FrogDispenser
FrogDispenser
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3694710#Comment_3694710
I prefer to have mod/Devs answer this question. There were so many people, for some reason, desperately want Spirit to be under 18 so they can accuse me..
dude I'm not trying to accuse you of anything it was a legitimate question lol, but thanks for the clear up
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Isn't spirit like 17
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@MoNosEmpire said:
https://forums.bhvr.com/dead-by-daylight/discussion/410014/nemesis-crouch-tech
So you want range, anti loop and have it be uncounterable? lol
It should take skill to use like how crouching to dodge doesn't always result in a miss.
dawg it's like 5 meters in front of you at tier 3, huntress exists and can do the same thing more efficiently. I don't see why it's itsuch an issue to patch out an obvious bug lol
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An interesting build I happened upon awhile ago was the 5-stack Pentimento build that works about 50% of the time. The perks are:
Hex: Plaything.
Shattered Hope.
Hex: Pentimento.
And any other Hex perk I want to use, I usually use Blood Favour or Devour Hope. Something oppressive.
The goal of this build is to force survivors to either bless or cleanse totems. Use Plaything to force survivors to destroy their respective totem, if they turn it into a boon on the off chance they do, use shattered hope to destroy the totem. The survivors will eventually have to cleanse whatever other Hex you use. Then, wait until all 5 have been destroyed, then light all the destroyed totems with Pentimento. Profit. For this build to work, a high mobility killer like Spirit/Blight/Nurse/Wraith is required. It works better in solo Q lobbies, but I have dismantled a few SWFs with this unconventional build, hope this provides some fun games.
Happy hunting!
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I don't really enjoy many of the reworks gameplay wise. But what I do enjoy, and have a good appreciation for....is music. Doctor, Clown, and Billy all got really really REALLY good ######### chase music with their reworks. I really hope the follow suit with other killer reworks, ESPECIALLY HAG, PLAGUE, AND PIG. These ladies need it the most imo.
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Both are rulers of their own specific pocket dimensions. So I say it would be close.
I haven't read the full lore of the entity and the extent of its influence, but I have seen all three (current) seasons of Stranger Things. I think where the line may be crossed is that the Mind Flayer has influence over the real world and its pocket dimension. It can send its own creatures into the real world and also materialize itself via mind control and mass melting. The entity however, cannot harm anyone in the real world and can only take from the looks of it, and seems only to be able to influence those inside of the fog. So I'd say the Mind Flayer might win this one by a small margin
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@BabuDweet said:
Survivors can have a game in the palms of their hands and still have to bully and clicky clicky and use their crutch perks.
Killers have things too. Camping happens to be one of them, only in certain situations I agree with it.
Get over it and move on.
I will never understand why killers get so mad at casual bm. To be honest it's probably what they want, to get you mad and to troll. You're feeding into them and making everything worse. Camping solves nothing and makes it incredibly boring for both sides. I'm a killer main and typically when someone bms I just ignore it and play it out normally, if they want me to chase them, fine, they usually go down two seconds afterwards anyways. That's just my two cents on the topic.
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Just a few I have that I don't think get used a lot.
- Retribution. Since Ruin/Undying is still somewhat meta, I'd say this perk can get a lot of value if you're running meta.
- Dying Light, ESPECIALLY PAIRED WITH THANATOPHOBIA. Imagine the value. At least 8 stacks with all survivors injured means that it is nearly impossible to get a single gen done.
- Hysteria. Literally I never play plague (my main <3) without this perk. Since good survivors will typically never cleanse, having all survivors injured and oblivious is the most value you can get out of this perk + they will (hopefully) never heal.
- Plaything + The Third Seal. Self-Explanatory. Survivors can't see the plaything totems aura if they are blind. Meaning they wont hear you coming or see other survivors on the ground or where they are hooked. Pretty fragile though considering third seal is a hex, so be careful.
- Dragon's Grip. Very niche bully squad counter. If you hit the gen and there are two people on it, one of them will most likely try and get you to chase them so the other can finish the gen. Best possible scenario is that they do the gen right in front of you and become exposed. Value.
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This happens in most games but especially dbd. People want to get on with their mates at night for some survivor shenanigans, leaving killer queue times significantly shorter at night. But during the day it's typically solo queue hour. That's why queuing for killer at night is a bad idea imo unless you are willing to sweat your nuts off.