Percival_nxs
Percival_nxs
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- Username
- Percival_nxs
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Comments
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I hope in a big patch and not just the Haddonfield rework
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COH all day all night
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@Maperson said:
I can just hope that he got atleast some buffs
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2868350#Comment_2868350
Very unlikely as they already confirmed Legion and Ghostface are the next to get major changes.
so at the most it could be very minor buffs/changes to addons for Myers.
Im talking about graphic
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Tunnel the first person and then kill another one with noed at the end, boom! Balanced.
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Lethal
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@supersonic853 said:
I've been playing her since her release. Sucks to say she's pretty much a m1 killer who people predrop whenever you try to demanifest mindgame. Then throw coh dh and all other crap into the mix. She's so fun to play and i really enjoy her. Just wish i got more bang for my skill with her. What changes would you suggest to make her a bit better?
More invisibility when manifesting and less cooldown on the TV's.
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@firedaflareforhelp said:
that tunnel and camp
This is litterally a meme ahahaha
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I really Hope on Slenderman
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@Garboface said:
https://forum.deadbydaylight.com/en/discussion/comment/2858060#Comment_2858060
He's a tunnel monster.
Pyramid is a tunnel monster
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2854410#Comment_2854410
That's probably because you are main killer, which has less experience with survivors.
I am a main killer but I play a lot of survivor also, with comms and without comms.
I think I have around 1300h of survivor gameplay.
I just think playing against the Nurse is not much fun.
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@Chocolate_Cosmos said:
Imo it must be Trapper. The only killer that can have 0 power all game if you play againts SWF or good Survivors. He also has the most counterplay probably out of any killers. He needs to waste his time to set up traps that might do nothing all game or disarmed easy, they can dead hard it, hug wall even sometimes, etc. Without his strong expensive addons he is easy to bully and even with them he is weak.
I just use a basement build with him.
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@dollidahlia said:
a lot of people are complaining about nurse, and it’s just confusing to me. Can someone clarify what’s the problem with her? And if you do have a problem, let’s hear rework ideas then
Honestly, around the time she was disabled it was better as far as I'm concerned. The very fact that you knew you were not going to run into a slugging main nurse with Infectious fright was something peaceful. Especially in maps like Midwich. I prefer 100 times to go up against a Blight. And I speak as a main killer who also uses the Nurse.
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@Crowman said:
Because there really isn't any way to realistically ban people for talking to their friends while playing.
They could meet up in person, call each other over the phone, or use things like discord through the web browser and not an app.
And at the end of the day, it's not really worth banning people for the simple act of talking with their friends, because it'll kill the playerbase faster.
well, actually there would be a way, but that would kill the game. The thing would be to remove the ability to lobby with steam friends or friends in general, the only way to play survivor is by starting a game with random players.
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@SleepyWillo said:
I dont think these are "cheats" but just bugs at the moment
The Flashlight's one is a cheat, the same player screamed and teleported.
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The perk shouldn't be overnerfed, for me it would be enough to remove the invincibility and leave the distance factor anyway, because removing both would result in a terrible perk that no one would use anymore.
We want to balance a perk, not killing it.
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@UnknownKiller said:
Uncharted paragraph for DBD whats your thoughts?
Naah
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@Hendo said:
One of my favorite horror video games is The Evil Within series, more specifically The Evil Within 2 for it's new depths of creativity and nightmare fuel. I feel like The Evil Within franchise would fit pretty well into DBD rather nicely considering the Entity has it's own realm, and STEM was an entire different world of it's own as well. I created this DLC idea cause I'd love to see my two favorite games come together in a clash of horror. Let me know what you all think, and enjoy the read!
Killer: Stefano Valentini or The Artist
Gender: Male
Backstory: (Cannot be created cause no one other than the original creators have a right to give them lore on how they were pulled into the Fog)
Appearance:
https://us.v-cdn.net/6030815/uploads/0JH6Q4Q5F9K8/image.png
Weapon: Large jagged knife (also presented in picture above)
Terror Radius: 32 meters
Speed: 115% OR 4.6 m/s
Height: Tall
Power: Calamities Capture
Every moment you must capture - and every subject you will splatter. Start the trial with 6 cameras - place the cameras down in a hidden, or public location, and once a survivor enters the camera's radius (10 meters) a flash will go off and encase the entire camera radius (10 meters) in a time box - slowing time down for 5 seconds (Unless a survivor is hit which will cancel the time warp)
https://us.v-cdn.net/6030815/uploads/OU3TZ5CHTWQ8/baker.gif
Special Ability: Artistic Flash
An artist never reveals how it is they always get to those perfect angles. Teleport up to 15 meters, then you may teleport two more times (If need be) , but the meters traveled are reduced to 10 meters which you will then be slowed to walking pace for 2 - 3 seconds (Fatigue). Wait for charges to replenish before using again.
Perks:
- Faulted: As soon as the final generator is active, our killer has left a creative surprise on the exit gates to increase your fear. Survivors now gain difficult skill checks as they head to unlock the gates - if they fail a skill check, the gate will lose the additional progress of 4/5/6% per missed skill check.
- Haywire: For ANY missed skill check (Healing, Sabotage, Repair), the Entity will regress the most progressed generator by 10/15/20%
- Calamity: If a HEALTHY survivor blinds, or stuns the killer - they will be placed into the wounded state. If a WOUNDED survivor blinds or stuns the killer, they will be placed into the mending state. The affected survivor will also suffer from the exhausted status effect.
Mori: Stefano teleports behind the survivor, and just as they turn around, he stabs the survivor in the stomach with his knife in one hand, and with his other hand, uses his camera to snap a time stopping photo - trapping the survivor inside to relive their death indefinitely. Stepping back he chuckles and says "Now you are my art..." Before walking away.
https://us.v-cdn.net/6030815/uploads/HKFLAUHSNTBI/image.png
Survivor: Sebastian Castellanos
Gender: Male
Backstory: (Cannot be created cause no one other than the original creators have a right to give them lore on how they were pulled into the Fog)
Appearance:
https://us.v-cdn.net/6030815/uploads/SUT2PQH8VBDG/image.png
Perks:
- Persistence: Seeing your colleagues in trouble motivates you to do your absolute best. When another survivor is either hooked or in the dying state, you gain a 3/6/9% speed increase in healing, sabotage, cleansing, repair, and gate opening until the survivor is either rescued or dies.
- Finders Keepers: Only becomes active upon starting a match (Not pre-game). You use all that is available to you. Allows a survivor to use, carry, switch, and possibly escape with 2 items. Item consumption is decreased by 10/12/15%
- Perseverance: You've got a goal set in stone, and won't let anything stop you. While standing within 12/15/20 meters of the killer and not in a chase, you will then heal over the course of 15 seconds.
Map:
I introduce you to the Theater District! Take an extended tour of the grand theater filled with ghoulish art and ominous silence, or take a stroll outside to see the further creations of our favorite artist, for his art has spread all over Union for the realm to see! After all... we are all now his art...
https://us.v-cdn.net/6030815/uploads/8DXCKOANKIS9/image.png
I just recently replayed The Evil Within 2, and began to speculate how I could somehow merge it with DBD, and this is what I came up with! I'd love to hear your thoughts and opinions, for if we as a community could find a way to make this idea known, DBD could possibly look into licensing this as a future DLC! Let me know your thoughts, and I'll see you all in the Fog!
Dope
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I think the boon needs to snuffes anytime the owner gets hooked
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@sizzlingmario4 said:
Disabling the chainsaw near a hook and leaving it at that can't really be done without survivors being able to abuse the mechanic.
It's much easier to build in an anti-camping mechanic with a new killer (as they have done with Twins and Artist, even though Twins' can be bypassed - which needs to be fixed) and balance the killer around that with the anti-camping mechanic in mind, than it is to just slap one on a killer that's already existed for a while without one. It would also be a much bigger deal for a killer like bubba, whose power involves an instadown at close range, than it is for Artist as no instadown is involved and she can still just place her birds from further away and then still fire them and hit a survivor with them near the hooked survivor - so it's not like she truly has no power near a hook.
Also, since we know we're most likely getting basekit BT or some other kind of related change regardless, it seems silly to even try to change Bubba specifically right now until that mechanic has been implemented first.
You can still use m1 or try a grab
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Nemesis because he is actually running.
IIf you think about it it's funny that a killer who walks like the trapper is faster than a survivor who runs lol
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@jeremycarinio said:
why not give her exposed ewhen tv teleportation. why not give her hatchets as well.
Are you a survivor main?
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@TheArbiter said:
https://us.v-cdn.net/6030815/uploads/UVXLNGBWT58Q/screenshot-28274-29.png
Could not the life of me figure out a way to bless this totem
Thats a "Pentimento" totem, you can't Bless this
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Everyone who said it's okay as it is are main Surviovors KAPPA
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Spirit
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Nono, regular matches with no Boil over or hook offering
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don't forget that she can teleport from televisions!
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it will take you another 2000 hours to full perk them all
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@StarLost said:
For me, it's a toss up between Plague and Demogorgon.
- Both are strong, but not broken.
- Both have depth and counterplay.
- Both can be powerful if played well.
- Both have excellent addons that can completely alter the way they play without making them a meme.
Artist comes close in terms of her kit, but her addons let her down.
Myers has the opposite problem. Great (mostly) addons, but an outdated kit.
Blight and Billy
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@StarLost said:
Woof, tough night. Really just trying to have fun with Scratched and Vanity Mirror Myers, actually getting pretty decent on them - but wow, do people not seem to like this playstyle (especially Scratched).
DCs the second I start getting hooks, endless teabags if someone gets away and of course, several variations on 'just play the game normally'.
Survivors...I'm not sure what you want from me here? More Nurse, Blight and Huntress? Tombstone and Lock Myers?
What exactly does 'normally' mean?
First rule: never listen to what survivors tell you in endgame chat.
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survivors: Neas
Killers: Neas
The Entity: Neas
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@ElusivePukka said:
If it's such a problem, open the door yourself.
its not the same thing.
the situation created by a door opened by a survivor, and a door opened by the killer is so different, because in one scenario, the door is opened while the killer is in a chase, in the other scenario, the killer ist in a chase, so the survs can go to the other gate or healing
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Open handed with Kindred
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Huntress 100%
HEAAAAAAUUUUUUAUAAUAUAAAA!!!!!!!!
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@pseudechis said:
There should be a greater penalty for being injured. Kind of like a single person thana it doesn't apply across the team but being injured should have a cost.
The cost of being downed isn't enough there has to be a greater incentive to heal up. More so with COH in play making healing a trivial event.
There really is very little individual threat from being wounded really and less so from spreading wounds across the team. It just seems wrong.
You have fully grasped the meaning of the post
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@BaconyToast said:
You act like
a) The devs care about any of our opinions
b) The devs care to do their job
c) The devs have incentive to do either of the above
Its been proven time and time again the devs have severe survivor bias, they don't give 2 shits about any of our opinions- fog whisperer or not, and there's no reason to do either of the above because everyone will still play this game and spend money.
this is sad, but its the reality
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@Murgleïs said:
So I tried stretch res for the first time after 400h+ being a nurse main on 1080x1080 and I was shocked how strong it is.
- It almost entirely removes nurse fatigue.
- For survivors, it is stronger because you can see so much more above structures.
When I got back to native res, it felt so claustrophobic, mostly for survivor. I am not going to stay on stretch res because I am a good nurse, I don’t need it (even if it would make me way stronger there is no point denying that) but are the dev ever going to do something against that ? Did they ever talk about it ?
Now I understand why survivors are complaining about nurse at high mmr, but at the same time it’s unfair against legit nurse playing without stretch. And it’s the same for killers complaining about survivors at high mmr being able to loop them easily, you don’t know if they stretch but you assume they do when sometimes they don’t and outskilled you. But you can’t know and that’s why stretch res has to go, so we can all play the same game because right now we have dbd stretch (easy mode) vs dbd native (hard mode).
I remind you that the BHVR was the same that took 5 years to reduce the Huntress' iridescent hatchets from 3 to 1. So I wouldn't expect big changes like the stretched from them.
While the fortnite developers have managed to completely eliminate the use of stretched, maybe they should go and ask for advice.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2706121#Comment_2706121
Since you decided to delete your comment saying I must "only have 500 hours", no, I don't have only "500 hours" just because I don't agree with you.
https://us.v-cdn.net/6030815/uploads/CFKP0NYMHLUA/image-2021-12-20-141303.png
i didnt deleted it, i was editing it, and when sending it just disappeared dont know how, i know it sounds strange, but i believed that you deleted the comment i was replying lol
oh look, the comment is up there :\
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@steamed_hamzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2706100#Comment_2706100
Lol you think the devs care? They haven’t done anything about stretch res yet when that’s clearly cheating. You can literally reveal Ghost Face over obstacles you otherwise couldn’t, you get an advantage in loops and if you’re playing killers like Nurse you don’t lose track of survivors as much during fatigue
If they still haven’t addressed stretch res then they’re obviously not going to class “locker tech” as exploits when evidence suggests it is
fortnite developers have managed to remove the possibility of playing in stretch, maybe they should take lessons on how to fix their game
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2706106#Comment_2706106
You aren't trapped in the game, you can still catch them. Pallets arent infinites and the killer is always faster than the survivors unless you're playing nurse.
sorry, but you sounds like you have 500 hours btw
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@steamed_hamzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2706068#Comment_2706068
How about the part where they were abusing obvious exploits so he literally couldn’t get a single hook, thus unable to progress the game.
what was he meant to do? Stand in the corner with his back to the wall and just accept being “outplayed”
I swear survivors will tell killers to just “play chill” and “not care about hooks or kills, just play for fun”, all while they’re playing like SEAL team six and are purposely playing to annoy
yeah, being stunned and blinded every 5 seconds is very fun
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2706083#Comment_2706083
I know. People use the word "bullying" = I'm not having fun, but then say camping/tunneling is a "valid strat". It's only fun when I do it, when people do it to me it's "bullying".
Killers camp and tunnel for "strategy", survivors can win even without doing this, they clearly do this only for bullying.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2706026#Comment_2706026
Which part of this was bullying? Did they insult him in end game chat?
facts matter more than words, don't you think all this was done for the sole purpose of bullying the killer? So are you telling me that if there is no insult in the endgame chat, then it is not considered bullying?
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@Percival_nxs said:
I think Myers needs changes, right now his tier 1 is just pointless, something you want to get rid off as quickly as possible. My suggestions are to merging tier 1 and 2 together. When you are not in chase, the terror radious will slowly decrease untill undetectable and starting to go back to normal when in chase, and because he now need to stalk only for 1 tier, the "tier 3", he will now need more stalk to reach the vulnerability status. When undetectable, his stalking speed is slightly reduced. When on tier 2 (old tier 3) his power will work exactly the same as the current Myers.
I think this changes will fit more on the character design of the movie, a character who hide and strike in the dark, stalking you, walking among us.
Let me know what you think. ✌️
look at my ideas
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Many people did not understand that the topic of the post is not to analyze every single mistake that the killer makes, because to err is human and I am sure that each of these mathematicians who are experts in probability and dbd would have made some of those mistakes, because from the point of view of the viewer it is easy to notice and point the finger at the mistakes made by saying "I personally would not have made this mistake" starting to tell how you would have won THAT match against THAT team.
The point is very simple guys, playing killer is neither fun nor stimulating.
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@lauraa said:
It's no RPD, that's for sure.
This maps visuals and aesthetic is 10/10 but this map just gives me anxiety as killer.
The map is very cool aesthetically, but is one of the largest and also having a lot of loops
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2705468#Comment_2705468
Offerings in general are stupid.
Survivors: Get 4 offerings (1 each) to alter the state of the game, or change where the map goes.
Killers: Get 1 offering to do the exact same thing.
Such balance, much wow.
Also survivors have perks that apply to other Survivors, like the boons, one totem can have 3 effects, so one survivor can legit have 7 perks.
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@GannTM said:
How do you even know your MMR is mid/high?
Because i play a lot, survivor i win a lot, killer is the mid mmr one.
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@Fantasy said:
He could of deep wounded them so they couldn't keep getting into lockers? I can understand the frustration though.
Unless locker saves were removed I don't see much counterplay other than Lightborn.
The survivors used that map offering for a reason, they've got it down. Map offerings should be removed.
Completely agree, map offerings are just stupid.