Profezia
Profezia
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2109953#Comment_2109953
"Effectively unchanged"
@Profezia is right,they will nerf Rat Liver by 1%
So instead of moving at 101% movement speed you'll move at 100% with that addon.
But it's really negligible.
The buff to base movement speed while charging is much more important.
Tbh, I'd rather them making this 4,00 base and THEN do something with rat liver so that demo will always have 4,00 of the abyss speed.
You know, just to be consecutive and get this over with.
@TAG oh yeah, right. I thought you were talking about twitter guy who technically is right that liver would do the same.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2109965#Comment_2109965
To be fair, it says "effectively unchanged." 100 vs. 101 could be seen as "effectively unchanged" while also being still seen as a (tiny) nerf to Rat Liver Demo (as opposed to Pig where her basekit crouch buff and Combat Straps nerf still resulted in identical crouch speed as old Pig crouch speed + old Combat Straps).
Assuming Mugombo's match checks out (which I can't confirm because I don't recall the percentages off-hand), they are technically right, which court of law legally dictates is objectively the best kind of right. :P (Of course, if their math is off, then you can disregard this whole post.)
Well, no. They technically remain wrong, because no speed difference and little speed difference is a lot. Yeah, it's a big improvement from that nerf we had originally, but it still means a lot.
In case of 101% you slowly close the distance between you and survivor, while in case of 100% you just don't lose distance.
It's not going to be VERY crucial, but it's still a nerf I personally wouldn't like seeing on live.
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It's hilarious how people fall for the same trick almost every single PTB. I do fall for it too, sadly, although I can still see through it.
- BHVR announce a nerf
- Release a PTB where this nerf is presented in the worst way possible which BHVR aren't going to release for Live
- BHVR wait for a predictable backslash and rage
- BHVR pretend to hear feedback and "revert" the nerf from it's worse version to the version which is slightly better and which they were originally going to put in live.
- People eat the nerf they wouldn't have accepted without this little plan and thank behaviour for "answering" their calls.
- People shut down anyone who still doesn't agree with the nerf because "reee how dare you, they listened to the feedback you ungrateful swine"
- ???
- Profit
Same happened with Nurse, Billy, same would happen with keys, deathslinger, blight, dead hard, etc etc.
P.S. Just for the record, I'm not against nerfs. If they make sense. But if the nerfs are as ridiculous as overheat or rat liver 4%, then I'd hate these nerfs no matter how much they would be "improved".
Also, things I've mentioned are just examples, especially the ones I'm saying are going to be nerfed in the future. I'm not saying whether they deserve nerf or not. Don't @ me because of that, I won't waste my time responding.
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2109958#Comment_2109958
######### has maths got to do with it, it’s clearly stated in the tweet
Old rat liver gave 9% bonus to 92% default speed.
New rat liver is supposed to give 3,5% bonus to 96,5% default speed.
In case of old rat liver we have 101% total movement speed.
In case of new rat liver we have 100% total movement speed. That's a 1% nerf.
Tweeter guy can say whatever he wants, that's his job, but you can't argue with math.
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2109941#Comment_2109941
It clearly says the effect of rat liver is unchanged...
I have maths written down above. Please, provide your calculations to prove me wrong.
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3,5% out of 4,00 equal 0,14
So with rat liver demo will have 4,00 speed instead of 4,04 speed he has on live (3,86 + 0,14)
Well, AT LEAST some improvement. Still a nerf though.
EDIT: Still one addonslot`ed killer if you want to have good chase.
EDIT2: People disagreeing with me, please, prove me wrong. Or you think it's an improvement because they fed you a hard version of a nerf which they were going to slightly rewert after a huge backslash so everyone gladly eats the light nerf they wouldn't have accepted otherwise?
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@Phasmamain said:
I like killers I’m able to react to. Thatk’s why I like every other killer
Idk, if I'm able to react to something I get bored. It just gets predictable and takes away any excitement from the game.
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@Akhaten said:
Thanks to all of you for your feedback, i bought the chapter so i'll finally play as demo boi.
you made a mistake tbh
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I like demo nerf too, can't wait to see even less variety on red ranks.
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2104652#Comment_2104652
That still doesn't mean the entity being hurt from light Plus the realms are just a copy of the killer's memories And the sun there isnt really the sun Same with the corn
why do you like mentioning corn so much?
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@GeneralV said:
Yeah, I was afraid this was going to happen. Same thing thing happened with Insta-Heals and Moris. Very painful times.
It didn't happen with mories though because they got a stealth change.
Although I'm 100% sure this isn't happening with keys, so next midchapter is going to be a 4 keys every match.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2104643#Comment_2104643
It really seems like you can’t provide any proof to your claim they are contradicting themselves with the original lore by adding maps set in sunrise/sunset instead of night-time..
Read the lore, check out the game itself
Once again, flashlight do hurt killers for a reason. Some killers are also hurt or disrupted by flashlights for a reason. F/e Hag or Wraith, whose powers come straight from Entity are extremely vulnerable to light.
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I just prestige right away. Don't really care about remaining offerings or addons.
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2104630#Comment_2104630
You made it seem like the dude has to look into benedict's notes to find out about the entity getting hurt by light lol
No I didn't. I never stated that such info is given in benedict entries. I'm saying they are good way to start learning the lore.
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2104588#Comment_2104588
It doesn't mention that The Entity gets hurt by light while this guy is saying that the entity does for some reason
Benedict's notes don't mention the entity being hurt by light lmao
https://forum.deadbydaylight.com/en/discussion/comment/2104613#Comment_2104613
Did I say that benedict notes say about the entity being hurt by light? I'm just saying the guy should start reading them.
I'm not even mentioning that not everything is being said straight, many things are subtle.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2104599#Comment_2104599
Also can you tell me where I can read that lore? I can’t remember there being lore entries outside character backstories and item/perk/offering/cosmetic description in-game.
you can start with benedict baker's entries and his notes about killers.
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Wow, even more hook farms.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2104544#Comment_2104544
You still haven’t provided the original source of your claim, have you?
i am not that well into the lore so I don’t know, but there are some people here that asked you for that...
Read the lore and you'll find the answers out yourself.
A little hint: flashlights hurt killers for a reason.
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@kucerka said:
https://forum.deadbydaylight.com/en/discussion/comment/2101179#Comment_2101179
You know the lore also evolves right? There's no need tocbe stuck in night maps because new day doesn't start...survivors are trapped there, who cares about a day/night.
it doesn't evolve, it degrades. It gets retconned billion times and turned into a ######### fanfic. Couldn't care less, but seeing them contradicting OG lore so much is just hurtful.
I can't imagine DbD having daylight maps in 2016, moreover, I am sure that if we asked devs about such maps back then in 2016, the answer would be "no".
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@Bullettimegod said:
Dude... run small game. stop trying to keep your meta perks. thanks
dude, I can get the functionality of this perk by pressing a button in the main menu and inviting 3 other people without wasting a perk slot. It isn't really fair for the people that can't do that and are forced to waste a perk slot instead of using something else.
I wouldn't mind SWF being deleted at all, tbh, but majority would cry a lot, so at least it would be nice if BHVR stopped ruining solo even more.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2102864#Comment_2102864
I am pretty sure that giving survivors a totem counter would definitely not make solo too strong.
I am also pretty sure that adding another perk that gives solos something that SWF players get just because they're playing with comms isn't very smart decision if BHVR even plan to solve SWF issue.
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Let's just say that even playing him wouldn't be fun.
Old freedy was far more enjoyable
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@apathyinc said:
The Small Game change is good enough, the totem count does not need to be free info. SWF is for people who want ultra easy mode, once you make that stuff base kit, you take all the challenge out of the game.
Oh yeah, we need more features as perks that people can get for free by playing totally not op gamemode.
SWF problem doesn't exist btw, it's just as strong as solo players.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2101838#Comment_2101838
I'm actually very curious to see the effectiveness of such a tactic.
well just remember every time you had to waste portal to get to another/you had to lose portal/objective because you didn't want to waste a portal, every time you had a useless portal and think how different would things turn out if it wasn't your concern.
The only downside would be that you'd basically have to play -1 portal if you want access to them from any point on the map.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2101749#Comment_2101749
That...is interesting.
Yeah, it basically means you don't have to be afraid of wasting a portal to teleport, so you can play like freddy with an exception you teleport to portals instead of gens.
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@OogieBoogie said:
https://forum.deadbydaylight.com/en/discussion/comment/2101707#Comment_2101707
I'm pretty sure the idea is that IF you run out of hatchets when you nearly have someone downed, simply M1'ing them is more viable. They don't expect you to intentionally go around with no hatchets for the whole match. Still not really Very Rare addon material though. Honestly could probably be base kit.
You can also reach the locker faster. Add iron maiden and you'll restore hatchets quicker than ever.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2101700#Comment_2101700
So you use 2 red addons (18k bloodpoints) to become a m1 killer with a huge terror radius/lullaby that occationally might get a insta down when survivors have no sound.
If you don't use red addons you're just a 4.4 killer who has 5 ranged hits.
Or if you use 2 red addons you're a m1 killer who has a ranged instadown available. Pretty good trade for me.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2101702#Comment_2101702
Devil's advocate: Rotten Pumpkin now lets you destroy portals that are now useless due to all nearby gens being done.
and it makes you destroy portals whenever you use them.
On second thought you, it allows demo to go away from "portal network" playstyle and roam the map more freely and just have 5 portals set where he needs and use a spare portal to access this network from anywhere you want.
It might be interesting.
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@Name_Unavailable said:
Why they didn't make it 1hit-down if you throw it from long distant. Just like Deathslinger ultra rare addon.
No thanks. Ranged throws are exceptionally rare, especially against survivors who don't just stand still.
Not even talking that would just mean you'll get any real benefit from iri heads by distant camping a hooked guy with a hatchet charged.
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@Hoodied said:
Bruh this post has to be bait
- New Iri head has 1 round...THATS IT, NOTHING MORE, SO IF SHE MISSES SHE HAS NOTHING
- Nothing can increase her total hatchet count as well
And for freddy’s blackbox change, it could be to where its whenever a survivor falls asleep but we need to wait for it to be tested first
@Tsulan said:
They went light on it? You have 1 hatchet. Who is going to use a red addon that reduces the amount of hatchets by 4 and ignores other addons that give bonus hatchets?
The other red addon also looks more like something a grey addon would do.
At this point i´m confused if the devs know that red addons are supposed to be good or strong.
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2101410#Comment_2101410
New Iri head has 1 round...THATS IT, NOTHING MORE, SO IF SHE MISSES SHE HAS NOTHING
Yeah,that's why it's garbage now.
It needed a nerf/change but it shouldn't be this one
You miss the fact that it's still an old oneshot projectile. I personally never considered it op or broken, but I still liked how it just made hatchets more powerful. New change just removes it's snowballing potential (kinda).
However you also forget the second red which perfectly stacks with new hatchet. You can get a down/miss a shot and become M1 killer with everything it means. It's wonderful.
I really missed good old red addons synergy that made sense stacking them.
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Pig.
She must be next for at least buffs.
Rework would be great too.
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2101235#Comment_2101235
You just know nothing about horror 😂 you are just complaining for nothing dude
i literally explained you the reasoning behind my rant and you still don't understand it. I can't believe there can be people like this, you must be trolling.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2101240#Comment_2101240
Yeah, same here. But I doubt that, for now. But I would be fine with Rat Liver not being Basekit when there are more Add Ons to actually be useable. Because currently, everything above yellow is basically a waste of BPs for him.
I mean I don't know what other addons provide as much value as rat liver that literally makes shred playable in chase survivor can't just w+shift it.
Also, considering that they made freddy's black box into the most niche, useless and worthless addon ever, I highly doubt that. Whoever is making these addons doesn't deserve the money they make.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2101217#Comment_2101217
Yeah, this was the one changed I hoped for as well. But I need to see the complete Add On-Pass, maybe at least there is more variety for the remaining Add On-Slot, because currently, all of the Add Ons are "meh", aside from Rat Liver.
https://forum.deadbydaylight.com/en/discussion/comment/2101229#Comment_2101229
Its fine. Makes reverse-bloodlusting aka Snare-Spamming less effective. Reducing the number of Snares would have done exactly nothing, because they are replaced anyway.
I don't know what I'm going to do if rat liver jumps a few tiers of rarity. Don't they dare.
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@Anara said:
You clearly never saw Chainsaw Massacre to say that, its one of the most terrifying movie and it happen in day, with a big sun.
did you read the post or you just looked it through?
I don't care whether it is scary or not.
I'm disappointed because they destroyed the entire "entity fear bright light" concept and everything it meant. It would be ridiculous to get blinded by a flashlight in the light of a freaking sun.
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As a perk.
Wow.
Why am I not surprised.
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No rat liver basekit for demo, meh, still one addon slot for him.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2101159#Comment_2101159
What's wrong with daylight in a horror game? In the daytime in horror is usually seen as safe, but now it won't be. Is this bad?
Don't substitute the concepts please.
In any other game daylight wouldn't be an issue.
But in game where one of core things is that the day NEVER starts this is a huge issue and people ignoring it just don't care about the lore.
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@ItzZane_ said:
Dude, Let's wait til the map gets released I HIGHLY doubt coldwind being this bright Let's just wait And don't get pissed off over something THIS small lmao
I guess screenshots are actually showing really bright night.
I hope nobody would mind warm and bright light which usually characterises the day.
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@Yords said:
Dead by Daylight = You are dead by the time daylight rises - This means that you can die in the morning or technically daytime, thus the game still makes sense with the title "Dead by daylight". This means that the name of the game still makes sense and fits.
I can too make ######### words plays to justify daylight map in a game where daylight shouldn't be by definition, but I'd be just justifying ruined lore in that case.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2101104#Comment_2101104
I am pretty damn sure Ormond isn't set at night, but I can't remember.
Alright.
The Entity controls every single aspect of it's realms. The campfire doesn't produce heat, nor do any of the random other fires throughout the realms.
The Entity makes the killers get harmed by the flashlights. It's all part of the game which is integral to the games lore. The Entity is harmed and fears real light, not light is has constructed. If the Entity feared all light, flashlights would not exist. Neither would the lights on the generators, nor the various flickering lights in the indoor maps.
"The Entity makes the killers get harmed by the flashlights. It's all part of the game which is integral to the games lore. The Entity is harmed and fears real light, not light is has constructed. If the Entity feared all light, flashlights would not exist. Neither would the lights on the generators, nor the various flickering lights in the indoor maps.
Except it does fear the light of flashlights which are beyond Entity's control and the reason killers are hurt by the light is because they have power of the entity in them. The only reason flashlights don't do anything to the entity in trials is because bhvr didn't put effort into making it.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2101056#Comment_2101056
What about Dead Dawg Saloon? That map is pretty light.
What even is the theme of this game? I'm incredibly tired of hearing this.
A psychopath dressed up in a chicken suit fits the theme of the game but a building during the day doesn't?
1) Dead dawg isn't set in day. It is set either in the sunset or in the sunrise (which I like better). It still is stupid, but it makes billion times more sense than reworked coldwind. At least because in dead dawg the day never really starts. It's still night, you can still see stars. It makes up a good metaphor of death being close, yet still unreachable for survivors which pretty makes up for the name of the game. "Dead by daylight".
2) "What even is the theme of this game? I'm incredibly tired of hearing this." - night and fog.
3) A psychopath dressed up in a chicken suit fits the theme of the game but a building during the day doesn't? - yeah, exactly like this. It doesn't matter what form killer takes. But it matter a lot what time of day is it.
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One is still set in night, just in the light of moon, the other is set in between (which I also always found very wrong, but could partially deal with it, as it was never really a day. It was almost a day and it made up a good metaphor). This map is completely different story. Warm and bright light, I'm 99% sure there would even be sun.
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@ManyAchievables said:
The things people will complain about...
Yeah, I will complain about things that ruin the lore.
The entity was stated to be afraid of light and even mere light sources are hurtful to it, so they are for the killers who are imbued with Entity's power.
That's the reason all maps are set in the night.
Creating a map set in the day means saying huge ######### you to all previous entries of the lore about the entity. "It was afraid of light and it literally destroys it", whoops, not anymore.
I'm not even talking about the fact that killer will calmly walk under the sun, but get their eyes burnt when survivors shine with their flashlights, which beam won't be even noticeable.
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@MeltingPenguins said:
The light on maps is not actual light (like campfire is cold to the touch but can burn offerings), while the flashlights are.
Yeah, sure, good excuse.
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@NomiNomad said:
I really like how the map looks in these teaser images. I love when horror is during the day-- Something normally seen as safe in the typical horror movie.f
It doesn't fit the theme of the game.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2100639#Comment_2100639
Pretty sure that's longer than 1 second, so that's pretty much every loop, or any time the killer is within around 10 meters. What you're thinking of is immediately destroying Victor when he latches on, which means Charlotte can get a free hit in again in about 5 seconds. Repeat until the entire team is downed.
Seriously, without kidnapping Victor, you can't heal fast enough to compete with him.
It's not longer than 1 second.
I got rid of victor midchase a lot of time and it wasn't something disastrous so I guess you're just imagining things
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2100603#Comment_2100603
What rare and exceptional case? Victor has a downtime of like 2 seconds.
that one particular loop where you can't allow yourself a 1 second animation.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2100603#Comment_2100603
Remember why pyramid head got nerfed? Sword into ground at every loop? You throw the pallet you get hit? You don't throw the pallet you get hit? Devs don't like lose lose.
how does a lose-lose scenario in every loop that could not be prevented and lose-lose scenario in a few rare exceptional scenarios that could be prevented look similar to you?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2100539#Comment_2100539
Not at tight loops? A charolette would just wait out the time you free yourself your stunned for a second and charolette downs you. You don't? Victor downs you. Devs don't want a lose lose situation. And what if i do throw him down to avoid it? He has a 5 second cooldown and shes probably not to far away so she sends him out and downs me in 10 seconds anyway. Oneshots unnecessary and abusable.
oh no, survivor will be in a loselose situation in some rare exceptional case despite being able to prevent it in a numerous ways, you know what, you're right, totally and absolutely right, survivors should never and under no circumstances be in lose lose situation