Pulsar
Pulsar
About
- Username
- Pulsar
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/1IPFGLC4CRH8/image.png
1 gen pops between three teammates in a one minute chase. Aura of 3 survivors standing in no man's land doing nothing. Crazy that survivor is almost always at 100% bonus.
To be fair, my gen was close to done and wasn't the one finished. One girl was also on the hook. But yeah, with an efficient SWF, this could've been 3 and a half gens easily. Maybe if that had happened, I wouldn't be as upset. I would've thought, "well, we did pop 3 gens, what else is he gonna do?" But, he literally did this to everyone. Slugged the 2nd to last guy almost to death while he was looking for the last guy then he picked him up.
Idk if he was offended that we popped a gen or what.
-
@BrokenSouI said:
Yes, so ? People have this weird notion that the person playing killer HAS to go after someone else.
He had multiple opportunities to down injured people who were bodyblocking for me (in solo q, that's wild). He chose to not even hit them and go after me.
He would've had more points and more pressure if he had downed them. It doesn't make any sense tactically.
People have this weird notion that being tunneled off of hook at 4 gens is what people log on to DBD for.
-
@versacefeng said:
It's always after really mediocre chases that killers do this too. Like there's no way killers are that upset that a console feng looped them for 20 seconds.
Same.
Like I'm not some mf god gamer steve player. I suck as Survivor.
-
@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/3194836#Comment_3194836
Did you call the police?
You know, funnily enough, I have actually filed a police report because of DBD before. Fun times.
-
@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/3194519#Comment_3194519
If console is on the low end of the stick, then Switch is what, down around the makeshift handle area?
They aren't even on the stick.
Switch is in the dirt rn
-
@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/3194664#Comment_3194664
So we’re comparing a bugged model in terrible lighting to a model that’s in great lighting and is modeled to look cartoony while this is realistic
https://us.v-cdn.net/6030815/uploads/F8DAO4E9IWQ9/ad7d3428-41df-4117-9e57-059fa11dcdaa.jpeg
For the record stop using that image where we have the real model here
Okay, here's the in-game model right now.
https://www.youtube.com/watch?v=ldAVK3awM8o&ab_channel=GraveAs you can clearly see, it stays this way in-game.
-
Hag, Billy, Twins, and Deathslinger all seem non-existent.
-
@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3194805#Comment_3194805
https://forum.deadbydaylight.com/en/discussion/comment/3194818#Comment_3194818
To both of you I say this, maybe this is how they have fun, and if it is who cares, move on.
Your playing a multiplayer game, this means you have to deal with how other people play, as long as it isnt against the rules, which it isnt.
Also at 42 secondsish you were greedy and should of thrown the pallet
Wouldn't have made it anywhere else though, no other pallets. All I'd accomplish by throwing it is making a big deadzone.
If you have fun by ruining other people's fun, that's some psychopathic behavior right there, sorry.
-
@Veinslay said:
https://forum.deadbydaylight.com/en/discussion/comment/3194787#Comment_3194787
Dude it's a video game lol. It's not like he beat his son after a hard day of work
Nope.
He's just knowingly using other people to alleviate his own insecurity by sabotaging any fun they could have had.
-
@Veinslay said:
https://forum.deadbydaylight.com/en/discussion/comment/3194781#Comment_3194781
No it doesn't make it okay but it's funny and helps you cool off if you keep losing and getting BMed by toxic survivors
If he's that upset that he needs to knowingly and deliberately set out to ruin other people's games, first off, that's some psycho stuff. Secondly, he should take a break.
-
@Veinslay said:
Lol, for real the Bubba probably got dumpstered his last couple of matches and got BMed by 4 stacks while playing fair so he's just playing Bubba and trying to ruin games cause he's mad lol. I know that's the only time I play facecamp bubba
And that makes it okay to just completely ruin my experience?
Because he wasn't good enough?
-
@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/3194767#Comment_3194767
Yep It makes going through endurance pretty easy with that it's basically impossible to get away unless there's a pallet or vault near the hook
There was a pallet near me but my rescuer ran to it and dropped it immediately, so I had to play the window which he Bamboozle'd. Ran back to the pallet, he breaks it, obviously, and then he saws through Endurance and downs me again.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3194766#Comment_3194766
OP said and i quote "He tunnels straight off of hook through BT and bodyblocks".
I didn't say anything about getting face camped. All I said is the video doesn't show any tunneling.
I'd show you my point totals, but I already closed DBD for the day.
I don't think it was more than 3K
-
@Veinslay said:
Maybe he doesn't like Steve. Also you didn't show the video from the beginning, you could have been teabagging and emoting that boy before the video starts
When could I have possibly done that?
You can literally see the gen that got blocked when he came to me and I had to let go in the middle of Merciless Storm. You can hear it's almost done, despite me messing up on the skill check. That indicates I was on that gen for at least 85 seconds prior to Bubba arriving. Likewise, Merciless Storm was Tier I, meaning it only blocks for 16 seconds. It is still blocked when I run away at 0:12, meaning that there was ZERO time for me to t-bag prior to the start of the video.
Likewise, because gens take 90 seconds and Kate is about to 2nd stage, you can literally see how long it's been since the match started. I spawned next to that gen and did that gen up until the video starts.
My apologies, I forgot that doing gens is extremely toxic.
-
@Veinslay said:
My man is just trollin' with some Bubba, having some fun. Let it go
Lots of fun evidently.
He sent me, "Idiot Steve" after the match.
Pretty sure he was out to ruin matches.
-
@humanbeing1704 said:
Did the leatherface have award winning chili?
that makes borrowed time completely irrelevant
That's the purple one, right?
If so, yeah, he did.
-
@[Deleted User] said:
You posted a video of your first hook.... Not of you getting tunneled. In fact the person who got unhooked in the clip didn't get tunneled.
It would be fairly impressive if the Bubba managed to both facecamp me and tunnel the person who got unhooked.
No, for some reason, he chose to camp me and then tunnel me off of hook twice. He ignored injured people, he ignored people out in the open, he ignored BT and OTR, I guess he just hated me for some reason.
-
Jill's face has been bugged for so long.
I think it was fixed for a month and now we're back to this.
Fortnite has a way better model than DBD
-
@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/3194393#Comment_3194393
And what about our Switch cousins? They had their ability to record their games patched out several updates back.
I don't say this lightly, but the people who bought the game on the Switch legitimately got scammed.
-
Every map since Sanctum of Wrath has been awful.
Dead Dawg - Bad, but not the worst. Breakable walls never should've been added.
Midwich - Pretty bad. Hold W city because Lord knows the pallets aren't gonna help you. God help you if there's a Nurse.
Eyrie of Crows - Safe pallet, safe pallet, safe pallet, safe pallet, busted main building, safe pallet, safe pallet ect ect oh and ######### you for trying to be skillful here's some jank ass collision on bushes
Garden of Joy - More jank ass bush collision, more safe pallets and here have a main building with two god windows, a god pallet and a room of infinite darkness (only on some platforms though)
RPD - Literally the undisputed GOAT of awful maps. It is so bad. The rework map it worse because...well
-
If you say something racist, sexist, homophobic or threaten someone, you can get banned.
Reading it back, my comment could be interpreted as, "Banning people from end-game chat" but how it's supposed to be read is, "People get banned because of end-game chat," or "...banning people from end-game chat offenses happens"
-
Nurse and Legion
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3194315#Comment_3194315
You try designing a game and tell me how easy it is lmao.
To be fair, the general optimization of DBD is pretty sub-par compared to pretty much every other game.
-
@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3193223#Comment_3193223
I don't care how you prove it. But if you wanna do the Karen move and call the manager, go ahead.
You made a baseless, empty claim. I've done a little bit of searching, I can't find a single thing about actual in-game chat bans. There are no official statements from BHVR about rules regarding post-game chat or getting banned from it aside from threatening people which I am sure they do more than just a chat ban for.
If they actually handed out chat bans we would hear about it. There'd be kids complaining about it all the time on these very forums.
I can find people complaining about getting bans from Xbox communications but not a single thing about actual DbD chat bans.
So go Bruh yourself.
Took me two minutes to find them saying they ban for hate speech.
https://twitter.com/DeadByBHVR/status/1397989642385956873Also, posts discussing bans get removed.
-
@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3193172#Comment_3193172
I have watched Choy's videos. My points take them into account.
Edit: Choy doesn't really interview the cheaters themselves, he interviews those selling the cheats.
You won't or can't provide an example of in-game chat bans. I don't think there are any. You said:
...banning people from end-game chat happens.
Prove it.
It was nice chatting with you but I believe I am done here. 🙋♂️
Bruh.
Do you want me to tag someone from BHVR? I'm pretty sure that I remember a post just a couple of days ago talking about a chat ban which was deleted.
Where the hell am I supposed to get evidence? Do you think people just go around boasting about their bans?
-
@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/3192603#Comment_3192603
All that would happen is that people would complain about teammates who aren't using it. And the cries for "Punish people ruining my games by disabling VC!" starts. How is VC going to help you if you load into a match with 3 people disabling it? It only works if forced on people. And if you want that, it needs to have been done at launch. You can't force VC on people 6 years in, and VC isn't going to be very useful if people end up disabling it.
I don't want to see people demanding I be punished because I don't want to use VC.
That doesn't matter. One of the main issues right now is that BHVR has to balance two different games. DBD with comms and DBD without comms are vastly different games.
-
@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3193121#Comment_3193121
It certainly does matter how fast you ban accounts. The faster an account gets banned then the cheater has to spend more time, effort and money to continue cheating. Starting a fresh account from scratch is probably a major pain in a cheater's arse. Imagine starting over with no perks or cosmetics, or having to pay extra for a preloaded account.
Most cheaters are clueless morons who didn't have the foresight to collect a bunch of accounts on the EGS. They are buying those accounts from those that did. The actual cheaters are not hackers. They are renting the hacks from those that hacked the game.
If these cheaters got banned in hours or days rather than weeks or months we would see a reduction in cheating. If they had to buy a new account every other day instead of every other month many cheaters would quickly move on as they aren't patient and get bored easily.
I certainly doubt the subtle ban wave caught everyone and I still see a lot of sus stuff in games that I just can't explain and I have a lot of experience. Just last night I was playing Wraith running the Hound and a Meg straight up teleported away when she left my line of sight while I tried to mind game her at a really weak pallet. I recloaked right after to try to pick up her bright red blood trail, but it was like she up and vanished like a fart in the wind.
Also, I play on Console. I have seen people talking about getting banned for end-game chat offenses. If you are racist, sexist, homophobic, ect you are gonna get banned if someone bothers to report you.
Console chat is a platform-side thing, and not policed by BHVR but the platform itself. I am talking about the in-game chatbox that only PC gamers get to use.
Go watch any of Choy's videos where he interviews cheaters.
I am also talking about PC chat. I was clarifying that I was on Console ane therefore have no firsthand experience
-
@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/3192823#Comment_3192823
so basically we are just running in circles
buff survivors = all other killers are that aren't nurse suffer and SWF gets even more buffed
buff killers = nurse exists
i think nurse has become the center of dbd at this point
Adding a base-kit Kindred doesn't buff SWF's.
They literally have this info for free. All it does is buff Solo Q.
-
@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3193045#Comment_3193045
Oh?
Well they still appear to have zero cheat detection or very easily circumvented cheat detection. Blatant cheaters can fly around, instantly complete objectives or instantly regress generators, they can have complete control over the game and end it in an instant or make the game last 2 hours. And these cheaters can do this for weeks or months before they get banned if someone takes the time to record and report it.
Many subtle cheaters have probably been getting away with it for years now using stuff that only give a speed boost when the killer is carrying a survivor and other almost undetectable cheats.
As for post game chat bans I'd need to see an example to believe it. I can't just take your word for it.
They do not. The issue is not that they aren't being banned. The issue is that they have thousands of different accounts.
When the game went free on the EGS, hackers made tens of thousands of accounts so that if they ever got banned, they could just hop on a new account. It doesn't matter how fast you ban someone if they have thousands of alternative accounts.
There was a big subtle cheater ban wave a couple of months back, iirc.
Also, I play on Console. I have seen people talking about getting banned for end-game chat offenses. If you are racist, sexist, homophobic, ect you are gonna get banned if someone bothers to report you.
-
@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3192667#Comment_3192667
Are you laughing in agreement or are you laughing at me?
The OP suggests giving every survivor one of their teachables for free. Feng is one of DbD's most popular characters. I can already imagine all the little Feng screams echoing around the world when they all get saddled with Technician or Alert.
https://forum.deadbydaylight.com/en/discussion/comment/3192698#Comment_3192698
BHVR doesn't even bother monitoring post-game chat. If they did they would hand out chat bans rather than adding in the most obtuse censor ever seen. Hell, they have zero cheat detection. You think they could be arsed at all to monitor VC? It is far easier to just not add it to the game.
They have cheat detection and banning people from end-game chat happens.
-
@AcelynnBen said:
well that's good and all, but survivors get more aura reading, what do killers get? and honestly just a basekit kindred is more than enough
and aren't boons already highlighted?
lockers being highlighted would spark more trapping or throwing games
and highlighting gens being worked would help soloQ but would also push genrushing to the limit
Why do Killers necessarily need something?
This change would just help us get to a baseline. There's such a huge disparity between 4-man teams and Solo Q players right now that it's very hard to tell what's balanced and what isn't.
As a very broad example, Nurse. Nurse is fine and balanced when she goes up against a 4-man team. Nurse is not fine and balanced when she stomps a Solo Q squad.
-
@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3192675#Comment_3192675
So what if it does? What would that change?
It would be an indicator to stop making really awful challenges that promote throwing games.
-
I do not think anyone will say that Nurse or Blight needs buffs.
Myers though? Sadako (holy ######### please buff her its been TWO mid-chapter patches), Ghostface? Yeah, they need buffs.
Basically, yes to buffs on an individual basis, no to base-kit all-encompassing buffs.
-
Forced me to play on the Xbox 360 version of Blighttown.
######### nightmare.
-
@SpaghettiVase said:
https://forum.deadbydaylight.com/en/discussion/comment/3192603#Comment_3192603
Then you’re going to have people who are toxic because you don’t want to participate. Also I’d love to get vocally called slurs in vc and have 0 way to prove who said them so I can’t even properly file a report. Lets just not bother with the option all together. The game isn’t unwinnable without voice chat.
Other companies can monitor VC, I'm confident BHVR can as well.
If you aren't trying to win and help your team, then that's kinda throwing.
-
@SpaghettiVase said:
https://forum.deadbydaylight.com/en/discussion/comment/3192565#Comment_3192565
no because i dont need more toxicity in this game and giving people a way to be more toxic is not the solution also this doesnt fix bad players.
Yeah, you can't fix bad players but adding an optional VC would allow people who, ya know, actually want to win to be able to communicate.
-
@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/347090/killer-should-be-harder-period
You just wrote a lengthy condescending dissertation that boils down to "nerf killer, buff survivors!" Which is the same thing other survivor mains on the forum manage to fit in a paragraph.
"BUt I'M a KilLer MaiN!"
I know, I know.
Every survivor main is a killer main when they're on the forums asking for nerfs.
🙄
So, you don't think that Survivor is in a rough spot right now?
-
I did not.
-
@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3192479#Comment_3192479
I was more trying to mention how the game overall vs the general solo queue roster you're facing 90% of the time is killer sided - should have been more clear about that,fair enough.
DS and killer power - Here's my 2 cents. It makes the stun a bit more bearable for killers like Trapper - but makes it decent versus Killers like Blight/Spirit/Nurse.
Basekit speed boost I still, respectfully disagree with.
Corrupt (with taking into account fixing the biggest maps) basekit only blocking 2 gens for a bit would be fine imo.
I think it'd be easier to code when it stacks with CI if it also blocked 3 gens.
-
@JacobiusWick said:
https://forum.deadbydaylight.com/en/discussion/comment/3192348#Comment_3192348
It's still a grind regardless of whether the levels offer functional reward or just mental milestones.
Why do people play Dark Souls? Why does anyone do any arduous and challenging task?
Obviously, there's value in it.
That being said, to set the cap so high and remove a vital perk that helped compensate for the lack of BP gain on both ends, was unwelcome and unnecessary. Even with the bloodweb reduction. Which ironically, was another band-aid fix to try and appease players who share my same position, I'll add.
I played Dark Souls because someone bet me that I'd break my controller before beating it.
-
@kizuati said:
I'm baffled at how BHVR and people in the community think the current stats are okay. Here's my 2 cents on why 6.1.0 was not very good and this is unhealthy. This thread is a bunch of talking points on why the currents stats do,indeed show and point towards this game being killer-sided at the moment & why it shouldn't be.
https://us.v-cdn.net/6030815/uploads/GIZ6DKDCAHMO/image.png
Frustration & Stress In Killer Gameplay:
Killer should be harder than survivor and more stressful. That's okay and you should not make the game killer sided to stop that from happening - that's the nature of an assymetrical game. If you dont want to be stressed - play the role that has less input on the match from you as an individual. The current killrate is way too high. This game's issues were certain Killers,Perks and Maps. Not baseline buffs and nerfs.
If Trapper can't win on Cowshed vs a 4-man SWF - nerf Cowshed and buff trapper. Don't buff all Killers,######### over the weakest and most popular role in the game - solo queue - at the same time.
https://us.v-cdn.net/6030815/uploads/TTA7X9E9N78J/image.png
MAH POWER ROLE! MAH HORROR GAME:
Please just grow up. Just grow up. This has not been a horror game for a while now. It's an assymetrical 1v4 game with some horror elements. The horror aspect of this game is gone for 99% of players when they play enough of this game and start thinking about the gameplay part of the game and focus even a bit on the chase. FOR GOD'S SAKE YOU HAVE AN EDGY COMIC BOOK VILLAIN WITH A NAME SOUNDING LIKE A CATFOOD BRAND DROPPING CHEESY ONE-LINERS AS DAVID DABS ON HIM.
About you,dear killer players,really wanting to be the power role. There should not be a power role in a multiplayer game,period. This is supposed to be an asym multiplayer experience where 4 survivors working together are about equal to the Killer and whoever is playing better comes out on top. Power role experience and your power fantasies of murdering a bunch of helpless survivors belong in singleplayer games. If you want that,still,in multiplayer,you just want to bully people. That's cringe.
https://us.v-cdn.net/6030815/uploads/HDOYHOLCL14X/image.png
BUT THE STATS ARE SKEWED - SWF ARE STILL WRECKING KILLERS:
I'll be real with you. Not really,they don't. The times where I get wrecked as Killer this patch is when I make tons of mistakes,get a really terrible map or survivors bring the most busted #########. Usually it's a result of all of the above and mostly my fault.
You're not getting destroyed because you're facing comp 4-man squads. Not even because you're facing really good 4-mans all the time. You're just making mistakes and the other side is capitalizing on them with their strong loadouts. The negative experiences Killers are facing are very often their own fault and then they're not,they're addressed by nerfing maps,certain items/addons & perks.
Is it worth compromising the majority of the playerbase's experience just because some Killers want to feel a power fantasy and not hone their craft? I don't think so.
https://us.v-cdn.net/6030815/uploads/7LUV6L2VXKL9/image.png
There's still a power disbalance,though:
Correct. There is. Here's how we address the current issues:
- Buff Solo Queue players by giving them baseline Kindred and baseline Kindred for when people are slugged for longer than 16 seconds.
- Significant nerfs to medkits. They're way too strong. Brown medkits should be at 0,5x speed and Green Medkits should be at 1,25x speed at most.
- Overperforming maps should be looked at - Cowshed/Springwood/Garden of Joy - all of these maps need nerfs,they're substantially skewing the results of all games in DBD.
- Nurse needs to be significantly nerfed - she brings an infinite myriad of issues,not only ignoring any survivor skill and bringing the game down to "Is The Nurse going to ######### up or not" and making perk design problematic with dozens of perks needing to be nerfed due to her.
- Buff & Rework the most underperforming Killers,especially those without much of a chase power,or those countered by information sharing between survivors. E.G Hag,Sadako,Myers,Trapper.
- Revert the baseline cooldown & speed burst changes. - those are really,really bad and should be reverted.
- All maps should be smaller. There should be no map as large as Shelter Woods & Red Forest.
- DS should be brought to 4 seconds,with it disabling Killer power usage for 6 seconds and active on both hooks.
- A nerfed version of Corrupt Intervention blocking two gens for 30 seconds or until a survivor is downed should be introduced basekit.
https://us.v-cdn.net/6030815/uploads/D5C9YNHSVFK4/image.png
CLOSING REMARKS:
The 6.1.0 patch was a respectable attempt at balancing the game. It really was. However in responding to valid pain points by Killer players - Maps,Spawns,Perks & Items. Circle Of Healing,Dead Hard,Medkits,BNPS and Cowshed 1v1s were and still are undeniably frustrating. However instead of addressing pain points directly,BHVR has addressed them by machine gunning the whole game into being Killer-Sided,with occasional SWF squads screwing over Killer players unprepared for strong loadouts due to either not running them themselves or playing Trapper.
Wanting this game to not be a 50% split between kills and esapes is unhealthy. This isn't a story mode or a singleplayer game. It's a multiplayer game - you should try to give everyone an equal chance. The top 0.01% of MMR players being able to loop a 1600 MMR Bubba is okay. It shouldn't be balanced for.
The Killer experience will always be harder and more stressfull. You're the only player on your team versus 4 survivors. That's the nature of an asym. Your hand cant be held here,because if it is - you'll ruin the other side's experience 90% of the time.
Killer is always going to be more stressful, yes. It doesn't need to be as stressful as it is now or as it has been in the past.
Basekit Kindred is fine, I'd even put in basekit Bond.
The med-kit nerf needs to happen.
I would argue that most maps need to be looked at.
Nurse does need to be toned down and a lot of Killers need to be toned up.
I think those base-kit changes are fine.
Maps should be smaller.
DS should be 5 seconds on both hooks without disabling the Killer's power.
Corrupt base-kit should block 3 gens for 30 seconds and stack with the perk.
I find your changes to be mostly acceptable, but your conclusions to be wildly off-target. The game isn't Killer-sided. If you take people of equal skill and play them against each other, it's actually pretty balanced, assuming it isn't Solo Q.
Undeniably though, Survivor needs changes. While I am enjoying losing only 4 games since Wesker released as Killer, I am not enjoying the opposite end of that.
-
Agreed.
The only people who think Nurse is balanced are the diehard Nurse mains.
Everyone else knows she needs to be changed.
-
I think both of his Iri's are pretty good tbh
-
@Plsfix369 said:
LOL, where's Pulsar, that person got to see this. @Pulsar
Yeah, I've known about this for a while.
Doesn't matter too much to me on Xbox, since there are sites that log your IP for the expressed purpose of knocking you off.
But don't worry, for a small monthly fee, you can stop them from weaponizing your IP!
-
@JacobiusWick said:
https://forum.deadbydaylight.com/en/discussion/comment/3190955#Comment_3190955
Christ you gave the man an essay. I preferred the TLDR.
He did, literally, ask for it.
-
@ShinobuSK said:
Not surprising at all. You can nerf the speed of it again and it wont change much anyway. Its not the healing speed why people are and will be using it
To quote my friend, "I don't care what the ######### they do to Self-Care, it could be 1% and I'd still run it."
-
@Voodoomancer said:
https://forum.deadbydaylight.com/en/discussion/comment/3190925#Comment_3190925
Great contribution to the topic. I really enjoy your well crafted ideas, and how you articulated your possible solutions.
Dear Voodomancer,
Whilst I did not think that this needed to be expanded upon, I shall oblige your unspoken request for a better explanation and I regret that I did not do so immediately, I’m afraid I am suffering from a terrible migraine, although that is no excuse for my short and frankly unacceptable response.
Firstly, your assumption is most likely incorrect. Yes, Survivors aren’t very unique, that much is true. However, this wasn’t an issue prior to Patch 6.1.0. If their uniqueness was the issue, then why were Survivors Queues multiple minutes long and Killer Queues barely twenty seconds? The true reason is the state of the game for the casual player. For the casual Killer player, the game became much easier after the 6.1.0 Patch due to the numerous buffs to Killer’s base-kits. This included a buff to pallet breaking speed, a buff to gen kicking speed and a buff to successful attack recovery speed. Likewise, several perks were buffed that have become fairly strong, for example, The Nemesis’ perk, Eruption. The average Solo Survivor Experience (casual players) has become much worse after Patch 6.1.0 due to the general Killer buffs, base-kit Survivor nerfs and Survivor perk nerfs. Survivors were given less distance upon being hit and had THREE perks that ensured a decent experience taken away. Dead Hard, I believe, was fairly nerfed and is still perfectly runnable. Decisive Strike, on the other hand, is genuinely bad. Killers will not respect a three second stun and they will tunnel through it. Likewise, Iron Will was also nerfed a bit too hard. These perks, in conjunction with the state of the game prior to Patch 6.1.0, helped ensure a somewhat tolerable experience in the hell that is Solo Q. When those things were taken away, it exposed a genuine problem in the game and its community.
Secondly, this would cause some characters to skyrocket in pickrates whilst others plummet. David King, for example, could have Dead Hard as his base-kit perk. His pick-rate would skyrocket. Claudette may have Self-Care as her base-kit perk, which would cause her use to plummet. Nea may have Urban Evasion but Zarina may have Off the Record. Survivor passives have been discussed before and they have not been looked upon favorably for this reason. It promotes a meta of playing whoever has the best perks in their base-kit instead of playing who you like.
Lastly, I’d like to offer my suggestion to remedy the current Killer to Survivor imbalance. BUFF SOLO Q. Easily said, but not easily done. I’d start by adding indicators to let your team know what you are doing at any given moment. I’d add an optional voice chat. I’d add basekit Kindred and basekit Bond. I would nerf Nurse and Blight, along with re-designing Pinhead and Legion to be more enjoyable to play against and be stronger against SWF teams. I would limit Killers ability to use their powers when in close proximity to a hook (Bubba). I’d buff Reassurance’s distance requirement.
In short, I think that you have drawn the wrong conclusion about what is fundamentally wrong with the Casual Survivor player and how to draw them back in. They will not care about base-kit teachables when they get a facecamping Bubba, forever Legion or sweaty Nurse. They want to have a chance and feel like they are having fun. I hope my answer is satisfactory to you and that I have articulated my possible solutions and well-crafted ideas in a manner that is a credit to my teachers .
Thank you,
Pulsar
-
This isn't the solution
-
I got banned for 5 minutes yesterday after I got sacrificed so that was cool.


