Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
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Comments
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Same goes for pig boxes. If she runs certain addons on a big map you can’t search all boxes in time.
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Yes the majority of killers have a power to cut chases short
Only ones who have to chase as an m1 killer are Ghostface, pig, Myers and wraith. Who are all stealth killers who aren’t meant to chase survivors for an extended period of time
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Leather face is countered hard by windows and tunnelling is an issue they can’t really solve
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Play how I normally play. If I lose it’s my fault
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@Sluzzy said:
Killers that complain about dead hard really want survivors to play perkless. Dead hard is a good example of what good perks should be, if it works. Now what killer will complain about a perk like Poised?
Come on man 10 seconds of no scratch marks is clearly op!
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You have to be in kissing distance of spirit to see her shards and animation changes are unintentionally
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@worriedfeng03 said:
I personally like the diversity in the characters! I know that diversity in a game like this isn't the most important thing but it's always really nice to see characters I can relate to
Yeah I really love the roster they have. I’ve never related more to a character than I have to Jeff
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I don’t like spirit or nurse because their counterplay is limited to how bad the player is
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Gearhead ,coup de grace, pop and undying all got nerfed and those are pretty recent
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@UnentitledBunnyMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2047360#Comment_2047360
Yeah so good it denies DH after u hook somebody!
FYI: good survivors won't get hit by a M1 killer with no power if u r good enough to match up with them
With good mind games you can hit survivors pretty consistently. Also you get one red fountain base and apples can increase this
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@UnentitledBunnyMan said:
Simply because she is in a DLC requires real money and she sucks balls when nobody gives u fountain and pallet stun destroy her power is just insane. Imagine u go across the map to get your power and get stuned and lose your power.
That’s where blood echo comes into play
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Yeah that sounds fine. Your giving up barbecue pop and other perks so I’d be fine with it
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As long as it doesn’t put me with baby killers I’m good. Those matches are really boring and I usually end up giving them the kill
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I enjoy the killers distinct design and personalities. It’s clear the art and lore team have a lot of passion for the characters they make and outdo themselves with each one
My favourites are still clown and deathslinger though
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Billy is still great. I would know because I now main him. His overheat is negligible and his addons are still decent especially Lopro chains and the stealth addons
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Besides certain perks take a guess at the where she will go and try to counter that
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It’s always funny knowing the person is tilted. Having a survivor mess up bodyblocking with bt is always hilarious
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2047143#Comment_2047143
When they play against a low rank killer, they´ll make it to the endgame or BM before that.
Seen a lot of that. Even survivors that BM to other survivors, because reasons.
I have seen survivors be dicks to each other especially because i only play solo.
Most the time it’s actually dependent on the killer being used. If it’s a spirit it’s “GG EZ” or “Trash player” but when I play billy all I get is “GG WP” or “Thx for playing billy”. Keep in mind I usually 2-3k these matches
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2047095#Comment_2047095
No flashlight clicking and teabagging at the exit gate in your matches?
Rarely because most of the people who play toxic are trash and don’t make it to endgame
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2047102#Comment_2047102
I play on Console so I think most groups there are Duo's.
My experience from console is mostly solos honestly. I only play killer when queues are short though so that might impact it
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2047086#Comment_2047086
You would not believe how angry people get when I eat their DS early then tunnel them out later.
I do not hate people like that. They are just like Survivors who hug gens when there is no slowdown. They are just playing the game in the most beneficial way for them.
I just think it’s a bit mean since it’s most likely a group of solos anyway. If they are already beating you then by all means tunnel one out but if you’re already doing fine without tunnelling give everyone more points
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@Tsulan said:
There are not enough killers around. So the matchmaking tries to compensate long queues by matching experienced survivors with new killers.
Survivors notice the difference and start to BM the killers.
This results in even lesser killers. Because no one wants to be bullied.
Can’t say that’s my experience. Maybe SWF but in solos most people are actually quite nice to the lower rank killer
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2047022#Comment_2047022
That is me, but do I still count if I tunnel when there is an obsession too?
If you tunnel either way fair enough
i just hate the people who tunnel only when they know they’ll have no repercussions
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If they could do it that would be great
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@IWFreak said:
https://forum.deadbydaylight.com/en/discussion/236952/some-survivor-perk-rebalances
I would put the recharge rate of Distortion on 1 minute, based on the fact you already have 5 tokens at the start of a match.
There needs to be a reason to use the other aura blocking perks, like Sole Survivor and the Off The Record.
I would further change Windows of Opportunity and Visionary to get rid of the cooldown. And give Windows the ability to counter fake pallets, and maybe even to show if windows are sealed.
This last thing I would also wish for Zanshin Tactics, and maybe go even further and make it work with Plague, so it shows infected windows and vaults.
I would love that kind of interaction in perks.
Windows of opportunity is already really good actually. Watch tru3 he uses it all the time
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Stake out would need more than just more tokens. Here’s my idea
For every 30 seconds you’re in the killers terror radius while outside a chase you gain 1 token up to 5. Each token increases the skill check odds by 10%, makes the great skill check zone 10% bigger and increases great skill check progress by 1%
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@Pulsar said:
Yes.
60 FPS on Console.
Fixing freezing issues on Console.
Silent slug bug.
Free Iron Will bug.
These are just the issues I encountered in my ONE match today.
At this point they are just focusing on next gen consoles. PS4’s and Xbox ones are dead in the water in terms of optimisation
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The only people who don’t want an obsession in every lobby are the people who will tunnel every game with none
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@PureHostility said:
https://forum.deadbydaylight.com/en/discussion/comment/2047000#Comment_2047000
Well, they do. If some random dud with a checkmark next to their twitter name says something bad, they instantly drop their stuff and go into emergency mode and focus on implementing that feature in few hours to appease to Twitter gods...
Pretty much
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2046992#Comment_2046992
Yes, but at the same time some people get motion sickness from everything being so close up to their face, they feel forced to run a perk just to counter that.
Yeah that’s fair. Dbd didn’t really care about certain things like colour blindness or motion sickness
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@Tsulan said:
Yep, hex spawns are terrible. They have been terrible since the release of Undying.
Yet when someone complains about it, people claim that the spawns are good.
Some maps have decent spawns like swamp lery’s or dead dawg. Most are trash though
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You could say the same about old ruin undying tbh. Both of them were just looking for easy wins
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The fov was made small so that survivors could juke a killer easier
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Better new player experience should be a top priority imo
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360s are a thing that both survivors and killers can improve on. The animations change made it very hard to dodge slinger and huntress aswell
Moonwalking is a fun thing you can learn to do that really has little impact. They might as well keep it though since survivor movement was already perfect
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@redsopine00 said:
https://forum.deadbydaylight.com/en/discussion/comment/2046277#Comment_2046277
It counters any perks that cause it sure adrenaline would heal you if your downed no speed boost wasted perk no lithe what’s the one that gives a boost on drops not any more in essence it negates a lot of perks survivors rely on in a chase exhaustion addons are anti chase extension addons
It’s not necessary when most killer powers already cut chases short
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I’d rather they change dead hard instead of adding a brainless way to counter a brainless perk
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it gives them a break so they can get over the burnout
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@landromat said:
Perks don't work on Vicrot mostly, But he can see notifications from missed skillcheck or discordance. Totems still work and perks affecting survivors like sloppy butcher work as well
Perks like sloppy don’t activate on victor’s attacks though
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Pretty much every perk doesn’t work on him.
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Why not call them Exquisite skill checks instead?
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Try playing during the morning if possible. Less survivors are on and ranks are a bit better
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I used to use brown feather and gloves on clown but now I go in with none
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Her wake up animation was given more movement control
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@NoOneKnowsNova said:
Possibly an unpopular change but here it is.
Iron Will now trumps Stridor. After being injured, Iron Will activates for 120 seconds. After such, it deactivates up until you enter the healthy state. This 120 second timer is paused if you are in the dying state or you are hooked/caged.
This is exactly what I want for IW honestly
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Autodidact: Increases the odds of getting a skill check when healing by 10/15/20%
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@Zixology said:
- Kate (worthless perks)
- Plague (most annoying killer to face who deletes stealth from the game and punishes existing)
- Iri Bulb (I don't like altering the blinding speed of flashlights because it messes up timing)
- Black Incense (if Plague was to remain in the game), Iri Head otherwise
- Hawkins (just fucc off with this map... I don't care what side I'm playing, I'll stand still and wait for it to be over)
- Hawkins map offering (again... fucc this map)
- Deja Vu (it sucks...)
- NOED (it rewards bad play and "do bones" isn't a good excuse when devs are putting these things inside boxes that are facing walls... ((Most new maps)) )
Iri bulb only affects blind duration not the time to blind
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@Jack_TheJolteon said:
https://forum.deadbydaylight.com/en/discussion/236778/question
- Feng
- Wraith
- Styptic Agent
- Iridescent Head
- Haddonfield
- Luck Offerings
- Buckle Up
- Monstrous Shrine
I agree wraiths perks are garbage but i really like his power on both sides
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@KingFrost said:
- Ace (Only because of his teachables being terrible)
- Deathslinger
- Brand New Part
- Iri Head
- Red Forest
- Strode Realty Key
- Resilience
- Monstrous Shrine
Out of curiosity why resilience?
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/236778/question
- Ace. All his teachable's suck, and not a lot of people play him.
- Twins. Not a lot of people play them, or even like them, and their perks suck.
- Brand New Part. Honestly, I don't really have much of a problem with survivor add-on's, but I had to pick one to get rid of it'd be this.
- Oni's Iri-Crest. The thing literally doesn't even do anything. Oni deserves a better add-on.
- Tie between Hawkins and Haddonfuck. Hawkins is more "balanced", but its just a pain in the ass to play on for both parties. Haddonfuck is just unbalanced as hell.
- Luck Offerings. No one uses them and they're outdated.
- Dead Hard without a doubt. ######### this perk.
- I'll pick one the many useless killer perks out of hat. Oh, looks we got Unrelenting.
Fair list I actually forgot about iri crest because of how bad it is