Pulsar
Pulsar
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https://www.youtube.com/watch?v=pFI5zUNgUO0&t=1s&ab_channel=TrueMortal@Roaroftime said:
https://forum.deadbydaylight.com/en/discussion/comment/3159812#Comment_3159812
Couldn't have said it better myself lol, can't believe they'd release another S Tier killer with the state of solo queue and survivor in general at the minute after all the buffs they got. Might as well make the Bloodpoints bonus for survivor permanently +100% then again it already will be ;-;
He's actually pretty awful right now.
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@Smoe said:
https://forum.deadbydaylight.com/en/discussion/comment/3160384#Comment_3160384
Ah right, forgot about that post.
Well at least it's slated for Q1.
If it doesn't get delayed again, yes.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3160369#Comment_3160369
I played against a Wesker on RPD, and there's a metal fence in the new outside portion with a bodybag at the end of it. He grabbed me and slid for about 10 seconds before finally slamming against the (absolutely massive, they're really bouncy as Blight) hitbox of the body bag.
He's so scuffed right now.
Yes, he feels very scuffed.
One of my friends was lucky enough to not play against Legion and showed me a clip of Wesker sliding off of him with both Bounds and then DC'ing.
Can't blame him.
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Per DBD's Twitter:
Gameflow Improvements is the ability to do other things while queue'ing.
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@GannTM said:
Haven’t gotten a chance to play him yet but I did play him on the PTB and he was fun on that.
He seems a lot worse on Live.
I've seen him actually slide off Survivors during his Bound
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@Smoe said:
Your 9th point regarding queues has been confirmed during the anniversary broadcast to come later this year.
I think it was delayed.
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@get_barted said:
I honestly think its not working as intended. Since it went live (even right now) ive had nothing but 100% bonus on survivor. This is the same as it was when it went live last time too. Constantly 100% survivor.
I have a 25% bonus to Survivor but my friend has a 100% bonus.
My other friend has a 100% bonus to Killer.
We all live within 5 miles of each other.
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@lauraa said:
If Blast Mine actually died for Wiretaps Spaghetti code, I'm going to be so, so salty.
Apparently, it was bugged and it was never supposed to work how it did.
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Yes.
He is that bad.
His power hitbox is way smaller than Demo's Shred. It feels like Blight's swing hitbox after he uses his Rush, it's tiny and very hard to hit. He still gets stuck on obstacles, his power takes a while to recharge and he's difficult to use.
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He seems a lot worse than on the PTB.
I've been touching a Survivors and have slid off of them during his Bound. It sucks a lot.
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Sometimes the bonus doesn't seem to apply.
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The reward for me and my friend is different.
He gets 100% bonus and I get 25%
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3160206#Comment_3160206
Are people still playing Legion after Thana gutted, wow.
Spirit 4 Bubba 1 Wesker 8 Billy 1 Nurse 2 for me today.
Legion is so miserable to play against that I've stopped playing him simply because I'd get more DC's than Kills.
Eating a penalty is better for those people than playing against Legion and I feel it.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3160206#Comment_3160206
I've gotten 23 Wesker's in a row.
Well, I'd like to take some of those. Maybe not all of them.
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You've been getting Wesker?
I've gotten 8 Legion's in a row.
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They made the worst map even worse.
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@Adjatha said:
"We reduced his hit-box, making his power far harder to hit with."
"You reduced the charge-up time and cool down timer to compensate, right?"
"..."
"Right?"
Classic case of the Deathslinger 'fix.' Nerf the most important part of his kit, then don't change anything else to compensate for how much worse you made him.
GAME DESIGN
We all assumed that the hitbox changes would mean he got stuck on things less. Like how Blight was on the PTB.
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Dammit I had one achievement left prior to this patch.
Well, it can't be as bad as the locker achievement.
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I agree.
His hitboxes feel like needles. They are smaller than Demo's and they feel similar to Blight's narrow hitbox during his Dash but after the first second of his swing. Sounds confusing but the Blight players know what I'm talking about.
To top it off, he still gets stuck on things and feels clunky. It's just now there's no upside to his clunkiness.
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Because it's kind of bad now.
It's still okay but it isn't really good now. Not really worth risking a perk slot for.
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Based off of my one match with him (thanks queue times), he does seem to be pretty nerfed from the PTB.
His Dash feels a lot smaller than Demo's Shred hitbox, which is already pretty tight, and that really hurts him.
I did think that they should've reduced the hitbox size because it made it impossible to juke him up close and too difficult to play around loops, but it seems like they went too far and made it into a needle.
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Would like to see the Reassurance nerf be reverted.
Make it so that it can't activate in EndGame tho
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What.
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@scenicpickle said:
https://forum.deadbydaylight.com/en/discussion/comment/3142136#Comment_3142136
sounds like you need a nurse ;:)
I think I got a vampire instead.
They came in and took my blood for "tests".
Like I'd believe that
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I think that RPD will start crashing console again.
Hopefully it means we won't have to play on that awful map ever again.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/3156915#Comment_3156915
https://forum.deadbydaylight.com/en/discussion/comment/3156926#Comment_3156926
It means, a bug or exploits that happens in 0.0000007% of all matches might break the match, but is not a problem for the game itself.
If it can be used at will in every match, that might be game breaking.
Yes, this bug can be done by any Sadako player upon any Hook it seems like.
If they decide that they're losing, there's nothing you or anyone else can do as counterplay.
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I try not to blame people for it at that point.
They usually just want the game to be over.
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@SpaghettiVase said:
https://forum.deadbydaylight.com/en/discussion/comment/3157577#Comment_3157577
i mean i'm sure the real reason that myers and sadako haven't been killswitched is because unlike clown this bug is intentionally done. If you were clown you could have not known about the perma haste and still did it by accident. With these killers you are making a decision so I would guess they expect the report system to take care of them. Also i imagine most sadakos, myers, whoever else can bug out the hook like this, aren't actually playing this way even if they know about the bug.
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3157575#Comment_3157575
I'm not saying it's easy. But Ghostface has an addon to slowdown reveal time from person on hook which would help if you really wanted to do it.
But if you can do it easier with Myers or Sadako, no one is going to play Ghostface to do it. But I am curious if it's possible.
I could test it when my friends get on if you'd be interested.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3157567#Comment_3157567
Yep. Blights, especially, have had some detailed threads outlining the glaring differences.
(And hello again. We exchanged some comments earlier today 👋)
Greetings once more.
I would say the worst offender is Trickster personally. He's almost completely unplayable on Console.
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There are certain Killers who are nearly unplayable on Console.
So I'd imagine that's a large difference.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3157361#Comment_3157361
On the flip side I think people were banned a while back for exploiting a bug with Legion, I don’t remember the details though.
Nowadays though with the killswitch system I think they simply killswitch anything which is problematic enough that exploiting it would result in a ban. I don’t know the details on this Sadako thing well enough but if it makes it literally impossible to rescue people against her then they might killswitch her until it’s fixed, but who knows? 🤷♂️
It was infinite mend bug
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@Norhc said:
https://forum.deadbydaylight.com/en/discussion/comment/3156821#Comment_3156821
The only clown here is you for seriously believing that he is even close to be low tier. Your description of his bug also shows how much you know about him, lol.
lmao
Can't tell if this is sarcasm or not so I'll play it safe and say it is.
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@Norhc said:
https://forum.deadbydaylight.com/en/discussion/comment/3157390#Comment_3157390
Exploits aren't and shouldn't be a bannable offense. It's all devs' fault.
My brother in Christ it is literally listed as a bannable offense
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Hopefully it's bannable if they aren't going to killswitch such a broken issue
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@Tsela said:
https://forum.deadbydaylight.com/en/discussion/comment/3156824#Comment_3156824
it is bait and actually was explained by the moderators in similar topics, that it's already in the bug report section where it belongs and they closed it. People were instructed to upvote there if they want, but the devs know about it. Now you can open new posts about kill-switch-anything you want, it serves zero purpose here and it is not considered by anyone, other than players following the forums who you want to bait with useless topics about kill switching one killer or another
clown was kill switched because it gained unlimited speed buff which was an issue with it's own ability. But so called facecamping is not enough for them to kill switch anything. I'm sure it will be patched eventually, and that's that
the title of your topic was: When are *WE* kill switching Sadako and Myers. You had your answer. "WE" are not going to.
But you can report people deliberately making use of exploits, providing video proof when you encounter this, and they might get a suspension.
lmao
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@GannTM said:
What’s going on with Myers right now? I somehow missed something.
@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3157356#Comment_3157356
Same. I knew about Sadako but what the heck is happening with Mikey?
Michael can do the same bug that Sadako can, apparently. Albeit it's more difficult
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@ByeByeQ said:
I don't think Myers can do this easily if at all.
It's not game breaking because if players don't widely know about it, it won't be widely exploited and won't affect the majority of players.
With the Clown I'm pretty sure any Clown that used the yellow bottles at that time got that bug and it got kill switched fairly quickly because it affected everyone in a game featuring a Clown.
This bug is probably being exploited by less than 1% of players playing as Sadako so its effects are far diminished, enough so that it can be ignored. At least until it becomes more widespread.
No, the Clown bug required a Survivor to stay still and remain in the Antidote gas until it wore off and the Clown also needed to do the same after direct impacting a Survivor.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/3156870#Comment_3156870
Depends on how you define gamebreaking, but a killer being able to completely deny an unhook with 0 possible counterplay from the survivors seems pretty gamebreaking to me, especially when there’s a good chance not all the survivors in the match will know about the bug and that they can’t actually unhook.
Can't believe 2016 facecamping has made a return.
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@Tsela said:
https://forum.deadbydaylight.com/en/discussion/comment/3156754#Comment_3156754
It was already signaled and noted. Also other useless posts like this were closed here, and people guided to the topics in the bug report section. you can upvote it there, and that will be that. Kill switching being necessary or NOT for a bug that is up to the devs, it may vary depending on the severity of the case, you asking for it, will not change anything.
So probably opening topics like this for useless bait is not really smart.
So "WE" are not kill switching anything. They do if they see that it's really needed
Thanks, it's not bait.
Genuinely curious as to why Clown got killswitched for a way less game breaking bug and Sadako and Myers simply get to prevent unhooks.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3156549#Comment_3156549
No what's dumb is that they told us about the Killswitch.....that's information that we never needed because we have people saying Killswitch this when it's not a Killswitch issue or we have posts like this of people complaining why they didn't Killswitch
To be fair, being literally unable to unhook someone does seem like a pretty big issue, yeah?
Considering Clown, a Killer of similar strength to Sadako, got killswitched for moving slightly too fast under specific circumstances, this seems like an easy killswitch.
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But but weskin' time.
How weskin time not good :(
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@SpaghettiVase said:
Are we killswitching myers too since he can also do this?
Hopefully since that's literally the function of the killswitch
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/3156553#Comment_3156553
Then why didn't they kill switch breakdown i'm pretty sure they were able to kill switch when it happened but they didn't leaving kills no option but to slugg.
No clue.
Doesn't change the fact that this should be killswitched.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/3156667#Comment_3156667
Has a licensed Killer ever been killswitched? Maybe it can't be done because the license doesn't allow it.
The situation seems very similar to the Clown one where it does not make the game unplayable, just gives an advantage. It makes no sense not to use the killswitch.
🦆🦂
Could be. Haven't considered that.
Licensed maps can be killswitched tho
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@deckyr said:
killing a survivor is the opposite of holding the game hostage. sucks that there's a bug, but the devs haven't deemed it bad enough to killswitch, which likely means it isn't bannable either. since they can literally ban the character and haven't, you know?
wanting something different won't make it real.
Clown got killswitched for having Haste.
She needs to get killswitched.
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@emetSdidnothingwrong said:
It's not intentionally griefing nor holding the game hostage so I do not believe it's bannable, back in the day survivors could do this exact same thing and the killer would be 100% unable to hit the one performing the bug until the guy was sacrificed and this was never bannable. It will be patched just chill until then.
Except, there was counterplay to that. Not good counterplay, but they could just keep trying to hit them until they unhooked.
With Sadako's bug, there is literally nothing you can do.
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@Pepsidot said:
Yea it doesn't make sense to have a kill switch for "game breaking issues" yet not actually use it to prevent game breaking issues. I'm guessing it's still not known enough to cause wide-spread issues but I hope they disable her or fix the exploit soon because it'll only become more common.
Perfect time to killswitch her since not many people have been negatively affected yet.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3156493#Comment_3156493
They do perma ban - they just have 1000's of accounts from the free Epic Weekend when it released on Epic, I spoke to a hacker a couple of weeks ago and I asked how many of their accounts were banned and they told me 50+ so far.
That may go down as one of BHVR's worst decisions, if not the worst.
It's caused so many problems.
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Hmmmm, D6D.
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Alright
