Raccoon
Raccoon
About
- Username
- Raccoon
- Joined
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Comments
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Pretty rude that he's not caressing your face as you drift off to sleep

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You lose all your gained auras upon being hooked, so skill plays a factor.
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I welcome the new Facecamp meta with open arms and a strong M2 finger.
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*holds M2 with Leatherface
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Lockers have mirrors and you use them to switch personalities.
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@iTz_KilLaZ_x said:
Raccoon said:@iTz_KilLaZ_x said:
Visionmaker said:
@iTz_KilLaZ_x said: Visionmaker said:
@fGringo said:
@Doc_W__HOLLIDAY said:
Keep her at 110% when she is armed with hatchets, but increase it to 115% when she's all out.
tha's actually pretty good idea! when she losses all her hatches, she should be able to be at 115%. In a way, she's really a powerless killer without hatches, buffing her while being without hatches, definitely will help on "those" chases that you BARELY miss a hatchet and still be able to be scary as any other killer.
In essence, she's 110% with hatches, 115% without hatches just because she lost the wieght of the hatches lol I think it's a good compromise but bad solution. The Huntress should keep the weakness of needing to reload because it rewards survivors for juking and then being stealthy. After I juke 4-5 hatchets, my next reaction shouldn't be "ok now she has 115 MS and she'll BL-M1 me to death". It's counterproductive. If anything, more killers need to be like Huntress (skill-based and rewarding for both sides) and not the other way around.
Did you see what I said about how I think it’ll only slightly increase her killrate if she gets 115% speed I care less about the killrate and more about the design of the game. And as it is now, survivors already die more than 1/2 the time at every rank and they're still buffing killers across the board.
This is supposed to be an asymmetrical game. Killers are designed to be strong. Now how strong is subjective, but I don’t approve of the strength regarding certain killers in this game. I’m fine with huntress as of right now but I would LOVE if she got 115% speed. It would make my experience more fun and like I said, she wouldn’t be OP
*rides survivor at 115% movement speed, mashing M2 with 6 hatchets, as M1 is now obsolete.
Not OP at all.
If you can loop, you’ll be fine
I am sorry, but this is completely ignorant on so many levels

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@iTz_KilLaZ_x said:
Visionmaker said:@iTz_KilLaZ_x said:
Visionmaker said:
@fGringo said:
@Doc_W__HOLLIDAY said:
Keep her at 110% when she is armed with hatchets, but increase it to 115% when she's all out.
tha's actually pretty good idea! when she losses all her hatches, she should be able to be at 115%. In a way, she's really a powerless killer without hatches, buffing her while being without hatches, definitely will help on "those" chases that you BARELY miss a hatchet and still be able to be scary as any other killer.
In essence, she's 110% with hatches, 115% without hatches just because she lost the wieght of the hatches lol I think it's a good compromise but bad solution. The Huntress should keep the weakness of needing to reload because it rewards survivors for juking and then being stealthy. After I juke 4-5 hatchets, my next reaction shouldn't be "ok now she has 115 MS and she'll BL-M1 me to death". It's counterproductive. If anything, more killers need to be like Huntress (skill-based and rewarding for both sides) and not the other way around.
Did you see what I said about how I think it’ll only slightly increase her killrate if she gets 115% speed
I care less about the killrate and more about the design of the game. And as it is now, survivors already die more than 1/2 the time at every rank and they're still buffing killers across the board.
This is supposed to be an asymmetrical game. Killers are designed to be strong. Now how strong is subjective, but I don’t approve of the strength regarding certain killers in this game. I’m fine with huntress as of right now but I would LOVE if she got 115% speed. It would make my experience more fun and like I said, she wouldn’t be OP
*rides survivor at 115% movement speed, mashing M2 with 6 hatchets, as M1 is now obsolete.
Not OP at all.
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@Poweas said:
@ScottJund said:
@PiiFree said:
lol @the guys that said "the depip squad is only 0.1% of the playerbase!". Scott is even less than that and yet he struggled against them.Next level argumentation here but why doesn't this surprise me.
"Watch Scott, he reks them all!"
watched scott vs depip squad
"Noooo, not against the depip squad! Watch him play against some unskilled plebs! Depip squad is only 0,1% of playerbase!"
why does everyone keep saying I struggled with that game? it was hard as balls but I didn't even use her strongest stuff on a weak map for Huntress, and I just AFK'd the last guy on the hook because the entire point was to break their no-pip streak.
@Poweas said:
@iTz_KilLaZ_x said:
I know some might disagree, but in my view, huntress should have 115% movement speed. She’s a pretty good killer already, but what really hinders her is how she’s 110% movement speed. She’s only really deadly when survivors are in the open and you can land your hatchets. Yes, you can do the little trick where you get a hatchet hit in when they drop a pallet but good survivors normally won’t let that happen.I think if she had 115% speed, she wouldn’t be so prone to the usual gen rush and pallet looping. I might have a bias too since she’s my favorite killer
lol... what do you guys think?That or bring her instahatchets back, she's far too easy to bully and she needs a way to counter those loops. Like I always say, no matter how good a Huntress is, if the survivor plays it correctly, she'll get abused and looped around 1 loop (normal sized) at least 8 times before pallet drop. I've faced some great Huntress players who have a hard time and with the skill they got with her, they deserve to be rewarded.
Instahatchets do NOT need to come back. They were blatantly overpowered and stupid.
At least they made her viable.
She's still in the top-tier.
It doesn't get much more viable than that O_O;
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@Peanits said:
MusicalMoore6 said:It is actually reportable .not_queen referenced it in one of the last live streams .Body Blocking by the killer (ie the basement) for an extended period of time is reportable and should be. It is NOT camping .It's taking the game hostage. Just as survivors do when they use urban evasion around the map with both doors open and the hatch open .if you're ever body blocked and unable to attempt to play the game it's reportble .
Once again, this applies to holding the game hostage, not to killing someone on the hook.
Source: I'm one of the guys doing the banning.
Pretty good source!
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@Orion said:
@Watery said:
And she’s very easily looped during that state, making her reliant on bloodlust (if she wants to get a hit), but due to the nature of her kit, she can’t have an immense lunge. So a movement speed buff would make complete sense.Indeed. A similar mechanic could be argued for the Hag (higher movement speed if no traps are set).
Are there still differences in killer lunges?
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They need to do way with instain killers dat camp there victums, because the victms fell down and can't get up to walk or fight back?! It was on the forums today that some1 camped 3(!!!) ppl in a row and the bp no make them pip! I am trulyu sory for the lots, and this discusting taktics need to stop now!!!
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@ScottJund said:
@Acromio said:
@ScottJund said:
@Acromio said:
Either give her normal movement speed or remove the lullaby. Her ranged attack doesn't justify both of these hindrances. The Clown has a very powerful raged tool, but he's not hindered in any way.The Clown''s vials don't directly damage people wit ha short cooldown. They are not comparable abilities.
It doesn't matter. The Clown doesn't get screwed by [auto-bad word]tty collisions and even [auto-bad word] map design. The Huntress does.
..it does matter when we're discussing projectiles specifically.
*rides survivor at 115% movement speed, mashing M2 with 6 hatchets, as M1 is now obsolete.
Skillz.
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Speaking as someone that plays both sides, Huntress definitely does not need 115% movement speed.
Currently, I think she is in a good spot, probably in the top 5, at the very least.
Sure, she gets wrecked at certain loops (much like every 'slow' killer), but your power/mindgames/perks/add-ons can most definitely compensate. Depending on the map/loop, you may even need to "take the pallet" in order to remove it. Certain loops/windows/doubles can be dealt with by being accurate / proactive with your tosses.
Her current speed, unique lullaby, and power all add to her balance. The lullaby intentionally gives survivors a chance to find cover, as her power is literally that viable, and her movement speed stops her from becoming a brokeass Billy wherein people would just ride survivors while mashing hatchets, as the cooldown is less than a regular attack. -
IT'S LIKE I'M STUCK IN A TIME VORTEX AND THE GHOSTS OF MY PAST MISTAKES HAVE COME BACK TO HAUNT ME!
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They should really add an "imaginary ruleset" subforum.
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How was the killer toxic?
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IT'S THE SPIRIT OF DEATHGARDEN, BACK FOR REVENGE!!!
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Please go into more detail about how this is unbalanced.
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Thanks so much for the swift reply
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Is there a way to have it switch to 720p automatically upon startup, or does this need to be done in the system settings before each play?
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If the devs have erected some special barrier that prevents him from playing the game in the same capacity as other people of equal rank/level (fairly), that is definitely something that I agree should be addressed. It could even be a lawsuit!only1biggs said:@Raccoon said:
"How about you make the game fair?"Yeah. Maybe they're just asking for a whole game redesign to circumvent their failure, or to (further) punish the camping killer's success.
You guys should all lay off your "rivalries" and work on your reading comprehension.
I'm guessing they were asking for a fair and fun gaming experience...not just, you know, being looked at on a hook?
Rivalries? What the hell are you talking about? In general for that matter
Reading comprehension? That's rich coming from you, who just said that the OP said something other than what they had written.
Fun, however, is subjective, especially if your idea of fun comes from a guaranteed unhook or easy game in a franchise where second chances are a mercy.
It's possible that the TC is new, but in that case, discussing the pros and cons of camping with someone that states their viewpoint is immovable would be rather redundant. -
You were the only one that died.Krampus said:So, I just got camped, Again. The doors were open. 2 Of my teammates left me, the last one just looked as the killer stood next to me. It was a nurse
Can the developers do so the more you camp the slower you get? I mean JUST SOMETHING TO STOP THESE NOOBS THAT CANT PLAY THE GAME CORRECTLY!
Your teammates all escaped, denying the killer any points/satisfaction.
Please tell us more about NOOBS THAT CAN'T PLAY THE GAME CORRECTLY! -
"How about you make the game fair?"
Yeah. Maybe they're just asking for a whole game redesign to circumvent their failure, or to (further) punish the camping killer's success.
You guys should all lay off your "rivalries" and work on your reading comprehension. -
Yeah.
They should give you blood points & pips for getting found, hit 2x, picked up, carried to hook, and camped out of the game.
In order to reward you failing at all of the things that allow you to pip, would 1000 bp/s and instant Iridescent Emblems be fair compensation?
*waves participation trophy -
You're trying to invalidate someone's opinion based on their own personal playstyle and preferences, which they presented in a jovial manner?
Yeah, I noticed, fam. -
Hitting someone on the hook wastes a killer's time and provides a rescue opportunity during wipe...unless you're the last on hook, but at that point, who cares?
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I heard that the Leatherface Mafia paid him a "friendly visit" prior to this video.
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O_O
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Decent Diatribe.
4/10
Therapy not needed.
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Here's the definition of "Reading Comprehension:"
Reading Comprehension is the ability to process text, understand its meaning, and to integrate with what the reader already knows.
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The survivors are considered hooked the moment you interact with the prompt.Nickenzie said:
And the "hook" action range is huge, I been beside the hook and when I tap the "hook" action, I magically slide to the hook closing the distance to begin the proper animation. What you don't understand is survivors cannot wiggle during the vacuum, if the survivors could wiggle then the vacuum would be completely fine.Wolf74 said:6@Nickenzie said:
Wolf74 said:@Nickenzie said:
However, we will need a mini vacuum since the animations will need to be lined up or else you'll get a bad animation.
That's exactly what we have right now.
Yeah, we have a hook vacuum but it's not a small miniature hook vacuum. Believe it or not, the hook vacuum range is pretty big and it's hard not to notice.
Nope, the "vacuum" is just the animation brought in line. Nothing more.
No real range in it. If you experience anything else, it is lag/latency issues.
That's why no wiggling is allowed afterwards.
I'd be all for removing it in exchange for multi-directional hooks.
This, however, would be a HUGE nerf to survivors. -
He's the reason I started playing a lot T_T
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That's goodBug_Reporter said:@Raccoon said:
As a Killer, I always:
-Say GG after every game, even if it's a blowout or 4k.Im a good sportsman too :chuffed:

There's no excuse for rude/racist/threatening post game chats.
People really need to own their own mistakes/gameplay.
There are obviously a couple of scenarios where this is a moot point, but in 99% of games, there's no one else to blame. -
Agreed.SenzuDuck said:
It's just taking so long T_T
I guess the people always mentioning them shows the devs that there is definitely hype, haha. -
If there's a reworked Freddy and DS nerf in here (*presses X to doubt), I'll buy all the PS4 DLC instantly @_@
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Have an Awesome on the house.
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Hahaha, I get way too immersed in both roles.
Sometimes I'll go back for an unnecessary/risky save, but generally only if we've had some kind of positive interaction during the match. -
O_OStar99er said:
Neither Adrenaline nor Sprint Burst are meta, exhaustion perks have been trash for a while now.ShyN3ko said:@ReneAensland schrieb:
@ShyN3ko said:
Funny thing.
When you think NOED is just for bad killers.
Why every survivors uses adrenalin?
Adrenalin is in the meta for survivors.
When you said NOED is for noobs, then adrenalin
is for noobs, too.You have to level up Meg for that.
And I rarely see Adrenaline users.
#########Its a meta perk.
The others are DS, Self Care and Sprint Boost.
And on high rank everyone used it. -
I'm definitely more appreciative of Kobe plays, now, haha.
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Phew.not_Queen said:7Hello @JanTheMan !
I can understand the frustration you experienced but we will not delete NOED. As a matter of fact, we recently changed all tiers of NOED to be consistant with the perk's main power (as we did for Self Care). If you have issues with NOED, there are lots of ways to go around it as a survivor. Good tricks have been shared to you on this post on how to fight this perk!
I'll be sleeping well tonight, haha. -
In exchange for multi-directional hooks?
Sure.
I'm assuming that you understand that you are "hooked" prior to the animation playing, though.
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You CAN delete NOED from every match by breaking the totems :ohnoes:
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Shard results of ~20 hours of AFK Wraith.
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Get hooked
Get unhooked by WGLF
Use free Sprint Burst reset to escape
No scratch marks
???
Fair and balanced! -
If you are fortunate enough to hook someone within 1-2 minutes of the match starting, you'd be an idiot to let them be rescued.
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Don't you dare try to shut down lobbying for fair gameplay!
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If only there was a way for the devs to enforce your made up rules and etiquette...that's what this game needs - mandatory playstyles and punishments for deviating from them.
I'd like to see survivors lose 50-100 BP for every 20s they're not on a gen. I just find it so frustrating when I can't find them, and they're denying me the gameplay and points that I so rightfully deserve with my purchase.
I think that there should also be a penalty for survivors that loop for too long without dropping a pallet, as until you're far enough into the loop to mindgame or break the pallet, the chase can't end. This should mirror the penalty for hooked survivors, with the pallet functioning as the epicentre.
I think both of these changes are fair and balanced.
I'm a survivor main, btw. -
I disagree.
Even if you're doing terrible, survivors are wayyyyy quicker to DC over "x," leading to easy snowballs. -
PS4 is pretty much a cakewalk.
I'll post up the results of my afk Wraith shard grind after 24hrs of total time -
You're not obliged to play in any particular way - Save/Leave who you want ;3
