Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
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Comments
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Solidarity
When healing someone with or without a medkit you have a conversion rate of 50%/60%/70%. Survivors you are healing have their pain grunt volume reduced by 75%
Poised
When a generator gets completed you and any allies within 5 metres of you leave no scratch marks for 10/12/15 seconds
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Yeah but Kate can never look this good
#TeamJane
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Never liked playing huntress personally. Clown is a bit more forgiving and more set up based rather than pure mechanics so I prefer him
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His play at pallets is okay imo since it’s an actual 50/50. Someone like spirit is like an 80/20
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I play it out knowing I could have played better
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@Beelzeboop said:
Doesn't Acidic Vial only apply Mangled while the survivors are intoxicated?
If not, I should actually be running that add-on.
Nope until healed
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@Thr_ust said:
https://forum.deadbydaylight.com/en/discussion/comment/2205193#Comment_2205193
I’m pretty sure it used to be 30 seconds but then it got buffed to last until healing. Don’t quote me on that tho
It was 120 seconds before they changed all mangled add ons to be infinite
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@Thr_ust said:
https://forum.deadbydaylight.com/en/discussion/comment/2205026#Comment_2205026
Gearhead on clown. Have you no shame using meta perks and meta killers for a year and half? SMH
I know :( sweating every match over here
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@Thr_ust said:
Can I ask what your go to build for clown is?
Sure!
I do change my build a lot but my main build at the moment consists of
BBQ (Really only for bp)
Oppression (Combines well with pop)
Pop
Geaehead (Fun if not weak perk but I like the info it gives)
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@Yatol said:
The plague one where you have to hit 2 survivor in the same attack with purge twice,. With the current meta way to deal with plague how even the worst survivor play, it's almost impossible.
My best advice is to run blood echo and thana. That gives me much more cleanses
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Hawkins and dead dawg are both definitely killer sided and midwich can be depending on your killer (mainly hag or nurse)
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@GeneralV said:
Well, at this point it is either that or she won't hit anything. I think this is a better question.
Funny thing is that slinger’s hitbox while small works very well. Maybe because huntress is older but updating her hitboxes is better for both parties
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It should just put you in a queue with other people who dc a lot
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The match where otz punched his camera is up there
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Otz literally said don’t use this video to prove a point
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Aftercare is actually good tbh just underused
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2202475#Comment_2202475
i genuinely cannot stand jeff so no we've still won
How could you :(
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It ain’t shirtless Jeff so...
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Deep wounds are just a bad mechanic that really doesn’t need to exist. Legion caused to to exist and it’s been a problem ever since
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Slinger or clown
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I was never really a fan of horror but this game got me interested in the older horror films. I mainly enjoyed playing survivor with friends but I’ve been playing killer more now
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Fight: feng is a literal twig so she’d be the easiest
Not fight: Tapp is a trained police officer and beat the ######### out of people in saw the game so I’d avoid him
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@Bambizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/2198943#Comment_2198943
Stealth is her counter play. Play stealthy. Every killer has counter play except death slinger. The only thing you can do with death slinger is pre drop pallets. The nurse is fine as she is.
You can stealth a slinger too. In fact any killer besides doc and legion can be stealthed fairly easily
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I’m here! Been playing him since I got the game around ghostface’s release
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2201806#Comment_2201806
- could be solved by letting players choose what region/country/language they want to be matched with.
- who doesn´t has a mic or headset these days?
- people could make new friends by talking (doesn´t always apply)
- if the ping makes a sound, then repeatedly pinging (like in lol) could be annoying. A mute button would help.
What about communication with survivors from the other end of the map with visual blockers? Thats not possible with a ping system.
Anyway, thats a whole different discussion.
As i said, people believe what they want to believe and will ignore any kind of data that doesn´t fit their agenda. Just look at the DS stats the devs released. Instead of celebrating that the devs open up, they complain that the stats must be fake.
- This could effect matchmaking and MMR and VPN’s make this useless
- Not many I’ll admit but it’s still worth noting
- A ping mute is something that would be added if needed
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While stats don’t matter almo revealed awhile ago that haddonfield’s escape rate isn’t too high.
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@GeneralV said:
Allow me to share mine:
https://us.v-cdn.net/6030815/uploads/ST78MV7PW0EH/updated-killer-tier-list.png
I feel like your underrated twins here. While boring they are actually very good at slugging and snowballing
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2201698#Comment_2201698
I think we already had this conversation. Voice chat is superior over ping system. In every single regard.
The ping system has plenty of advantages
- No language barrier
- Easier access to people without headsets/mic
- Easier for people who don’t want to talk to strangers
- No bullying over a ping system compared to voice chat
So not every single regard
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2201655#Comment_2201655
Every buff to solos is a buff to SWF.
Only way around it would be ingame voice chat. But people don´t like the idea.
Ping system like apex would work fine
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2201638#Comment_2201638
So you agree that survivors on coms are way stronger than any meta killer could ever be.
For the most part. Nurse is contentious and spirit with really good add ons has potential
But yes that’s why I want solo buffed to swf level so we can then buff killer accordingly
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2201522#Comment_2201522
Nurse still being a god killer is a myth. I haven´t seen any good nurse players in ages. But people still prefer to instantly give up against her and suicide on the hook. Just because they refuse to learn how to play against her. If Nurse was still so good, why did she get stomped during the tournaments?
But you are right. The video was never meant to be a representation of an actual match. Otz even says so. It just shows how a 115% movement speed killer would perform against survivors in a 1vs1. Things like perks or the killers power would just alter the data they wanted to get.
They wanted to prove that good survivors can easily keep a killer busy for several minutes and thats what they did.
If another killer streamer would have attempted this, people would have claimed that since they are not Otz, they are not good enough and it doesn´t mean anything.
While nurse is definitely weaker she is still really good. Sure tournament squads beat her but that’s just expected since they are using comms are are literally sweating their balls off. Just like a nurse sweating against good solos is going to win easily.
Again this comes down to maps. Think about what would happen as an m1 killer only on Hawkins. Would definitely play out a bit different
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2201487#Comment_2201487
They could test it on every single map, people would still complain that it isn't representative.
I mean, we had the depip squad. Showing 100+ matches which role is the power role. People said, not representative.
We had tournaments. Official and unofficial. Where survivors rofl stomped meta killers. People said, not representative.
People believe what they want to believe. No amount of data will change that.
The data also says nurse is the worst killer in the game.
Fact of the matter is that this video in particular is not representative of an average match. The killer didn’t use his power and this was on the best survivor map in the game.
I could show someone playing spirit on Hawkins absolutely stomping but it doesn’t mean anything because that’s just one game on a bad map against a meta killer
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They are a really bad mechanic imo. Being sent to a certain map because the survivor/ killer said so is annoying.
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I couldn’t play billy any,ore because I love to use mothers helpers and enduring so no I hated it
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Well I play slinger because he has a great aesthetic but I can’t aim for ######### with him
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His movement speed while cloaked was literally the only major issue he had. If you used windstorm he was always pretty good
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2201332#Comment_2201332
You're right. They should have tested on Haddonfield or Pallet Factory.
What about Hawkins too? Or shelter woods with 5 T and L walls?
Fact is you can’t come to a conclusion based on this
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It would still have to compete with cork stopper since being able to reload in chase faster is always useful
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@Tsulan said:
Now imagine those survivors playing SWF.
He was playing an M1 killer on fractured cowshed. What do you think was going to happen?
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The only one I don’t like is Dwight. Something about him just looks off
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I’m on a break too atm. Just burned out and waiting for the anniversary stream
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That one tile in ormond and yamaoka that I still haven’t figured out yet
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If I’m not mistaken they said they weren’t changing him anytime soon in a recent QnA
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They need their annual check up
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@NightmareKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2200255#Comment_2200255
If you say so it must be true.
You’re making about as much sense as this post tbh
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@NightmareKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2200227#Comment_2200227
This but unironically. Being in a group and since survivors have this mindset that the killer is this mindless NPC to humilliate and outplay and not another human being makes SWF always toxic. Even if they don't want to, but at least one t-bag, even if in their heads it's a joke, it's still gonna happen.
Tell that to my 3 man I’ve played in recently. Never t bag and GG’s all round
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Yep because all swf’s are scumbags clearly
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2199226#Comment_2199226
Did you hear me complain about maps or killers? 😉
I never talked about a map being fair or unfair, we're talking about nurse after all and not about maps.
Again I still have agree to disagree with you.
The problem what many people want, many show it in this treat again, is they want killers they can see, killers that can't go through objects.
In other words, they want all killers have the same way of looping with basically the same counterplays.
Why?
Probably because they don't want to learn new ways to play against a spirit.
Just put your mind off and do the same thing every single match, day after day.
It doesn't surprise me that they keep on calling for more or new things to do as survivor.
And when they get their prayers heard, they are calling for a nerf because it's seemingly being to OP like with spirit and hex:undying.
Every killer has counters and none of the killers are OP.
Some just need a different approach when it comes to looping/juking.
And yes that includes spirit and nurse.
Btw spirit has more counters than people will admit, they just follow the mass because they find it harder and have to work for survival.
If spirit was so strong and you can't be unpredictable, than I should never been able to escape against her as I never run iron will.
Never had and never will.
But sure believe that spirit and nurse are OP killers that are unhealthy for the game.
I rather go against those 2 than against others, for me an escape is more satisfying.
“In other words, they want all killers have the same way of looping with basically the same counterplays.”
If that was the case I wouldn’t like hag, trapper, PH, slinger, huntress, doctor and plague. They all have different ways of looping but still follow the core mechanics of DBD
Spirit doesn’t follow these mechanics because she can’t be seen by survivors and has no tells on what she is doing
Nurse doesn’t follow these fundamentals because she just ignores the game.
Nurse was designed around old dbd. This was a time when we had old BNP’s insta heals, double pallets and infinites.
Problem is nurse main mechanics haven’t changed to compensate
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Had a spirit accuse me of being an SWF for bodyblocking during the endgame. Pretty funny ngl
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2198954#Comment_2198954
Yeah well I have to agree to disagree with you.
Yes you can't loop her like a regular killer, that much is true.
Hence why many people hate to go against spirit and nurse, because they work differently.
But you can juke a nurse very well.
Stay unpredictable and don't treat her like a normal killer.
She blinks?
Run back.
Next time pretend to run back but immediately continue back where you were going when she blinks.
Use walls, trees, or anything that block the line of sight.
She have to guess your move when she can't see you.
Trust me it's really not that hard as many make sound like.
Yes you have to work for it but it's still very well doable.
A regular killer you can get away with being predictable, spirit and nurse will punish you hard for being predictable.
Now I can say I escape many times against nurse, but i already know that I will get the same answer I always get.
"you escape because you play against a bad nurse"
😬 Talking about predictability
I’ve won as clown on haddonfield. Does that make haddonfield fair?
You can’t be unpredictable against a spirit if she can literally hear your injured grunts. Nurse has more wiggle room but once the nurse is very proficient problems do arise
