Pulsar
Pulsar
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- Pulsar
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Comments
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@remoirel said:
https://forum.deadbydaylight.com/en/discussion/comment/3190434#Comment_3190434
or, all they post is about how terrible killer is and how much they struggle lol
everyone clowns on sluzzy on here for their takes with survivor but theres 3 people off the top of my head that do it for killer and nobody bats an eyelid
I do not categorize people based off of their previous posts.
I will always consider the ideas and points presented, no matter who posts it.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3190282#Comment_3190282
What about it isn't true? It's the same thing with streaks. You can win all you want, but as soon as you face decent survivors, what can you do? You just lose. Survivors aren't required to be amazing to beat an amazing killer; they just have to be efficient on gens. It's not limited to 4-mans either. Solos have shown that they can have SWF-level gen speed and body blocking if they just play smart. The reason you can't just play smart as killer to do well is because there is no smart play at that point, even with camping or tunneling. If you camp or tunnel someone out, the others finish gens and they're out. If you don't camp or tunnel, you don't kill anyone, they hook bomb and body block, and they're all out. If you alternate between 2 people, you might get 2 kills, but you have to go straight from one to the other every time you hook, and it's still proving my point that you have to get someone out early. It may be that case that it's not so cut and dry, but in that case the survivors wouldn't be playing efficiently.
I feel that the idea that "killer is A okay now" is based off of the assumption that it's one of the top 2 killers, or a killer running full meta, doing well against survivors that aren't running full meta. But the flipside is basically never talked about, where the survivors are running a few meta perks or full meta perks, even though they don't have to in order to win, and are just dominating a killer who is bringing their best. It's not just bad killers that experience that. Killers who are in constant chase, pressure gens multiple times, bring good perks and add-ons, and make few or no mistakes also commonly experience defeat. Why is playing really well not enough for them to win? Why are they expected to play perfect when survivors are not expected to do that and still win anyway?
I'm playing against objectively good people as Killer and I seem to be doing fine.
Some games I win, some I lose but I don't think I've had a single game where I've gotten less than 7 hooks in a long time.
This notion that even a "decent" team can bully any Killer is just flat-out wrong.
Hell, I know I played against a 4-man team whose newest member had 7K hours the other week with Wesker AND they took me to Coldwind AND I still won with 10 hooks.
You must be getting only comp teams because I'm having zero difficulty in almost all of my matches.
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@danielmaster87 said:
I don't think they do. You play against a decent SWF, and you're not Nurse or Blight, you lose. And sadly that's what happens a lot of the time, because killer players choose to play multiple killers, not just 1 or 2. Do they get 4k's sometimes? Sure. But if they're having to play their heart out against decent SWFs and get 1k at most, how easy are the survivors they're facing that gave them those 4k's?
That's just not true
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3189722#Comment_3189722
My point is that I say solo queue is fine for me and I do play both sides equally as do many of the others saying its fine for them. Where I find many people run into what I consider to be a mistake is that they generalize and discount what other people are experiencing without knowing what they are experiencing.
As an example, solo queue is fine for me but that only applies to myself. It's obvious other people such as yourself and @Pulsar are having issues and I think it would be better to find out or discuss why. Is it expectations? Is it different MMRs or regions? Is it playstyle or load-outs? Is it some of the changes?
It's very easy to try to discount other people's experiences by saying but they're an X main but, while many are very self-interested in their suggestions, that doesn't mean that other people don't understand the other side. As an example, Otz, Dowsey, Scott Jund, and CoconutRTS are Killer mains but they understand and play survivor better than over 95% of survivor mains.
Personally, I find the 39% escape rate concerning. However, we still don't have full knowledge of what that entails. How much of that is from beginning players? Is the escape rate higher than 60% at high MMR? I'd like to see Reassurance buffed myself to one minute duration and the range doubled at least as the skill floor for camping is low and the skill floor to counter camping is at least medium so I think that would help.
But, the only thing that we do know is that there is a wide variety of experiences being reported. For myself, I think it's more productive to consider why rather than have a narrative of it's all good or it's all bad and then discount anyone who doesn't fit my narrative.
My expectations are low but I am still disappointed
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It's an objectively awful map.
The team designing how it looks does great but the balance team once again fails to deliver a playable map.
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I mean, yeah.
The amount of skill you need to successfully camp someone and win the game off of it is WAY lower than the amount of skill needed to counter it.
Why put in a lot of effort when you can put in none and get the same result?
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It doesn't violate any rules, so it is not bannable.
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FNAF comes to mind.
Also Star Wars.
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R
P
D
KEEP REWORKING IT UNTIL IT ISN'T AWFUL
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The perk is fine.
You are able to play around it.
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3186470#Comment_3186470
Cool, what are you giving killer to compensate for that staggeringly powerful package?
None of that is worthy of more Killer buffs, imo.
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There is no such thing as high MMR.
Focus on yourself before blaming the game.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3186967#Comment_3186967
I think its more there's a difference between "fine" and "oh God what is this stygian horror i keep exposing myself to please devs close the necronomicon and banish this abomination you call solo queue"
It can certainly use some improvements, but most people want to take that inch and turn it into a mile.
If you play to have fun it is unplayable.
If you play to win, it's unplayable.
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Yeah, Solo Q is just awful.
I try to be open-minded but people who keep saying that Solo Q is fine are literally lying
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/3185523#Comment_3185523
Can't wait for the "100 survivors with flashbangs and flashlights vs Bubba" mode. Our battle will be legendary.
Iri Flesh Bubba vs 100 Survivors with Flashbang.
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@Yamaoka said:
Hackers about to add new game modes at this point.
Finally, something new
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@Nazzzak said:
Wow never seen anything like it. Pretty sure I counted 7 survivors at one point too
Yeah its wild
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3185203#Comment_3185203
At first, I thought it couldn't be worse than the people who spawn a couple hundred flashbangs. Had one of those a few days ago - they even had the remnant firecracker addons for a bigger explosion radius.
But then I realized you could get someone who spawns in a couple hundred bots...
Yeahhhhh
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@Laluzi said:
That's insane.
It boggles my mind that they don't have built in safeguards. Even if anticheat can't catch people - and it won't always be able to, that's just the nature of the arms race - it seems absurd that they don't have conditions baked in like "if there are >1 killers in this trial, end the match." "If a survivor is moving at >164% speed, end the match." "If a player is moving below the terrain/in out-of-bounds locations, end the match." "If a player changes health states several times per second, end the match."
Less or more than 4 designated survivors in one trial should be such an obvious tell that something is wrong.
One would think that sanity checks would be an easy solution to some of this.
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I'd rather play something worth my time than sit in another match against a Nurse, Blight or Legion.
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@SilentShepherd said:
This doesn't bother me as much because it's obvious.
The most frustrating hackers are the ones who silently hack to see where you are, and then they pretend they don't have hacks.
@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/3185195#Comment_3185195
Or the ones who slightly increase their speed by a small % and lie about it
True, but this is dangerous for people on older systems.
If adding a single Zombie for Nemesis caused terrible performance issues, I can only imagine what this does.
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@sizzlingmario4 said:
I can't even say I'm surprised at this point unfortunately.
I can't say I'm surprised but I am still disappointed.
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@CakeDuty said:
Curious as to how you went against the same hacker three times? Wouldn't you be able to see their name and dodge? Or if they're playing in Streamer Mode, recognise their cosmetics(most of them are basic, messed up linked sets or some ugly match of cosmetics) or just dodge when you see people using streamer mode? That's usually what I do. I don't trust streamer mode peeps.
Same name and same cosmetics.
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release me from my motion sickness hell bhvr
please
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@ryokoryu said:
https://forum.deadbydaylight.com/en/discussion/comment/3184120#Comment_3184120
in tha tyou would have found that I was at 7 went through the main building checking 6 and 5 on my way through to 4 and by the time I got to 4 7 was popping.
It is, theoretically, possible that they were cheating.
I would not rely on that excuse though.
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I do not have one of those builds.
I don't really think high MMR exists anymore, although it did at one point. My matches have been so inconsistent for the last couple of months.
Sometimes, I'll play against complete newbies. Sometimes, I get people like Tofu. Not much of a way to prepare for the shift, so I can tell you my Wesker build.
Dissolution, STBFL, PR, Bamboozle.
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Usually unfun, sometimes fun?
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3184075#Comment_3184075
Thats good and all, but when are they going to come up with something better than requiring video evidence?
Remember the 5th Year Anniversary Stream where they announced an auto-ban system based off of number of reports?
Yeah....that wasn't a good solution.
i would've been banned so fast lmao
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@StibbityStabbity said:
Some people derive joy out of winning. Some people derive joy out of the suffering of others. Some people would rather win the game than actually play it. Some people kinda suck.
alternatively, winning keeps the void from growing larger
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@ryokoryu said:
So this is a rough idea of the gen setup starting survivor locations which I had because of Lethal Pursuer they all head for gen 4 I head there the top-most survivor teabags and is the one holding the toolbox, I hit her and they all scatter and I follow her and down her next to the topmost X she pre-dropped 2 pallets on the way there. I down her and hook her and on BBQ see that gen 5 and 6 each have someone on it. I get to gen 5 just as my teleport comes online or I would have used it before. I hit the one on gen 5 who proceeds to run into the rafters so I kick gen 5 and go to 6 faking a teleport to gen 7 in case someone hid in a locker for BBQ and whack the person there. this is the jane who I will call tank girl here on out so I kick the gen and she runs to the structure to the east of 6 and as I am kicking the gen the first rescue happens. Tank girl pre-drops the pallet and I fake come on that side and she vaults I beat her to the other side and while still in vault animation I hit her dead hard. I can chalk this up to latency easily enough. she runs off I break the pallet and she is now in a rock formation to the north with a pallet in it and I decide better to not chase her there as there is another pallet then a structure with a pallet on the way to gen 4 so I head north into the main building from the eastern door, see gen 5 is still regressing so I break the north east door, turn around to go check gen 7 and who drops down right in front of me but the first one I hit at gen 5 who I swing and hit reactionarily and she bursts off with both hit speed and balanced landing speed, vaults west window and I break the door. No blood and no scratch marks on the other side so I head to gen 7. nobody there so I head to gen 4 because I am sure that tank girl is probably there fixing it. I pass gen 6 and it's fully regressed I look at gen 5 as I pass through MB and it's fully regressed too. Keep in mind I just left gen 7 and it had no progress at all. I make it to gen 4 and gen 7 pops. and gen 4 has no progress. ######### I say to myself. I head back through main building to gen 6 just in case they went right for the closest. Both have no progress so I teleport to gen 2. No progress hit gen 1 and then half way to gen 3 from gen 1 gen 2 pops. wow I think to myself so I head east and find tank girl. Hit her about a line south and a bit east of the first hook, she runs through the pallet just to the south west of us and pre-drops it. I chase her her around it cutting her off and keep in mind she is the only one I have seen at this point. I hit her and white aura, ok I think to myself, dead hard again and look at the hud. Not deadhard, Metal of Man. She hasn't taken a single protection hit this whole game and she has this. she runs down to the west window and vaults it, keep in mind the door next to it is broken so I follow her through and wait a moment to bait her dead hard. she runs at me and credit to her fakes it then hits it pixel perfect with no dead hard animation, just the white aura and now deep wounds but I still feel cheated as I didn't know she had MoM yet I found this out after the game and still feel cheated as it worked without taking protection hits. so she decided with this hit to go around me and take the south-west stairs in main, tries to stair tech me dropping down and expecting me to drop al the way but I don't even bother dropping, I just turn around and hit her as she comes back up the stairs and hook her in basement. I expect a gen pop about this time but it doesn't come. I go to gen 6 and 4 after checking on 5 pretty sure that 1 or 3 are gonna pop and figuring I will teleport to the other one when it does, it should be noted that I am used to not seeing auras with BBQ because of gen position opposite me when repairing blocking auras. Also lockers hide auras I rarely see auras past the first couple teleports to gens using it. So I head to gen 3 then head to gen 1, teleport to gen 4 and none of them have progress. I head back towards main in time to see the rescue. I head there and see the auras of 3 survivors healing just outside main building on the south-west corner so I head out west side door and find 2 others healing tank girl, I whack them both and gen 4 pops. This means one person (Toolbox Girl) fixed a whole gen in the time it took me to walk from gen 4 through main to the SW corner of main. Tank Girl and the first healer I hit went north so I chase healer 2 who went south and around east. she runs to a rock structure with a lappet and starts trying to loop it and I figure I haven't got time for this (I didn't spend time getting looped here I just left) and try to see if I can see heal auras to the north Gen 3 pops as I am working my way through main building towards it and there is no way even with 3 of them they should have had time to get gen 4 done and even get to gen 3 AND fix it.
At this point I am certain I have been cheated out of a good game but I find toolbox girl and hit her, she runs off to gen 1 and at this point I just want her to die because there is no way she is legit. I down her in shack after she drops the pallet there and blocks her window and in the mean time the only gen that feels like a legit gen pops off as it took a while to down toolbox girl. and pick her up, the closes hook sits in between shack and gen 3 so I head there. in comes all 3 of the rest of them to body block the hook, never even got to hook toolbox girl.
The perks. Toolbox Girl :Claudette Morell, Botany knowledge, self care, empathy, deliverance
Tank Girl: Nea Carlson default skin, Flip Flop, Dead Hard, Metal of Man, Unbreakable
Other survivor 1: Nea Carlson with a bright neon shirt skin running a typical pre-6.1 build. Spine chill, Dead Hard, Decisive Strike, Unbreakable
Other Survivor 2: Meg Thomas sporting the same pre-6.1 build
Me, Freddy, Lethal Pursuer, A Nurser Calling, Barbecue and Chilly, Eruption. Addons Pill Bottle, Swing Chains.
Items brought by survivors, 1 brown un-adorned toolbox
offerings Map offering Aery of Crows x4 Survivor Pudding
This can't be a legit game
I am, uh, not reading all of that.
I'm gonna need some spaces chief.
In terms of your map lay-out posted above, Eyrie is not an easy map to play on for Killer. I'd, personally, try to hold gens 5, 6 and 7.
The back of the main building is usually not as pallet dense as the rest of the map. I'd also do my absolute damndest to get a hook near those gens. If I can camp someone to 2nd stage before any of those gens pop, I can win.
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@Cybil said:
No one should have to go through this in any game. So frustrating that the devs are stubbornly refusing to help their playerbase outside of occasional ban waves. I know it means nothing but I hope you get some good games next time.
Me too.
Thank you
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@JacobiusWick said:
https://forum.deadbydaylight.com/en/discussion/comment/3183990#Comment_3183990
But is it worth the soul-crushing agony that is DBD rn? I get it, this game is stupid addictive though.
Sometimes.
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It might take 5 years to implement?
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@JacobiusWick said:
https://forum.deadbydaylight.com/en/discussion/346293/held-hostage-and-ddosd
"That's easy, I shouldn't have booted up DBD and I should've kept playing Dead Space."
Why in the heck would you choose DBD over Dead Space? That is your main issue. lmao..
Dead Space's flashing lights and crunchy sounds hurt my head.
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@Shaped said:
Did you played dredge by any chance? I had teammates perma saboing all hooks somehow and chris was getting up immediately whenever dredge downed him at the end.
I gave myself to egc just to spite them and give killer some points.
No, unfortunately, I was playing Wesker.
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While the current cheating situation is unacceptable, you don't need their username or SteamID to report them anymore.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3183909#Comment_3183909
Really?? That's odd. 🧐
But good job 👍👍
Thanks.
As a reward, I'm playing a bunch of ######### Nurses. At this point, I hate anyone who plays Nurse.
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Fleet of Foot.
Turns out Dark Theory doesn't always count for it.
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/3183630#Comment_3183630
On their screen it looked normal most likely.
While I don't agree with Aven_Fallen, that's sort of their point.
No matter what, someone feels like they're getting cheated. If it looks normal for the Killer, the Survivor feels like it shouldn't have hit. If it looks normal for the Survivor, the Killer feels like it should've hit. And both of them are right.
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/3183786#Comment_3183786
"b-b-b-but all the sweaty nurse and blight mains will use it1!!!11"
As if they don't use Shadowborn already
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Please add FOV sliders so i stop getting motion sick
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3183580#Comment_3183580
Aren't are killers just okay or bad agains't good survivors expect nurse and blight.
Most of them, yes.
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I think this is against the Forums Rules. Censore their name.
Other than that, this isn't really super toxic.
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@Sadako_Best_Girl said:
https://forum.deadbydaylight.com/en/discussion/comment/3183580#Comment_3183580
I really don't get why people are saying he is map dependant, he is covered for basically any map. The only ones I have been struggling on are the one that are brutally huge like red forrest but that is pretty much the same for every other killer.
Ormond and Yamaoka come to mind. He can't play around the rock loops at all.
Also, those maps are fairly large.
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I'd honestly say wait.
He's just okay against really good players and he's very map dependant.
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He should've been reworked.
I KNEW a buff wouldn't fix his core issues. He is still a ######### Killer, he's just even more awful to play against now.
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The one match I actually did go AFK on because I was doing so poorly, they definitely didn't leave.
Macro clicking for like twenty minutes. I went to go eat lunch and they were still at it when I came back. I hope someone else was able to humble them because perkless Wesker was not.
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I'd rather eat a 24 hour penalty than play against another Starstruck Agi Range Slug Nurse or a forever Legion.
Or an Alc Ring, C33 Blight.
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@MyNamePete said:
aye Yakuza 0 (on gamepass) goes crazy
Good story, lotta cutscenes, but got damn the music and combat go hard. (same with the rest of the series)
One of my buddies keeps recommending Yakuza.
I watched him beat the absolute ######### out of Mr. Shakedown for like 4 hours on vacation
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3182510#Comment_3182510
That's actual straight up theft
right now on steam it's £3.74 bc there's some kind of special going on
I might wait until it goes on sale.

