Pulsar
Pulsar
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- Pulsar
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Comments
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2808329#Comment_2808329
True. But from all the ideas we throw around here, I dont know, maybe 1% wriggle their way into the actual game? I was super surprised by the reduction of Pyramid Heads daily, tbh. All we can to is offer some food for thoughts and play things through in our head. Most musings are just for entertaining, so lets think about how cool the game could be "IF" ^^ And maaaaybe one of the ideas might stick.
The effort it takes to change a 4 to a 2 is pretty low. It still took them quite some time to do that.
It's a good change, but requesting that they rebalance every Killer perk is sort of unrealistic.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/310318/killer-buffs
They are not supposed to be broken and OP, BUT at the very least they should stay scary and always pose a threat to the survivors. I think that 5 perks could work, but this is something that you have to look into VERY carefully and i think several combinations should be provibited, like no 5 totems or slowdown perks, I dont know, there is probably a lot of broken stuff that could be done without much of a headache.
What if we got a specialized slot, that could only slot certain perks? In Warframe they did something similiar, you got 8 regular slots there, but one special slot that can only hold movement mods (that games versions of perks). Most movement perks are off-meta as the meta resolves around strong damage mods, so this allowed players to experiment with some of the fun options without providing too much room for OP stuff.
So maybe we could dedicated this 5th slot to an Info/Aurareadong perk, or one defensive perk like Lightborn/Franklins, a QoL perk like Endurance/Brutal Strength/Shadowborn or even an Obession slot for any obsession perk. This way you could somewhat control what combinations are possible and buff killers by giving them more tools, not by boosting their strength too much through synergy.
Considering how slowly BHVR works, it's not a good idea.
They would need to rebalance a LOT of perks.
It's simply not realistic.
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@Mdawgu said:
That's why bubba is an S tier killer. He is never a 0k killer. All skill.
Facecamping Bubba's have the highest skillcap
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@Turtlesrock said:
This idea is pretty cool actually, I like it
You can't come back from this.
It's over.
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As usual, Console gets the short-end of the stick.
You know what would help?
Better controller settings that almost every other game has.
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More than you realize, for sure.
It can be very difficult to tell.
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I don't really mind FNAF as a series. I think it's cheap, but we have Trickster so.
It's the absolutely insane fanbase that puts me off.
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I would say Nemesis personally.
Do you have any preferences?
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@Seanzu said:
You guys are definitely interesting at times, I really do feel sorry for the devs a lot of the time.
The forum is full of people calling the developers lazy, say the just band-aid every problem with a perk or easy fix, and then, they state they're going to take the time to individually tweak a perk to work with every killer, and you're all complaining about it being too much work, or that they should just make the perk do something different.
Insane.
I just don't think it's possible based off of what they've said about Huntress hatchet hitboxes in the past.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2806794#Comment_2806794
Things that people 5-10 years younger than you are into are by default 'cringe'.
But in all seriousness :) The theme of DBD is 'old school slasher flick' villains. And those persons/creatures would also need to be easily incorporated in the mold of one of the DBD Killer. Nemesis opens up the realm of video games, but I think the only other one that doesn't really fit the mold is Demogorgon (but Stranger Things was a big fad there for a while, so not sure if it caused a bit of an uproar when it was current. Maybe someone who's been around that long here could shed some light :) )
Stranger Things is still immensely popular.
The issue is COVID delayed production.
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@fulltonon said:
All hail sluzzy.
I just played against Sluzzy and they absolutely annihilated me.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2806786#Comment_2806786
Those two things have nothing to do with player retention rates.
You can win and still have no fun at all. The issue is not that killers are not winning. The issue is that things like CoH and Dead Hard validation SUCK to go against and make the game unfun.
There are loads of Killers that have quit the game, in a disproportionate ratio to Survivors. Look at @Pulsar and he was an avid Killer player. Many have quit. You do not see these long threads, Youtube videos, and Q&A segments saying the same from the Survivor side.
And for the record, your statement is incorrect. Killers are not stronger than ever. There is a huge drop in kill rates since the last data collection. Right now the average is 50-55. Don't forget that pre-nerf Freddy had an over 70% kill rate.
That's correct.
@BoriskyTheFox I did quit Killer because of a multitude of reasons. At the end of the day, I was still winning almost all of my matches, but it simply wasn't fun anymore.
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@GuyFawx said:
https://forum.deadbydaylight.com/en/discussion/comment/2806646#Comment_2806646
Meh he shouldve joined them and learned a few things
He shouldn't be forced to.
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@BadZilla said:
https://forum.deadbydaylight.com/en/discussion/comment/2806447#Comment_2806447
running the killer? that's just trolling people are bored and want to ######### around I just earned 2 pip easily by doing nothing so that's easier looks like
Perhaps.
Why should you get more BP for doing gens? It's arguably the least skillful part of the game.
I can't tell if your complaint is that you want better teammates or that you want to be rewarded for doing gens.
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I'm going to take a risk of being very wrong and say that DH is not ever going to interact with powers correctly for the same reason Huntress' hatchets are wack.
Latency.
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@ThanosPAWG said:
https://forum.deadbydaylight.com/en/discussion/comment/2806510#Comment_2806510
Yes awhile ago I saw someone with devotion level 40 something so I'm sure there are people who have even more time ingame than me.
I think I have 110 days on my main account.
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Yeah, I don't envy people who still play Killer.
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@BadZilla said:
https://forum.deadbydaylight.com/en/discussion/comment/2806425#Comment_2806425
nope they did no gens just trolling the killer they all had 1st hook states but did 0 gens without me they won't do any gens but when someone unhooks you in front of a face camping killer that's not cool basically the killer wants at least 1 kill by camping me with noed and they went to open the gate while I was hooked and ran away so that's it I ain't doing any gens any more I'll just run around the whole match till someone finishes the gens
So because you're teammates were good at running the Killer, you've decided to throw your matches.
That's some solid logic.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2806397#Comment_2806397
Her chase revolves around mindgames. That's literally as skillful as you could possibly get.
"SWF's revolves around good communication and splitting up pressure, that's literally as skillful as you could possibly get."
See the issue?
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2806396#Comment_2806396
Oh, SWF ain't cheating. I know that.
Using discord for voice communications is the textbook definition of cheating. 'Using a third-party program to gain an unfair or unintended advantage over the other players'.
And let's face it; when the devs added SWF; they did not think about discord, or how it would break the entire damn game. At that point, the game worked on 'information blackout'; the Survivors being unable to communicate verbally. Unable to tell each other where the Killer is, or the trapper's traps. They weren't supposed to be able to tell each other where lit totems are. Or if the Killer is camping. There's ENTIRE PERKS to do those things. Meaning they never planned for voice communication.
So discord is an 'unintended advantage', and therefore; cheating.
The fact that the devs KEEP balancing & creating Killers around this 'information blackout' that has not existed in years is also why playing Killer sucks; they're balanced around what the game is SUPPOSED TO BE, while Survivors play the game as it IS; with discord cheating & the 500 information perks they get for free by using it.
Creating Killers with the information black-out in mind? Not really.
Artist? Not really. She's fairly strong but boring.
Pinhead? Yeah, you could make the argument that he is crippled by SWF's.
Nemesis? Not really.
Trickster? He's just a bad design anyway.
Twins? Also bad design, but I could see the argument.
Blight? Not really.
Likewise, Peanits literally says in that thread that using voice comms is not cheating. Are you claiming to have more authority than the actual developers of the game?
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So the other's literally distracted the Killer the entire match and then smartly left when NOED was in play?
Those are decent teammates, they didn't just kill themselves on first hook.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2802371#Comment_2802371
...What?
You can't do this to me. I would've expected this from anyone else...
But never from you 💔
Why does Freddy kinda look like this guy in that photo
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2806374#Comment_2806374
I know, right? Like if any killer in the game is actually potentially scary, it's Jump Scare Meyers coming out of nowhere for a hit or grab.
I played against a Jumpscare Myers on old Lery's once and I screamed and woke up the whole house.
it was very scary and my friends still make fun of me for it :(
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2806194#Comment_2806194
Problem with doing that in DbD is that one weak survivor will completely throw the game by not going gens, going down in 10 seconds, being wildly out of position, and often a combination of the 3.
I think MMR tries to make matches that way, and they're usually brutal. The killer can't catch 1 or 2 survivors, and the other 2 survivors do everything in their power to throw. It often ends in a 4k despite the killer not being anywhere close to the skill level of the two higher MMR survivors. It's a mess.
That does seem consistent.
After my years of playing Killer, it really does only take one weak link to throw the game. I, of course, feel bad for the new players who get tossed with us. There's no way they can be expected to compete at that level.
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@ukenicky said:
https://forum.deadbydaylight.com/en/discussion/comment/2806348#Comment_2806348
Can we disable RPD permanently?
Yes.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2806359#Comment_2806359
I'm serious though? Nurse is the best-designed and best-balanced killer in the game. Blight is the second. The only exceptions at the moment are certain problematic add-ons, like Torn Bookmark's design or Alchemist Ring. (Or the third-party software lag flick cheat) Other than that, they're fine.
Blight I can see.
Nurse is a horribly designed Killer. Nurse is to most players what a god squad is to every other Killer. She's not balanced in the slightest.
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@AngyKiller said:
Voice chat with friends is cheating. I don't care how it's prettied up.
If they added local voice chat that was always on; SWFs using discord would give themselves away. This would be fair and balanced, since voice cheat with friends is insanely OP. But it won't ever happen; Survivors will riot if voice cheat with friends is ever balanced in any way.
So Survivors invent clever excuses and lies about how 'It would never work' even though it works in literally any other game with co-op. Because they want to keep how OP voice-cheat with friends is.
Behold.
@Chickenchaser said:
Specifically using third party chat. Including Ps4/XBones party chat options.
It is not fair, or balanced. It is frustrating, and survivors acting toxic makes it even worse.
It's like playing with 5 extra perk slots. Full totem knowledge, always know where the killer is, full gen awareness, hatch location, etc.
It's easy mode for survivors, and it's 100% cheating. The devs have said as much in the past.
My solution.
Any chat third party software detected means no lobby for you. Bypassing this is a perma-ban.
More survivor emots for better FAIR communication.
Add an icon above survivors heads in the lobby that lets the killer know they are SWF. (The killer should have the option to avoid toxicity)
Killers get double BP for playing against SWF. This not only gives incentive for killers to play against SWF, but it makes dealing with toxic jerks a little less BS.
A 1.5 second cooldown on the crouch button to finally stop toxic teabagging.
Clicking you flashlight more than two times within 0.8 seconds breaks your flashlight. Or a 0.8 second cooldown on clicking the flashlight.
As Peanits says in that thread from almost THREE years ago, SWF isn't cheating. Stop trying to spread misinformation.
also fun fact I am also in that thread, a month after I joined the Forums.
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@IsMmrReal said:
I am enjoying a Nurseless DBD!!! The game is much more fun now!! @Sluzzy I heard you dislike nurse as well!!
There's an un-cleansable totem on RPD. We should disable it too
Everyone make sure to upvote the bug report of it!
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15 seconds.
Spawned in, looked for Lethal Pursuer hit someone with Feral Frenzy and all 4 Survivors DC'd instantly.
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Had someone whose Devour spawned there.
Gamebreaking.
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@Dustin said:
This is actually why I've quit playing - I keep getting put with newer players as survivor with already stupidly long matchmaking time. Then I keep getting maps I ######### hate as killer or forced on maps because offerings. This is why I don't play anymore.
If matchmaking is going to give me new survivors as teammates at least just throw me immediately into the game so I'm not waiting 10 minutes for my garbage game. If my queue time is 10 minutes give me players with my time. Otherwise don't bother and just throw me in a game immediately.
tl;dr I'm willing to take long queue times OR new players - Not both at once.
@[Deleted User] said:
This crap seriously needs to stop. I don't care how long I've been in queue. I don't want to play with completely new players. Please respect the time I've put in your game. Thank you.
Both of these.
I am perfectly willing to play with new players if my queue's are short.
However, my queues are 7-12 minutes long.
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He simply had more skill than you
/s
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@BoriskyTheFox said:
I would like to see killer meta nerfs. Evryone knows how unfun it is to go against perks that makes doing gens impossible.
I agree.
Nuke the meta on both sides, then start rebalancing base-game mechanics to more accurately reflect the new direction of the game.
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@BoriskyTheFox said:
https://forum.deadbydaylight.com/en/discussion/comment/2805001#Comment_2805001
Lmao why would i play against a bot killer?
Do u really think the ''killers are leaving the game'' rumour is true?
That's not a rumor.
People have left the game in fairly significant numbers since June. It's the proportions that are under debate. Most people took Survivor queues skyrocketing as a sign more Killer players were leaving.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2804994#Comment_2804994
Have more free time
D:
but when can i get my 2 hours of sleep if not during the middle of the day???
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@GoodBoyKaru said:
Me, playing during the day with instant survivor queues:
This just in
Local dbd player admits to hogging the good survivor queues
share pls
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Alright, I'll add you tomorrow, it's pretty late here.
Also, what's your server location? Mine's NA East.
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You need to go to add a Friend in DBD.
You should see your own name in the top left with numbers beneath it. Share that with me and I can add you.
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@Dito175 said:
https://forum.deadbydaylight.com/en/discussion/comment/2804836#Comment_2804836
Is that meant only for the killer? I tried playing as swf with my friends from ps4 and it worked
I don't know.
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Only PS5.
Works that way for Xbox Series X/S as well. They can't play with Xbox One, Xbox One S or Xbox One X.
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Personally, I think nerfing CoH is the answer.
The issue is finding a balance between destroying the perk (Mettle of Man) and not nerfing it enough (like the 3 DS nerfs).
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You can still add me on DBD.
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@BoriskyTheFox said:
https://forum.deadbydaylight.com/en/discussion/comment/2804814#Comment_2804814
Add me on steam i will show you that im good at survivor. I will send you the link.
My Steam account has remained untouched for many years.
I do not own DBD on PC.
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@Warcrafter4 said:
My guess is that the match making wants you to have a 50% escape rate and it will throw every nasty trick in the book to make sure that happens.
Something like this happens in other games as well like League of Legends where match making will throw you under the bus to try to force a 50% Win Rate.
Aka match making is sabotaging you for playing too well.
That's what I suspect but I have no proof of it.
After we played with a Meg who had 25 minutes and 0 BP earned we got into a lobby with a 150 day Xbox player.
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@ShinobuSK said:
Sounds like MMR in Dead by Daylight
Yeah.
I feel horrible for the Killers too.
They aren't good either and are getting matched with two people who have over 4K hours and two people who have 3950 hours less.
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@BoriskyTheFox said:
Lmao.. this means you are so bad at the game. Just raise your MMR.
Yeah i know there are many overpowered killers in this game so it might be hard.
Okay Borisky. I'm not good at Survivor, but I'm not quite that bad.
Would you like to SWF with us? I'm sure you'll be able to enlighten us about the joys of hiding in a locker whenever the Killer's TR is near.
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@deKlaw_04 said:
I keep getting put with a bunch of scrubs bro waiting in the lobby right now to carry a bunch of amateurs.
It's so painful.