RaSavage42
RaSavage42
About
- Username
- RaSavage42
- Joined
- Visits
- 13,990
- Last Active
Comments
-
@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2541187#Comment_2541187
Hope you are feeling better😇
I am... Thanks
-
That it's wasn't ready yet...
Some matches I get good Survivors then others not so much... Some matches I get good Killers others not so much
-
I can hope right?
They did say that it'll be on a per killer basis... Didn't they???
-
@JexxTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2512577#Comment_2512577
I wish you the best. Sorry to hear.
Thankfully I recovered from all that
Thanks... but I was scared while I couldn't use the right side of my body... But again I recovered
-
Corrupt Intervention
But I also can't shake BBQ and Whispers
-
@NekoTorvic said:
https://forum.deadbydaylight.com/en/discussion/comment/2536504#Comment_2536504
What do you think I think regression does? Maybe I'm just not making myself clear.
Also I completely forgot about Huntress Lullaby and Overcharge. I didn't think about them so I'm not sure what I'd do about them. This post was already long as it is so my bad for forgetting about those 😅
Upping base regression still means that a survivor can tap the gen and negate it. Immediately damaging a gen with a kick would prevent that, since a gen tap results in an extra x% damage to it if you kick it again. However increasing base regression to 0.5 instead of 0.25 could alleviate the problem with the base game too, I don't disagree with this idea.
Killers stack gen regression or gen protection perks, unfortunately, because time is too much in favor of survivors if they're efficient on gens. 3 gens can pop in a single chase, without much effort from the survivors at all and most maps give enough resources combined with the myriad second chances survivors have so that survivors can easily finish their objective and mostly making having to outplay the killer optional. I don't like this, and I'm fully aware of it. My idea with this post is: If we're willing to compromise on gen regression (then I threw some ideas on how. i'm sure smarter people could come up with better ones), would you be willing to compromise on second chances, map sizes, loop safety, etc etc.
No you made yourself clear... you don't like stacking gen regression I get that i don't like that either... but he way you have made to change that doesn't make much sense... maybe I missed something in that long post... LOL
Fair enough... People forget about those perks... I think Overcharge should be like normal skillchecks (seems that it isn't) and not much can be done to Huntress Lullaby (It does well for what it says it does)
Bonus regression doesn't do all that much seems that it's based on base regression and overall progress... so that's why I said to increase the base regression that's all
Yea I can agree that stacking gen regression perks is bad and all.... the same with "second chance" perks and map sizes and loop safety... but at the same time doing all of that will feel like a challenge without designed maps from the devs as like a blueprint so the algorithm can have a check and balance type of system
-
@NekoTorvic said:
https://forum.deadbydaylight.com/en/discussion/comment/2535825#Comment_2535825
I know that this is how the game is balanced, but in the same way that killers can say "leave gen regression alone for now, high mmr needs it" survivors can say "leave second chances alone high mmr needs it" and then nobody does anything and everyone just bickers at each other forever, nobody willing to think "ok what if the game were like this, could we take a step in that direction by giving up something we currently use".
I know blocked gens don't regress. But i believe they do explode by surge, and so do regressing gens. Everything I proposed was specifically to kill gen perk synergy so they would never be paired. At the same time, i proposed a better base kick, to level the field between using gen perks and not using them.
Dead man's switch, corrupt and thrilling can all be gen protection perks, so since the idea is to nerf gen perks to make the game healthier overal, i decided to consider them as a means to defend gens and thus change them accordingly.
I know that having two or more gen perks is necessary for high MMR, and I hate it.
Having a bonus regression doesn't do what you think.... Just up the base regression to .50 and see what happens was all I'm saying
I do agree that something does need to be done about our complaints but the changes you have proposed won't do what you think
Why do you think Killers stack on Gen regression perks in the first place? It's due to the fact that base regression sucks so bad
And what about Huntress Lullaby and Overcharge? Those 2 are gen regression perks but they work based on skillchecks
-
Leave the Gen Regression perks alone (for now) but raise the base regression to .50
Doing that will increase the use for base kicking and Oppression
Blocked gens don't regress... Corrupt, Thrilling Tremors and Dead Man's Switch aren't gen regression they block progression for limited time
Ruin already blocks gen kicking... but it's a hex so it is removable
Having two gen regression perks seem to be needed for high ranks or one gen blocking and gen regression
-
They can be set multiple times even over Hexes... that needs to be looked at further
But that's all of my complaints on Boon Totems at this point
-
It's all about fun IMO run whatever you want to get that fun
-
For me I run: BT, Detective's Hunch, Kindred and Spine Chill (with a Medkit)
But on other Survivors I run different things but Kindred and Spine Chill remain (for the most part)
-
@MrCalac123 said:
Increase the exhaustion from 40 seconds to 60.
That's all I would do as well
-
@Mistakesweremade said:
https://forum.deadbydaylight.com/en/discussion/comment/2531593#Comment_2531593
I absolutely hate doc's chase theme. It's such a headache, but I do agree it's pretty thematic for the killer.
I can listen to his all day... and not suffer
-
1) Doc
I don't have others I tend to tune all that out when playing
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2530552#Comment_2530552
"Actually they do!"
They do not IMO. Her bad add-ons still aren't worth using (with the potential exception of Amanda's Letter), and her good add-ons don't do enough to make up for her weaknesses. In my opinion, she still has roughly the same number of good add-ons as before.
I had to watch Otz's video on all addon changes to get a better understanding of her addons
And you are right they Nerfed AFK head pops and head pops in general... but they did mix Nerf and Buff when it comes to her ambush ability/ attack and I think they
But I got two without going AFK (I did use Tampered Timer and Crate Of Gears)... I just didn't care about those two (they even tried getting me to chase them when they're about to die LOL)
I also had the match won at that point... 2 Gens for two head pops (win IMO)
-
I'm going to keep playing Killer... but I will play Survivor
-
@Edilibs I am a Pig main as well... I feel the pain of these changes hurting her
That's why I'm using up all of what's good with her...
I would've gone in a different direction then what we were shown
-
From what I've seen they haven't done anything to the RNG nature of her Traps.... which I thought would've been done
Her Ambush attack did see a decent upgrade but they took away the Trap addons... which were her strongest addons (and some of them were her weakest)
-
But then Survivors will say that it's boring to sit on a Gen for 100 seconds and asking for Greats to be more rewarding
If they were to make Gen Regression .50 instead of .25 that can make a big difference
Yea Ruin will see an increase of regression (all the more reason to run it/ get rid of it)
But look at all of the other Gen Regression perks that don't involve a skillcheck... Pop, Eruption, and Oppession (they do involve a gen to be kicked so speeding up that process will be a thing that the Devs need to change as well) and just look at the % Pop 25 Eruption 6 Oppession 0... it doesn't look good at all
-
And speed debuff perks are useless... funny how that plays in
If anything I might run Franklin's Demise/ Corrupt/ Overwhelming Presence/ and either Coulrophobia or Thana or Iron Maiden
Franklin's Demise- to get items on the ground and to decay
Overwhelming Presence- to force the use of items to go faster
Corrupt- to get survivors closer to me
Coulrophobia- to make healing harder in my TR
Thana- to make gens take a little longer while Survivors are injured
Iron Maiden- to get those that do go into lockers one hit wonders
-
I wish I can see them all...
But so far I do like a few
-
This is my opinion... Feel free to tell me what you think of it
Some of her addons are counter-intuitive:
Face Mask... Unless it's apart of an entire build (Knock Out, The Third Seal)
Rusty Attachments... Only affects injured survivors until fully healed
The Toxin one (I can't remember the name)... Exhausted till the survivor get the Trap off
Some of her addons are useless:
Workshop Grease... increases skillcheck trigger odds
Razor Wire... increases skillcheck trigger odds
Interlocking Razors... increases penalty for missing skillcheck
Some of her addons are good... If not great
Last will... Gives player another Trap (for 5 total)
Video Tape... Decreases cooldown of missed dash attacks and something that I am currently forgetting
Combat Straps... Makes crouching faster
Tempered Timer... Shortens death timer on all active Traps
Crate of Gears/ Bag of Gears...Faster putting on a Trap and takes longer to search the boxes
Now I don't play with the others (Cause I don't have a lot of them or I don't see the benefit of using them) so I won't be putting those on here
-
Maybe I should play LF or Freddie
-
Here are some of my ideas on perks and what I feel can be done to them:
Hangman's Trick... I feel like reverting it back to what it did before would be the way to go
Ash's perks... Both Flip-Flop and Buckle-Up are not being used due to those two not having more satisfying effects
Gearhead... Needs to include great skillchecks as well
Brutal Strength... at least 50% is doable right???
Beast of Pray... it being tied to Bloodlust isn't good at all, Let it be on timer and that's good enough for me
-
Honestly It all depends on when they DC and how many
If it's in the beginning... I'll go easier (still have to play the game)
If it's after 2-3 gens are done... I'll let the rest of the survivors finish the rest of the gens and leave
If it's when the Gens are done... No sympathy (Why would I let the other survivors go at that point... But if they get the doors open good for them)
-
I'll continue to play Spirit... but I don't main her
-
As you said OP people will only get rid of Totems if they see Ruin being used... so that means they are targeting the Hex perk itself
And also like you said Killers are starting to use NOED (which I think is fair giving that it only activates after the last Gen is popped... also I thik that if the Devs were going to change it I wouldn't be to upset by it)
I have noticed that as well (minus a Meg who cleared a Totem in one of my games)
-
@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2517810#Comment_2517810
Yeah I would say do it with all your killers because anything is fair game...i feel the second patch will be about boon totems and maybe some more killer addon changes
Yea... that's for sure
-
I mean yea we do need more Female Killers
-
@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2516475#Comment_2516475
Yeah use all your powerful addons now...any deemed to oppressive to survivors are almost guaranteed to be nerfed😴
I will.... Or I'll use the not so popular ones as well
Thanks
-
@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2516475#Comment_2516475
To be honest, I'm excited for Pig's add on changes. Yeah sure, Tampered Timer is probably going to get nerfed, but I never ran that add on anyway. I always thought trying to force head pops was scummy and not fun. On the flip side, all of her add ons that modify the box skill checks are useless. Most of the Status Effects inflicted by hats add ons are unless you're planning to tunnel. Basically I only run Straps + Syringe for ambush or Last Will + Jigsaw's Annotated Plan for slowdown.
In short, Pig's add ons have a lot of room for improvement and only really that one spot to get worse. So I'm pretty hopeful about this.
Tampered Timer wasn't meant for "forcing" head pops... It forces the Survivor to look for Boxes to take the Trap off
Unless the player wants the head pop... don't blame the Killer for the players choices
if you don't play scummy that's all that matters... I have ran Tampered Timer before and had both: head pops and Survivors getting the Trap off
-
@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2516684#Comment_2516684
The reason why the game has the most pallets is for the lack of windows and being the second deadliest map. The rest of maps were reduced with less loops to help the killer to pressure.
Except hillbilly, the killers you named just got better than before
New perks? Yeah, for both sides, but just undying is a new meta and only one perk change is dedicated for healing to prevent slugging, because Bothany remains better than Felix’s
New killers, every single of them strong and annoying to go against except Cenobite.
Gen times do not need to be touched having new ruin, now mixable with undying or pop, more several gen regression perks and toolboxes and their addons got heavily nerfed, as coop repairing and great skillchecks progress
Every patch has been getting bugs for both sides and changes for killers, what are you talking about? Nemesis just got buffed, trickster got buffed 3 times since release, twins got both nerf and buffs, blight got camera locks and new pov with now leaked addon changes
All I'm trying to say is that it's not one sided (others may disagree)
Ok so I can see The Game being what it is... But still Map changes
Nurse has bugs... since her change
I can agree with Botany being better then Desperate Measures... But what about Built To Last and Inner Strength
New Killers yea... Also you mentioned them being changed since release... That's due to how strong survivors are... and how weak some of the Killers were (and still are)
Gen times do need to be looked at new Ruin isn't enough reason to not look at Gen times... New Ruin only regresses Gens by .50 so it'll still take time to regress a Gen all the way... Basic kicks only regress Gens by .25... As a solo Survivor puts in 1.0
Really cause there's only 3-4 reliable Gen regression perks... Ruin, Pop, Eruption and Surge... The rest aren't that good and rely on Survivors missing skillchecks
Yea.... you can thank Old Ruin for less bonus progress for hitting Greats
And yes I do understand that this game comes out with bugs on both sides... That's BHVR for ya though
And not every Item has been nerfed... Keys still remain unchanged (going back to your prior comment)
-
I run Brutal Strength- Corrupt- BBQ- Whispers on my Legion
-
@Angelicus23 said:
Over the years:
Pallets have been nerfed
healing has been nerfed
vaults have been nerfed
loops in every map have been nerfed
footstep sounds have been nerfed
every item has been nerfed
And you want more?
But what has happened since then:
Maps changes... The Game specifically has all safe pallets
Killer changes... Remember old Freddie, Bubba, Hilbilly, Nurse, Doc and Clown
New perks... Some that heal quicker then old healing among other things
New Killers... Some have their own issues
Gen times haven't been touched in how long?
Sound bugs... Killer bugs.... Killers been left out of getting changes (until recently)
The more things change the more they stay the same I guess
-
It sounds too much on paper but I'll wait and see for myself... even though I don't have a PC to play the PTB
I certainly hope for an addon that either A) gives more time between the sounds playing and her actual movements or B) make it omnidirectional
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2516463#Comment_2516463
I am pretty sure they talked about it when it was introduced and it’s an actual intentional feature.
(I would personally say it shouldn’t be a thing for Overcharge but this mechanic should be used for those random skillchecks that only occur after you let go of the gen)
Why would it be a feature for a perk that causes a skillcheck to appear to stay on screen even if the survivor is no longer on the Gen and grants a regression bonus for missing it (Killers perspective)
Also why it isn't being used even though it's a good perk
Also why not just add that to it's description
-
I'm worried about the Pigs addon changes... so I'll be using those addons first (If I can ever play killer again)
Cause we all know that her two strongest addons are Tampered Timer and Crate of Gears (those two are going to be gutted)
And her Combat Straps might see a change (IDK if it'll be a buff or a nerf)
Also the Interlocking Razors are going to get a change due to them not being used
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2516400#Comment_2516400
How is it bugged?
The skillcheck being on screen even though you're not on the gen
It's been like that for like ever and the Devs I'm sure know it (maybe)
But it doesn't get talked about cause it's in the survivors favor (in most situations)
-
Let's be honest Gen tapping is a thing that'll be in the game forever
All it does is stop regression... that's all
It doesn't progress the Gen so if you do see it... don't get upset keep playing the match
-
Overcharge is a thing... ohhh it's bugged
-
I've been getting a mixed bag of good and not so good... So IDK
-
I'm kinda worried that they made these changes to Hex perks and not any other perks
Especially since Boon Totems are coming in
-
To me that spells out all of her addons though
Some are needed others not used:
Tampered Timer- Needed
Crate of Gears- Needed
Combat Straps- Needed
Video Tape- Needed
Razor Wire- Not used
Interlocking Razors- Not used
Utility Blades- Not used
Rusty Attachments- Not used
-
I'm with the rest of this group
I'm worried about what the devs are going to give us Pig players
-
Ok... I like the changes to them
-
Wait they're buffing perks..... I gotta read that now!!!
-
Fix MM FFS... I may have reached Rank 1 as Spirit (with help from Huntress, Pig and Hag) but I'm not that kind of player anymore (sad to admit)
Make Pig less RNG dependent (hopefully they fixed up her addons but I'll wait and see)
Even the Shrine Of Secrets needs to be more of the newer perks (cause I don't want to spend real money for the characters.... yea I'm that kind of person)
-
Awww.... man you beat me to it
-
I think that should be the gateway into getting your "grade" in the first place (running no perks) for like 5 matches (on both sides)