Profezia
Profezia
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@MadLordJack said:
Have you been playing a different killer? Trickster has an insane amount of counterplay and you will not go down at all unless he commits to chasing you as a 110 killer. He might be the least oppressive killer in the entire game.
He is nothing like Old Legion. There is no comparison to be made there. Run a tile tight and he can do nothing. Old Legion downed you no matter what within a set timeframe - Trickster downs you if you screw up and run into the open, same as any other ranged killer. Only he does it worse.
I mean he is like old legion.
Both had to land excessive amount of low damage hits to deal a damage.
Both had a mechanic that basically a second healthbar (lacefuckyouation/deep wound)
However old legion didn't really take a lot of skill to use and was just a weak zero skill killer (unless exploited, then strong zero skill killer) whose entire gameplay was being very fast and stabbing people multiple times.
The difference is lacefuckyouation that magically disappears after a dozen of seconds like nothing happened which greatly ruins the trickster. You can easily land 7 knives, have survivor with "red circle" and then watch them go to another high wall abuse where you physically can't do ######### and see how all your hard work dissimilates in a matter of seconds.
Also, that "main event" ability which was supposed to be a power burst, but it can't be activated when you need it, but rather it forces you to use it regardless of the situation or lose it entirely which is also a big disappointment
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@[Deleted User] said:
He has counterplay, it's called just holding down Shift+W.
It's boring, and it renders him entirely useless. You don't even have to loop him.
Especially on closed maps.
Yesterday I got like 3 in a row by the end of the session and it was really tilting
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Trickster is exactly like the old legion, with an exception there's no exploit to make him S tier from F tier
And throwing knives isn't even remotely as fun as stabbing survivors multiple times.
If survivors were able to mend automatically in 10 seconds after last stab, it would've been a 100% copy.
It's actually hilarious how this is the second edgy killer in the game who has exactly the same problems as the first edgy killer.
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@Leachy_Jr said:
Friendly reminder by me that deathslingers gun is 100% accurate with no idle sway and no recoil, but apparently trash accuracy and some magical recoil on throwing knives that makes no sense at all is all that trickster gets.
If you want to buy trickster, buy deathslinger.
Well it has recoil to be honest (you can see that gun tilts upwards after shot), however it doesn't really matter because you make a single accurate shot.
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@grayon444 said:
https://forum.deadbydaylight.com/en/discussion/comment/2063012#Comment_2063012
And he will eventually get a buff.
After 5 months ofcourse.If we are lucky.Which is a shame because i really enjoy him.
Tbh I really liked the visuals of the killer, despite my bad first impression. I really like the idea of the character and the way he's implemented. He really is something, too bad his gameplay part (one of the most important ones) is completely flawed
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2062998#Comment_2062998
Ad populum, have you heard of it? Just because a lot of people believe something or hold the same opinion doesn't make it true (look at pro-diseasers/anti-vaxxers, for example). The devs are free to look at the objective data instead of the subjective opinions of a tiny portion of their playerbase.
No, no, you don't get it.
When just a lot of people are saying something it may not be true because there's other opinion supported by, if not the same or bigger, but at least noticeable amount of people.
However when literally everyone is saying one and the same thing (especially after playing this killer) it's a reason if not to act, but at least take an extremely close look at the problem.
Remember PTB ghostface? Everyone said he was awful and they listened. Same situation here, with an exception we weren't heard.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2062985#Comment_2062985
Our opinions or suggestions don't matter to them.They do things how they want to do them.It makes me mad.
I've seen plenty of suggestions being implemented and changes made based on our opinions to know that's not true. What you (probably) mean to say is that they don't slavishly defer to what the forum says, which I think is fair.
It took 2 years for them to listen to one suggestion, although I think it's more likely they came up with such decision and conclusion themselves.
Also, if LITERALLY everyone is saying something and there's no other opinion, then maybe it would be right to listen to that opinion.
PC players are going nuts after playing this killer and now imagine how console players are feeling
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2062972#Comment_2062972
You have your line on what "should be taken into account", the devs have theirs. It's subjective.
I guess my subjective view regardless how wrong it is won't end up as horrible as their view on balance.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2062966#Comment_2062966
Please re-read the first four words of the comment you quoted.
It doesn't matter whether it's about realism or not, some things must be taken into account regardless of how the imaginary world we're talking about is ######### with real life physics.
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It isn't.
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@Orion said:
It's not about realism, it's about the fact that you're throwing a lot of projectiles in a short amount of time. That's why there's recoil: balance. Whether he should have recoil to begin with is a different matter altogether, though...
When you throw a lot of projectiles you have less accuracy and thus a wider spread.
BUT YOU WILL NEVER HAVE A RECOIL.
THERE IS NO REASON FOR RECOIL TO APPEAR.
Your arms aren't ######### guns.
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How do you know killers tend to go to hooks more? You physically had no time or resources to get appropriate data. If anything, you were just less lucky with killers that tend to play this way and nothing more.
Just for the record, DS still would punish such playstyle, unless unhooked survivor is dumb enough to disable DS.
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######### no
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@Mileena_Kahn said:
Wouldn’t be surprised if you came back the next day, many people on these forums who say they leave come back within a week. Sorry you can’t 4K all the time, maybe play him for fun instead of intentionally trying to win.
Apparently not being able to 4k every game is the reason I left and not the fact that his power is awful to use, ok buddy, guess you know better.
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2060464#Comment_2060464
Like against 4 man deathsquad I'm at least getting hits.
This killer just gets nothing
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I played him for 4 hours and I'm pretty sure this killer is awful.
Just for the record, I have a lot of Huntress and Deathslinger games, so I had no troubles aiming with his knives.
Regardless, his power felt horrible to use
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@Verconissp said:
Already love that name
The Lacefuckyoulation
Gunna just Temporally borrow this while i try out trickster even more,
Lmao, it would be hilarious if more people used that
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@OniWantsYourMacaroni said:
Never have I felt myself so helpless as I felt when playing this killer, even though I had a lot of experience playing huntress or deathslinger
I totally agree with this.
I would be better off just ignoring his power and go for normal hits because it's so extremely clunky and frustrating to use,especially on console
Like against 4 man deathsquad I'm at least getting hits.
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@BaldursGate2 said:
Worse than playing nurse?
Worse.
Nurse is like "I'm fighting bugs more than survivors" kind of killer
Trickster is like "I can't intentional lack of thoughtful gamedesign" kind of killer.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2058686#Comment_2058686
Right, so if I point out that solo que was the reason Ruin/Undying was nerfed and SWF is the reason DS and OoO are getting nerfed, I'm apparently just completely wrong about the whole thing?
If you dismiss any kinds of arguments because "its useless against SWF" or "it wont work in solo" then you're certainly completely wrong about the whole thing
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2058686#Comment_2058686
Solo is harder than SWF. That's a fact. All other complaints are coming from this. SWF should be at same power level as solo, then complains will stop
The thing is, it is SWF which is easy mode of a 'normal' mode that is solo, not the other way around.
Solo is the real game.
EDIT: and people complain exactly because they got used to playing in easy mode and can't deal with normal, real difficulty of the game.
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@MadLordJack said:
Yes, because we all know that organised SWF teams don't exist and that solo que always guarantees 4 decent players.
I'm not saying that "playing solo is easy" or "swf is easy to deal with".
I'm saying that "solo is unbearable, nerf X" or "SWF is OP nerf X" are the same kinds of exaggerated arguments that people use to justify their complaints when they have no valid arguments or if they are given valid argumentation they can't disprove.
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git gud
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@Tsulan said:
In before people claim that hex spawns are great.
Makes you wonder, why people complained about Undying Ruin. I guess, people were just to lazy to do anything else than gens.
who would've thought.
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>killers get constantly matched with swf
>the only killers that can compete with swf are nurse and spirit
>obvious conclusion is to nerf nurse and spirit
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@Perfect_Dank said:
Gottdamn that sounds like a fun killer to play lol.
If they did add IT. I would 100%, in a heartbeat, buy an overpriced cosmetic if it allowed me to be classic Tim Curry IT.
It sounds like something survivors would cry and complain about a lot.
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SWF is just as beatable as headphones mother-daughters ring spirit on full tryhard mode against solos.
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@Northener1907 said:
Is that post real?
Trapper is one of the weakest killer lol. Actually Trapper is not killer, he is meme
/SARCASM
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What's next?
We dont need myers and ghostface because we have legion?
Dude, get some creativity, this is the second thread like that you make
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Oh, survivor's hypocrisy and classic "this is different" at its finest
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Would be cool if the game really made a screenshot every time you mori someone with ghostface.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2050403#Comment_2050403
No survivors noed is decisive strike. Adrenaline rewards you for winning.
Adrenaline works the exact same way as NOED does, just in a reversed way (noed increases speed&technically reduces health of all survivors by 1, adrenaline gives a speed boost&increases health by 1), while DS does a similar job - being a comeback tool.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2049990#Comment_2049990
No Mither allows for you to recover from dying state without limits, if you get downed in a corner with all hooks sabotaged if he picks you wiggle, if he doesnt you get up.
doesn't stop from downing him over and over
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@PureHostility said:
https://forum.deadbydaylight.com/en/discussion/comment/2049962#Comment_2049962
Exactly which makes Tenacity an overkill, as just having No Mither makes your chances of recovering next to null.
It would be smarter if you want to force pick ups to use perks that make it harder for the killer to carry you to a hook.
Sabo and being downed in a dead corner is an example.
sabo and being downed in a dead corner is basically begging killer to slug you to death.
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@PureHostility said:
https://forum.deadbydaylight.com/en/discussion/comment/2047937#Comment_2047937
No one will EVER leave you slugged with no mither.
Why would you even suggest that?
that's the point of no mither though - to force killer to pick you up thus ultimately preventing slugging
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@[Deleted User] said:
I personally think some of the devs have given up. Obviously the design team is still great, the killer LOOKS great. But its just another ranged killer that turned out to be weak. I was excited for him as well. We have very few unique killers. Doctor is the only one of his kind. Even clown while not being the best, is at least unique. How many stalking, trap, and ranged killers do we have now? Despite being excited for this new killer before I heard about the nerf, he is to be fair just a spam huntress... wayy worse than huntress. Zero input once again taken from the community. E.A. took more input from their community over the backlash of Battlefront 2... thats saying something.
It just baffles me that they have so many inspirational material and so many possible unique powers like blind killer, killer with multiple bodies, killer that uses fire, killer that can climb on obstacles, etc etc and they come up with a killer that throw another kind of hatchets.
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@Zarr0ch said:
https://forum.deadbydaylight.com/en/discussion/comment/2048468#Comment_2048468
All company's do that now. Rotten Tomatoes locks rating on movies THEY want to rate higher. Twitter lies about Trending topics, its simply topic THEY choose to put there for whatever purpose they want...I see people claiming agenda's with that....but Im not going into that junk.
Youtube are just as bad with there shadow banning and trending lies
Yeah, too bad people think these are legit
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Funny enough you think they didn't purposely tamper with the pool to make it seem that everyone likes the character.
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Myers? Legion? Trapper?
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@Alice_pbg said:
you don't have bloodpoints capped + 8000 shards by the release of the chapter
that's a you failure
no need to be rude, boy =)
I usually tend to spend all bloodpoints and shards I've gathered and I cap them only in case I need to quickly start a prestige race on a new character. Although if I don't bother myself with that, it usually means to me that for one of many reasons new chapter is pretty lackluster.
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@Tillablerhino44 said:
https://forum.deadbydaylight.com/en/discussion/comment/2045591#Comment_2045591
When I play solo how am I supposed to know how many totems were cleansed or if any how is that fair to us the few the proud the solo and the reason I play solo survivor is cause killer is to easy and swf is easier than killer so I stand alone for the challenge but tunneling camping and nerfs makes we want to get the gang together they constantly invite me I just say nah but if they nerf one more survivor thing and I promise I will punish killers for enjoying are misery
When you play solo you're supposed to either run anit totem build and do the job yourself if you want it to be done for sure or simply hide after exit gates are powered instead of playing aggressive.
You know, hide in a locker, make sure killer isn't near, open gates, gtfo. +1pip, escaped, no saltiness from expected and well-deserved death from noed.
I always do that and it works more than enough.
Although if you want to be greedy, then you have problems.
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@Tillablerhino44 said:
https://forum.deadbydaylight.com/en/discussion/comment/2035052#Comment_2035052
Just like ironwill let's nerf noed have it an active totem the whole match and watch killers complain I hate ds personally but I miss my ironwill killers can here me when slugged that was a big benefit that they took from me
it already basically has 5 active totems you can cleanse to render perk unusable.
Making it 1 totem instead of one would be like slapping no mither on iron will.
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@Zaytex said:
Billy, he has a fair interaction where both the killer and survivor can outplay or midgame the other, unlike Spirit who just leaves the survivor making educated guesses at best. I would also say Demogorgon as a close second aswell. His mobility is powerful, but can be negated. His shred is powerful, but can be baited by both sides.
https://forum.deadbydaylight.com/en/discussion/comment/2043916#Comment_2043916
Oh sweet child.. for how you are so wrong.
You shouldn't be calling other people wrong, while calling the hillbilly most balanced killer after all horrible nerfs he's got.
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@Pulsar said:
This is pretty bad.
This is a guaranteed escape on maps that have decent pallets *cough The Game *cough
110 seconds is pretty much a lot even for maps with safest pallets ever.
I'm not even talking that you'll still have to plan your path in such a way that you'll reach exit gates just in time, because you'd have only 10 seconds to run in them until the jaws of EGC finally snap on your ass or that you'll be very likely screwed if you happen to be against a chase oriented killer like Deathslinger.
Of course numbers could be tweaked, but I suspect 6 new pallets would be more than enough to give survivor enough chances to last.
In any case the odds are against the survivor, it would just make that last part of the game more thrilling and more dependant on the skill of players in chasing, since nobody cares about any other skills people can acquire.
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I personally am not mad about genrushing.
I just become slightly confused when I hear I'm a bad player for applying pressure via camping, slugging or tunneling.
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@MadLordJack said:
Blight's 180 removes his only counterplay and really doesn't take that much to learn, not if you're already decent at Blight. I am by no means some amazing Blight, but I picked it up in 10 minutes with nothing more than a video clip. And promptly never used it after that session because it's blatantly unfair and essentially turns Blight into Nurse But With Extra Steps. Seriously, I cannot stress this enough: it removes the only counterplay Blight has.
Also, it requires you to edit external settings/hardware and isn't available for console users.
You're acting as if the counterplay it's removing takes so much skill and practice to pull off.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2043150#Comment_2043150
If 50% of survivors disconnected and 50% of killers disconnected in a 100 game span, that would still be 50 killers and 100 Survivors who disconnected. The 4v1 nature of the game gets you every time.
Without the context of disconnect rates per role, we cannot honestly calculate how they affect your killrate stats. Same with afk, same with how many survivors work with the killer or troll their teammates. You have patted one ear and think from that you can describe the elephant.
So early in the morning
Don't try to explain him this, he's too silly to understand. Just move on, let him live in his perfect world.
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@YourNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/2042981#Comment_2042981
STATS PROVIDED DON'T CONSIDER DISCONNECTS - both sides DC
STATS PROVIDED DON'T CONSIDER HOOK SUICIDES - THEY SUICIDE CAUSE THEY KNOW THEY DON'T STAND A CHANCE, THEY WOULD END UP DEAD ANYWAY
STATS PROVIDED DON'T SEE A DIFFERENCE BETWEEN BASEMENT BUBBA AND DEFAULT BUBBA GAMEPLAYS AND SO ON - and where does it change the stats ? Bubba pick rate is low enough that this behavior doesn't affect the global killrate
STATS PROVIDED DON'T SEE WHEN RED RANK SURVIVOR IS 500 HOURS AND RED RANK KILLER IS 2K HOURS (F/E) - number of hours doesn't make you good at the game, no correlation between a survivor and a killer having the same amount of hours as both gameplay are totally different, anyway, it works the other way, a team of 2k hours survivors vs a 500hours killer
STATS PROVIDED DON'T SEE WHEN KILLER IS USING STRONG PERKS AND ADDONS AND WHEN IS NOT - and ? Perks and addons exist, we speak about the overall balance, not about the balance without perks/addons
STATS PROVIDED DON'T CONSIDER MAP RNG, BLOODWARDEN&NOED COMEBACKS, 2-3 MAN HATCH ESCAPES, UNBREAKABLE COMEBACKS ON 3-4 SLUGS AND MANY OTHER THINGS LIKE THIS - Map RNG is a part of the game, all map patterns have been used for the stats as the number of trials is extremely big, overall it doesn't change the game balance.
Honestly, when i read this, i see a little kid that didn't go to school enough and don't understand anything about stats. Go to school and then come back when you have learnt.
Kill rate on hundred of thousands trials is around 70% PERIOD it means that on 100000 trials, there will be 70000 kills, do you understand this ? So what, in those 100k trials there have been only bubba face camping in the basement ? Or they all used OP addons or better, they all suicided, in every trials or even better, there have been 100k diffrent RNG patterns.
See how dumb what you say is ? On hundred of thousands trials, all your ######### comments are insignificant cause nothing in there is big enough to change the stats.
blah-blah, you entirely missed the point, good luck being a doughnut, I'm not going to waste time trying to prove truths to a person unwilling to understand them.
If you want to believe killrate stats mean a ######### and ignore everything people say you, good luck with it, I said enough to prove your faith is wrong, but hey, believe in everything you want to believe, my fellow survivor main who defends these stats so much because they give them a reason to cry for killer nerfs.
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"Im not categorising people"
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@Nathan13 said:
DS is getting reworked and killer mains are already going after DH,UB and BT. How come they don't complain about sprint burst which I kind of think is better than DH. I mean y'all are faster, we need these perks to help us.
Even though I heavily dislike SB and wouldn't mind seeing it getting little fix (aka "slow speed increase" so that survivor gets 150% slow and gets same distance, just in bigger time) I can't argue that it has heavy disadvantages like having to walk most of the trial to have it for the chase and inability to really control it (even 99ing it isn't really effective since performing any animation would make you lose it).
DH has no such disadvantages. Just press the button when you see you aren't making it to the window/pallet without being hit and get free win. No need to worry about timing it, no skill needed.