Phasmamain
Phasmamain
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- Username
- Phasmamain
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Comments
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I actually had a game on shelter woods with 0 jungle gyms. Fun
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6% movement speed is actually quite big especially on certain killers. Huntress moves at like 80% while charging a hatchet and that would make her close to survivors speed for example
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Yeah it’s pretty funny because you can usually tell when someone only plays one side
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I have never played or been interested in a resident evil game
But a RE chapter would be cool
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2051190#Comment_2051190
survivors are bad only at certain time of a day. You're lucky to play in that time
What time? Morning is mostly Younger players due to people working who aren’t very good and at evening night it’s inconsistent with good and bad playing together
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2052042#Comment_2052042
Tried to fix her hit boxes literally made her unplayable on console it was reverted
People play deathslinger on console and Do well.
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Only maps I really make use of it on is Hawkins and the game
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Yes all it does is encourage camping
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2052051#Comment_2052051
Tbh, I've found the DongSlinger to have decent hitboxes
His hitbox is actually pretty good but it’s really precise which is in direct contrast to huntress
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2052042#Comment_2052042
"Oops, we made Huntress hitboxes the size of Clown's belly.
But don't worry! We'll have a fix soon!"
What’s worse in from what I remember there was an old QnA where someone asked “why are her hitboxes so big” and the devs said something along the lines of “This isn’t a precise game so hitboxes should be a bit bigger
THEN WHY ADD DEATHSLINGER!
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@UnentitledBunnyMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2052035#Comment_2052035
Yeah I think deathslinger is as good as spirit but all those streamers tend to put him in B tier.
Mainly due to his lack of map pressure
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@Dizzy1096 said:
Actually when 4 survivors stack all their second chances this is pretty balanced
Depends on the perks the huntress uses too. If they both have meta and huntress has iri head she’s winning
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Huntress is kind of just an old killer at this point.
Insanely strong addons
Unequal addon numbers
terrible hit boxes
If they fix her addons and hitboxes she’ll be fine
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@UnentitledBunnyMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2052001#Comment_2052001
When facing sweaty red rank 2000 hours SWF then yes especially when u didn't equip light born.
Assuming we’re talking about 2000 hours SWF we’ll talk about a 2000 hour deathslinger who doesn’t miss a single shot.
Deathslinger can actually pull survivors to walls which he can use to block flashlights as well as bait the pickup and shoot the survivor
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@Sluzzy said:
This is what I see most all of the time as well. His addons are out of this world, his silent bell and aura addons pretty much gives a free hit every time. He needs some nerfs instead of buffs.
With how many tells wraith gives such as his shimmer and breathing aswell as still making a sound when uncloaking.
He’s actually quite strong with this new buff but at most he’s B tier
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@mdg2018 said:
https://forum.deadbydaylight.com/en/discussion/comment/2052000#Comment_2052000
So you pay but still have to unlock the rest of the tiers?? Thats like buying one of the DLC's and then saying you have to complete the characters tome to actually use them....and people are ok with this??
Well there is 5 major cosmetic sets per rift. Each would cost €10 each adding up to €50 total. This doesn’t include charms and other recolours
Also if you complete the rift you get your auric cells.
If you can’t complete the rift don’t buy it
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@UnentitledBunnyMan said:
Nurse , spirit. If u can't hook then u can't defend
So the other 20 killers just can’t hook survivors. Not even slinger or huntress
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If you got to say tier 23 on the free pass and bought the pass you would get 23 paid tiers
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It’s harder but he’s still definitely viable and learnable
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Wouldn’t fix the main issue which is early game speed. Late game gen defence isn’t too bad actually
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On the right map yes but only 2-3 maps are actually balanced
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Guess I’m getting shot. We all know Jeff is hotter
On a serious note I think the best chapter was demise of the faithful
A very underrated killer with great perks
The best survivor ever released(definitely not biased) with some fun perks
A decent map
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Entity I’m trying to chase the survivors but I’m dummy thick and keep getting caught in the shack door
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The devs already said that in play testing survivor was 1st person and they didn’t like it
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@sad_killer_main said:
The trickets will attract kpop stans to the game, which is pretty cringy and sad
Why would you care who plays the game? Remember when everyone said ninja was going to bring kids to the game? It didn’t happen
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Probably Freddy since he was the first they announced changes for
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2051134#Comment_2051134
Clown is worse in chase then Killers with more map mobility. A Freddy, Nurse or Spirit will be on the other side of the map pressuring the next gen after their down and hook before Clown burns through a few early pallet drops to get his down.
Clown is better than Freddy in chase but Freddy is still better overall
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2050989#Comment_2050989
Pretty sure that video footage of the Antidote being used optimally is in some kind of Area 51 for Clown Mains 🤔
Can confirm. It has been opened once or twice and was truly glorious
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With how bad survivors are usually any killer is viable in red ranks
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Just debating with different people tbh.
Most of my post are different opinions I feel like debating and it’s always interesting to see different people’s opinions
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@Firellius said:
For Autodidact, I'd rather have it guarantee a skill check every X seconds of healing than leaving it up to chance.
For Visionary: Perhaps have it show regressing generators in a different aura, and add "When repairing a regressing generator, immediately get a skill check with a 15/20/25% bigger great skillcheck success zone." and hitch the cooldown onto that.
If it just showed regressing generators that would be good enough imo
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@ShamelessPigMain said:
A solidarity buff is something we've always wanted, but I don't really get the point of the grunts of pain volume reduction. Why not a plain 100%, or at least 95%, conversion rate?
As for distortion, I think we have enough terror radius token perks. Perhaps we could try basing it off of seconds in chase, instead of the terror radius.
The autodidact change sounds great, but I think the skillcheck odds bonus might be a bit overkill. The altruistic healing skillcheck chance is 15%, and so a 35% chance for a skillcheck every second still fails to address the issue of sometimes RNGesus will smile upon you, other times it'll refuse to pay up. What about, in addition to perhaps a 5% increase to base chance (to 20%), every skillcheck chance that doesn't pull up up a skillcheck increases the probability of getting a skillcheck by 10%, which is completely dropped to the default percentage after. hitting a skillcheck? That would mean that a skillcheck is absolutely guaranteed in 8 seconds, halfway through the heal, meaning that you can complete the heal. If a guaranteed 8 second heal seems a bit overpowered, maybe reduce the skillcheck probability increase or decrease the amount of skillcheck progression bonus per token.
The fundamental issue with poised is the same issue with dark sense. It activates a maximum of 5 times per match, and isn't even that much of a boon. I would probably shoot up the time of no scratch marks up to 30, 40, or even 50 seconds. Even then, there's still the issue of difficult activation.
Solidarity having a 100% conversion rate would be a bit overkill and pretty much double your healing speed in a lot of cases
Figured since we already have stake out it would be very easy to program this into distortion as well but chases could work too
Can’t imagine how long the description of autodidact would be but that’s a great change to help fix its rng problem
I feel like poised will be maybe used with my buff but yours is overkill since scratch marks are so integral to the game as a whole
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I mean I think the DC penalty should be replaced with another method but if your consistently getting up to 1 hour bans that’s on you
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Yeah a 2k is an average match but usually in terms of points you actually lose. It’s weird
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2050270#Comment_2050270
Thanks. Also, Yui is much cooler than every other character except for maybe Meg who’s near the same level
Still prefer Jeff and Jane but that’s just personal preference. Yui’s lore is done really well
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2050190#Comment_2050190
Thanks 😊 Yui best girl
https://forum.deadbydaylight.com/en/discussion/comment/2050197#Comment_2050197
After playing a bunch of survivor games against Spirit in a row, I feel people’s pain
https://forum.deadbydaylight.com/en/discussion/comment/2050202#Comment_2050202
Because it’s BHVR and their “we’ve done a pretty good job so far” BS
Good luck with your new waifu btw. Yui is much cooler than spirit anyway
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How the devs think spirit doesn’t need a nerf as opposed to Freddy is perplexing
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@lagosta said:
It would be simpler to make active dull totems increase the total gen time requirement by 4 seconds each. That way early game gens would take up to 100 seconds instead of 80 and there would be a benefit for doing dull totems.
Not a terrible idea actually
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Clown is the most attractive killer barring slinger
Trickster has nothing on him
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2049907#Comment_2049907
Meg would tap her foot and claud would be bandaging herself lol.
Yeah there could be a lot of different animations.
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If all gens get done in 2 minutes that was your bad play not a problem with the game
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With every survivor having an animation around the campfire this would be a great addition. Seeing Quentin fall asleep is always funny
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There’s been competition but DBD was just better than them for the most part
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You’re at the stage where the game has ranked you up too quickly and you start facing better killers. This happens to everyone and you’ll get a grasp of looping and soon become much better.
As for solos they’ll always be inconsistent so if you plan on playing solo better to just get used to it
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The only people who don’t want this are the people who tunnel no obsession lobbies
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2049630#Comment_2049630
There is only 1 streamer who is strong with them and he had a horrible experience when they turned the MMR on. So once it´s permanently on, people might change their opinion on regard of that.
There are still some other good twins mains there just very uncommon like plague
As for MMR it was never going to work
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@Tsulan said:
Twins need a whole rework. When their only power is to stand around, then thats not really a power.
They need lots of buffs to be playable beyond that.
Tbh in their current form they are quite strong just miserable to play against
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Besides head on its the worst exhaustion perk. If you are fighting a killer like slinger or huntress good luck getting value out of it
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Mainly Jake. His face looks like a potato
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@UnentitledBunnyMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2049547#Comment_2049547
@ least pig does not have to go to those boxes to get her power
Still pretty ######### for survivors if they get unlucky and die because of it. I do play a lot of plague though and especially on swamp the fountains are terrible