Phasmamain
Phasmamain
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- Phasmamain
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Comments
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@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2041788#Comment_2041788
I dont get where this plague pick rate story comes from. Is it the stats? I see Plague plenty, in fact she surprisingly seems to be one of the more popular killers.
It’s mostly stats yes. She has the lowest pick rate in red ranks and all rank I believe alongside being fairly complex to play
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@DarkSonAaron said:
https://forum.deadbydaylight.com/en/discussion/comment/2041842#Comment_2041842
It adds up, the total cost for all the original content DLC is £51.5, with the game still being £14.99. all I'm saying is the older content should be reduced to make the flow of the game better.
Tbf you can grind shards to buy the non licensed chapters and it actually doesn’t take that long
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@Dizzy1096 said:
Bubba takes no skill....
I swear this game has the most entitled, clueless playerbase. Dude probably runs DH, Iron will, DS, Unbreakable in his swf.
Bubba is one of the easier killers to play as but he’s not brain dead
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€5 per character isn’t terrible cosmetics are the problem imo
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It’s debatable between twins and plague who has a lower pick rate
Twins are boring but fully reworking them would take a lot especially considering how hard it was to make them in the first place
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I was playing a solo game without bond and I had an Adam wearing very blendy clothes. Whenever I got on a gen he would come from a random bush/wall etc walk lver and get on it with me
He was always somewhere close to me just waiting
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2041021#Comment_2041021
I disagree. You act like tunneling is discouraged when there are numerous times where it will work in your benefit. There's far too many to list but one example.
- If I see your injured and being healed by someone. Other survivors are injured. I know you don't have DS, I was too far away for BT to proc and your on death hook. It is in my best interest to get rid of you. One less person working on gens takes a lot of pressure off me to hunt down the remaining 3.
Now for every good situation to tunnel there's just as many situations where it's bad to tunnel. By bad I mean it's hurting the killer more than helping them achieve their objective. It's all determined by circumstances.
- If I see your injured and someone is healing you. I suspect you have DS+BT+UB and all the other 3 survivors are healthy. In that case it's better for me to go after the person healing you. The time I waste chasing you will be for nothing because of all the 2nd chance perks. While all that is going on the other 3 are safely repairing gens. It is a more efficient use of my time to injure someone else or to interrupt the others working on gens. If I leave you alone you will likely heal yourself instead of doing a gen. If you do jump on a gen then you will forfeit your DS and I can freely go after you if we cross paths again.
The problem I see when talking about tunneling is people have different interpretations of what is considered tunneling. Most seem to think tunneling is completely ignoring 3 survivors to specifically go after 1. Others like myself feel there is no such thing as tunneling. If it is the best choice to complete my objective that is what I will choose. There's also the fact that I don't believe the devs have a clue how to balance their game. The devs do good work most of the time but there have been several instances where they made things worse. My issue with hooks vs gens is against decent survivors the killer is at a big disadvantage. Unless the survivors are making mistakes for the killer to capitalize on the survivors will finish 5 gens before the killer can get 12 hooks. The devs are trying to push killers to hooking everyone 3 times when it is nearly impossible to do that without a meta killer or mistakes are being made.
I think tunnelling is a thing and when done at the right time is rewarded
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@Ialwayswin123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2039462#Comment_2039462
Leatherface is a camping killer with his chainsaw like come on the amount times he can use his chainsaw is over kill
Not when he has to take corners very wide
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@papichulo said:
https://forum.deadbydaylight.com/en/discussion/comment/2040881#Comment_2040881
im still trying to decide whether your comment was a metaphor or just a bad roast
I was confused by his terrible analogy
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2041004#Comment_2041004
Are you always this willfully obtuse, or did I catch you on a good day? The point is simple, lot of people acting like tunneling shouldn't exist. I feel they are wrong and it is a perfectly acceptable tactic, fully endorsed by game design.
I wouldn’t say endorsed but yeah the game just discourage you from doing it. I’m just saying that it usually isn’t a good strategy as it is boring and it will cause you to lose easily against good survivors
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2040977#Comment_2040977
Good. Then they adapted to the playstyle, didn't they? That's not the game punishing a playstyle, that's the survivors learning to win.
Yes tunnelling is a playstyle just like camping and both are punishable and counterable by good survivors your point?
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2040938#Comment_2040938
Camping reduced your bp gain and medals. Even if you hook and sacrifice all 4 Survivors, you will earn less bp and a lesser score than if you had not camped. No such reduction happens if you tunnel all 4 Survivors
Tunnelling isn’t punished as much as camping but good survivors will destroy you if you try. Once you show you’re not willing to split pressure the other survivors will pump out gens faster than you can get the three hooks.
If you tunnel all 4 survivors out of the game you would’ve won either way
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2040915#Comment_2040915
Ok fine.
Jimmy Johnson playing football with his friends doesn't try and tell them he can't sack him because it isn't "fun". Instead he gets his teammates to block for him and pays attention to the field.
Is that better for you? Can we get back to the point of the discussion now, or would you like to say something about me using Mercy as my other comparison?
As for mercy if you kill the support first what happens? You lose the fight more than likely. This was intended by the devs since supports are frail and have little means to protect themselves.
The DBD devs have intended the killers to please the entity. This is by hooking and killing survivors. The is a 10 emblem point progress in devour for hooking each survivor once aswell as an extra 500 points(could be more or less) for the first time hook
tunneling like camping is a strategy that is not endorsed but you can do it just like camping
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I mean Ghostface was kinda a goof in the original getting beat up for like half of it
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2040904#Comment_2040904
And yet he's less salty when he loses than people on here who don't risk losing millions of dollars in future earnings due to a few bad games.
If you don't like the comparison that much, just pretend I said Jimmy Johnson from high school football
Because he has a reputation to uphold?! If he can acted like a salty dipshit then the public would hate him. You’re mostly anonymous online so there are no repercussions
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/2040904#Comment_2040904
true, but some of us like to play to win and expect our opponents to do the same.
You can play how you want I’ve never said tunnelling was bad anyway but it is a casual game so expect people to play casually
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2040881#Comment_2040881
Why not? I needed a quarterback everyone knew, no matter where they are. I could say timmy from little league I guess to be more accurate, but I went for the easier comparison. (Full disclosure I only know the names of 3 quarterbacks, and of those 3 he's the only one who's still playing)
I don’t know much about sport but Tom Brady plays in a competitive league for money. Dbd is a video game designed to waste time
One is competitive one isn’t
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You’re comparing dbd players and Tom Brady what?
Edit: I know what a metaphor is which is why I can tell apart a good and a bad one
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@GannTM said:
The Game literally earned it’s place in my top 3 least favorite maps in terms of gameplay. Still debating the order of the top 3 as I also have Haddonfield and Midwich.
No amount of reworks can save midwich so I’d say it’s the worst
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You could probably somewhat trace the original character and then add your outfit over it but I’m not sure if that’s allowed tbh
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Well guess I’m on break a week longer
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Probably a joke or a hint at a legion cooldown reduction
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It would stop me from throwing it at the survivor to get the benefit while they are holding W
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2039970#Comment_2039970
I thought so too lmao i was trying to think of some better ideas for it but couldnt think of anything off my head, I was basically going for that Yui Perk but for Killer.
You could have a perks that progressively makes you more resilient to pallet stuns maybe
Like every time you get stunned you get a token up to 4 that reduces your stun time by 20% each. Could make it not stack with enduring though
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I like the first two perks but practise makes perfect is a bad idea since you would just break shack pallet every match
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2039476#Comment_2039476
How is it even possible for most maps to be survivor sided with a few exceptions? At that point the entire game is just survivor sided and the maps are mostly neutral lol
If you look at balanced maps like coal tower or Campbell’s chapel you can see the game is fairly balanced but a lot of maps like haddonfield badham or farm are pretty survivor sided
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@rglarson13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2039476#Comment_2039476
Let's not forget the super cool suicide on first hook because it doesn't count as a loss of you just quit at soon as you screw up.
You still depip for suicides so it’s pretty much a loss
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2039131#Comment_2039131
I pretty much agree. Hag is third best, then no one competes with Nurse or Spirit. The devs really need to rebalance these killers because of this new MMR system. Nurse or Spirit 99% of the time at high level, which will eventually cause a drop in survivor players and a long ass que time for killers.
Im taking a break right now but if I come back and only fight nurse and spirit I’m playing something else tbh
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Why are they nerfing dark sense? We all know decisive strike is much stronger
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@Pior_Morte said:
https://forum.deadbydaylight.com/en/discussion/comment/2039598#Comment_2039598
The Clown is so weak without this add-on it should honestly be base-kit
Yeah everyone ran solvent jug and I could never fathom why? When kerosene can blinds them you don’t even need exhaustion
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This is why kerosene can is Top tier
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Great combo despite what people have said
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I can’t decipher this
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Stridor
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@Sluzzy said:
It's not that refreshing for me at all. Survivor is really one of two ways every match, it's either a noob killer and you might win or its another killer with the meta perks carrying and it becomes a slug party with no opportunity to win. 9 out of 10 matches, however, is a guaranteed loss and it gets boring very quickly being overwhelmingly disadvantaged almost every match.
Most solo matches as survivor aren’t really you being at a disadvantage it’s more just teammates making mistakes.
Most maps are survivor sided with only a few exceptions and survivor meta perks are stronger than killer meta perks
The only exception being nurse and spirit
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@Zaytex said:
How is Bubba and Pig not fun to go against? You actually get to loop and play the game.
All I get are Spirits, Freddy's, Nurses and the occasional Huntress. They're all miserable.
Pig is just rng the game
Bubba is okay though
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SWF
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@KiwiCoattails said:
https://forum.deadbydaylight.com/en/discussion/comment/2039424#Comment_2039424
This hasn’t been confirmed yet but I read somewhere that he’s able to hook survivors? 😩
I heard he can also throw knifes too?! BHVR why can killers down me from range now?
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He can down me so he’s OP okay?
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” it just looks better bro”
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2039367#Comment_2039367
I played during desync. Honestly i had a blast, finding quick survivor matches was a blessing.
Maybe the devs surprise us and the Trickster is actually a disguised RE Nemesis with a Gatling Gun.😂
At least, that would explain the high fire rate of his blades.
That’s why I play during morning hours mostly. Survivors queues are pretty good at that time
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2039286#Comment_2039286
The time reduced graduadly. Also, demo was released September 2019.
Yeah I was just reminiscing on the time I could find survivors match fast that didn’t involve desync
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2039247#Comment_2039247
Swf already break the game and even nurse struggles against them.
We currently have a revolving door problem with this game.
Player starts the game and is bad- player begins to learn the game and get perks- player becomes competent at the game and is still learning - player gets good- player gets bored and leaves.
We have this issue because the game is balanced for middle of the range survivors who haven't even figured out how to look behind them yet. If you don't balance for the top level then the game becomes stale and boring with no challenge.
But what would happen if we balance for the top level? It would become a sweat fest. Scott made a great video about this and how it wouldn’t work
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2039198#Comment_2039198
Yet, when the devs were asked about the reason behind long survivor queues, they said, that whenever a new killer releases; killers have long queues. Which hasn´t been correct for over a year.
It does get longer but not by a significant amount like it used to. Remember when demo released? Killer queues were like 10 minutes!
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Giving him a shorter range would just ######### up everyone’s muscle memory
Instead give him really long knife fingers
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2039228#Comment_2039228
You don't change the meta by nerfing the only viable killers left. You need to buff the others to the same level, just like solo survivors need free information and a chat wheel to be closer to cheat squads (swf)
My region has less players so most survivors in the reds are swf and i run into them daily. Larger countries have a larger pool of players so it isn't AS common but will still happen.
I am all for changes to spirit to make her less painful, but nurse has already been beaten to a pulp.
But nurse is still the best killer in the game by a large margin?
Sure She’s more annoying to play as but she’s still way too strong. And yes I know she’s buggy that’s only more reason to change her power
No killer can be the same level as nurse without completely reworking them. Her power is so game breaking that you couldn’t buff up someone like clown to her level.
What you do is nerf nurse and spirit and then balance survivors around the killers like blight oni huntress and billy
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@REL1_C said:
https://forum.deadbydaylight.com/en/discussion/comment/2039215#Comment_2039215
Lol just remember, I don't think anyone tried Hex: Crowd Control on bubba yet, just saying.
You still get to vault once which is usually all you need
Bamboozle is more consistent and probably batter anyway
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2039177#Comment_2039177
You are not versing very good survivors are you?
Killers skill is literally meaningless against the hard coded mechanics of the game. AGAINST GOOD SURVIVORS.
I win plenty of matches and can't get out of red ranks. The thing is i am not delusional and think it is because of my "skill". it is because the survivors are potatoes. The moment you go against a decent swf you see how bias the game is and how underpowered the killers are.
The survivors objective is to quick to do if they focus gens and communicate actions.
How often do you fight a good squad compared to lower skilled players though? I do agree that a group of coordinated survivors who are good can be very hard but that doesn’t excuse nurse and spirits immense power
A lot of players play spirit to account for their lack of skill. This is why people generally hate nurse less since she does require practise to get the hang of
The meta for both survivors and killers needs to be changed and I think everyone knows this
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@REL1_C said:
https://forum.deadbydaylight.com/en/discussion/comment/2039201#Comment_2039201
Just think about it. Picture bubba with that Hex: Crowd control, sounds quite strong right. The developers can't think, "It's just hex perk, survivors can cleanse it". They'll instantly think "Too OP, needs a nerf".
Then why didn’t it get a nerf? Smash hit and starstruck got buffed so if they had plans to nerf crowd control they would have already
The devs aren’t one sided in the slightest. In this very update they are nerfing DS (with fair reason mind you) and adding in 3 decent killer perks with a low tier killer who has potential with a few buffs
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2039177#Comment_2039177
At the highest level you'll reach a cap though where no killer but nurse and spirit suffice and survivors still are going very strong even against those. For isntance supalf is one of the best nurses around now and he scrims with oracle and agony and even he loses his games unless he literally 4 man slugs the entire team. I can be the best michael ever but his skillroof stops me fron reaching the highest level because of his limits as a character.
That is true but very little killer players want to do tournaments and usually are fighting average/good Survivors who can be beat with pretty much every killer. They still play spirit for two reason eith
- They enjoy her playstyle or design and would be fine with her being weaker
- They play her because they blindly follow the meta and need an easy killer to win with