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Pulsar

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  • @Nazzzak said:

    I don't actually get alot of DCing or letting go on hook in my games. It really is the odd occasion. The only times I remember there being heaps of DCing is when the penalty has been off. I definitely get why it would help with all the cheaters around - they might be less inclined to ruin everyone's game if everyone just DCs at the first sight of them cheating - but we also know everyone and their mum will take advantage of it just to skip their least favourite maps or killers.

    My argument is that they already do that.

    I already sort of disagree with what I posted and have evolved my statement. I'd like to see the system removed and replaced with something that actually works.

  • @FriendlyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/3202324#Comment_3202324

    Give up right away and then badger the devs until they hand you an automatic win! That's the Spirit!

    Oh wait, you guys already got Spirit nerfed......

    lmao. okay.


    Thanks for implying I'm a Survivor main, lol.

  • Yeah, she will be.

    Alternatively, I only have to play with a Starstruck slug Nurse for 45 seconds

  • @fulltonon said:

    LOL random DC will be much more problematic than actual cheaters.

    They already are.

    We need a better system.

  • @Maelstrom808 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3202233#Comment_3202233

    I'd 100% be down for that, and that may be a viable alternative this winter if BHVR is still on track with the custom match bots. Right now however, they don't exist, and even when they exist, there are big questions as to how well they will work.

    Sort those two things out and I'm with you.

    I'm pretty sure that people who DC being replaced with bots went the way of the Early Game Collapse.

    As in, they found a "better" way to fix the issue.

    DBD mobile's bots seem to work well and the cheaters bots seem to work too. Surely BHVR can do better than a mobile game studio and a bunch of hackers....right?

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/3202177#Comment_3202177

    Again, I would whitelist content creators, since they are the ones being targeted far, far more often than virtually everyone else. Yeah, people would cry about how unfair that is, but most players simply aren't seeing the worst of this at even a fraction of the rate that streamers are.

    The blatant cheaters want visibility. So when I hear Otz, SpookyLoopz, etc. talk about how the DC penalty should be removed, I agree. For them. What is being done to them isn't being done to like 95% of DBD players.

    And I hate the logic of "well, they can get out of the game one way, so we shouldn't bother closing off other ways". You address what you can, not give up because oyu can't adress everything.

    And DCing can be done almost instantly. Being carried to a hook gives you at least a few seconds to chill and re-think after that initial impulse hits.

    And if you're getting booted multiple times a day, you probably shouldn't be playing. In fact, if you kept trying to play after being booted 4 times already, you're kinda being a jerk.

    I play primarily on console, and I have been booted and penalized maybe 10 times total in almost three years.

    And what about smaller content creators? You think that the cheaters will just give up?

    If you aren't going to fully address people giving up then why bother penalizing one aspect of it and leaving the others untouched?


    Gee thanks, my apologies for trying to play a game I liked. I can't exactly tell when I'm about to be booted off.

    You also probably haven't pissed off the groups that I have.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/3202221#Comment_3202221

    The only people who don't mind excessive DCing are people who DC and you.

    Thanks for the insult, I think?

    It seems like you're getting upset and we aren't getting anywhere, so I'm going to suggest we just leave it, sound good?

  • @Maelstrom808 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3202207#Comment_3202207

    Maybe not fix, but keeps from being worse. And as I said, maybe it's because it doesn't go far enough.

    If you have a realistic alternative that you think would work, I'd love to hear it and if I agreed, i'd support it.

    Make a bot system.

    If someone DC's, add a bot using their build/items/add-ons and with their hook state if it was a Survivor.

    Bots can be different based off of that match/players MMR.

    Remove the DC penalty.


    Everyone wins. The person who DC's gets to move on to another match. The players in the match aren't cucked over by being down a teammate. The Killer doesn't lose out on a ton of BP because someone DC'd.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/3202211#Comment_3202211

    What do you mean that I'm not interested? We've already seen the end result more than once, and it's miserable. I have no reason to believe that testing misery for a limited time is a good idea by any stretch of the imagination.

    People have different experiences.

    It can be easy to forget, but the Forums aren't full of casual players. We're the weirdos in the community that care too much, ya know? What we find miserable and objectionable probably doesn't even register on the casual players radar.

    I think it's worth seeing what the average player thinks. There's no better way to do that than by turning them off and then posting a survey in the in-game news.

  • @Maelstrom808 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3202011#Comment_3202011

    I'm just counting actual DCs that ruin the match and not ones that are inconsequential or the hook suicides. Otherwise it would be 1 in 2 or 1 in 3 matches.

    Hook suicides and inconsequential DC's are effectively the exact same thing though.

    You are leaving the game early either skirting around the penalty or eating it.


    You should count those.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/3202201#Comment_3202201

    How about, and just hear me out in the interest of healthy debate, no.

    So you aren't actually interested in seeing if it would be better or worse.

    Damn, I'm really disappointed that you decided to take that route.

  • @Maelstrom808 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3201983#Comment_3201983

    Sure it's not stopping many, but if you tell people "Hey, if you don't like (X) thing, just hit escape and in two minutes we'll have in a whole new match!" more will take advantage of it, especially with the current state of the game and community. I'd prefer to increase the penalties, even with DCing myself once or twice a day due to my internet. It's just gotten to the point where if it gets much worse, there's little point in playing if every other match is ruined by a DC.

    Why keep a system that punishes innocent players, like you, if it doesn't even fix the problem it was designed to solve?

    Make a new system and replace this one.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/3202107#Comment_3202107

    However bad you think it is, it gets monumentally worse if you remove the penalty.

    Every time it's been disabled, it's been than it was prior to it's disabling, that much is true. However, I'd say we are already on that level.

    Do a weekend test and see if it gets worse.

  • I'm upset because they absolutely murdered Rancor and actually made No Mither worse.

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/3202119#Comment_3202119

    It doesn't work well enough, which is why I would actually be in favor of increasing it.

    DC once? 5 minutes.

    DC twice? 15 minutes.

    DC thrice? Yeah, you're done for the day.

    DC multiple times in your next play session? You're done for a week.

    Again, if we can get a good filler bot solution in place, we can ditch the penalty. But until then, drop the hammer on casual disconnectors.

    I can think of plenty of solutions that would be nice if they were plausible (like an anti cheat that disables the penalty for DCing from a match where cheating is detected), but they seem kind of pie-in-the-sky.

    You would see a huge drop in the casual playerbase if you do that AND you'd hurt content creators AND people who play on Console. Also, so what if you make the penalties longer? They can AFK or suicide on hook almost as easily as disconnecting.

    The casual player doesn't give a single ######### about penalties, that's been my whole point. If the game isn't fun, they're gonna move on to the next match. If they're told that they're banned for a day, they're gonna play something else that doesn't promote incredible toxicity in it's community, unfun strategies and cheating in it's community.

    Content creators would be absolutely ######### by this change. Get sniped 4 times? That's it, you're done for a week? Good luck finding people to play your game if you punish them for playing.

    And console players. Yikes man. I've been booted off 5 times in a DAY by people on Xbox, extreme example, but I made my point.

  • @kingcarl2012 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3202086#Comment_3202086

    The fact of the matter is it does work, not perfectly, but it does.

    I can admit i have had matches id love to just dc from, where I've stuck it out because i don't want the dc penalty.

    As to the ones who just do it anyways at the very least the penalty stops them from queueing up for a bit to allow other players to try and get a good match.

    Removing the penalty would make it seem like its fine and natural to do and that it doesnt matter, when it does matter and shouldnt be normalized.

    I could get behind a temporary cap on the dc penalty but behaviour needs to just get the cheating situation in check and thats what they should be working on instead of this final mori/basekit unbreakable garbage.

    They've clearly demonstrated that they either can't or won't get the cheaters under control.

    I linked an Ardetha video where they talk about the server to client interaction in DBD and some really scary ######### these people can do.


    If I was playing on Steam and got a pop-up like they did, I'd DC so ######### fast you have no idea.

  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/3202119#Comment_3202119

    Think back to when dc penalties got turned off after it became a thing for a while.

    How do you rate you experience during that time? Remember all the threads complaining about it?

    My experience during that time was fine, I was more concerned with the performance issues, iirc.

    Killer queues were fast, so I didn't care if people DC'd.

    I didn't see many Killers DC during that time and when they did, it wasn't a big deal. We'd just get into the next match.

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/3202086#Comment_3202086

    I disagree in that I think there are plenty of people who would like to DC but don't because they want to keep playing or already got the 5 min and want to avoid the next step. Call them people with a shred of impulse control.

    At the absolute least, leave the penalty in place until the bots are implemented.

    But I think the real (well, best plausible) solution is stronger anti-cheat, and/or auto hardware/IP bans.

    Like I alluded to earlier, being taken hostage consistently is almost exclusively a content creator problem. For the 99%, it's primarily subtle cheaters, and eliminating the penalty does nothing for that, so I don't even see the potential reward here, but a fair amount of risk.

    I mean, it'd let you DC if you see someone cheating.

    Everybody that I've seen who DC's (on Xbox) just goes to a different game or gets off the console because if the game is unfun enough that they'd DC, they're just gonna play something worth their time.

    I would agree that letting it stay until bots are added would be fine, but I don't think BHVR would do that.


    I think a good middle ground would be to not give people a penalty after someone else has DC'd and to not give a penalty after X amount of time has passed in the match.


    Here's Ardetha talking about some of the issues currently in the game and some possible solutions for them

    https://www.youtube.com/watch?v=kcTToSMfsl8&ab_channel=Ardetha


  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/3202068#Comment_3202068

    Do you want it increased tenfold so it becomes even better?

    Think back to before the DC penalty was added. How many games had a meaningful DC? 1 in 3, for me.

    Think to right now, how many games have a DC, suicide, AFK or throwing player in them? Probably about the same, for me.


    I'll even concede that it will probably get worse after you turn them off, for a bit. That doesn't change the fact that the system doesn't work.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/3201930#Comment_3201930

    The DC penalty system is the one stopgate keeping DCing from turning from a moderate problem to an all-out disaster.

    I really don't think that's true.

    It already is an all-out disaster and it's just as bad as it was before the DC penalty system was in place.


    The penalty system should have been temporary. They should've continued with the bot replaces DC'd player idea.

    Instead, we have a penalty system that doesn't seem to actually stop people from ruining matches.

  • @OnryosTapeRentals said:

    Oh wow I just read the article and ????

    Why are we nerfing Devour Hope??? It's one of the healthiest perks in the game. It encourages hooking multiple different survivors as well as leaving the hook.

    Literally what is the thought process here...

    It's not really a nerf to Devour, but it ######### killed Rancor.

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/3202068#Comment_3202068

    A lot of them, but you're fooling yourself if you don't think it would get much worse than it already is. And it's already a bigger problem than cheating for most players.

    No, I don't think it will be a bigger issue.

    The people who are prone to DC at the slightest inconvenience already do. The penalty system clearly doesn't stop them.

    Why keep a system that doesn't actually work? Why not replace it with the bot system suggested a long time ago?

  • @oxygen said:

    While I absolutely agree something must be done about the hostagetaking cheaters (and not even only cheaters, but regular "softer" rule breakers as well) I personally prefer a solution that has something in place to disincentivize "I don't like the map/killer/that the first survivor I chased sentient/whatever" DCs.

    I'd be fine with DCs going unpunished after X minutes have passed. Not too sure about the exact number, under normal circumstances I'd say something like 15-20 minutes, as a temporary mitigation for cheaters make it 5 minutes or something I don't care. Sure beats potentially having to tank a DC penalty or wait until the 2 hour server time-out thingy.

    Completely unrestricted disconnects have made the game completely miserable to play and that was my experience any time they were temporarily disabled for any reason. I do believe that someone that has decided they no longer want to play will just go for the good old AFK if all else fails, but I also do genuinely believe that making it even slightly less convenient to get out for the sillier reasons like the ones mentioned above means it happens less often. At least in my personal experience, that's the case.

    To my eyes, the DC penalty isn't doing anything anymore.

    People DC or AFK or attempt on hook JUST as much as they DC'd prior to the penalty being added.

    I would rather my teammate be replaced with a bot if they DC than to have the DC penalty still in place.

  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/3201999#Comment_3201999

    Because I would rather take a cheater once or twice a week than experience solo q with penalties off again.

    Do you not already get people DC'ing or giving up in most Solo Q games?

  • @Shaped said:

    No thanks.

    Why not?

    Do you think the DC penalty is making people stay in the game?

  • @Maelstrom808 said:

    Yeah no thank you. The number of games I've had ruined by DCing VASTLY outnumbers the games I've had ruined by cheating. Like maybe 3 or 4 games ever by cheating, and every 6th or 7th game I play by actual DCs. If you don't think removing the penalty for dcing won't increase the number of people doing so, you are fooling yourself. All you are doing is helping to normalize ragequitting even more than it already is.

    I don't think it will.

    You've already said that the DC penalty is ineffective at actually stopping people from DC'ing or suiciding on hook. I played for two years prior to the penalty being added and at this point, it's almost exactly the same as it was before.

    People will still DC when they hear a Nurse. People will DC when they get downed first. People will DC when they get tunneled.

    The penalty isn't doing anything.

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/3201947#Comment_3201947

    Just so there's at least something stopping people from doing what they used to do before the penalty

    "Killer I don't like? *DC sound* "

    "I went down first 3 games in a row? *DC sound*"

    and so on. Plus I think 5 minutes is a decent cool-off time for people who are mad/tilted. (Talking from experience here)

    Here's the thing.

    That still happens. You see it all the time with Nurse, Pinhead, Legion ect ect. It's just as bad as it was before the DC penalty. There was a thread asking people to stop DC'ing against Nurse just the other week.

    Likewise, when people go down first, they either DC or kill themselves on hook. You see it all the time as Survivor.


    I really don't think it's doing anything to stop people from getting out of the match.

  • You also can't really gift Hatch anymore.

    Very sad to see both of these things go.

  • @Brokenbones said:

    They could just cap it at 5 minutes temporarily and I think that would be an okay bandaid for the cheater issue

    I mean, I don't like suggesting it but it's better than nothing

    They could and that's not a bad idea.

    What's the positive of even keeping it though?

  • @SuzuKR said:

    Ah yes, because people ragequit, we should make it even easier for them by letting them not even have to wait for a hook. Amazing.

    No, because people ragequit and the current system doesn't seem to dissuade them at all, we should remove the system and replace it with something better since it seems to only actually punish people who don't want to DC.

  • I get a little sick from every Killer, but it's the worst with Legion, Nurse and Wesker.

  • @Reddy said:

    I play for 1-2 months and I got red rank last month, and I didn't meet even one cheater. What do you have to do to meet them?

    Cheaters usually vibe around the top of the MMR brackets.

    It's unlikely after 2 months of playing that you'd encounter them.

  • I say we move into the exact opposite direction you're proposing.

  • @TheNTT777 said:

    As a console player, Blight, Trickster and Hillbilly are killers I never play unless going for a specific tome challenge. It's agonizing to control / aim with them. Though I acknowledge that it's probably a skill issue on my part.

    I see a lot of people hating on Hag but she's my fav killer to play 👀

    There were some excellent Console Billy's back in the day.

    Console Blight won't ever get to PC Blight levels of performance, but I would still say he's top 5.

    Trickster is bad on PC and probably the worst Killer on Console.

  • Nurse, she makes me very motion sick.

  • Just disable the DC penalty at this point.

    If there's a cheater or if you suspect someone is cheating, just go next.

    It's clear that BHVR is incapable of dealing with the issue.

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3198749#Comment_3198749

    The meta shakeup only changed which perk icons you see in the corner, the core reasons for the old meta on both sides is still completely untouched, so people just adapted the changes in perks to suit the same end.

    It was a move in the right direction to shakeup the meta, undeniably.

    Meta shakeups mean little when they need to cover for the base-game mechanics being flawed.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3198585#Comment_3198585

    Which is funny, because that was the whole supposed whole point of mid-chapter perk rework. But that feeling is worse than before at times on survivor. I escaped games last night solely because I ran Deliverance/OTR/DS and occupied a hard tunneling killer for an exorbitant amount of time. I have to run those perks to have a chance a lot of the time at my MMR.

    Yes.

    I feel that if you aren't running certain perks and the Killer decides that they want to play in a certain way, there's pretty much nothing you can do.

    I feel that the meta shake-up, for Survivor at least, only shifted the meta slightly. The meta is still preventing Killers from tunneling you out.

  • I do feel that the "I must have X perk to counter X strategy so that I might be able to have fun" idea is not really one that I enjoy.

    You must run gen regression or chase perks as Killer. You must run anti-camp, anti-tunnel and gen perks as Survivor. If you don't and someone else is performing the strat their meant to counter, you're in for a bad time.

  • @Katarina_XT said:

    https://forum.deadbydaylight.com/en/discussion/comment/3198493#Comment_3198493

    What is wrong with being tunnelled? Yeah sure, it sucks for the person being tunnelled. When it happens to me I just accept he is trying to get someone out of the game asap, I can't fault them for it. If they don't then I'm grateful for it.

    Its just a game, we don't need to kneecap killers over things that people find annoying.

    I don't know how to respond to that complete lack of understanding, so I'm just gonna let it go.

  • @psionic said:

    https://forum.deadbydaylight.com/en/discussion/comment/3198486#Comment_3198486

    I think it's because you can avoid hag's trap by crouching under the hook. The crows couldn't be avoided though

    You can wait for them to despawn, unlike Hag's Traps, which never go away.


    unless you have a flashlight

  • @Katarina_XT said:

    So I guess if survivors are running around the hook and you are attempting to zone them off you should be punished for it? Just accept you are dead and move on, what are the chances that you run into the game where the killer is playing leatherface, is a facecamper and chooses to camp you over the other 3 survivors? Unless you are doing something the killer doesn't like so you get frequently camped...

    The chances that you run into people either hard tunneling or camping is pretty high, tbh.

  • @Mandy said:

    I can understand the thought behind this - thinking of Trapper traps as technically that's his power and he cannot use them by the hook, but I think disabling a killers power completely near a hook that they've been at for 7s is impractical as there are so many ways this can be abused - Myers in T3 for example wouldn't be able to go near a hook - so you'd have "safe spaces" on the map where survivors are protected and that's something that's very abusable.

    Also the STBFL comment re toning it down...a lot of that is on the Obsession in the match, it's very visible if the killer is running this perk and has gained stacks, pretty easy from the survivor side to tell - so to reduce the effect the Obsession can quite easily take a hit and cause the killer to lose their stacks that they've built up. There's outplay around the perk, players just do have to consider what perks the opposing side is running in the game and play around them to a degree.

    I am a little curious.

    Why can Hag place her Phantasm Traps almost under the Hooked Survivor but Artist can't place her Dire Crows anywhere near the Hook?

  • I (barely) remember when you could vacuum yourself into a vault from an absurd distance away.

  • It has been over two years since his death.

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