Pulsar
Pulsar
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Oh God, please do not give them the idea to lock comms behind a paywall
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@Oneblacktophat said:
Why so quick to dismiss it? Isn't odd that it only affects that survivor and not everyone? How would you play around that as a survivor if you're being chased?
No.
It's one of like two things about Wesker that actually work.
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The absolute earliest they could be fixed is Tuesday.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3168085#Comment_3168085
I think the more pressing question is, how
I think
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@ShinobuSK said:
How can you have instant killer queues is a good question
How Killer is a good question
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3168072#Comment_3168072
Then it's a skill or even worse a being selfish issue.
We have good healing perks that allow for fast heals. But if people are to stubborn to change their loadouts. Then it's on them. You can't fix bad players.
Nope, you sure can't.
My buddy likes to run SC because he knows it bugs the absolute ######### out of me when I see him hiding in a corner wrapping away.
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It was a uniquely tilting experience.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3168063#Comment_3168063
Meh, just take CoH + Botany and/or We'll make it and make high speed heals.
Like, you know... in a team game.
Best they can do is Self-Care and Urban
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3168065#Comment_3168065
1 gen done, or 1 gen left?
1 gen left.
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@Grandpa_Crack_Pipe said:
This would be nice.
You might stop getting insta-unhooked when you run Deliverance.
Had someone DC at 1 gen and 2 hooks after I unhooked them not knowing they had Deliverance.
We lost.
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@Tsulan said:
Was the SC nerf really that impactful?
yes.
Now my teammates can insist on throwing by healing even slower.
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Depends on if they deserve it or not.
Usually not.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3168039#Comment_3168039
well some of the catch & releases are due to his ledge restriction, and some are due to scenarios where you grab a survivor on the other side of an object (or at least, the game detects that, which is why it happens on corners so much). the latter I can absolutely confirm because I grabbed someone on the other side of a guard rail and it just released them instead of teleporting them to me and slamming them.
maybe the simplest solution would be to turn those scenarios into slaps. but then you still have the problem where he can't go down some stairs and such so...
So what happens here?
https://www.youtube.com/watch?time_continue=15&v=a9Lu_gsAXDM&feature=emb_logo&ab_channel=PulsarGaming360The first one is obviously the corner thing you spoke about. It seemed like it was working fine on the PTB tho?
What about the 2nd one? Wide hallway.
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@danielmaster87 said:
Have you tried the point-tech after he's slammed you into it, from healthy to injured, or does it literally hold you in there for that long?
Haven't tried that, but you have enough time after you get hit to escape if you go from healthy to injured.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3167929#Comment_3167929
The basic pallet long wall-short wall tiles are infinites once dropped, and especially the see-through Coldwind/Macmillan specific ones.
My brother in Christ, I know you were around when there were actual infinites.
The term infinite refers to a loop you could do nothing about. You can kick the pallet, I assure you.
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@[Deleted User] said:
they really ought to just give in and allow him to zoom off ledges like Demo. then code and make a proper animation and damage scenario for when he grabs a survivor over an edge.
they've already added a bunch of invisible walls to drop down points...what's the worst that can happen? are they really that afraid of space wesker?
E: or otherwise find a way to detect how long he is in the air for mid-bound, and cancel/quickly decelerate the bound's forward momentum (and either drop or slam the survivor into the ground with a new animation) after/over X amount of time? prevents him from getting too much map mobility from hills/upstairs main buildings and likely nips a lot of stoppage & catch & release bugs in the bud. dunno if it's plausible though.
I've got no idea.
I'd settle for fix his hitbox and his "I somehow hit a Survivor but can't damage them" bug and I'll be way happier.
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@pseudechis said:
I don't get why people are so triggered by someone mashing buttons on their console/keyboard.
I realise people have applied all this arbitrary meaning to it but the reality is its meaningless.
Its kind of like the finger, pick any finger assign an arbitrary meaning to it and then try and make me feel bad by showing it to me. Good luck with that.
Even if you feel bad about having a bad game and a bunch of childish cocky survivors are mashing buttons hard at the exit gate, the only person making you feel bad there is you.
You gotta realise you're gonna eat a loss sometimes and sometimes its a crushing loss, but if that doesn't irk you then neither can a bunch of people trying to make it irk you, especially when all they are doing is giving themselves RSI.
I don't think that's fair at all.
It's like you're playing chess and when your opponent wins, they just berate you and mock you for minutes on end. Maybe it doesn't get to you the first thirty times but after experiencing it enough, it will grate on you.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3167933#Comment_3167933
I'm not upset but it seems you are. Solo que has been fine if you are a red rank player. Before we had the emblem system it was very easy to run the killer for a long time never touch a gen and still pip. The game lost something when it started looking at escapes as wins and everything else was a loss.
If you are constantly losing all your games while playing solo queue then you are the common denominator there. Yes sometimes you will get crap teams but you should expect you will get carried by good players just as often. Simply put most people can't carry. It takes a long time to get to the point where you are comfortable in chases much less being able to lead the killer on long chases where two to three gens pop.
Solo que has been fine
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Honestly?
DH scales with skill. The better you are (generally), the more use you'll get out of DH.
That's how all perks should be and I am genuinely shocked at how good of a rework DH got.
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The meta perks just hid the issue.
The issue is that the base-game is flawed and needs to be fixed with real changes, not bandaid fixed with perks locked behind a pay wall.
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There are no infinites.
However, Scratched Mirror on open maps is pretty much useless. There aren't many tips to give.
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Haddonfield is balanced until you find a team that knows how to abuse the ######### out of those windows.
Also, RPD was Survivor-sided (still is) but I don't blame you for not counting it. It just sucks for everyone, regardless of strength.
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Here's a great one from tonight.
Not throwing people into snowbanks, just letting them go because...Wesker feels like it?
https://youtu.be/a9Lu_gsAXDMIn both scenario's, I am punished for using his power. I literally would have been better off M1'ing her and getting STBFL and Dissolution value.
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3165789#Comment_3165789
OK thanks for this I am not buying this DLC
I thought you already bought it?
Or were you talking about the PTB Wesker?
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@Mockingjay_S451 said:
https://forum.deadbydaylight.com/en/discussion/comment/3160397#Comment_3160397
(Yawn) So tired of this video.
Crazy how I posted that 3 days ago, isn't it?
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3166085#Comment_3166085
i think he is probs the bottom of A tier personally, best killer design in the game tho. all should be around where he is or just slightly stronger
He could've been so cool if they had stuck to the show a little better.
But he is good. I don't know if I'd put him A-tier, but definitely near the top of B.
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Wesker will almost certainly be A-tier after he gets bug fixed.
For now, I'd put him C-tier, probably around Legion's level.
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@AJStyIez said:
https://www.youtube.com/watch?v=QqxbW7VpdZs
Play around it they say, you can still master him when his power literally doesn't work half the time they say
Pain
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Make RPD only playable in customs.
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@The_Yosh said:
"Pretty regularly" Two killers could make it so you were unable to save from hook but were not kill-switched. Oni was getting too much blood from players actions for months, he was not kill-switched.
Nurse and Clown have been the only two that got kill-switched in recent times. If they didn't kill-switch Oni because he had new AoT skins, you can bet your bottom dollar that they aren't going to kill-switch Wesker during his release.
It's not about a functional and enjoyable game, it's about revenue.
Which, I mean, they are a business, and that's fair. I really don't expect them to killswitch their hypest product this year.
I do, however, expect that product to, ya know, work.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3165613#Comment_3165613
Or this. I can fully support this
Finally, my 500 RPD Offerings will have a use.
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I might give her a shot.
I didn't know anything about her but she's cute so I might try to main her.
Always gonna play Steve and Jonathan though.
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@[Deleted User] said:
My main problem with Wesker is just boiling down to controller being ######### again lol
Like fine, give us a needle hitbox. But give us the means to land it consistently first. This response curve is so garbage. How hard is it actually to change it?
Apparently, it's very difficult for them.
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I'll voice him lmao
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/3165883#Comment_3165883
I can see where you're coming from, but honestly I see Wesker now the same way I saw Blight when he was new. Just learn to play around the bugs. If you do, Wesker is still very strong and anyone who is going off about the bugs is just missing out on getting better with him. By the time the bugs were fixed on Blight I had already mastered him, that was when most people only started playing him.
You can't just play around Wesker right now.
Bounds that should hit, don't. Bounds that do hit don't injure.
It's hard to play around his power just not working
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/3165750#Comment_3165750
What are you even saying, I was responding specifically to your video, in it there was a very clear explanation why something happened. I've played Blight since the PTB and I remember people just like you complaining that Blight was garbage because his collision was trash, and you know what I knew then, just like I know now. Blight was super strong, even back in the PTB, but sometimes people can't see past the bugs. And do you remember what happened, the bugs got patched out one by one and now Blight is considered S tier. But do you want to know a secret? He was S tier even with all the bugs.
He wasn't S-tier because he had those bugs.
The word you are looking for is potential. He had the potential to be S-tier, he wasn't because you had a low camera and his collision was garbage.
Wesker, likewise, has the potential to be absolutely amazing. However, due to his bugs, he isn't actually good right now.
And my point about Wesker was that, with Blight, you can control where you Bounce from, you can even adjust mid Rush. With Wesker, considering his absolutely horrid collision right now, you have to fire when you think you're lined up with a Survivor and pray for the best. There is no opportunity to adjust to throw Survivors into something that does have collision. (the snowbanks should have collision, seriously, why don't they)
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https://www.youtube.com/watch?v=LviF_FI53D0&ab_channel=Choy
I think this video is a good summation of the bugs and issues Wesker has at the moment. I don't agree with everything Choy says in the video, but I haven't seen all of the bugs gathered in a compilation and I figured this was good enough.
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Rebecca Enjoyers be like
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@Tizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/3165681#Comment_3165681
You've now designated 3 (or 4 with Streetwise) out of your 4 perks and a Commodius Toolbox with Wire Spool/Scraps benefitting a single perk.
In the ABSOLUTE best case scenario hitting all great skill checks, having a continuous flow of Stakeout stacks, uninterrupted for the entire duration, you'll complete two generators in 90 seconds.
I guess?
Yes.
It's incredibly good.
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/3165656#Comment_3165656
Snow piles do not have collision. If you push someone into one, they will get off for free. Have you not played Blight?
I have.
You can control Blight, you can't control Wesker's Dash.
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@Tizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/3165575#Comment_3165575
How exactly are you doing another generator in 45 seconds when your Toolbox is depleted after the first?
Do your extra skill checks just magically appear out of thin air?
https://forum.deadbydaylight.com/en/discussion/comment/3165638#Comment_3165638
Same question.
Some of you honestly don't think things through at all.
It's crazy that you forgot about Built to Last
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@Chilli_man2400 said:
I don’t understand if I’m lucky but I played so many wesker games and I didn’t experience any issues he plays just fine and I’m on console.
He does need his hit box increased and he’s a bit buggy but I haven’t had a bad experience and it’s really not bad. Wesker is fine besides those issues and this is the least buggiest patch we had no lag no game breaking issues
Wanna see it happen twice in a match?
https://clips.twitch.tv/SucculentFilthyTaroDancingBaby-8HIeG4TpDTuVgHGb https://www.twitch.tv/shdwvoid/clip/CautiousWimpyEggDogFace-vhhFAKEbgiqquF0d -
@Pulsar said:
From my friend's stream. The most egregious example of Wesker being anti-fun.
https://clips.twitch.tv/CautiousWimpyEggDogFace-vhhFAKEbgiqquF0d
Holy ######### twice in a game.
https://clips.twitch.tv/SucculentFilthyTaroDancingBaby-8HIeG4TpDTuVgHGb -
@JHondo said:
I don't know how people are having this problem, I'm hit by every dash made in my general direction unless I drop a pallet in time. Have the people getting "skill issued" checked their ping? They might just be getting BHVR'd or Dedicated instead
Ping is 30.
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https://clips.twitch.tv/CautiousWimpyEggDogFace-vhhFAKEbgiqquF0d@ad19970 said:
I'm sure it's both at times. Yes, wesker's hit box is a bit problematic, especially because it seems a bit buggy.
But I am sure some also complain about his hit box after dashes that wouldn't have hit even with the truck sized hitboxes from the ptb.
I'm getting skill issue'd.
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Here's another one, from my friend this time.
https://clips.twitch.tv/CautiousWimpyEggDogFace-vhhFAKEbgiqquF0d -
From my friend's stream. The most egregious example of Wesker being anti-fun.
https://clips.twitch.tv/CautiousWimpyEggDogFace-vhhFAKEbgiqquF0d -
@BenSanderson55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3165528#Comment_3165528
I got a Hunk Legion it was cool af
It's less cool when you play against Legion constantly.
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At least it's consistent?
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How long until I don't play against a Legion or a Pinhead?
