How to fix every bad survivor perk
this is how i would fix certain bad survivor perks to make them more viable to newer players & discourage the usage of only meta perks. youre free to disagree with these changes.
-Autodidact: increase the rate of skill checks by 10/15/20%
-Mettle of man: You also get stacks for safe unhooks
-Flip Flop: All of your recovery is converted to wiggle progress. The maximum amount of wiggle progress you can get from flip flop is 50%
-Tenacity: Increase crawl speed to 40/50/60. Your aura was hidden and grunts of pain were muffled when the killer is within 8-10m
-Up the ante: Luck itself needs a rework
-This is not happening: Increase the skill check bonus to 30/35/40% and make it work when youre in the killers terror radius, not just injured
-Buckle up: Heal survivors in the dying state 15/20/25% faster. If you are in the dying state, other survivors will be able to see the intensity of your aura based on how much you have recovered
-Distortion: You can get tokens back by staying in the killers terror radius while not in a chase for 60 seconds
-Lightweight: Footsteps are 25/35/50% quieter
-Open-handed: Increase range bonus to 8/10/12 OR make it so you can see the killer's perks and scrap aura reading bonus
-Poised: If a generator gets done while you are on a hook, as soon as you get off it you leave no scratch marks for 10 seconds
-Slippery meat: When the killer hits you, you get a 10/15/20 speed bonus (might be a bit op since i dont know what that would look like)
-Camaraderie: When camaraderie activates, you do not have to spam the struggle key.
-Small game: Add the thing that triggered it to a map in case you have one & increase action speed on totems by 3/6/9%
-Sole Survivor: For every sacrificed survivor, get a token. Each token makes all actions except for repairing (even vaulting) 10% faster
-Deja vu: When you start working on a generator that is highlighted by Deja vu, you get a 2/3/5% repair speed bonus
-Solidarity: Healing an injured survivor gives you 25/50/75% of conversion if you are also injured
Wake up!: Increase exit gate opening speed to 20/40/50%
-Leader: You get 15/30/45% of the other survivor's bloodpoints when they're being affected by leader
-No mither: There's so many ways to rework no mither so i am not going to put anything here
-Vigil: You can recover exhaustion while running at 50% of the speed
-Stake out: You can have up to 2/4/6 tokens at once
let me know which ones you disagree with
Comments
Stake out would need more than just more tokens. Here’s my idea
For every 30 seconds you’re in the killers terror radius while outside a chase you gain 1 token up to 5. Each token increases the skill check odds by 10%, makes the great skill check zone 10% bigger and increases great skill check progress by 1%
Who will buy DLCs if all perks r good?
most of these perks still arent on par with the meta. theyre just good enough to be worth a perk slot
I love the Lightweight, Distortion, Small Game, Leader changes, maybe some with higher numbers, but;
I'm indifferent about the Deja Vu and Wake Up changes, those speed bonuses are always a dangerous territory so I would have to see it to judge it. Also the Stake Out change is okay but I think its good as is, it's a perk that speeds up every action basically.
Flip flop gives you 50% of your recovery. the buffed one would give you all of it but it would still be capped at 50% just so you might be able to get some value out of it. i can see mettle being overpowered like that but maybe a more "balanced" way to buff it is by making it only require 2 protection hits. and now that i think about it, vigil would be pretty overpowered like that. also when i said that tenacity should muffle grunts of pain in the dying state i meant to reduce the grunts of pain by like 50 or 75% and make it harder to track the survivor on the ground