Profezia
Profezia
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Discuss My personal wish for Alien`s power should be an addition of a "vent" system connecting all lockers in the map that could be available for both killer and survivors to use and which would be locked if the other killer is present. Survivors would be traversing that "vent" slower than the killer, however they risk being caught if the Alien also decides to enter the "vent" at that time.5 comments 161 views last activity
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Am I the only person who uses this as one of criterias of choosing a main killer? Like, ever since they gave Nurse double CD, I just can't main any killer that even potentially seems to be a target for a major/semi-major nerfs as practice showed post-nerf killers almost always feel like a pale shadow of its former self. You get used to something, push it to its limits, actually get good with it60 comments 801 views last activity
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Just had like 10 survivor games and in 8 of them I dealt with M1 killers. In ALL of them I was able to run from them for like 2-3 minutes until I cornered myself in a deadzone/got bloodlusted. They all were trying to mindgame, performed moonwalking tricks and so on. I still had zero troubles dealing with them, since there just so many things helping me like red stain which can be seen very2 comments 81 views last activity
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http://chng.it/vPt2FYc64j Totem counter must be a basekit feature. Making it a perk instead of basekit thing is unfair, as SWF players can get that kind of information by just sharing information (f/e: How many totems did each of you break? -I broke 2. -I broke 3. -Great, no totems remaining). PLEASE SIGN AND SPREAD THIS PETITION TO MAKE DEVS CHANGE THEIR DECISION AND MAK22 comments 201 views last activity
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so they went light on it, huh. Well, at least some good news. Simultaneously they turned freddy's black box in the the biggest and saddest joke in the universe39 comments 411 views last activity
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They actually think it's a good idea to make a daylight map in this game. Even dead dawg saloon was a least failure because the sun there could at least be partially explained by a sunrise or a sunset, so it's kinda stuck in between so it was close, but never actually started. Just like death for survivors. Dear "Dead by DAYLIGHT " developers, would you mind answering a few questions? SINC117 comments 3,541 views last activity
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So, right now charlotte can press a button to retrieve victor after a certain time passes and survivor doesn't remove him. Why is that? Why doesn't victor just finish survivor off and down them if they refuse to get rid of him , especially if they can easily perform that action any time they want?33 comments 321 views last activity
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Title. Both perks are more or less serving same purpose - punishing the other side for doing their objective too well/fast Both perks are pretty much used by almost everyone Both perks are just too good and are partially addressing major problems that both sides are facing - quick one way games. Maybe take their base idea (stab killer if he tunnels / make survivors super vulnerable if secon15 comments 211 views last activity
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BHVR, quick, you still have a chance to get this guy, he's bloody awesome.2 comments 191 views last activity
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Get loaded in a match Walk to the furthest gens By the time you've came there, a gen is already 90% At least you've grabbed one of them. Hook a survivor. Gen pops You start chasing a survivor that just left this gen Another gen pops You still are chasing a survivor, cornered them in a single tile 30 seconds after mindgames you get slammed by a pallet Survivor is already miles away A28 comments 901 views last activity
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Basically survivors see everything way darker than killers do. To me such bright lighting in a freaking horror game is just insulting. Especially on maps like farm or crotus prenn. I remember how things were in 2016 and it just looked way scarier than it does now. Like c`mon, game is called dead by daylight, but it seems that daylight has already begun. And Dead dawg saloon definitely nev14 comments 131 views last activity
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Title. I'm "space struggle" enjoyer and I think there should be an option to switch back.16 comments 111 views last activity
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Title. Right now if a killer 'grabs' a survivor but they let go of interaction button quickly, the server takes their side and doesn't count grab as successful. I believe that it shouldn't work like this and instead should be killer sided, aka "if killer grabbed survivor from their perspective, then the survivor IS grabbed". As if survivor lets killers go close or ends up in a hook standoff,7 comments 141 views last activity
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When chapter comes out they put its teaser/trailer instead of default trailer on loading screen until a midchapter occurs. It was a case since Oni chapter. This didn't happen this time though.12 comments 321 views last activity
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Need a confirmation from a mod/developer, not a player, thanks.102 comments 1,881 views last activity
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Showstopper: Windup animation takes less priority than throwing a knife (instant ADS, you can throw a knife the moment you press m2). Laceration no longer disappears automatically Laceration disappears after completing a 'mend'-like action which takes 4+1 second for each knife stuck in survivor. Interrupting the action would reset the progress. Each knife stuck in survivor would slightly de1 comments 11 views last activity
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No way out - Survivors can't open exit gates for 34 seconds after gens were repaired. Remember me - All survivors except obsession open exit gates 16 seconds slower (28 seconds in total) Bloodwarden - Survivors can't leave through exit gates for 60 seconds. In total this gives 122 seconds of no available exit . Slap noed on that and it seems to be pretty good.9 comments 211 views last activity
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Was just browsing the post where dude provided a very in-depth explanation why he thinks the J-flick isn't an exploit and shouldn't be removed when I found out it was deleted. Really BHVR?0 comments 21 views last activity
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moves 4.4 whose infection doesn't spread whose infection automatically heals without any actions from survivors whose infection just deals 1 health state of damage instead of afflicting with broken whose puke has recoil whose corrupt purge can be activated only for 10 seconds within a span of 15 seconds after landing enough puke projectiles oh wait, that's not plague, that's trickster.14 comments 141 views last activity
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Never actually thought about it, but was just watching tru3`s stream and saw that hideous recoil. Who actually thought it was worth implementing? Just why? How the ######### does a professional knife thrower have a ######### RECOIL when throwing LIGHT KNIVES????? Huntress throws heavy ass knives and has no recoil. I think even deathslinger with his ######### harpoon gun has less recoil than th16 comments 221 views last activity
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Knives dont hit survivors when they are supposed to You cant do anything at loops because apparently knives dont have enough speed to hit survivors Lacefuckyouation disappears almost immediately so if you lose a survivor you can say goodbye to those knives you've landed Main event hasn't been useful even for once because Im forced to use it immediately (which usually happens when I'm already a34 comments 901 views last activity
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Title. Really see how often people dismiss any kinds of arguments when they just can't not call something they dislike OP even if they are given a valid ways to deal with it. EDIT: I'm not saying that "playing solo is easy" or "swf is easy to deal with". I'm saying that "solo is unbearable, nerf X" or "SWF is OP nerf X" are the same kinds of exaggerated arguments that people use to justify t29 comments 231 views last activity
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When a usable unintended feature is discovered on survivor side: tHis iS a tEcH nOt aN eXpLoIt When a usable unintended feature is discovered on killer side: tHiS iS aN eXpLoIt rEmOvE iT dEvS, tHiS iS dIfFeReNt Guess exploiting things like stretched res or disappearing collision, etc etc is fine, but when a killer can pull off something like J-flick (which requires a lot of practice and28 comments 361 views last activity
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I mean just look at his traps, they instantly catch a healthy survivor, saving trapper a full chase, no killer in the game can catch survivors as fast as trapper, he need nerf, maybe add him a noise warning for his traps so it would be easier for survivors to react and also put cooldown on traps so that he can't put a lot of traps quickly and add a bigger range limit like 32 meters between each t23 comments 361 views last activity
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Title. Return back old legion with a few tweaks&give them laceration instead of infinite mending simulator.4 comments 101 views last activity
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you forget it's even coming out until day X you say "cool, what is the next chapter" after seeing the killer, survivors and their abilities. you don't have bloodpoints capped + 8000 shards by the release of the chapter you are more hyped for the buffs&nerfs it brings there's no new map or even graphical update when even a fixed bug is a more interesting topic to discuss What else di88 comments 10,371 views last activity
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Hiding isn't an option now. It is time to directly confront your horrors. When killer closes the hatch while you're the last survivor, Final Standoff activates. While Final Standoff is active the following happens: 4/5/6 random broken/dropped pallets are reset by the Entity. Both exit gate switches begin slowly progressing on their own until fully activated within 110 seconds. Exit gates l10 comments 81 views last activity
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Good players finally stop destroying weak players Good survivors matched with good killers It would finally be possible to gather data that isn't inflated by horrible difference between skill levels of survivors and killers, so that according balance changes could be made. Really looking forward to complete addition of that system.10 comments 111 views last activity
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When a Survivor rescues another Survivor from a Hook that is at least 32 metres away from you, Make Your Choice triggers and applies the Exposed Status Effect on the rescuer for 40 / 50 / 60 seconds . Make Your Choice has a cool-down of 40/50/60 seconds. "You'd be surprised what tools can save a life." — Amanda Young WHY DOES ITS COOLDOWN INCREASE WITH EACH LEVEL OF TH19 comments 701 views last activity
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So, this game has yet to feature "slenderman" kind of killer (Wraith doesn't count, he's just thin). What do I understand by "slenderman kind of killer": Disproportional humanoid with unnaturally long, thin limbs, usually without face/with hidden face, often dressed in suit. This post isn't about Slenderman in particular, but rather about the general trope and characteristics a killer7 comments 151 views last activity
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I personally don't think noed is a problem that requires reworks, changes or fixed, however since people are going to cry louder and louder until this perk is gutted, here's my view on what NoeD rework should and must be. Changes: Removed Exposed Removed Movement speed buff Removed HEX part New effect: When Exit gates are powered, all survivors that are not healthy at that moment become61 comments 871 views last activity