RaSavage42
RaSavage42
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- RaSavage42
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From my point of view it's just a change not a nerf or a buff
The new Video Tape- Puts a trap on Survivors at the start of the match... so Survivors will have to decide to either get the trap off or do a Gen... And that's early game pressure
Tampered Timer- only added 10 more seconds (IMO not that big of a Nerf)
The Gears addons- Honestly I'd have to try them out to see/feel if there is a difference
So basically it's a general change to playstyles rather then a Buff/Nerf (unless someone has a video out with before and after)
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/2512577#Comment_2512577
I hope you are well.
I'm all good now... Thanks
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That sucks... but good for you
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/2569606#Comment_2569606
I play very altruistically as well. I always equip BT. If I have a syringe I save if possible to pick up slugs during endgame collapse shenanigans. I really try hard to get everyone out.
I don't think players on console are more selfish. Even if it were true to a degree of tendency, it might just be a matter of a younger player base maybe. If I'm playing on my day off, I notice a stark difference between playing in the morning, and after 3-4pm when school lets out. Or Fridays after 10pm with a full moon, stuff starts getting cray cray with trolls lol.
It all depends on the player not the platform
but like I said before I'm usually the first to die
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I play on console... and I play as altruistic as possible... which gets me killed
But I'm am also the fist one to die... through no fault but my own
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No it's always been hooked Survivors to gain stacks
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So what about Survivors do you want to see get the nerf hammer?
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They tried to fix Gen Tapping by Overcharge but that failed
They need to up the base Regression to .50
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It may not be the best but I run
BT (for saves) or We'll Make It, Detective's Hunch (to highlight Gens, Totems and Chests), Kindred (for when the Killer hooks someone or me I/They can see each other plus campers) , Spine Chill (to know when the Killer is coming for me plus speed boost)
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Yea people will complain about anything if given the chance
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2562093#Comment_2562093
What do you do when you catch up? 🧐
Miss intentionally
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I have fun getting chase Survivors for 120 seconds... I tend to chase one Survivor the whole match... It's fun
And I have one for nurse
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I'm really upset that I didn't have the game when Pig had her 28m TR
I think that different TR is a good thing... gotta be on your toes at the start of the match
The surprises is what made me like the game and the devs are slowly taking that away... that sucks
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Old Ruin made it so Survivors could hit constant greats... so the older players of this game got used to Old Ruin
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I get it... Getting 0k's gets so frustrating
Sometimes getting 1k gets to me... cause i think of the game as a whole all of my mistakes, misplays, missed reads
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I used to run Ruin and Huntress Lullaby on Pig
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That's a cool idea on paper
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Right.... I just put them together... seems that you are playing 2 Survivors instead of 1
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Seems strong on paper... but would have to see it in game for me to say anything else
So you'd have only 2 hooks instead of 3?
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Maps in general
Perks in general
Items and addons in general
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2559160#Comment_2559160
It is probably my favorite horror franchise. No movie in it really achieves the all time great status of most of the other licenses in the game, and even other horror classics that never made it yet. But as a series? I think it is the most consistent.
I love most of the original films, but their sequels are horrible. With Saw, I genuinely like them all. Even Spiral, if that counts.
They achieved their vision with the first one... but I do agree that the rest go a bit to far (I tend to ignore all of the gore and put my focus on the trap itself)
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SAW..... I'm a big fan of that series
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They could've given more though to her addons as well
I mean... come on now
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I can't wait for the builds that come of these new perks
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For me it's the Pig.... she's a killer that I can do well with
I suck with a lot of the others
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I'd run
Sloppy, Ruin, Corrupt, BBQ, Whispers
On PIg
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Sounds good to me... but I don't have Hex: Plaything
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Gen kick buff IMO will happen first
Even with oppression is just terrible... But we'll wait and see
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I was sent a message while being Slugged to death by a Nurse
"Ur as" as to avoid getting banned
And that person barely help me out of it
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Toning down the range and stacking yes
But being able to replace them no
And yea it does "change the meta" so to speck... but for SWF's and some Killers
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2555436#Comment_2555436
Killers aren't allowed to use other perks besides the meta perks that survivors will complain about as well.
Really killers aren't suppose to run perks or do anything that helps them kill survivors.
Got ya
I won't run a perk or use my power then
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So... you are mad that 3 players found something that works
Not that I would use it though
But looking at the situation you've been put in... That isn't my way of playing the Pig... but does make her Traps better
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2551138#Comment_2551138
The default game is already in a competitive game mode. That was the whole point of SBMM.
Then there needs to be a Non-Competitive game mode
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Cause the support for another game mode would be terrible
Plus all of the changes that will need to happen would take to much time on their "tight" schedule
Also making new content is more important then adding another game mode
And they would need to add a Competitive game mode first before 2V6-8
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I will still play the Spirit knowing that my MMR for her is pretty high (that's my only complaint)
My hot take is that guessing is a part of skill... you may guess wrong but the person you go against might guess wrong as well and vice versa... it comes down to knowing the Killer habits and Survivors habits (which long time players will know but newer players won't "yet")
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I had a match that I was slugged to death... by a Nurse and one Survivor sent me a message (though that person didn't really help me out
2000ish points one hooked
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Well with Boon Totems coming soon.... That might change
They are perks that help while injured... I don't see the problem
@Clevite said:
Im a kindred, bond, windows, DS gamer, so you're welcome!
I'm a Detective's Hunch, BT, Kindred, Spine Chill gamer... so you're welcome
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Both of those perks offer the best Gen Regression in the game
.50 charges per second for ruin... but that lasts as long as Gen Pressure and the Totem are active
25% of progress on Pop... But only lasts for 45 seconds and needs a hook
Maybe if the Devs made base regression .50 it might be a little different
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Generally no I don't.... It depends on the Killer I play and what perks I have on those Killers
The First perk for me is my situational perk, the second perk is my Gen perk, the third is BBQ, and the forth is Whispers
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Survivor: Buckle-Up
Killer: Monstrous Shrine
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2546293#Comment_2546293
Pig definitely needs these kind of add-ons. She got 2 add-ons that punish failing skill checks, but the skill checks are always the same.
Especially due to Huntress Lullaby not working with the boxes
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Pig:
Interlocking Razors (I know that it's already in game just bare with me)
Makes the boxes skillchecks smaller by 15%
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Oh (bad Word)
Totem hunt till I'm downed/hooked and dead
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For me it's Whispers (and BBQ... but that's beside the point)
Without Whispers I feel in doubt
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It's a hard thing to pick and chose what's worth being counted and what isn't
But I do believe that Hooks should be something they look into if at all possible
Plus match times... a short match isn't as fun or engaging as a longer match
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Base Progression (one survivor)- 1 charge per second
Bade regression- .25 charges per second
And that is why Killers are using multiple gen regression perks... namely Ruin and Pop
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2545105#Comment_2545105
I really hope they don’t. At the very least they can make the dust super vague.
I agree.... I watched True test things out and I what i saw was that this nerf is good enough for those that have and use headsets but those that don't are still going to have trouble
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They do plan on bringing the dust on footsteps.... they just couldn't do it now
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They are running out of Old Slasher types to add to this game
But they still have a lot of urban legends and myths to try out
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Legion would be what I say
You can't down Survivors with their power
Deep wounds are a joke
Fatigue lasts forever
Also Nurse cause the Devs can't seem to figure her out... Bugs and other things