PigNRun
PigNRun
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Comments
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/907706#Comment_907706
Well it got buffed again then didn't with EGC.
And what buff was that? Being able to instadown the last living Survivor? Much useful, very OP. Wow.
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@PistolTimb said:
Most of the Stranger Things perks could use some buffs. It's a shame we got so many worthless perks in such a cool chapter.
The ######### are you talking about? In terms of Survivor perks, that chapter has REALLY solid ones.
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The 2010 remake did some things wrong, but its not an awful movie at all. Nancy was useless, but that gave the spotlight to Quentin (which Im not against).
Halfway through the movie it drastically changes from "Freddy might have been innocent" to "######### pervert!". The former might have been a better approach, giving more reason for Freddy to kill. Giving him a way to represent pure anger rather than just evil character number 3.
Despite those two facts, I like the darker tone they gave it. They also made Freddy a lot more threatening, in my opinion. And the effects werent bad at all. I cant think of a single scene in that film that looked lame. For instance, all micro-sleep transitions and events in the dream world are really well executed.
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They all sound decent, except for Flip Flop, which should remain at 50% at most.
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I dont get the idea behind the second perk. Basically, a perk to discourage camping by discouraging going for other Survivors?
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That one Red Forest tile with 4 lockers: -Exists-
The entire Sanctum of Wrath map: -Surprised Pikachu face-
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About the main post, If they Killer has NOED, why did you start the EGC by opening a door? You arent expected to open a door instantly. Do it when you know you have to. It may sound complicated, but why not look for the totems, and then open it instead?
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I havent heard flashlight complaints in a long while.
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This might sound unfair to certain console players, but, if changing the achievement isnt possible for them, why not just changing them for everyone else? You already have discrepancies with certain achievements, why not accept that "inconsistencies" isnt too bad of a thing?
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/892845#Comment_892845
Honestly, what they could do is just redefine basic attack to: Any attack where the killer uses their main weapon.
then in each perk description have the words "Basic attack" in bold, and have a pop up on the side defining what that term means. Kinda like how a card game would define keywords such as taunt or haste.
What about Demodoggo? His weapons are his claws, and they are used for both his special and basic attack. And considering how they are so against giving that to him, I find it unlikely. Same with Pig.
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Oni is a happy poo? That means he has good digestion.
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Bump. Still strongly believing this is how it should work.
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You are really overestimating the Pin add-ons.
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@woota said:
https://forum.deadbydaylight.com/en/discussion/comment/895403#Comment_895403
But except for some maps, there are not many places where we can use 'BALANCED LANDING'.
Then, it being less useful on some maps certifies it being brokenly OP on others?
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Blight skins stay forever in the store.
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I know Blood Echo is rather meh, but implying that Zanshin Tactics is better than it... At least Blood Echo has somewhat of a use.
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Maybe her "core problem" isnt a problem at all?
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@StrodeWins said:
weird. i love how bhvr will let killers see our rank but we can’t even see the ranks of our own teammates. seems biased and definitely killer sided imo...
Killers cant see ranks at all. Only Survivors.
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@silverwolf4455 said:
https://forum.deadbydaylight.com/en/discussion/108435/be-completly-honest
Forever freddy is annoying... but the only thing I was ever confused about is why he doesn't have a slowdown or anything while throwing puddles or pallets. Almost every other killer has one when they use their power but he is just over here getting bloodlust and spamming it. I wouldn't say its op... just annoying.
Almost like certain other killers shouldnt have that slowdown. -Surprised Pikachu face-
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On the contrary. Oblivious/No TR while asleep, and BT not working while asleep and it ticking down while asleep was added because of consistency. Ever since Freddy got reworked, there was no TR while asleep. They wanted to make it so that there was really no TR while asleep.
And, honestly, using consistency as an excuse for these changes has not been good. Just look at Legion's change.
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Calling Spirit braindead for countering the most braindead mechanic in the game.
Where are my meme emotes when I need them?
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Interesting approach. The one I feel they are way too unlikely to introduce is your idea for Surge. Regression is something they dont seem to want to touch.
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Perfect way to summarise this idea: Big oof.
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I liked his story. Was expecting him to kill his father, wasnt expecting him to be betrayed by his work buddies. Really nice touch on giving him a full reason to despise them.
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Swimsuit Quentin! :thirst:
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Or just farm. Really easy to do.
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The problem here isnt Freddy, its Borrowed Time itself.
I think the only change needed is so that BT isnt a free escape for failing. It should go back to not applying Deep Wounds at all, and making it a limited time to heal or going down. As well as not counting BT saves as "safe unhooks".
No more "Legion nerf = BT buff" and actual downside for braindead saves/farming.
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You have until the Rift itself ends to complete it for fragments. Otherwise, you have the rest of your life to complete it for anything else.
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I would have been fine with this if we didnt have EGC. Having Blood Warden up means a (more or less) guaranteed down. Being able to refresh Blood Warden becomes an issue with a 2~3 minute timer, preventing anyone from escaping after the time passed.
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Blind Steve is toxic, but he doesnt mean it. When he teabags, he is just using his
perfectbutt to locate himself. -
@SilentSpectre said:
https://forum.deadbydaylight.com/en/discussion/comment/866145#Comment_866145
More played -> More practice -> More likely for Survivors to learn how to counter her -> Less kills
Oh wait, Spirit is 'uncounterable' 🤣
An increase in skill goes both ways. Making mistakes doesnt (for the most part). Running tiles as Killer is different from running tiles as Survivor. And human nature as well.
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@aregularplayer said:
Man, have you guys ever got math classes? Spirit being the most chosen doesn't inflate her kill rate. Please, its percentage!
Have you ever got classes in life then? It has little to do with math.
More played -> More practice -> More likely for Survivors to do fatal mistakes against her -> More kills
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The house looks old because its an old house. She is fairly modern.
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Ancestor.
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Ironically, i see more people bringing in Autodidact than Deliverance (and Pebble, of course). I suppise even despite being situational, people still like it. I do, for instance.
I do agree increased skillcheck chances should be a thing for it.
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I only want consistency. Make Rancor trigger on EGC starting, or disable NOED and Adrenaline for EGC and make the requirements just like Rancor.
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I dont disagree Second Wind should get some changes, but I feel its current state is a fair trade off. The only change I would like for it is that it takes into account two people healing and/or doing it through a medkit.
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@akbays35 said:
https://forum.deadbydaylight.com/en/discussion/comment/857060#Comment_857060
I'll check again, I wonder if it was Sloppy Butcher, Thanatophobia, or another perk that affected the efficiency, but it definitely has impacted Pharmacy. I genuinely can't rely on that perk for healing (for myself or teammates) anymore. I used to use it all the time and carry over my medkits consume them then nab another. That hasn't been a reliable tactic since people are now treasure diving and I can see all the chests opened in matches now. I've legit just had to bring yellow or purple medkits with add-ons and Botany Knowledge just to ensure effective healing.
Sloppy Butcher or Thanatophobia dont affect efficiency/charges. They only make it slower.
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New Quentin cosmetic which is Quentin but dressed up as Nancy.
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Big oof.
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Leaving aside all the angry baby comment from certain stubborn people who shall not be named... cough
I have one question to ask. Why do you assume in the first place Iron Will applies first? Is there a text somewhere in-game that says "Survivor effects will be calculated first, followed by Killers'"? When the base of your argument is wrong, anything you draw from it is wrong.
Its not inconsistent to think that two perks that do the same modify the same value, and then the result of the sum between the two is what REALLY happens during the match. Say Stridor increases grunts of pain noises by 500 points (a completely arbitrary unit), and Iron Will decreases it by 250 points. The sum of that is 250 points in sounds, and that is the value.
Thats how it works, and its not misleading at all. Its not inconsistent just because a stubborn minority never learned how numbers work.
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@Science_Guy said:
Breakup not stacking means it's safely a "Good but not OP" perk. I'm pleasantly surprised, Breakout and Any Means Necessary are both good. After Nancy finally brought more useful perks I thought we'd seed the last of any good Survivor perks for a while.
As for the killer's, Zanshin is basically WoO for killers and is just as newbie-oriented. The others have potential. Although, Nemesis just sounds comedic. Obsession whiplash.
Its not even noob-oriented. Its straight up useless. A Survivor knowing where vaults are is useful. A Killer follows the Survivor. You dont really care if they are running to a vault/pallet or not, because they always will. And if they are running towards a dead zone, you wont play any different with or without the perk.
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Can I have money too?
Also, you will need to change your name afterwards.
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I can actually give advice on how to complete them by farming (even as a solo Survivor).
- Fight Back: Find the Killer, get to a pallet (might get hit once at least), stand on it and point at it. Depending on the Killer you get, they will either comply or smack you anyway. Got it done on my first try, let the Killer kill me (the 3 others escaped anyway).
- Enlightened: Find the Killer, stand still, shine your flashlight once or twice to let them know. Again, depends on the Killer you get. Havent tried this one yet, but if you get a nice Killer, should be done fast.
- Got You: Pick any Killer, find a Survivor, hit them once, follow them from right behind until you get to a dropped pallet/window, pull them. If they stop because they catch on what you are doing, just swing in the air. I got it done within the first minute of the match.
- Hungry Jaws: Get 4 traps, trap 4 spots around you and start spinning in the middle (looks ridiculously funny, by the way). Survivors will wonder where you are and will eventually come to you. Smack them if they try to disarm your traps. They will get your message.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/843377#Comment_843377
I mean, if I have Judith's Journal and Furtive Chase on, I can mori 2 or even people fairly easily, or get tier 3 in a very reasonable time frame with either addon. That said, I don't know if I'd consider it OP or not. It does negate the time frame for both a lot though.
That said, this isn't a bug report.
Imagine thinking Furtive Chase does anything at all.
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WGLF only needs tokens for health states:
- Stays true to the nature of the perk.
- Incentivises healing, one way of slowing down the pace of the game.
- More points easily accessible.
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First try here. Just playing normally. I even did 4 gens.
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The "hook vacuum" you are experiencing isnt really a vacuum at all. Its just the Killer aligning with the hook for the hooking animation. This "hook vacuum" wouldnt be a thing if Killers were allowed to hook Survivors from any angle, like how Survivors can unhook you from any side.
Even if you changed this, there would still be people complaining about not wiggling out. It doesnt matter if you think you wiggled out, because the Killer made it to the "hook detection area" before you managed to escape.
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A posted by Peanits/some guy some days ago stated that Charms will remain exclusive to Rifts/Archives.
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I used to say Myers was quite overrated. But ever since GF was released, I havent seen people glorifying him too much. I guess it makes sense.
Clown is largely underrated though. He is far from being the worst or best Killer.