Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
- 8,395
- Last Active
Comments
-
Which killers are you referring to here?
Also why would the devs cater to one side in the asymmetrical game they made?
-
@Tsulan said:
I wonder how long we will see the new killer before he "vanishes". Usually, when a new chapter releases, we see the new killer non stop for 2 weeks.
Pizza head was 5 days. Twins were 2 days. I think the trickster will be somewhere between 2 and 5 days.
We still see Pillowhead from time to time but twins and plague lasted a combined 5 hours. Slinger also lasted like a day
-
@Zozzy said:
There is a reason people are playing these killers. Figure it out and win a gold star.
Because they don’t want to deal with survivors ######### and just want to win. I’d rather put the time into another killer and win through my own skill as opposed to winning because the survivors can’t see what I’m doing
-
@ClownIsUnderrated said:
https://forum.deadbydaylight.com/en/discussion/comment/2039140#Comment_2039140
Would be a great question to ask the devs of why the map is infested with god pallet after god pallet for their next Q&A, because I can remember on the PTB it wasn't even that bad. But then for some reason the devs just went, hey guys were adding all these additional god pallets to the Game map since we don't have anywhere else to put them because we can't release no new maps right now. I generally believe all those god pallets are from new maps that have yet to be added yet, I'll stick to that theory for right now.
I do find it funny that this was during the clown rework too which clowns major weakness is well PRE DROPPED PALLETS!
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2038493#Comment_2038493
I hope so. I just don't want to see him gutted.
And damn, look at me now, defending a power which I never wanted in the first place. I wasn't very supportive of his rework back on 2019, I just wanted a few buffs and QoL improvements. And now, I am scared of a major nerf. Well, I suppose thing change.
https://forum.deadbydaylight.com/en/discussion/comment/2038503#Comment_2038503
People ask for nerfs because they don't want to adapt. And what makes you think that Freddy doesn't require skill?
As a long time Freddy main, I assure you that if you play him wrong, you will lose. Let me give an example:
https://us.v-cdn.net/6030815/uploads/NMHCAZEHTYDR/freddytakesskill.png
A screenshot from a recent match. Ruin got cleansed early on and Swing Chains alone can't stop gens. If I had played this match "without using brain cells", I would have lost. And I am not saying I am a very good killer, as I am honestly not that good. All I am saying is that Freddy does require skill.
Tbf that’s pallet Freddy who is a lot worse and harder to use than snares
-
@ClownIsUnderrated said:
https://forum.deadbydaylight.com/en/discussion/comment/2039128#Comment_2039128
I'm expecting to see a lot of Game map offerings with that perk, ugh that is gonna be annoying.
The game is an annoying map regardless of perks tbh it’s just trash
-
I’ll say what I always say that spirit and nurse in their current state are a hinderance to killer balance due to how much better they are than even the 3rd best
Both need serious changes especially nurse
-
I’m more it interested in the survivor perks especially smash hit
-
He seems fun but I have trash aim so I won’t be playing him for very long
-
@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2038410#Comment_2038410
@Phasmamain I rarely saw Blight and Oni before this. Also, they could just buff Poll Rate again on Console like they already did from 100% to 200% turning speed. Then both sides would be fine.
Problem is they are already strong without this unintended feature. Neither need it in their kits and it removes a lot of counterplay they would have normally
-
Tbf even if this is allowed it’s still makes blight and oni better than they should be(both are very strong anyway) and consoles can’t do it which is a huge problem especially with cross play
-
I always loved looking through the submissions too it’s a shame
-
Blood echo is fine right now and holds it’s niche as a perk for plague and legion since they synergise so well with it.
Id rather not have it as a perk that always works because I like the idea that I’m rewarded for keeping people injured
-
@Dizzy1096 said:
I've played both roles a lot but predominantly killer these days.
I think Ormond is better, the other realms all worse. Killers only ever wanted more time and now on some maps you'll waste the first minute breaking walls. Also the main buildings have all had their windows buffed, really hurts the low-mid tier killers, so it's just one more reason for people to only play top tier.
New meat plant is the worst map I've ever seen in any videogame ever and I say that with no exaggeration. Whoever designed that should be ashamed.
Midwich is a bit worse from a design perspective. How do you fix midwich?
At least with the game you could add more of those jungle gyms as opposed to safe pallets
-
Is this an Xbox live voice message?
-
@JustZed32 said:
https://forum.deadbydaylight.com/en/discussion/comment/2037535#Comment_2037535
isnt it 1/2? idk
Regression speed is 1/4 of repair speed base but ruin bumps it up to 1/2
-
Hook camping with iri head is the point where I go play another game tbh
-
Dragons grip is only good if you go back on the gen within 30 seconds. 30 second of 1/4 gen speed regression.
Its fine
-
It’s fine the way it is imo. I’d you want to keep addons you can run ace in the hole or a white ward anyway
-
@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/2037379#Comment_2037379
https://mobile.deadbydaylight.com/wp-content/uploads/2020/04/Dwight_Small-Portrait.png
Jimmy DeeBeeDee:
Alrighty, added your changes! Hey, just saying, Nurse already has, like, two Blinks standard. I figured you just meant to keep them the same, and not add more because they would be totally broken and overpowered. We'd have to remove disconnect penalties just for Nurse matches. If you meant to give them additional Blinks, though, let me know. I'll add it, though Scoops just woke up and he's already holding his flashlight...
Main post updated.Nah it was still just two blinks I worded that poorly
-
I’ll make a change to one killer
Nurse could be 110% move speed with 2 blinks but cannot blink through solid objects
Definetly be worth testing anyway
-
Spirit and nurse because I think they are unfair
I’d add Freddy but I do play him when I’m in a bad mood sometimes
-
I just want scissorman from clock tower. Clock tower was a fairly influential horror game so it only makes sense
-
It’s weird the menu music usually resets to normal at the mid chapter but I guess they forgot this time
-
@KiwiCoattails said:
The majority of you have such bland and predictable taste when it comes to who you find attractive. 😇
Care to share yours then? I mean this pretty much is personal preference
-
@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/2037245#Comment_2037245
IIRC they can still J Flick. His normal flick was changed, but the J Flick uses adjustable DPI settings from the mouse and timing to allow Oni (and Blight) to completely 180 before a post-charge-attack.
Okay then yeah that needs to be changed. If console players can’t do it that’s a massive tier difference between the two
-
@GoodBoyKaru said:
David and Dwight are at the top for me.
Then Felix and Jake
Then Adam
Then all other dudes
Then the chicks.
Then Jeff.
You must be the bhvr cosmetics team with that pure hatred for Jeff :(
-
I could be wrong but wasn’t oni’s flick changed during ptb?
-
I put Jake and Meg at D due to their older model looking pretty crusty
-
@GlamourousLeviathan said:
https://forum.deadbydaylight.com/en/discussion/comment/2036395#Comment_2036395
https://us.v-cdn.net/6030815/uploads/TYU80F4NPTVZ/my-image-282-29.png
Here it is. (I have considered Quentin's actual actor in my judgement, since everyone can agree that his model in game is an abomination)
Damn Jeff and tapp are two of my favourites :(
-
@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2033854#Comment_2033854
The problem is that slugging isn't fun for either side, and spamming gen defense perks should not be a prerequisite for winning matches.
Never siad slugging was fun but if they made slugging a non necessary mechanic what happens to the slugging nurses who still abuse it
Problem with regression perks is if you make them not necessary what happens when you stack 4 with the new built in slowdown?
-
@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2031367#Comment_2031367
and trickster is a serial killer yet people keep saying his story doesn't fit DBD
Those people clearly haven’t read his lore and just came to a conclusion
-
@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2035376#Comment_2035376
Nurse doesn't need a nerf, and I will discuss this with you at length. The reason people want her nerfed is because she can control the flow of a chase. Even though she is extremely punishing to play (give her a go for 5 games, and see how horrible it is to play her unless you already have and know my pain) she has a power that if played correctly (takes hundreds of/a thounsand hours to master her) then it can win. She has counterplay, and if you cannot mindgame her or play stealthy that's not a balancing problem, that's a you problem.
She is exactly where she needs to be
You said she’s exactly where she needs to be yet she’s the buggiest killer in the game.
Deathslinger, Hag, Oni, Clown all control the flow of chases and I don’t have an issue with them
I can mindgame bad to decent nurses but once we get into great/god nurses it gets a bit insane especially with infectious and knockout
-
Having it with infantry belt on an experienced huntress would probably be too much. As a fun addon I’d reduce it to 1 hatchet and give bonus points for each consecutive hatchet landed
-
@Dizzy1096 said:
How is Spirit op exactly? And how is Ghostface too weak? I mean he has weaknesses sure but he’s nowhere near Trapper or Clown levels of weak.
If Spirit gets nerfed then Nurse will be the only viable killer in the game against experienced swf. That would be the saddest thing, especially when survivors want to stop lobby dodging, Some people literally want to be unbeatable in this game.
Spirit is OP when you compare her to other killers. Third place either goes to PH/Freddy/Blight or Oni but none come close to spirit.
She needs a nerf so we can keep her at the level of other killers then we can balance solo and SWF
-
If they could actually fix this that would be great but it’s a low priority
-
Built to last give like 200 survival points
Survivors get points for cleansing their intoxication with an antidote
-
Remember it doesn’t use rank as a metric
-
@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2035385#Comment_2035385
You can't. Therefore you buff killers in general, Nurse needs a full rework, and when killers in general are in a much better spot you can then do things with Spirits phasing.
On the survivor side you would do something like scotts idea because the imbalance has always been a lack of communication.
Of course all this requires time and effort and I can't see any major overhauls to DBD at this point in its life.
Yeah that’s why I want nurse changed so we can actually balance the roster.
Solos do need more communication and a ping system would be perfect
Overhauling the game could happen but probably not
-
@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2035419#Comment_2035419
Depends on the loops his chainsaw overheat becomes a big deterimant. Also the ######### scream and his animations god help me.
The scream is fine and fitting to me but his animations are a bit weird
-
I haven’t noticed any desync today
-
Enjoy mother 3 unfortunately I’ve never had a chance to play it but I loved earthbound!
-
@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2035403#Comment_2035403
It sucks because i always thought billy showed how balanced a killer can be then they dumstered him. He had high mobility a oneshot that punished survivors mistakes. Had a good skill floor. And just generally felt fun to face all he needed was a addon pass. Guess we can't have nice things.
But besides a negligible overheat nothing changed. He’s still very strong and balanced
-
@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2035385#Comment_2035385
By nerfing survivors? Inb4 people are like:why you nerfing survivors! Because of reasons that have been noted multiple times. Then just rebalance spirit and nurse after the fact. People say killers like tru3 just defend spirit because shes bs. Nah its really just shes the only answer beside nurse we have.
Yeah that’s what I’m saying. We need to rework or nerf nurse and spirit then we can move to survivors to make it more balanced overall
Every time they nerf survivor because most killers are struggling nurse and spirit only get stronger
-
@Dizzy1096 said:
Because survivors complain lol they HATE Nurse and Spirit so much. The only reason the Nurse complaints have subsided is because you barely see Nurses anymore. Wait till MMR is on and the complaints will skyrocket.
Survivors wanted Pyramidhead and Freddy nerfed, deathslinger too when none of these are viable at the highest level. They have the devs wrapped around their fingers since they're paying the bills which is why we end up with non top-tier killers nerfed even harder.
"but but teh killrates!!"
The game is balanced around bad survivors or survivors that just want to goof around. All the killers seem quite competitive, tryhard sweatlords but the amount of survivors I see doing nothing or goofing off is ridiculous. Wait till you get those games where everyone wants to do the objective and you see how unbalanced the game is. The one benefit of MMR would be if it put all the good survivors together so the game could be rebalanced but we have seen twice now that the MMR does not do that and is incapable of that. 2 red ranks, a green rank and a rank 19 vs a rank 1 tryhard killer. Killer gets the kills and devs just see the endgame stats and leave the balance as it is.
Nurse and spirit are the only problematic killers at the moment because you can’t Balance them like the rest of the cast
If we want every killer balanced how do we make trapper as good as nurse?
-
@Zozzy said:
Its how it should be though. Survivors should be made to suffer the consequences of their own making.
Keep demanding nerfs.
At this point the only killers survivors want nerfed are spirit and nurse since they’re the only two who need them
-
I really hate that spirit only counters are perks as opportunities to skillful gameplay. Makes it unfun for both sides imo
-
@HectorBrando said:
Doctor is stronger for he has a decent tracking tool and can close loops before the pallet drops.
Clown is funnier for he has more diverse gameplay options, Doctor is always the same, area shock, go towards whoever screamed, chase, reach pallet loop, if predrop break it, if not shock near the pallet, get a hit, rinse and repeat.
Old Doctor was weaker but I loved his gamestyle and how fun he was compared to new one, I miss him.
Really? I always found old doc to slow and clunky
-
@Volfgang57 said:
Clown is ever so slightly better at chases, but nothing can top the Doctor's tracking abilities.
Tbf if you are running cigar box clown’s tracking is Very good
-
Clown is stronger in the 1v1 but when played at their highest level I’d say doc is stronger.
Doc can do well in chase and track survivors easily aswell as stall survivors at opportune times with madness 3
Clown can demolish chases and get pallets out easy(doc gets early pallets too).
I would say clown has better addons though. Flask of bleach and ether 15% make him a lot more potent
