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Power_Guy

Power_Guy

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  • @Hopeful_Songbird said:

    https://forum.deadbydaylight.com/en/discussion/comment/2361108#Comment_2361108

    Not saying it's a bad idea! I think it would be a cool killer perk though. How would this be useful in a situation as survivor, can you detail it to me?

    It would be a smidge too OP as a Killer; drop a pallet, then break it.


    As a Survivor...Not too sure. I just hear about 'predrop pallets' allot against certain Killers, and figured a predropped pallet could be a trap...Hmm...What if the slow-dropped pallet LOOKED un-dropped until vaulted (or until a Killer tries to walk through it)? So it's a trap that slows him down?

  • @SocialRespect007 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2360239#Comment_2360239

    what do you mean basekit? you mean without perks the killers will get 2 of the strongest perks in dbd for free? if thats the case then it will never happen mate its too absurd, killers now are the power role, and nurse/blight/spirit can compete against top squads. so there is no reason to buff killers, in fact the survivors need a buff for solo players and also hooktime extended so killers wont camp, problem solved.

    Rofl 'problem solved'...If you ignore Killers in every aspect.

    Just force that 12 hook! Nevermind that it takes a Killer 13 minutes (roughly 1 minute a hook, counting chases), whereas 1 Survivor, alone, doing every gen, without perks or items or Great skillchecks, can clear all 5 in ~7 minutes.

    But 'problem solved'. Since Survivors benefit and Killers don't.

  • @Tigerwave said:

    https://forum.deadbydaylight.com/en/discussion/comment/2361068#Comment_2361068

    I’m not whining how killers take advantage and your first paragraph has nothing to do with this topic. Please make sure your reading my discussion properly before making an opinion thank you.

    Did you also not read who I was replying too?

    Good lord.

  • @GhostSkeleton said:

    https://forum.deadbydaylight.com/en/discussion/comment/2361068#Comment_2361068

    Sorry to burst your bubble but this isn’t about survivors moaning about perks this is about dcing.

    And about someone claiming Killers scream for nerfs. Hence why I quote them for my reply.

    Maybe read both parts; then my reply would have made sense to you.

  • @Hopeful_Songbird said:

    Why would you want to pre-drop a pallet in the first place?

    Some Killers need predrops, since they punish if you stun them. I figured that slowly placing a pallet, then running to it in a chase might be worth something.

    Eh, maybe it's a bad idea. 😁

  • @ccactus623 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2361056#Comment_2361056

    I guess this is my problem. I would never just return to hook and tunnel but I'm not ignoring someone to be "fair"

    I usually return to the hook to chase the rescuer, or stop a stupid under-hook heal. And Survivors still call me a tunneler. Like I'm supposed to just ignore 2 people for...vague reasons.

  • @Piruluk said:

    https://forum.deadbydaylight.com/en/discussion/266226/killers-have-more-mercy-when-survivors-have-trash-team-members-dc

    Killers usually takes advantage of that.

    You should play accordingly and bully the killer whenever u can, there should be no pity towards killers, they are tryhard, and wants to 4k everytime, if one game lost out of 100, they come and demand even more nerf to survivors

    Yet it's Survivors screaming to nerf perks they don't feel like countering (NoED), and changes to base Killer tactics because they're entitled to free unhooks (camping, tunneling, slugging). And how any Killer deemed 'unfun' should be nerfed, since only Survivor fun matters.

    Or how you're whining that Killers 'take advantage' of a DC, like they owe you an easy match & escapes because someone DCd. Their fun does not factor into it. Only Survivor fun matters.

    But go off with how Killers demand nerfs, fam. Don't let me stop you from being wrong.

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2360990#Comment_2360990

    I don't think so. Yes, there are some boring survivors out there who want killers to be held completely helpless, just like there are some boring killers out there who want survivors to be held completely helpless, but that doesn't seem to be the case here.

    I think tunneling is a genuinely unfun strategy, for both sides. A killer should only tunnel if there is a nothing else he can do, if that is the best play or maybe the only possible play in the moment. That is fine.

    Tunneling because you can, because you want to tunnel is just...boring.

    The problem is, to most Survivors; tunneling is tunneling.

    If someone is unhooked & their teammate bailed and I see them, wounded and alone? I tunneled! Clearly I was supposed to let them walk away.

    If someone is unhooked and I'm chasing someone, who leads me right to the injured person self-caring under the hook/behind a rock 3 feet away from the hook? I tunneled! I was supposed to leave them alone!

    An SWF run the same character with the same cosmetics, and I hit the same person twice in a 45 minute period? I tunneled! Clearly, I was supposed to remember everyone's names and keep a running list of where each person was!


    That's why I stomp on this 'tunneling is mean/bad' BS; it's just peer pressure based on a fluid definition that has 0 meaning beyond 'We want to shame you', for the most part.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2360981#Comment_2360981

    You don't get it; The Killer cannot CHOOSE not to chase anyone in my scenario. It's being forced on him; he has ot pick someone to chase, and the other gets an unhook.

    Oh no, you -have- to chase a survivor! What a tragedy!

    I'm sorry, but saying that you have to actually play against your opponents and calling that a 'drawback' seems laughable to me. Again, compare this to a blank scenario where no one shows up. The killer then -has- to go look for a survivor, allowing any survivor that evades them to get the unhook.

    And 'less survivors working on gens' means nothing when 1 Survivor now has infinite time to solo gens, since the Hooked Survivor has infinite time to not die.

    Yeah. If you camp. Which is why you don't. Which is the point of the whole concept.

    A hooked Survivor should = pressure, not a free vacation because Survivors want it so. But as long as the Survivors let the Killer know they are there; it's either 0 pressure, or a free unhook.

    And it will be! As long as you're not sitting under the hook trying to prevent the hooked survivor from playing. As long as you don't camp, the timer will tick down normally.

    Again, compare this to a situation in which the survivors -aren't- running this tactic, you put the target on the hook and instead of two survivors trying to force you into a chase, you can't see a single rescuer. Which is better for the killer?

    But the second he commits to a chase, it goes from 1 hooked & 2 standing around & 1 doing gens. To 0 hooked, 1 being chased, 3 doing gens.

    That would be a pretty bad play on the survivors' parts, since that would just allow you to double back once the survivor has committed to the unhook to undo it. The timing would be pretty finnicky to pull off, since too early would give the killer the opportunity to tunnel, and too late would just see the next person downed.

    it was clearly bad. Seeing as it was removed and all.

    This is not an argument, it's an appeal to authority. BHVR are not the be-all-end-all of game design.

    You know what? I'll admit something; I will 100% be for a 'camping' punishment if, in the same update, Gen speeds are looked it.

    As it is, Survivors need twice a match's current time to 12 hook everyone, and any sort of stupid punishment will force a 12 hook match. It will, counting chases, take Killers around 12-14 minutes to 12 hook everyone.

    While Survivors can bang gens in 5-7 minutes. That's 5-7 minutes, solo, doing 1 gen at a time, without perks or toolkits or Great Skillchecks.


    So sure; punish campers, but at the same time, give Killers the extended time needed to 12 hook everyone. Which means extending gens times, since optional secondary objectives won't do it. Just look at NoED; Survivors would rather ignore it, die to it, then whine that they can't lick gens for 5 minutes unpunished.

    But until gen speeds are looked at; I'm going to say 'hell no' to 'camping' punishments, because it's Survivors own altruism that rewards it, and I don't have the freaking TIME to 3 hook every single survivor, and no one is going to make me play sub-optimally.

  • @meatisadelicacy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2360983#Comment_2360983

    I don't play any other game that has DC penalties. It is not literally every small-squad PVP game. Again, I never said DBD invented them. It's not fun being forced to stay in a game you want out of. I love that you turned me saying I'M STUCK IN A GAME to YOU DC CONSTANTLY AND RUIN IT FOR EVERYONE

    Here's the thing; NO ONE wants to 'stay in an unfun game'. The problem being, most people DON'T LIKE LOSING!

    So no DC penalty turns 'I'm losing!' into 'I'm not having fun! DCs'. And thus, no Killer/Survivor can ever finish a match as people DC for 'not enjoying the match' when they start losing.

    NOW do you get why the DC penalty exists? Or is 'your fun' the only metric that matters, and everyone should make sure you're happy, lest you DC! 🤦‍♂️

  • @GeneralV said:

    Because it is not nice. That strategy is not regarded as scummy for nothing.

    It's regarded as 'scummy' because Survivor Mains are attempting to use peer pressure and insults to guide the actions of their opponent; Killers.

    It's basically 'You don't want to be a bad/scummy/scrubby Killer! Don't: Slug, Camp, Tunnel, Use <x> Killer, use <x> perks, etc.'

    It's a pressure tactic they do to try making easier matches by forcing Killers to play sub-optimally by banning anything effective under 'bad Killers do that!'

  • @meatisadelicacy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2360920#Comment_2360920

    At what point did I say that? I have never cared when my teammates or killers DCed before, and I don't care now. It's stupid that this game forces people to stay in when they want out, and because if that, I play less and less. I'm not sure how you turned that into I'm going to DC every time I'm downed, but go off, sis.

    You're acting like this is the only game with a DC penalty.

    'It's stupid that this game forces people to stay in when they want out, and because if that, I play less and less.'

    Literally EVERY small-squad PvP game has DC penalties so selfish players don't ruin the fun. DBD did not invent DC penalties.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2360881#Comment_2360881

    What happens, though, if they -didn't- pull that well-coordinated tactic?

    You put them on the hook, turn around, see no one. You really think that situation is better than having immediate line of sight on two survivors? You really think that having to traipse over to the other side of the map and check every nook and cranny for a trace is better than just starting the next chase off the bat?

    The only thing the 'abuse' scenario accomplishes is that there's fewer survivors working on gens and the killer loses less time tracking, UNLESS you assume the goal of the scenario is to prevent the unhook, as opposed to hunting down and killing survivors. But that's a problem with the premise, because then you're judging an anti-camping measure by how well it supports camping.

    You don't get it; The Killer cannot CHOOSE not to chase anyone in my scenario. It's being forced on him; he has ot pick someone to chase, and the other gets an unhook.

    And 'less survivors working on gens' means nothing when 1 Survivor now has infinite time to solo gens, since the Hooked Survivor has infinite time to not die.

    And, due to this 'camping' punishment, the Killer now has 0 pressure. The exact opposite of what a hooked Survivor should be.

    A hooked Survivor should = pressure, not a free vacation because Survivors want it so. But as long as the Survivors let the Killer know they are there; it's either 0 pressure, or a free unhook.


    It's like your purposefully ignoring every drawback to the punishment simply to say it works. Yeah; the Killer has 2 Survivors he can see. But the second he commits to a chase, it goes from 1 hooked & 2 standing around & 1 doing gens. To 0 hooked, 1 being chased, 3 doing gens.

    The Killer has lost all pressure and momentum, if he even had any to begin with.

    And it was forced on him by a BS 'anti-camping' mechanic. A mechanic that was CLEARLY flawed, because the Devs removed it. So even if you plug your ears and ignore every flaw (or maybe just don't care if the Killer gets screwed, since Survivors benefit); it was clearly bad. Seeing as it was removed and all.

  • People will curse at you, but it does not make you 'bad'.

    Perks are tools to be used, and only scrubs will try to pressure others into avoiding using every tool they have to win.

  • @Mert_MK said:

    https://forum.deadbydaylight.com/en/discussion/comment/2360915#Comment_2360915

    Ruin other players fun?

    That's what the killer player already does in the first place by playing Spirit. It's not like other Survivors cared in my games anyway, with the dc penalties on they'd just throw the game against her and kill themselves on first hook.

    What a self-absorbed view. Since you don't like Spirit, clearly everyone in the world only picks her to troll. Absolutely no one can have a different opinion from yours, and thus enjoy playing Spirit! 🤦‍♂️

  • @femotek820 said:

    Don’t tunnel or camp and you’ll see little DCs

    Once again; DCers trying to blame everyone else for their toxic behavior.

    Even if no one tunneled and camped; DCers would find other reasons, and other excuses, to keep pulling the plug instead of learning to git gud.

    Hence why we need a punishment at all; scrubs will scrub.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2360581#Comment_2360581

    One guy sits by the hook and forces the killer to chase them around it. The person on the hook is never in danger because the killer is "camping" while the other two survivors slam gens. Even if you eliminate the "still does it during the chase part", survivors just stay outside the range and then force the killer to go after a chase they won't win (as the survivor is a mile away and can kill 30-some seconds before the killer can even get near them).

    This is where the error occurs. You call this 'abusing the system'. I call it 'making a tactical mistake'.

    You get looped around a hook. Sure, sounds bad, the timer doesn't go down. But the flipside is that the survivor on the hook doesn't get rescued either, since you're still really close by and could eaaaasily tunnel if someone hook bombs while you're looping 5 meters away.

    The alternative scenario that you want to steer towards sees you getting looped somewhere that's -not- near the hook, which results in the exact same delay, only the person on the hook is getting rescued and healed and is going to be back on a gen soon.

    Survivors staying just outside the range and forcing the killer to come after them? Oh no! You get free intel on their exact location! Imagine if they didn't and you had to move away from the hook and actually find them, instead of just taking them up on their offer to let you murder them!

    In both cases, the 'system abuse' benefits the killer, because if the survivors -didn't- abuse the system, they'd be left with more resources and would complete their goals faster, with less risk.

    The only thing that changes is that the person on the hook doesn't lose a hookstate for what legitimately would amount to -sandbagging-.

    But, you know, finetuning the system is important, so how's about this? The effect scales down as gens are finished. At 5 gens, camping protection slows down hook progress by 90%. For every finished gen, the effect loses 15%. So at 4 gens left, it'd be 75%. At 3 gens, 60%. At 2 gens, 45%. At 1 gen, 30%. All gens done, 15%. (Or zero, I'd be fine with that too)

    That would weaken it more when it's more likely to be abusive, and less when it is the killer's only hope of getting a kill.

    You're not seeing it right.

    See, if Survivor 1 was hooked, Survivor 2 & 3 stand in the open, but far away, in opposite directions. This means Killer is 'camping' according to the game.

    Survivor 4 does gens. Survivor 1 is in a free vacation with 0 struggle progress because of 'camping'.

    If Killer goes after Survivor 2: Survivor 2 runs away. Survivor 3 walks towards the hook. Killer backs up. Due to distance, a chase did not start, so Survivor 1 is still safe from Struggle progress.

    Flip if Killer goes after Survivor 3.

    Now the Killer has a choice:

    1. Camp to prevent an unhook (And give Survivor 4 infinite time to do gens.
    2. Commit to a chase, giving one of the Survivors a free unhook.

    In this way, the Survivors abused the camping punishment to force the Killer into a lose/lose scenario. He had no right choice he could make; free gens, or free unhook.


    This is why camping punishments don't work; they can be abused hardcore.

  • Just let bot matches and KYF give BP. Full BP.

    I have friends that won't touch the game because they like playing against friends, but don't like that KYF feels useless since they don't earn anything.

  • The counter to Hag & Trapper traps is two parts:

    1. Use your eyes. The traps are visible.
    2. Use your brain. Think like the Killer. If you think 'Would I put a Trap here?' and the answer is 'Yes'; see point 1.


    Stop thinking the game has to give you perks and mechanics to do the work for you. No, Small Game should not make the traps glow with a neon 'Screw Trapper!' sign. Use your own smarts to outsmart the Killer. The traps aren't invisible, and no perk should make weak Killers even weaker just because Survivors want to run around full-tilt with 0 risk.

  • Playing off-meta Killers is fun - Unless you're going against the same Survivor build 50 times with no stop & sweat lords!

    ☝️

    The real reason Killers don't go off-meta often.

  • The content of the game does not matter at all when it comes to the rules. I used to mod for a Team Fortress 2 clan, and even though we were blasting each other to pieces in game, we did not allow swearing and insults and worse in chat. 🤷‍♂️

  • @jacindazs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2357981#Comment_2357981

    maybe language problem? Im not native speaker. If I got it in opposite, than I am sorry.

    Could be, and I could have typoed. I cannot recall saying anything bad, so I may have missed a word or something, and that gave my post a negative tone that I was not aware of, maybe?

  • @MadmegMain said:

    I have never once seen survivors complain about lightborn. Sure if you brought a flashlight its wasted but also the killer is wasting a perk slot for it.

    the perk needs no changes and its hard to believe people really hate facing it

    The Survivors who complain are the ones who usually think they deserve whatever they want, and the game should hand it to them at the Killer's expense.

    Bring a toolbox? They deserve to ignore totems & slam gens; will complain about NoED.

    Bring a medkit? They deserve to heal under the hook. Will complain about 'tunneling' and 'camping'.

    Bring a flashlight? They deserve those flashlight saves. Will complain about 'slugging' (when the Killer does not pick up their friend while they are clearly nearby, so they can save them) and Lightborn.

    😁

  • @terumisan said:

    All that breakout buff is going to do is bring back the slugging meta if hooks are gone people are just going to make basement builds or start slugging

    Agreed. Breakout does not need a buff, and the Breakout Bug showed that Survivors will be toxic AF; break as many hooks as possible to make dead zones, then scream at the Killer for 'slugging', as if the Killer should be forced to pick them up.

  • @jacindazs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2357823#Comment_2357823

    "And no; it's not the target's fault if they get offended by someone trying to be offensive or threatening."

    OH REALLY? So It is MY FAULT... that I feel bad when smb insults me or provoke me or etc.

    Well...maybe if smb kills me on the street, it would be my fault bacause I went on that street, right? Right Power_guy?

    TF are you on about? I just said IT IS NOT THE VICTIMS FAULT if you get angry and insult them. If you get mad that someone played in a way you don't like, YOU are at fault for YOUR ANGER AND HOW YOU CONTROL IT.

    The victim of your insults is not to blame for you being insulting.

    YOU are at fault for YOUR ACTIONS. No one else.


    I don't know how you got the exact opposite message out of what I said.

  • That's because the killing is fake; either acted out (in movies) or animated (in games). It's not real.

    The words, however, are from real people, and have real meaning behind them.

    And no; it's not the target's fault if they get offended by someone trying to be offensive or threatening.

  • @BioX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2356257#Comment_2356257

    what worth is that "win" when you used the strongest build to achieve it?

    The same as always?

    This low-key shaming to try and control Killer's behavior is hilarious.

  • @stvnhthr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2356302#Comment_2356302

    What do you mean? The survivor was outside the locker and performed a head on? It takes 3 seconds to charge, so even if they jumped in the locker you still could grab them.

    I think they mean the Survivor was finishing the animation, was outside the locker, and they walked up to hit them, and got stunned by a lingering hurtbox.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2356447#Comment_2356447

    What reason is there to leave survivors to bleed out on the ground over 4 minutes when everyone else is either dead or also slugged?

    No hooks nearby?

    I've had that happen quite a bit, where a Survivor will crawl into a dead zone while I chase down his flashlight-saving friend. Then, I go back to the first person (to avoid being verbally abused as a 'slugger' by salty scrubs), find him in a dead zone, and go back to his friend, who ALSO crawled towards the dead zone.


    You'd be surprised at how often Survivors put me in a position of 'Slug or wriggle free' and then act like I'm the villain for not letting them just wriggle free.

  • I hope, how it works, is that mass reports will get an account looked at by a human.

    I ALSO hope that people abusing the system to report things like 'He camped' and 'He used Doctor' will, in turn, be punished for misusing the report system.

    Basically, what I hope for: If you report someone, your account is also flagged for reporting. And if you make ENOUGH reports in a small period, a human mod will look at the meat of WHAT you are reporting to see if you're abusing it. If you are; you are timed out of the reporting system in escalating amounts (but not told so), and it can lead to permanent withdrawal of your reports being put into the system in the first place.

  • @MeltingPenguins said:

    Mhn... i think when everyone's slugged and left to bleed out it would just be fair that items can be used and that survivors can pull themself up on the fusebox to open the gate.

    Don't like that idea? then don't slug.

    AH yes, the Survivor mindset; Don't use tactics I don't like, lest I demand broken 'fixes' for those tactics.

  • @Pilot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2356337#Comment_2356337

    Since when making a Forum account earned you a Psychology Degree?

    I swear there's a handful of you on this Forum who try to diagnose & dissect people mentally & psychologically...

    You're angry that your opponents are not goofing around for your entertainment.

    Since when switching builds & tactics is considered goofing around?

    'Since when switching builds & tactics is considered goofing around?'

    Since when does the Killer have to switch tactics and builds for your entertainment? Because that's what this thread is; 'I'm angry Blight players keep using META'.

    Why would they stop? Why would they switch it up if they just want to win? Why should anyone comment on what perks and tactics others use?

    And what would you call it, when people switch off META? Surely they're not trying to win, if they're not using the META, right? That's not a bad thing, mind you. I'm just saying; if someone wants to try their best to win, they'd use the Most Effective Tactics Available to do so. SO what is it, if not 'goofing around'?


    Your thread is that you're angry of the Blight meta, but that implies Blights should stop doing it as per your request. Why? And how will they know they're fighting you?

    It's like logging into DBFZ and saying 'I'm tired of Goku Blacks everywhere. Why not use Krillin sometimes?' and expecting people to do so just because you said so.

  • @Pilot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2356295#Comment_2356295

    Your comments are as relative as ever to the topic & definitely not meant to fish for upvotes.

    I'm glad you realized that.


    Did you also realize that the whole point of my comments was to point out that you can't decide how someone plays, and it's silly to get mad that your opponent played the META?

    M.E.T.A: Most Effective Tactic Available


    You're angry that your opponents are not goofing around for your entertainment. Opponents who don't even know they will be going against you. Who don't know you, don't know when you in a match, and rightfully don't care what your view on the perks are?


    You are acting like they should play off-META simply because you're tired of the META. Like they should be able to see the future and cater to your whim for...reasons?

  • @jacindazs said:

    ...because it doesent have any reason anymore...

    if I could write here all banned words/names/sentence, I would be here until tomorrow.

    It is really funny... if you play brutal game with blood, hooks, torture, human sacrifacing, disgusting mori... and you cant type "t-bag", "tryhard" or real killer name.

    ridiculous and typical american absurd reasoning

    If smb plays like **** he deserve punishment in chat. Or you really think that banned chat solve "salty problem" ???? Or what about changing REASONS why this is happening. No punishment for toxic players who ruin whole game. You punish players, who are rightful angry. And make them angry more.

    This game play adult people. So dont pretend to be moralist. It is ridiculous.

    'If smb plays like **** he deserve punishment in chat.'

    WRONG! No one deserves to be insulted because you, or anyone, dislike how they play.


    'You punish players, who are rightful angry.'

    WRONG! If a game is making you angry; stop playing for a bit and take a breath. YOUR anger is YOUR problem.


    'This game play adult people. So dont pretend to be moralist.'

    If the people are adults; they can act like adults and be good sports, even if they lose. Or dislike the tactics used. In short: ACT LIKE AN ADULT in end game chat.


    It's not someone else's fault if you, or someone, gets angry. If you, or someone else, acts like a turd in a text-chat; THAT IS YOUR FAULT. You had to type those words. You could have not typed them, or deleted them.


    This victim blaming BS needs to stop.

  • How dare Killers run META perks and not ask other Killers what they are running!

    Rule #5432 of the Survivor's Handbook states that no Killer shall run META in case Survivors already ran into a Killer using META, and are tired of the Killer META! Killer must run 'fun builds' (As determined by Survivors) and 'play off-META sometimes' because Survivors demand it!

    No, this does not work in reverse; Survivors can, and will, run META on all 4 Survivors in every match, ever, and the Killer cannot complain! 😁

  • ...No?

    @Zokenay said:

    https://forum.deadbydaylight.com/en/discussion/comment/2356000#Comment_2356000

    I know but BHVR didnt though on how strong the killer would be at basement when designing them, thats why Hag and Bubba are such an issue there, hell at one point it was so bad that the killer could bodyblock the stairs and trap everyone down there.

    I just feel Basement should be redesigned in some way, so there isnt a single exit or not allowing the killer to use their power in there to make it more fair, it would still be disadvantageous for the survivors, but not oppressive

    It's the Killer's home. The 'Killer Shack', with hooks that never break and a crappy perk that makes people die faster in it. It's supposed to be the Killer's home turf on whatever map they have been put on.


    I don't get this run of posts asking for Survivors to have their hands held, recently:

    1. Killer should lose his power in the Basement
    2. Tunneling/Slugging/Camping need to be removed
    3. The Killer grabbing people trying to unhook is 'unfair' and should be removed
    4. D.Strike should be basekit 'because Killers have Bloodlust' 🤦‍♂️
    5. NoED is OP (Rofl) and should let Survivors know it's in a match from the start (thus removing it's usefulness)

    It's like Survivors are thinking 'It's unfair if I lose, so let's change whatever I lost too instead of learning & playing better'.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2355935#Comment_2355935

    Killers have innate bloodlust, survivors should have innate decisive strike.

    Rofl. No.

  • @NomiNomad said:

    Oooh, tunneling thread in the flavor of Necroed?

    Would this be Survivors tunneling a 'stop tunneling' thread? 😁

  • Ah yes. I, too, think Survivors should never be punished if they make risky plays!

    Why not, on top of giving Survivors free unhooks if they are Healthy (IE: Removing the grab, since hitting a Survivor does not stop a grab), we also make Survivors immune while working on gens! I mean, it's so unfair the Survivors can get grabbed off gens! They can lose two whole health states!

    And being grabbed off of vaults needs to go. So unfair to be vaulting and get grabbed.

    And being grabbed out of locker! Again; a Survivor could lose TWO health states, and that's unfair! The Killer should be unable to open a locker if the Survivor is Healthy! In fact, make Head On basekit! And make it auto-trigger if a Killer tries to grab a Healthy Survivor!

    Because Survivors should never be punished for making bad plays! The game should do everything possible to hold Survivor's hands and prevent the Killer from getting a single kill!


    You made a bad play, and the Killer grabbed you. There's nothing 'unfair' about that.


    @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2354884#Comment_2354884

    As I've already said a couple times I'm not against the idea of going down when unhooking, it happens all the time and that's the decision I can make. I'm against the extremely buggy mechanic of basically instantly losing the game because the game thinks unhooking is the worst thing a survivor should be doing.

    ' the game thinks unhooking is the worst thing a survivor should be doing.'

    If the Killer is close enough to grab you, then unhooking IS the worst thing you can do...because the Killer will grab you.

    What is with this flood of Survivors basically saying 'It's so unfair that I can lose!' lately?

  • @Edgars_Raven said:

    Yeah thats everyones sentiment for the most part, except the devs who if i remember right felt it needed to be more interactive, which is why survivors can turn it off by spending .0001 secs tapping a gen

    Honestly, it should take until 2 skillchecks are hit to remove the stealth effect. I just can't believe they tied a perk into Survivor's gen-tapping while still ignoring that Survivors can tap a gen in 1 frame of animation.

    Hell, a few years back, the devs said 'There is an animation for tapping gens so it cannot be used in a chase without risk'. And then ignored basically every Killer telling them (with video evidence) that Survivors pausing for 1 frame of animation is not really 'risk' in a chase.


    And then PH comes out and he has a perk Survivors can counter in that 1 frame of animation. Almost like they completely ignored everything they were told about gen tapping.

  • @Dweet_Unfairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2350658#Comment_2350658

    He lost if he didn't have NoED. It gave him a kill he couldn't obtain through skill and zombies did all the work for him bar 3 downs.

    I outplayed him perfectly. He gets rewarded and has no reason to improve

    'He lost if he did not have NoED' is like saying 'That Survivor lost if they did not have Adrenalin'; they DID plan ahead and they DID have it, and they used it for effect.

    Just because you want to cry that it was 'unearned' does not mean it was. He used the perk to good effect, like it's meant to be used. Learn to do bones.

    in NoED Comment by Power_Guy
  • @xEzekanarioX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2353339#Comment_2353339

    I might be the power role in this case, but the power role always has been the survivors.

    Wavy trying to be the new Sluzzy; everything, to them, is Killer-sided and anything Survivors do toxic is somehow the Killer's fault.

  • Did we need another thread about it? You could not just post in the FNAF thread?

  • @ObscurityDragon said:

    Its like one of the most fair perks in the game

    You counter it at any time by finding thé totem

    With it killer cannot camp or they dont get stacks

    If they tunnel 2 survivor down they wont reach thé 5th stack until thé 3rd survivor

    You. Can. Still. Lose. The. Totem. In. The. First. Seconds. Of. The. Match.

    TBF; Survivors won't be happy until Curses are self-cleansing. They hate anything that makes them drop gens. 😁

  • It's the one DLC I know I'd never touch.

    FNAF is not scary. It's jumpscares, which are the popcorn of horror; quick and bland, and forgotten as soon as you're done.

    It's the easiest way to 'scare' someone, because you startle them with a loud noise and sudden image. No atmosphere, no build-up past 'when will it happen?'. Any schmuck can 'scare' someone by jumping at them and screaming.

    This is why modern horror movies overuse this tripe; it's easy to do, and any hack writer and director can make it work. Real fear takes effort.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2352981#Comment_2352981

    Yeah, i know.

    I still thinks it's pretty significant. Especially considering there were options like Pennywise, Pinhead, Candyman, Jason, some of the most popular requests, fnaf is definitely up there.

    Again; this was only what the people who watch that youtuber want. That's a small amount of DBD players, even for the big names.

    Why are folks acting like this one survey based on a subsection of DBD players is somehow the voice of everyone?

  • Survivors Then: Doing gens nonstop is boring. We need a second objective!

    Devs: How about Hexes! Killers get strong powers, but you can stop doing gens to cleanse totems & turn off their powers.

    Survivors Now: ...But I don't want to stop doing gens! Hexes OP! Change hexes so I can stick to gens like glue!

    Devs: 🤦🤦‍♂️🤦‍♀️

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2352932#Comment_2352932

    Yeah he did a tournament like thing of what licensed characters people want, the final results were 63% for springtrap from fnaf 3 and 37% for Jason Voorhees. You can see on his community page Schmuckles - YouTube

    That's just what people who want Schmuckles want. That's is a small cross-section of the DBD community, and if he makes non-DBD content as well, even includes people who don't play the game.

    It in no way shows what the community as a whole wants.

  • NoLB should be buffed to where NoED is, but NoED should not be nerfed.

  • Ah yes, more 'I never want to stop slamming gens, please nerf all perks that require doing bones' threads.

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