RaSavage42
RaSavage42
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- RaSavage42
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I'm having fun playing Survivor
I'm not having fun playing Killer
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Pig- Sloppy, Corrupt, BBQ, Whispers
Huntress- Iron Maiden, Corrupt, BBQ, Whispers
Hag- STBFL, Corrupt, BBQ, Whispers
Spirit- Discordance, Corrupt, BBQ, Whispers
Survivor- Botany Knowledge, Detective's Hunch, Kindred, Spine Chill
Yea my killers are similar but I digress
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They either want the killer to see them escape... Which irritates me none the less
They want the EXP. that a longer match has... makes sense but still
They want the killer to at least hit them... Which doesn't happen all that much but at some point they must realize I won't go near the gates
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2512577#Comment_2512577
Wow...are you ok now?😯
Yea... I'm all good now
Thanks
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I hope you do enjoy your break
I can only play a few matches as killer then I see myself getting frustrated... so then I play survivor till I get bored (solo Q for the most part)
I can't wait till I can figure out what I need to do to get my stream back and start streaming (DBD and Overwatch)
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I took a break for about 4-6 months due to having really bad headaches and ended up having a stroke
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2505947#Comment_2505947
Which would be a simple enough fix to resolve some of the current problems🙂
You would think that it's simple for BHVR to make these changes
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I got 4 Lethal Rush hits right off the rip
And got complimented by a streamer and their buddy
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Comradery is what became of the test though
But they made it so a survivor who is within a certain range gives the benefit of a stopped timer... And the survivor on the hook (I think) has to be running it
And since DS has conditions that perks has seen a slight decline in use... Unbreakable not being used all that much (from my experience)
There is an Anti-Tunneling build (cause it's not just one perk)
But there isn't much in the way of Anti-Facecamping or Anti-Camping builds in general
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There could be a use for it... But also being able to cancel the kicking animation on pallets (just look at how they did it with Gens)
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I play killer cause I like to be solo
Then I play survivor when I get tired of playing killer
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2508939#Comment_2508939
Well... I despise Freddy's rework but he remained my main.
So you can say Pig.
Oh... Ok then Pig
Ever since the EGC was introduced... And Ruin was changed but that another story
Plus the lack of any attention... other then "she's in a good spot"
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I would've said Pig but I still play her
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Some killers don't care enough about points... they care about Killing/Escaping
Killers will run whatever perks that fit what they want to do... same as Survivors
Comradery (or however you spell it) was the end result of that test of stopping the timer from going down while the killer was within TR of the hooked survivor
They also made MYC and Devour Hope being a certain distance away from the hooked survivor (but that doesn't help that much)
They made BT work no matter what (But again that don't help out that much)
They made DS (but after the changes... it's only there to delay tunneling)
But again it's up to the player... no one forcing Facecamping to go away
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Yes.... How did you-
OHHHH... I see what you did there
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I probably wouldn't but that's just me
RNG wouldn't do me any good
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Honestly I played more survivor recently
It's becoming 50/50
But I'm low ranked and haven't done much to increase it
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Honestly I die about the same....
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@AGM said:
https://forum.deadbydaylight.com/en/discussion/comment/2507191#Comment_2507191
Agree. Pig should have her trap rgn normalized, her crouch/uncrouch speed increased, her movement speed while crouched increased, and an add-on pass that replaces Tampered Timer (and possibly the add-ons that increase trap search time) and that gives more modifiers that change her ambush in fun ways (i.e. longer ambush duration, breaking pallets with ambush, hitting a survivor who has an inactive trap activates the trap, etc.).
I'd also love a buff/add-on that allows her to grab out of crouch.
I would take away those addons that gives status effects to trapped survivors
That's why she's known for tunneling trapped survivors... her addons are the reason (that and her power being RNG and survivor dependent)
If I were to make changes it would be:
1) active traps show one Box that's far away (give it to her as an addon or basekit)... but not to show any with inactive traps
2) add more addons for crouching... while making it faster to crouch basekil
3) add back to synergy to Huntress Lullaby... and/or making the skillchecks on the boxes harder
4) either make the Boxes activate and deactivate for a period of time when a gen is done or make it harder to search after like 30 seconds of a gen being done
I do like adding another box as basekit... since there're 5 gens that need to be done why not have 5 Boxes but 4 traps
5) add another trap that interacts with gens... like the Shotgun Collar... If a survivor has one on they get a warning for being within a certain radius of a gen (cause the whole point of the RBT is to get them off and not do gens... IMO)
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I play on NA server
My killer games are a mixed bag... decent to really good survivors
My survivor games are more enjoyable... decent to really good teammates and killers
But I am low ranked so I don't face to many forced high MMR killers/survivors
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@baseballfan4877 said:
https://forum.deadbydaylight.com/en/discussion/comment/2505947#Comment_2505947
ah okay. i agree. killer just needs more tools/leeway period. and if they are scared of brutal pallet kick speed, then they can just make it where they have two sets of numbers, one for gens and one for pallets.
I can see that happening... if they change the base regression
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@baseballfan4877 said:
https://forum.deadbydaylight.com/en/discussion/comment/2505440#Comment_2505440
I don't think this can be fixed by changing perks
That's my point though... By changing base regression there'll be no need to make changes
Sorry for the misunderstanding by what I said
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If not being forced to run regression perks then just buff base regression to .50 like ruin
Then add the 50% kicking time reduction to Brutal Strength
Gen tapping might still be a thing to consider but it's not that big a deal... cause it only stops regression
There's no need to nerf already strong regression perks... but to buff the weaker ones into stronger ones
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2505252#Comment_2505252
Can't really do 5 gens and find 5 totems in the time it takes a survivor to die unless you get really lucky with totem placement
I know that but at least it's better then feeding into the camper
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Also do totems cause chances are that that killer might be running NOED... plus boldness points
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That's probably due to them changing existing maps... but who really knows
And with Dead Dog being out of rotation... that cause me to be worried about more maps overall
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I had a match as Billy on Lerys
It went about as well as you'd think... but I got a kill (or two can't remember)
Having a power that can be stopped by running into things got me worried so I tried to practice
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Yea... On killers (the ones that I do play)
I feel like I need an entire build or specific perks when I'm in match... please give Killers 5 perk slots (that's all I ask)
Yea... On survivors I feel off by not running Kindred and Spine Chill
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Playing "fair" is never thanked by anyone... Survivors claim that the killer camped/tunneled... and complain about the killer perks... even what killer they played as (unless that's the reason survivors like to teabag in the exit gates so much)
And Killers claim Gen Rushing/Insta-saves... and complain about Survivors perks
It's a viscous cycle that won't end
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Survivors check to see if Ruin is being used then cleanse it...
If no Ruin then no reason to cleanse totems... which is why NOED is being used by some killers
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But that's the killer's goal... to make the game as long as possible (forgive my long post I tend to go on tangents)
When Tinkerer procs that means that gen is almost done... and to some killers that's more important then getting a down
Plus this "meta" was a counter to the old DS/Unbreackable builds that the survivors ran... and there might be multiple survivors on that gen so instead of trying to down 1 survivor they go after a gen that's almost done and possibly 2 (or 3) survivors
and now the killers have what survivors hate the most... gamestall with Ruin/Undying (and Tinkerer)
Ruin: has the most regression in the game (and does make survivor check to see if the killer is running it so Surveillance makes sense as well)
Undying: makes it so instead of 1 totem that needs to be cleansed it's 2 (instead of all 5... but then NOED says hi so yes all 5 totems need to be cleansed)
And Tinkerer: procs when a gen is at 70% done granting Undectable for a whole 16 seconds also a loud noise notification will play (Spine chill still works against Undectable)
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Do it if I am crouch before getting to see you...
And not all match long I need my points as well
But I do thank you for it
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Seeing @FrogDispenser say what I was going to say about Retribution....
I'll say Surveillance with other perks to play around it's effect but by itself it's good cause of the 8 more meters of repair sounds can be useful (I know that sounds in this game are as fragile as hexes are but still)
Ohhhh, Before I forget DL with 8 stacks means GG either way (I think they need to increase the debuff applied)
Small Game (Outside of NOED threads) it's hardly a thing but I will say that more can be done to make this perk better and that I use this perk on some of my survivors... having a totem counter is great and all but why only have it reduce the vision cone why not make cleasing faster (oh that's already been made into a perk) or reveal auras of other totems (oh that's already a perk as well... Bad Word)
It seems that the weaker perks are being totally (Bad Word) over by the newest perks rather then being the buff we all want them to be... Sorry about the tangent
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I had a match where I cleansed 4/5 totems but the killer was running TOTH and Crowd Control
And I got caught on the last totem... I was almost done cleansing it when the killer came up to check on it found me instead
Safe to say I didn't get that many Objective points... But filled up Boldness
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I thought this was going to be something else.... WELL (Bad word)
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It's a wait and try things out type of thing... for me at least
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I will be playing the same amount... Which isn't all that much in the first place but that's not due to SBMM
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I tend to focus on about 5-6 killers... but I do play most of them
But on the survivor side it's just one... but I do play most of them
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For me it does feel hit or miss
Like I played Spirit and got into a match with all red Rank (Grade) players is was horrible... and I was Bronze 2
But then I play with a different killer and it looks fine (1 maybe 2 red Rank (Grade) players)
And survivor matches feel good (haven't played with or against a red Rank (grade) players)
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As it stands now the only way to get Shards it by leveling up in general... and at most it's 300 per level after 50
So yes I do agree that there needs to be another way to get shards
And yea BHVR is a business but they can actually make in game currency mean something other then a massive grind (deadweight).... and they are the ones who set the price
Also it's not entitlement... it's about rewarding those players whom play this game... BPs aren't enough of a reward at the moment
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But that's High Ranks (Grades) for ya....
As someone already stated those are the strong Killers and the rest are weak in comparison
Killers have to face similar Survivor builds and Survivors have to face similar Killer builds... cause that's what High ranks (Grades) are all for/about... and the devs haven't figured out how to make weaker perks acceptable yet
Plus everyone gets reset tomorrow
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2490157#Comment_2490157
You expected them to actually fix the game
Phenomenal joke buddy I died laughing at that one these are the same people that left console unplayable for months and it still lags bad at times to this day
I mean it took them how long to put this (Bad Word) into the game and it is funny
I know that consoles lag (I play on Xbox)
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What about Boil Over and Flip-Flop?
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I'll be honest and say that yea I did want to play with and against people with similar Ranks (Grades) but the last match I played was against red Ranks (Grades) and me in Bronze Ranks (Grades)
I thought SBMM would change that... guess not
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I mean all emblems bleed into one another
For Survivor:
Like doing Gens goes into survival (for the most part)
Saving/Healing other survivors goes into survival (for the most part)
Lasting a long time in chase (aka Boldness) should go into Survival (to an extent)
For Killer:
Gatekeeper goes into Devout (for the most part)
Chaser goes into Devout (for the most part)
I don't remember what the forth killer Emblem is sorry but that one goes into Devout (for the most part)
And for a bonus we all saw coming.... both the Killer and Survivors play into each other
The killer doesn't hook anyone 0 altruism
The killer doesn't even hit survivors 0 altruism
The survivors hide 0 hunting but being within the killer's TR gives boldness
The match last 5 minutes (yes I know but still) 0 Gatekeeper
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RIP @Pulsar and same here
I mean I do have fun in this game but that's when I don't know what perks the Survivors/Killer are running or I get Camped/Tunneled but somehow it's still fun (Don't ask me why cause I myself don't know)
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Or finding one in a chest... just saying
But yea.... I know what you mean
Though it's been awhile since that happened to me (if I remember right it was when I prestiged the Pig which feels like forever ago)
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I feel this post
I don't camp or tunnel (or try to anyways... Survivors like to say that I do)
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Maybe instead of Aftercare you could run Empathy...
Empathy does the same thing but you see other hurt survivors and it doesn't reset after a hook
Deliverance is a bit hard to answer... If you are the first survivor found then forget about actually using Deliverance... But you aren't the first one found then by all means use that (Bad Word)
Kindred is really good (I use it on all Survivors that have it unlocked)
Resilience is good with the combo of Deliverance since you'd be broken getting off the hook and all
Detective's Hunch is good for finding Totems and having a Map is also good (but the range does make it hard to find every Totem on the map... If the Map is big (like Red Forest) Small Game allows you to keep track of how many Totems have been done but it's better to get an aura on them)
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Spine Chill doesn't give you the direction that the killer is coming from so that leads to survivors running into the killer (Yea I have done that before)
As for the other benefits it's small enough to complement the other perks you've mentioned