Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
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Comments
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I’ve been enjoying solo survivor a lot right now. Only issue is that map RNG can lead to boring games
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Reworking him again is the only way to go. Bring back aspects of old Freddy but fix his various flaws
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By making his dream traps an actual threat. Right now it feels like Freddy either has no power or a weak power.
Snares should have all their nerfs reverted and Freddy should be able to teleport to active snares causing a blood explosion when he completes the action. This would slow survivor in a 10 meter radius around the snare
Pallets will always be a meme tbh
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Agreed on STBFL. Playing clown and pinhead feels criminal with how little effective distance survivors get
It should be capped at 6 like @GannTM said
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I’m not a game dev but as far as I know making a replay system is super difficult and probably not possible since DBD and it’s 6 years worth of content weren’t designed around it
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So was I :)
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3203719#Comment_3203719
Yes, Nurse, the sole killer good at slugging.
I said it was only a major issue on her not that she’s the only one who can slug well. Every other killer either can’t use exposed perks, Has to earn their power, or hope survivors step into traps when it comes to slugging.
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@6659Leg said:
https://forum.deadbydaylight.com/en/discussion/comment/3203688#Comment_3203688
Forgive me,I meant to type UB. However we're in agreement on that part,I'm over the Basekit BT.
Yeah I think slugging needs some tweaks but basekit UB Ian the way to solve it. Although tbh nurse is the only killer slugging becomes a huge issue on and she needs changes regardless
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Basekit BT was necessary whether you wanted it or not. Basekit UB on the other hand is very volatile and shouldn’t be the way forward imo
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@MikaelaWantsYourBoon said:
Remove Jane from DbD.
We will not take Jane slander in this thread 😡
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@TheNox said:
https://forum.deadbydaylight.com/en/discussion/comment/3203225#Comment_3203225
but these bugged ones cover up her entire eye makeup and it's so ugly...(i mean glasses are ugly not makeup xDDD)
I kind of like the pitch black especially since they changed her eyes in the lobby (they look pretty odd now)
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They’ve actually fixed this before but it looks like it’s back again. Let’s hope they’ll get it for good this time
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Her glasses change every patch tbh. Sometimes they are tinted and sometimes they are pitch black
She pulls off both looks though :)
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@SuzuKR said:
Hello?
45s is not long at all. This is literally punishing killers for chain downing survivors out of position. Let alone slugs being able to crawl off to god knows where because audio occlusion is insanely buggy.
And Unbreakable is now an infinite use 22.5s self-pickup? What the actual hell?
Basekit slugging changes were necessary. The PTB is here to test and balance it accordingly
These changes were needed because “Certain killers” were far too strong at slugging
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Maybe
Players who want to tunnel will do it regardless, Players who don’t won’t mind
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Firstly it’s a PTB, testing is done there so they can see if it’s too strong or not strong enough
Also basekit recovery changes were needed because “Certain killers” are way too strong at chaining downs with little penalty for doing so. Slugging was getting out of hand so the devs have offered a good solution
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I’m honestly just surprised the devs haven’t said anything about her yet. Especially after they nerfed AA because of nurse in the first place
Just like a lot of thing sin dbd nurse is an old design who needs to be brought up with the time through a proper rework. Now that things like dead hard have been properly reworked it’s about time nurse got hers
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Yeah the face reworks definitely ruined some hair. Quentin’s used to look pretty accurate to the film (Though a bit dated) and now it’s not even curly in the slightest
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My guess is the endgame mori but bit matches would be a game changer especially for new players
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Deathslinger is my favourite killer lore wise and visually wise but I just suck at aiming with him. My lack of mechanical skill is basically why I play clown :(
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The map sucks for killer especially ones with weaker chase powers like pig or sadako. The main building needs more holes beside windows and the bushes need to not be so strong
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@Hoodied said:
Honestly new dead hard is way better than old dead hard imo, so reverting it would be more of a nerf than a buff
Wouldn’t say way better. It’s definitely better against certain killers like nurse or huntress though
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@danielmaster87 said:
Like Spirit or Hag, having to play as a 110% killer without using your power fundamentally kills your momentum. He has to be 115% or else 1 miss gives the survivors a mile and a half of distance on you, as opposed to the mile it gives now. More killers need to be brought to 115%, not less.
Only killer who needs to be buffed 115% atm is slinger. Otherwise all the 110% are fine
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As long as your not bayshore deathslinger seems pretty chill so I’d go with him
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3178028#Comment_3178028
People were against colourblind mode for years because people "might use it for a competitive advantage".
######### absurd...
Same thing as an FOV slider. “It’ll be a nerf to stealth” apparently
I’d rather a nerf to stealth than people with motion sickness needing a perk to play the game
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While the warning is nice the root issue should be solved. A photosensitivity mode could be a solution which turns off doctor/onryo effects as well as flickering lights
Don’t know why people are so against the idea since it wouldn’t hinder them in any way
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How clown’s knife is called a butterfly knife despite literally being a flip knife. It even does the flip if you put a bottle away
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Decent bait 6/10
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@GoodBoyKaru said:
I think the conversation went something like this:
"Hey so you guys know Ormond?"
"Yeah, why?"
"What if we made it but with sand."
"Oh that could be neat but I was thin-"
"Old Ormond."
"Oh. No, I really don't thin-"
"Old old Ormond."
"I-"
“Add some of them breakable walls in too to really add to the gameplay”
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This is a nurse main origin story
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Clown could just throw a bottle to get them out so it was no issue for me. Plus free STBFL stacks
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@Hoodied said:
Honestly I can’t disagree with the “ignoring bugs” part when we had a Legion bug for an obnoxious amount of time that was INCREDIBLY bad that just simply didn’t get fixed cause it wasn’t acknowledged, even though the bug report probably had the most upvotes i’ve seen for a bug report
Oni also still drops like twice as much blood with absolutely no comment from the devs
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She’s cool but I’m not an RE fan so I have no connection to the character
Tapp and Quentin will always be my licensed mains
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They’re not fun to fight but they’re pretty balanced
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My 60 Macmillan bones finally have a use!
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Hope they level out survivor audio soon. My 3 mains are all really loud which sucks
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@OrangeBear said:
Did they ever fix that? I took a break from overwatch in 2018 but came back in 2020
They never fixed the majority of his bugs since he was getting a rework going into OW2
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@prion11 said:
as an ex top 500 overwatch player, to pull a doomfist they would need to just remove every part of wesker's kit that has creative skill expression and say that it was all "bugs"
Then rework him into a tank because support players couldn’t learn positioning
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BHVR trying to rework RPD is the equivalent of hammering wet cement
It wasn’t going to work
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Either they just haven’t played against pinhead much or they’re playing on autopilot mode for archives and just don’t care
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Hyper focus just shouldn’t work with toolboxes and it’ll be fine
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@lifestylee said:
https://forum.deadbydaylight.com/en/discussion/comment/3158899#Comment_3158899
ive heard people pairing it with stake out so they can hit the skillchecks constantly or much easier? i dont understand why they would add more genrushing perks to the game when its not healthy.
2/4 perks for something prove thyself does better really isn’t that strong. Even still survivors could use some decent gen related perks to counteract regression perks
Only issue is that it works with toolboxes which give way too many skill checks right now. Just disable it for them like autodidact is disabled for medkits
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It does if you can consistently hit great skill checks which get smaller each time. It rewards skill with faster repairs which is pretty alright imo
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Maps
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I’ll buy Rebecca but not Ada or wesker. They just don’t have perks/power that I care about
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Used to main survivor since killer on console feels pretty awful
Now play both sides equally since both are fun for different reasons
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- Most hex perks are terribly designed and usually a pain in the ass to balance
- Licensed killers should focus on fun and accuracy to source material as opposed to strength
- Pinky finger needs a complete overhaul
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3143102#Comment_3143102
Ah yes, what a genius idea. Remove high skill ceiling characters that allow players to have something to work towards.
Nurse’s skill ceiling isn’t particularly high since her power is so straightforward. Killers like blight, pinhead, Huntress and slinger all have a higher skill ceiling than her
My point is that her high skill floor leads to low kill rates and less new players trying her out leaving the skilled nurses to dominate most matches without affecting her kill rate significantly
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7 minute dc penalty. Problem solved
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@GoodBoyKaru said:
https://us.v-cdn.net/6030815/uploads/XD8H1STR1QH5/img-20220829-204619.jpg
A couple of things to point out:
-I'm working on Claire's reworked face.
-Couldn't find one with the most recent 4 RE Survivors so I'll rank them here.
Carlos Oliviera- You're So Hot
Rebecca Chambers- You're So Hot
Slayda Wong- You're So Hot
Sheva Alomar- Take My Bussy
Quentin was 17 in the remake btw
