doesn't make you bad, nor is it "unfair."
Use whatever you want, however you want, so long as you have fun :3
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@NinjaDette1 said:
I love you 😀.
*Raccoon hug :3*
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@SpookyStabby said:
Much thanks, friend in the fog! Happy anniversary to all! I hope we can continue to grow and develop as a community! Stay Spooky!
- spooking intensifies >:3
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Yeah, I think it's pretty bad, too.
I mean, I'd rather have it so that I need to kill someone that has the golden aura.
That'd be better, right?
This is sarcasm - This community is far too fragile for any real push/pull events :(