Pulsar
Pulsar
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- Pulsar
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Supposedly, there's an issue on Steam atm.
It's not confirmed though.
If you feel the need to protect yourself, I'd recommend using a VPN.
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001
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@Kaitsja said:
That's definitely pretty bad. Here's a short clip of my recent match on Badham. I was astounded by how many pallets linked up to Shack.
https://twitter.com/Kaitsja/status/1567276793832566785?t=QH3Z8TxSvqW_czTn3AMS1A&s=19
This is impressive in the opposite direction.
Very nice.
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It wasn't me
Also, no they didn't.
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@Grandpa_Crack_Pipe said:
Good 'ol Shelter Woods just being its best self.
Yes, I genuinely think I could've won the contest if I had found this a week earlier.
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I would rather just move on to another game.
Keep rolling the dice. Maybe we'll get good teammates and a Killer that isn't Nurse, Blight or Legion.
Maybe.
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This is called the teammates shouldn't hook farm.
Like, wait for him to leave. He'd be purposefully throwing by going after the unhooker. You'd get way more distance than a person with BT.
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Legion is a good example.
Unequivocally unfun to play against but not unbalanced.
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Thanks for the Otz warning, I almost clicked on this thread.
Scary times we live in.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3173565#Comment_3173565
I wish you had the bloodpoint totals the bp offerings wouldnt seem worth it on a gen rush squadbuild like that
I do have them but I cropped them out because it wasn't important to the silly post I wanted to make.
Top guy got 23K bottom guy got 21K
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/3173474#Comment_3173474
I tried using his throwing build a lot and while I definitely saw the value in a lot of cases. Me personally I just absolutely fell in love with the unicorn medallion, turns him into a demo with two dashes and makes things like shack so much easier to play. I also use a build very close to yours, but I prefer overcharge. Just lets me contest tough matches more while downs are not easy.
Pretty much everyone in my matches hits Overcharge, unfortunately.
PR is more reliable for me (assuming my Scourge Hooks spawns do not cuck me)
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Ow.
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I've been playing him too much.
Here's my build:
Dissolution: Force people into bad scenario's. Vault the pallet and die or don't and die. I've been getting a lot of good use out of it, but some matches it doesn't do anything.
STBFL: Until his power is fixed, I think it's best used for zoning. Rely on his M1 but force them to respect his M2.
PR: It makes gens regress and you don't have to kick them. It's good.
Bamboozle: Faster window vaults almost always guarantees a hit, due to speed and the Entity Block.
Add-Ons: Jewel Beetle and Lion Medallion. His Throw is so much better than the Slam it isn't even funny. You want to be throwing people into walls as often as possible, if you choose to use his power.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/3173409#Comment_3173409
What do you suppose the Ultra setting would do to the older machines, or yours? Especially on those troublesome maps you mentioned?
I'm not sure.
I have seen reports from several people over the duration of this thread claiming that Ultra actually runs better for them than anything else.
Certainly, Ultra would be devastating to the Xbox One and PS4, especially on the newer maps.
The issue is that it's so very hard to tell what would happen. By all accounts, the Xbox One S and the PS4 Pro should be able to do just fine, graphics-wise. The bottlenecking of the CPU appears to be the issue and why DBD suffers from this so intensely, I do not know.
Clearly though something is fundamentally wrong with the Optimization, there are performance issues people have reported with PC set-ups that cost more than my car. That really shouldn't be happening with a game as intense as DBD. There is no sprawling map, there are no abundant particle effects, there aren't dozens of players and yet, the game still runs worse than BF2042 (huge maps, abundant particles, dynamic weather, 64 players) on the Xbox One.
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@DredgeyEdgey said:
I know this was necro but @Pulsar do you think this is still an issue
It was not a necro.
I periodically update this thread due to Optimization still being an issue, even on the newer generation of systems.
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@Pumpkinbros said:
https://forum.deadbydaylight.com/en/discussion/comment/3173410#Comment_3173410
what the... it was literally at the top of my forum thing in general discussions, I didn't even really notice
Yes, because I posted on it to update it.
You'll find comments from early 2021 all the way through 2022.
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@Pumpkinbros said:
https://forum.deadbydaylight.com/en/discussion/comment/2194938#Comment_2194938
everyone literally loves you mandy lmao
While true, that comment is over a year old.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3173370#Comment_3173370
if you play on Xbox,maybe not,but as someone who plays on Ultra,it looks much worse.
Could be.
I think the Consoles are locked on High.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3173360#Comment_3173360
I noticed that the new RPD looks worse graphically and somehow runs worse. It's impressive...
I haven't noticed any significant downgrades, though, I haven't been looking for them either.
I would say that it does run worse than the original.
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The last time I played against my old 4-man (they had betrayed me and had someone else playing in my place), all of them DC'd.
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@Config said:
https://forum.deadbydaylight.com/en/discussion/comment/3173336#Comment_3173336
Yes I'm aware, just asking if it's going to be in the next bug fixes (which usually comes pretty soon after the release) or in a mid chapter where they revisit balance a bit more.
If it's the Midchapter, Wesker will go the way of the Twins, I think.
First impressions are important and Wesker hasn't made a very good one, which is a shame.
Let's all hope it's in the next two bugfix patches.
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RPD is starting to cause some fairly sizable issues for me on my Xbox Series X.
It seems to occur most often near the Helicopter Crash and in the back rooms near the whiteboard room and dark room.
I haven't noticed any freezing, but my frames will go from near 60 to near 25-30 when I get near the aforementioned areas.
I have noticed this same phenomenon on Haddonfield and Garden of Joy as well.
One of these days I am going to fix my old Xbox One and actually record some new clips, but until then, feel free to keep posting any that you have.
Thank you.
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Trust me, I know how about bad the Optimization is.
Planning to upload some clips of RPD shortly.
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@PinkMom_2019 said:
I've played both Survivor and Killer characters, and haven't seen these bad survivor cheats since Wiskas was brought in...I don't use cheats to gain an advantage-and how does Behavior not catch these guys???
There are likely millions of hacked accounts.
There genuinely isn't much they can do besides using a nuclear option.
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@Myrcus said:
https://forum.deadbydaylight.com/en/discussion/345203/playing-soloq-since-2018
no offense or trolling intended but ive got a lil under 100 hrs on my belt and i have it on surviver....it aint that hard tbh....sad it took u 1000 hrs
Says no offense, proceeds to insult OP
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You could offer me Auric Cells and I still wouldn't touch some Killers.
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I think he'd be pretty good sans bugs.
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Can't say that I enjoy 15 minutes of Mending.
Legion is absurdly poorly designed and this exact scenario is why I wanted them reworked.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/3171897#Comment_3171897
Wait RPD runs poorly on a Series X? How the hell
I get massive frame drops all over the map.
Back alleyways, near the CAP room, the flooded bathroom.
it's awful. It probably momentarily dips to 20 fps.
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@RedPlll said:
https://forum.deadbydaylight.com/en/discussion/comment/3171880#Comment_3171880
It’s called high mmr, you should try it
Doubtful.
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@RedPlll said:
Solo q has never been better for survivor mains. You have borrowed time base kit now, ntm the off the record rework and the most op perk hyper focused. Maybe you should “git gud”..
Biggest bait.
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Too many to name.
Some stand-outs though:
@Aven_Fallen - They always have excellent arguments for their points and though I rarely agree, I appreciate their thought process.
@GoodBoyKaru - Major wholesome chad energy. Summarizes streams? Has good arguments? POSTS CUTE ANIMAL PICTURES? What's not to love?
@StarLost - Much the same as Aven_Fallen. They have well-constructed and well thought-out arguments that always leave me thinking.
@Sluzzy - Easily the funniest person on the Forums. Bar none.
@JPLongstreet - Has stuck with me through the Console Optimization battle. Probably does more than me for it these days, tbh.
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@TheLastHook said:
That being said, they shouldn't try to bully someone who has had a rough match. I don't and I will go out of my way to impede others from doing so as well.
It would help if the last Survivor to leave got less points but than the rest. For example.
I don't think that's a good solution.
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Me and the boys choosing between hour long queues for a fair match or 5 second queues for an imbalanced mess
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To be fair, nobody complains about new players using Nurse. It's her strength in the hands of an experienced player that is an issue.
That being said, they shouldn't try to bully someone who has had a rough match. I don't and I will go out of my way to impede others from doing so as well.
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I got his adept with little issue.
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Clearly faked.
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I have yet to see any Killer incentives
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I think Judith's is fine.
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@HarlockTaliesin said:
https://forum.deadbydaylight.com/en/discussion/comment/3169395#Comment_3169395
Didn't know it at the time. Would've still sent it regardless, as it will cause survivors to avoid attempting protection hits running through the gate trying to escape, which is not something solo queue needs right now.
You unhook someone, both hit the gate area, killer is about to down the unhooked survivor, normally the healthy survivor can intervene to save the injured survivor and get protection credit. Now, no matter what, killer gets a kill (or another hook at minimum). Nothing you can do.
That's a bug to me.
It's literally not a bug though.
"It's a bug to me" okay well you're wrong.
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In actuality, nothing is confirmed.
The earliest that I would expect it is on Tuesday the 6th.
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Soonᵀᴹ
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I have yet to see a Killer Incentive
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I really disagree with base-game issues being "solved" with perks that are locked behind a paywall.
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Agreed.
The 3 second stun just isn't enough in the current state of the game.
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It was a well-intentioned event.
The execution could use some work though
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Wesker's lunge has also felt long to me while playing him.
I know one of my friends has always said the same thing.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3168055#Comment_3168055
He did that against me, the scenario I described, and I died. I guess it was because I didn't point tech, because his follow-up basic attack made me fall sideways and not be able to crawl out.
The guy I did it to fell sideways and was still able to crawl out before I had time to recover from my basic attack cooldown.
