PeenutsButt3r
PeenutsButt3r
About
- Username
- PeenutsButt3r
- Joined
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Comments
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She's strong but counterable, unlike spirit and nurse (who just got nerfed). Same as billy, can instant down but counterable by looping.
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Versus good spirit I don't see anyway you can mindgame and escape her, I play her and get all 4 kills most of the time. With very good communication SWF they might be able to escape.
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@PeenutsButt3r said:
To my opinion, we should have classified outfits, badges, souvenirs, accesories... for survivors/killers for the ranking process. Purchased by a special in-game currency earned by reaching certain ranks before and during the current season.
During the current season:
For each time you rank up (19 times max), you earn 10 points toward it.
For example, when you reach rank 11 or any rank higher than the previous for the first time in the month, +10 each for you, then it's 90 in total (doesn't stack when you de-rank and climb up that rank again).
Before the current season
When a season ends, you get bonus points for that season, it is calculated by the color of the rank for each rank you achieved before the reset:
Ranks with grey color (17-20): +5 for every rank
Ranks with yellow color (13-16): +10 for every rank
Ranks with green color (9-12): +15 for every rank
Ranks with purple color (5-8): +20 for every rank
Ranks with red color (1-4): +25 for every rank
Bonus points in total should be like this:
Rank 1: + 295 points
Rank 2: + 270 points
Rank 3: + 245 points
Rank 4: + 220 points
Rank 5: + 195 points
Rank 6: + 175 points
Rank 7: + 155 points
Rank 8: + 135 points
Rank 9: + 115 points
Rank 10: + 100 points
Rank 11: + 85 points
Rank 12: + 70 points
Rank 13: + 55 points
Rank 14: + 45 points
Rank 15: + 35 points
Rank 16: + 25 points
Rank 17: + 15 points
Rank 18: + 10 points
Rank 19: + 5 points
Rank 20: 0 bonus point.
In addition to it, we should punish those disconnectors (who press the exit button on purpose) when the game has started by extract some of their ranking points. For each time you disconnect from a match, -40 points, de-pip, plus a time-out for them:
First time DC: 5 minutes
Second time DC: 10 minutes
Overall, n time DC: 5(n-2)^2 + 10(n-1) minutes.
Time-out stack daily resets at the end of the day.I tried to tell them this but instead they decided to make archives...
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Why would they want to make it longer while they can get money from those cosmetic.
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Wait where? am I missing something?
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/745723#Comment_745723
Who are you gonna get? With the serum?
I'll probably get the Spirit & Hag, I considered 2 of them with Jake before the announcement but I think I can just skip Jake for the full cosmetic on those 2
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@Thirty said:
Same limit as last year.
I was hoping that this year they will increase a little bit more since you can buy the last year cosmetic with them too.
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There are people like: "Oh ######### the most OP killer in the game is getting nerfed, I haven't played the nurse yet but let's join others to complain about the change."
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*NuRsE iS nOt BaLaNcE, bUt ShE iS fUn"
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Of course people who do not play nurse will vote down this nurse update.
I used to be nurse main but then I find it boring to keep playing her at this pace, literately she's good to punish some hardcore survivors but at a time it's ridiculous for average survivors to play against her. Sometimes I have to let them farm BP before I can kill them (mostly when people DC against nurse).
I find this would be interesting to try out the new nurse with some new addon features.
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Increasing fatigue time is annoying than this one
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/743166#Comment_743166
And the flood of 'Nerf Spirit' posts.
Though admittedly, she's next on the chopping block, poor girl.
Yes, Spirit is the only tier S now
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I used to be a nurse main and I still like it, definitely gonna try her in the PTB tomorrow
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/741032#Comment_741032
To earn auric cells
You have an option to buy cosmetic and non-licensed character with shards, is that not enough?
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@Bigbootiejudy666 said:
https://forum.deadbydaylight.com/en/discussion/comment/741025#Comment_741025
OMG a fellow hag main
Yes, I'll get her halloween outfit first when it comes out, looks so cool for my gameplay
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DBD is a game, and why would people want to see ads in game? Terrible idea
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Because you don't see it doesn't mean people don't main it, I do.
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First half (first 15 days since rank reset) of the season means sweaty, second half not so much.
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The answer: you can't.
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I find that DLC worthy because of 2 survivors and their perks.
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So basically Hillbilly with stranger things skin...
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I don't think licensed killers/survivors will ever get the cosmetic for the menioned event.
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P3 lv50 1 character to get the achievement, that's it
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Versus good spirit - Death is just the matter of time.
Versus average spirit - Might be able to juke for a while before you go down.
Versus bad spirit - EZ survivor game bois.
*Considered you have Iron Will*
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@Austin said:
Well, they're using Amazon GameLift just like DEATHGARDEN. If you are wondering where the server locations/data centers are:
US East (N. Virginia and Ohio), US West (Oregon and N. California), Central Canada (Montreal), EU Central (Frankfurt), EU West (London and Ireland), Asia Pacific South (Mumbai), Asia Pacific Northeast (Seoul and Tokyo), Asia Pacific Southeast (Singapore and Sydney), AWS China (Beijing) Region, operated by Sinnet, and South America East (São Paulo). OR you can refer here: https://aws.amazon.com/gamelift/faq/ Under Instance and Fleets.
Still there's no server in Russia...
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Tell them here: https://forum.deadbydaylight.com/en/discussion/92334/
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It's all fine, you get another free hit on them too, so free points.
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probably server time-out for chat?...
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Good cause rank 1 is filled with sweat and tryhards...
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@Peanits It's not necessary to get the daily done everyday, if you can't keep up with the ritual, you can just delete the one you don't like and stick with the others, it doesn't much a problem though.
But I do agree that back then daily is kinda too much to ask for but it's challenging, well rewarded with bloodpoint and people like it. I play average 4 days a week 2 hours per session and don't have anything against ritual content at the moment but it's quite a minimum amount in my opinion.
For example, instead of opening 1 gate, change to 3 gates - 95k BP. Down people with 4 chainsaw hits change to 10 hits - 75k BP. Sabo 2 hooks change to sabo 6 hooks - 65k BP. Get chased for 120s change to 180s - 85k BP... (I don't think the game should double the mori daily though lol). It feels much rewarded and still quite challenging to do.
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@JawsIsTheNextKiller said:
That would be fun. With a Bloodpoint bonus too?
Press a "?" on the perks too for random perks and another Bloodpoint Bonus?
Nah, just put the perk combo of your choice on every character and ready to go
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@blue4zion said:
We need like both daily rituals and weekly rituals with higher payout
I like that
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@Gamzello said:
https://forum.deadbydaylight.com/en/discussion/comment/733251#Comment_733251
I guess it applies differently for some people!!
Yup, it's not exactly 80% but just a comparison. I played survivors for 4 hours today and most of those killers were spirit, some 3-4 matches I saw other killers, and not even a single nurse match :|
But yeah you will see this more often in red rank.
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Been waiting for a lobby as survivor for 18 minutes...
Legend has it I'm still waiting.
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Blind her HAIRS not her face! And do not attempt to blind her when she's vaulting windows cause she doesn't have a vault animation.
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Good idea but I doubt they would though...
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@Oicimau said:
Whats not the point of playing Legion, OP?
Cause I dont have Legion dlc
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@Dr_Loomis said:
Yeah Survivor is super quick. No idea why. 🤔
most people are playing as killers, quickest way to get BP.
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True, whenever I use the plague, I don't get much points in chasing and hitting, cause they don't heal = 1 hit down, they heal I'll get corrupted purge and spit around = no chasing.
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The tension of being a killer, play killer and you'll understand.
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Let them play solo to get the hang of it then play SWF. As SWF you can voice chat which is a huge advantage compared to solo players. Plus they're low rank so they'll get low rank killer and most of them are really bad so all and all it's a good change.
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Hag is really gooood. She literately carries me to red ranks everytime.
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Billy is easy to loop without the window blocking perk.
Nurse (without addons) is quite easy to juke, just keep going in ziczac, cut line of sight, never turn back.
Spirit. Just. Use. Iron. Will. and other perks like dance with me, quick and quiet, lithe...
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You expect a monster feet to be quiet?
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@Marcus said:
I would put Hag 4th and Clown, Legion and Trapper lower.
4th really lol, Hag carries me to red rank every time.
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"jUsT aPpLy ThE mAp PrEsSuRe"
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already out 5 minutes ago
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/704111#Comment_704111
I usually get full team kill.
How is your trap placement ? Like where do you put them ?
I find a lot of begginer Hag wrongly put them around gens. The best place to put them is before or/and after vaults/pallets has if the survivors were running away from you or a gen.
Also, during a chase don't be afraid to put a trap to break a loop. Even higher ups will most often then not trigger it and give you time to get a hit or use their DH.
And again about "Haunted ground" its just a decoy not an actual reliable way to get kills.
P.S you could switch "Spies from the shadows" for "Tanatophobia", it often cause survivor to think there's still an hex around and franctically search everywhere instead of repairing gens.
My typical game goes like this. https://www.twitch.tv/videos/482559897
But I've been trying to messing with the perks and the meme 4 hex
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@TheUnendingNightmare said:
Hag main red rank;
1- Hex: Ruin
2- Hex: Haunted ground
3- Hex: Thrill of the hunt
4- Spies from the shadows
Note: If this doesn't slow the game down...nothing will...
That's what I'm rocking, didn't think there's one would say that, except for the 4th one I'll probably go with another hex or bbq if I want some BP. But still they popping totems and gens like crazy plus some free totems already near the gens, with a really good group of survivors I'll get 1-2 kills with the build at most but mostly with 5 gens already done.
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@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/703503#Comment_703503
“That one time.”
I am not denying sometimes games can go fast, but here’s the tough to swallow pill.
People are better than you at the game. Sometimes you’re going to lose.
Here are 50 games I recorded at R1 last season as a solo player.
The average game time was almost 17 minutes 🤔.
Killers 4K’ed in 21/50 games or 42%.
I escaped 22/50 games or 44%, less than half the time. You don’t see me crying on this forum about kill rushing. Git gud.
https://docs.google.com/spreadsheets/d/1Fmwuhlmag8s32myoqtKQvCxneF5WNWhRvE4bz6pWfRQ
Nice stats but this is not a probability and statistics class. Sure the one time that doesn't require skill to win says it all.