Profezia
Profezia
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@Nos37 said:
Doppleganger (look and act like a survivor)
Three reasons why it isn't a power in the game yet:
- S
- W
- F
I think doppelganger could work if it actually made survivors killers without them knowing.
so that they know they are actually survivors and are completely chill, but at some point killer just does something and one of ACTUAL survivors temporally becomes killer under killer's control.
I described such concept above as "infection" kind of power.
Although that's not really doppelganger, but something that could work with SWF as well, since no voice comms could protect from that.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2083460#Comment_2083460
So Killer Queen then
Basically.
But think of it more as of "living bombs" from prototype but there's no visuals until you decide to activate it.
So f/e you've hit survivor and if you had you power activated, you could've 'marked' them. If you hadn't your power activated, then nothing would happen.
'Mark' could last indefinitely until new target is chosen/power has been used.
and when power is used, a few things could happen: survivor suddenly crooks and after a short delay "explodes" dealing damage or dragging other survivors nearby to them, while the killer takes temporal possession of survivors body, transforming it.
Survivor could complete some kind of "struggle" action to throw killer off, but until then the possessed survivor justs walks and damages anyone.
When possession ends, killer is just returned to their body and their power goes on cooldown, while survivor becomes free & gets some nasty debuff.
Extra points if the "Thing" killer took appearance of some other killer (maybe any random 115% killer) so that survivors don't actually know they are dealing with the Thing until some of them becomes possessed.
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Killer who can unnoticeably (nobody except the killer knows for sure) "mark" a survivor with their power (maybe infect?) to later use them as living bomb/place to teleport to/possess.
Could fit for the "The Thing" killer who would make survivors paranoid that their friend is actually hosting the thing.
EDIT: More explanation
Think of it more as of "living bombs" from prototype but there's no visuals until you decide to activate it.
So f/e you've hit survivor and if you had you power activated, you could've 'marked' them. If you hadn't your power activated, then nothing would happen. There is no visual to survivors when your power is or is not activated. To you the visual could be different icon of the power, switching is achieved by pressing secondary power button.
'Mark' could last indefinitely until new target is chosen/power has been used.
and when power is used, a few things could happen: survivor suddenly crooks and after a short delay "explodes" dealing damage or dragging other survivors nearby to them, while the killer takes temporal possession of survivors body, transforming it.
Survivor could complete some kind of "struggle" action to throw killer off, but until then the possessed survivor justs walks and damages anyone.
When possession ends, killer is just returned to their body and their power goes on cooldown, while survivor becomes free & gets some nasty debuff.
Extra points if the "Thing" killer took appearance of some other killer (maybe any random 115% killer) so that survivors don't actually know they are dealing with the Thing until some of them becomes possessed.
Perks could be something related to passively making survivors disrupt their team actions and making them paranoid. Some examples:
Perk 1: Survivors have their action speed reduced by X% while performing group action within presence of only ONE other survivor.
Perk 2: One random survivor is affected by "Perk 2". While performing group action with other survivor they increase the odds of triggering harder skillcheck for other survivors performing same group action with an increased failure penalty. No survivors are notified of the perk existence.
Hex: Perk 3: When Exit gates are powered, one unlit totem becomes hexed. As long as hexed totem stands, exit gates become indefinitely closed as long as there is more than one survivor within exit gate area.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2082051#Comment_2082051
Agreed, it isn't that gen speeds are too fast, it is just that killers are too weak for the most part and the maps are too favorable to the survivors.
I still sort of disagree with NOED though, it is just really hard for solo players to get them all cleansed. Even then, the fact that its existence was because gens were being done too fast is also just straight up poor design, instead of fixing the issue BHVR just implemented a band-aid fix (what a surprise). I would like to see NOED be changed to have a strong endgame effect rewarding the killer for doing well throughout the match.
I'd rather just see a totem counter implemented.
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@TAG said:
I did not even realize they made a release trailer for the Trickster. Hot damn, I actually do wish they used it in the game.
yeah, that's a waste. It's really cool
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@Yords said:
The fact that its existence came from the idea of "gen rushing" or as a certain dev said (not hating) "if gens get done too fast for you" shows that its core design was to be there for killers who could not pressure the survivors, it is just a badly designed perk. I am not saying that the killer who uses NOED was bad though, sometimes you can just be outperked or outmaped (sometimes).
This also doesn't take into account of solo queue (none of these NOED posts saying "stop whining" do actually). Just how are you supposed to deal with NOED then? You have teammates who don't do bones for the most part and if you yourself (alone) actively seek out the totems scattered across the map, then you hinder your team from completing gens for a perk the killer might not even have. But I guess survivors should just suck it up and cleanse all 5 totems right?
Gen rushing is literally the survivors doing their objective btw, not some "meta or toxic strat".
gen rushing is survivors focusing on completing main objective as fast as possible.
It is a problem, really, especially for low tier killers that physically cannot pressure survivors well enough to enter endgame with at least 1 kill (not even talking about having at least 2 survivors on a death hook).
Noed naturally slows the game down by putting survivors under threat of being wiped out if they don't take their time to deal with totems.
So I personally see no real problem in the perk itself. You can focus on doing bones and making sure all 5 totems are broken (btw I personally always check for 5 broken totems when playing solo q if I know I'm not going to leave the moment exit gates are powered) or you can just let go of that, rush gens and leave.
There's more problems in some killers that can use noed, pop+tinkerer and some other gen slowdown perk as well as their ability to achieve insane pressure, although at the same time survivors can optimise themselves so well, that they overcome even such nuisance.
So I personally won't be looking forward to nerfing anything right now. I'll be waiting for MMR system to more or less sort everything out, so that slugging-motherdaughtersring-pop-tinkerer-noed-infectious spirits get matched with tournament swfs and casual players are matched with casual players, to really see how things are going on.
Because right now most perks or killers feel so OP or underwhelming because players are not playing with equally skilled opponents, which greatly affects the whole picture.
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@ALostPuppy said:
Yep this isn't news to anyone. The ways you made up for his lack of a significant chase power was with insta-saw if you were bad and double engravings if you were good. Addon-less was always average. That hasn't changed either, all these changes did was make him a little more tedious.
his engravings were heavily nerfed though?
I don't remember if they buffed them/returned to old numbers.
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What a surprise, right?
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@HƎYu19 said:
Nothing should be X sided, it should all be server dependent and be as exact as possible. If it is stupid as a killer get stuck when you grab a survivor, it would be EVEN more stupid if a survivor gets grabbed when they already stopped repairing or doing any of those actions.
Btw this can be abused by VPNing kilers / bad ping (exactly what happens rn with hits, that's why you see people complain about VPNing killers)
I mean, from survivor PoV EVERYTHING looks perfectly fine as they stop doing an action BEFORE killer grabs them, they just sometimes see killer attempting to grab air on a spot where survivor was milisecond ago.
That's the problem.
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@Phasmamain said:
I still don’t know ######### about silent hill to be honest but I still like the chapter
watch the movies for quick explanation LUL
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/240108/hear-me-out-for-the-memes-star-struck-myers
I'd love to try this but then I'd have to buy Trickster so I'll have to pass I'm afraid. Nice idea though, lol.
8k shards. No money for bhvr.
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Tbh, mori rework was very lazy.
They should've just allowed killer to kill survivors 12 times instead of hooking them 12 times.
Every time survivor is killed, they are respawned injured as far away as possible from the killer.
It would grant some sort of advantage and disadvantage at the same time, but it would certainly change the gameplay.
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2080538#Comment_2080538
I mean anyone with more than 3 brain cells could figure out I was being sarcastic. But nah you’re clearly right, keep following that way of life. It isn’t easy being a DbD killer
Sure
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2080518#Comment_2080518
It was an example of certain toxic players btw, they don't always play leatherface. It's more of just logic in general.
And I'm talking about that in general.
People use certain playstyles not because they want you to be mad (at least not as main reasons, since some people just want to troll), but because they think or know these playstyles are more effective in certain situations.
Bad example of toxic players overall.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2079061#Comment_2079061
I'm sure punishing good survivors for being good at the game will work out wonderfully.
Like good billies are punished for being too effective?
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2080498#Comment_2080498
Nothing was dismissed, you clearly couldn’t tell that my first comment was a joke and I was being sarcastic. And now you’re still arguing over a joke. Stop taking this game so seriously. Live a little
ah, that old kid's excuse when they get called out "it was just being sarcastic"
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Wdym bubba is facecamping because he wants you to get upset? What a childish logic.
Well, maybe some people facecamp for that sake, but definitely not the majority. Usually people facecamp because it bloody works. Survivors get so greedy that they literally put their heads in a trap.
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2080450#Comment_2080450
You clearly don’t understand jokes and sarcasm. Take a deep breath and relax, go outside and enjoy the sunshine.
Being a DbD killer isn’t a way of life, you’re allowed to view things from other perspectives.
You're dismissed by facts and logic and now you're trying to keep your face by being a cheap joker. Lmao
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Noed could be basekit if:
- there was totem counter
- its power was based on the amount of totems remaining
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2080222#Comment_2080222
Imagine actually replying to each one individually 😂 it was a joke, this just proves how ridiculous you are though.
Also DS was changed multiple times before, did that mean this change wasn’t needed either?
"Imagine actually replying to each one individually 😂 it was a joke, this just proves how ridiculous you are though."
Imagine using imagine when you have nothing else to say or saying "iTs a jOkE" when you see you can't win the argument. That's pathetic tbh, but thanks for proving me right by not arguing, since usually I have to waste time to prove fanatics something.
" DS was changed multiple times before, did that mean this change wasn’t needed either?"
First change was a nerf, yeah, but then it got reworked into 2019 version (and also buffed heavily, like stun increase and removed enduring interaction) which got nerfed just recently.
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@GhostMaceNotCrusty said:
They didnt do that with blight until a later update
Blight's trailer was in game though.
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2080187#Comment_2080187
Yes they really need to address ruin, noed, bamboozle, haunted, corrupt, tinkerer, pop, infectious.
>ruin,
addressed twice, got a bunch of indirect nerfs.
>noed,
addressed twice, got a lot of indirect nerfs with an addition of antitotem perks, has an insane amount of counterplay.
>bamboozle,
needs no fixes, because without it some killers would be unplayable, especially on certain maps.
>haunted
Is that really a problem?
>corrupt,
a minor inconvenience, usually a waste of a perk slot to make survivors spend additional 30 seconds to find another gen
>tinkerer,
problematic only on a few killers and only with pop, perhaps needs some addressing, though it is fine overall.
>pop,
got addressed recently.
>infectious.
not problematic, can be avoided.
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@AgentPug said:
I've also noticed a drastic decrease in survivors with DS, I maybe see about an average of 1 per game since the update. What's nice is I've seen an increase build variety which is much more fun to play against.
That's only one meta perk brought back on the ground.
Imagine if they addressed other overused perks.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2080126#Comment_2080126
Make kindred basekit then so I'll use DS on a perk slot. What's the problem?
How's that related?
You're crying about increase in tunneling.
There's a perk that makes tunneling harder.
Use the perk.
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@Marigoria said:
I see way more tunnelers than I did before. Killers WILL tunnel if there isnt an obsession. Solo Q right now is still crap, and if there's no obsession, i'd rather dc or suicide on first hook.
Run DS then, what's the problem?
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It's called holding shift.
Survivors can't heal you and you'll either bleed out or will get hooked where you can let go of space.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2078016#Comment_2078016
I am playing in another way too. By not playing the game and finding a different match to play.
hence why you get an intended penalty
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2077938#Comment_2077938
I am sorry but if you are facecamping with iri head in a 3v1 I aint giving you the satisfaction of getting another kill. I agree its BS to DC against killers by themselves and even iri head I dont DC I just take the L but if you arre really gonna facecamp with it in a 3v1 what are you doing with your life.
I am playing the game in one of ways it is allowed to be played, while you're being petty.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2077744#Comment_2077744
I dont want to give the iri head huntress the satisfaction
exactly because people will avoid stuff they dont like/dont feel like playing against and will rob other people of fun experience, the penalty must remain.
If you are not ready to face some of killers, perks, addons, builds or strats, don't play the game at all.
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I used Remember Me + No way out and it turned out a pretty good thing, though not exceptionally strong.
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Btw, if bloodlust gets removed, there should be something done with shift+w gaming.
If somebody doesn't think it's a problem, try to chase survivor on maps like midwich where you just follow their scratchmarks, but can't trigger a chase.
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@Jago said:
Complex.
Lol. That's ignorant. Stop being knights of an undefendable cause. Look how fast they created the daltonian filter, right after the A. (Dev) drama.
Coincidence ? No.
It's not complex. It's just NOT THEIR PRIORITY.
Just like sound bugs. Or nurse glitches. Perks rework, meta shaking. Or having a patch fully functional. You name it. Its not their priority.
Somehow most killer problems turn out to be low priority.
Not without exceptions and vica-versa, but general tendency is exactly like that.
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2077549#Comment_2077549
Your whole point was that things that benefit survivors take longer to fix. And now I’ve proved you wrong you have no response. Gg you lose sometimes, git gud
You've proven nothing lmao
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2077538#Comment_2077538
What point is that? Devs don’t fix things if it benefits killers? So they must be killer sided by your logic.
I guess you also think that 2+2=5
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2077523#Comment_2077523
But, you will though? I can confirm through testing that it provides the exact same impact, which is why I brought it up to begin with lmao are you good?
You can say whatever you want, but as long as there's no proofs, such words mean nothing.
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2077482#Comment_2077482
I just told you something that hasn’t been sorted for the ENTIRE lifespan of the game which benefits killers.
I don’t wanna question your math skills but I’ll make it easy for you. That’s much longer than 2 years.
Which only proves my point
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2077511#Comment_2077511
Not really, because you solve literally nothing. How is that a good idea??
Because what you'll achieve won't provide the same kind of result you'll achieve by tampering with game files.
you won't get bigger FoV or anything, you'll just have a messed up res.
That's it.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2077488#Comment_2077488
They forbid the change to the .txt files and you know what then happens?
NVIDIA control panel, this took me a grand total of 8 seconds to do to achieve a stretch of 1080*1080, 3 of which were waiting for the program to open.
https://us.v-cdn.net/6030815/uploads/NLLDBOON54MS/image.png
So yeah, feel free to lock the .txt file and see how that does literally nothing to stop stretched res. Any more bright ideas?
You'll achieve the same result, you would've achieved by applying nvidia filters instead of turning off antialiasing by redacting according txt
So yeah, the idea is brilliant.
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@Xzan said:
What if they just rework Stridor. Wouldn't this solve the biggest problem with Spirit?
In that case people will switch to her "uncounterable" mindgames. After they are gutted they'll find another thing that is DEFINITELY WRONG WITH SPIRIT AND MUST BE ADDRESSEED BECAUSE ITS UNHEALTHY
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Isn't. She was broken before 3.6 nerf, right now she is fine.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2077460#Comment_2077460
Do you know how to implement resolution scaling, particularly in dbd? Because I don't, but I'm assuming it's pretty difficult, considering the spaghetti code base. If someone does know and can prove to me that it's easy then I'll eat my words.
Know what isn't going to help? Continually bitching about it over and over when it cannot and will not make it get fixed faster. It's the exact same as matchmaking; making new posts about it won't make a functional, perfect MMR release any sooner.
Also, "games are developed faster"? This makes absolutely zero sense in this context my guy.
So again, some problems are more ✨complex✨ than others.
You got your answer; a developer has confirmed stretched res is an exploit.
There's no reason to continue this discussion if you're going to continue being a petulant child.
Guess forbidding to change txt file (a way to achieve stretched res exploit in the first place) isn't an option
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2077455#Comment_2077455
And killers still get server advantage when ping is high, has been there the whole game. So does that mean killer benefits last longer?
Answer my question first.
Or, I'll do it myself, since you seem to be incapable of doing that.
>So does the blight camera change.
Something that was supposed to be done after PTB, was done only 7 months later.
>And the wraith buff.
Took years after Wraith's last noticeable change.
>And removing maps that prevented survivors being hit.
A rare exception.
I would also like to remind you about DS nerf that took 2 years. Pallet vacuum fix that took 2 years and so on.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2077456#Comment_2077456
Did you know that some problems are more ✨complex✨ than others? :)
no excuses. games are developed faster.
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Here we can also see the flawed mechanics of chase and why W+Shift is a problem.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2077427#Comment_2077427
Did you know that some problems are more ✨complex✨ than others?
There are no excuses not to fix an exploit in a year =)
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2077239#Comment_2077239
Yes the DS nerf clearly shows how survivor sided they are.
So does the blight camera change. And the wraith buff. And removing maps that prevented survivors being hit.
Please devs revert all these back otherwise it shows how survivor sided you are.
How long did it take?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2077207#Comment_2077207
Did you know that some problems are more ✨complex✨ than others?
No excuses for not fixing ANYTHING of the caliber of such exploit.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2077143#Comment_2077143
Alternatively, maybe fixing resolution scaling could be kinda difficult. So even though it's been acknowledged and they're attempting a fix then it's harder to actually fix than they first thought.
After all, fixing resolution scaling is significantly easier said than done.
So if you have the technical know-how to prove that it's easy and can be done quickly and BHVR are just lazy and survivor sided, then by all means please offer your vast technical abilities to BHVR and fix it.
This game is broken as #########, but it's because the base game is made with blueprints and they're the definition of spaghetti code. I complain about the bugs all the time but recognise that bugfixing in this game is hardly an easy task.
There's literally no excuses for not fixing ANYTHING in a YEAR.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2077096#Comment_2077096
I wasn't trying to make a petty us-vs-them debate, not to mention that your insinuation is flat out wrong on all levels.
Jflick is not a tech. It's an exploit.
Stretched is exploited by killers as well.
Devs have fixed plenty of stuff on the survivors' side as well. Window vault collision, then the version with the map discovered shortly after, the lack of hitboxes when unhooking from one side, etc. They're just very inconsistent and slow to act, regardless of who benefits from the bug.
Was it though?
I'm just stating a fact.
J-flick will be gone in next 3-4.5 months
Stretched res will remain for an indefinite amount of time.

