Rank rewards should have been prioritized over a battlepass system

You want something to work towards? Rank rewards do that.

You want rank to actually matter? Rank rewards do that.

You want an incentive to stop people from disconnecting so much? Rank rewards do that.

You want to earn slightly more money and neglect something that should have been added to the game years ago? Rank rewards Battlepass does that.

It would have been very easy to do both. Instead of, or in addition to, being able to unlock progress with Auric Cells it could have been possible to unlock progress at rank reset, based on the highest rank you achieved.

Instead we get nothing.

Tagged: Trusted

Comments

  • no lol. I dont want more sweaty guys in my games.

  • Nothing? We get a big nurse nerf so there will be even less killers to meet or play at high ranks.

    Yey.

  • @premiumRICE said:

    no lol. I dont want more sweaty guys in my games.

    The Rift is going to make more sweaty guys though.

    +Unhook 15 Survivors (enjoy getting farmed)

    +Sacrifice 4 Survivors in the Basement (enjoy insidious camping)

    +Go through 4 health states in a single game (enjoy everyone running medkits)

    +Grab 4 Survivors (Enjoy Prayer Beads and Scratched Mirror)

    +Sacrifice 2 Survivors during EGC with NOED (enjoy noed)


    You haven't even looked into the challenges have you?

  • You'd think it was a priority but rank rewards have been missing since release.

  • @Theoretical_Heart said:

    https://forum.deadbydaylight.com/en/discussion/comment/755454#Comment_755454

    The Rift is going to make more sweaty guys though.

    +Unhook 15 Survivors (enjoy getting farmed)

    +Sacrifice 4 Survivors in the Basement (enjoy insidious camping)

    +Go through 4 health states in a single game (enjoy everyone running medkits)

    +Grab 4 Survivors (Enjoy Prayer Beads and Scratched Mirror)

    +Sacrifice 2 Survivors during EGC with NOED (enjoy noed)

    You haven't even looked into the challenges have you?

    and what is the actual news? those things already happen on a regular basis I dont think it could go worse.

  • @se05239 said:

    You'd think it was a priority but rank rewards have been missing since release.

    If I remember correctly there was no rank reset at first, rank rewards wouldn't have made sense in that case (though I may be misremembering that it didn't exist at first, I can't find any news announcing that rank reset was added).

    Rank rewards should have been a high priority, long ago.

    Over three years into the game and we still lack a proper reason to care about rank.

  • @Madjura said:

    You want something to work towards? Rank rewards do that.

    You want rank to actually matter? Rank rewards do that.

    You want an incentive to stop people from disconnecting so much? Rank rewards do that.

    You want to earn slightly more money and neglect something that should have been added to the game years ago? Rank rewards Battlepass does that.

    It would have been very easy to do both. Instead of, or in addition to, being able to unlock progress with Auric Cells it could have been possible to unlock progress at rank reset, based on the highest rank you achieved.

    Instead we get nothing.

    Its another case of the devs not rewarding their consistent supporters. it instead puts something in place to encourage people to play rather than just rewarding the people that actually play.

  • @PeenutsButt3r said:

    To my opinion, we should have classified outfits, badges, souvenirs, accesories... for survivors/killers for the ranking process. Purchased by a special in-game currency earned by reaching certain ranks before and during the current season.
    During the current season:
    For each time you rank up (19 times max), you earn 10 points toward it.
    For example, when you reach rank 11 or any rank higher than the previous for the first time in the month, +10 each for you, then it's 90 in total (doesn't stack when you de-rank and climb up that rank again).
    Before the current season
    When a season ends, you get bonus points for that season, it is calculated by the color of the rank for each rank you achieved before the reset:
    Ranks with grey color (17-20): +5 for every rank
    Ranks with yellow color (13-16): +10 for every rank
    Ranks with green color (9-12): +15 for every rank
    Ranks with purple color (5-8): +20 for every rank
    Ranks with red color (1-4): +25 for every rank
    Bonus points in total should be like this:
    Rank 1: + 295 points
    Rank 2: + 270 points
    Rank 3: + 245 points
    Rank 4: + 220 points
    Rank 5: + 195 points
    Rank 6: + 175 points
    Rank 7: + 155 points
    Rank 8: + 135 points
    Rank 9: + 115 points
    Rank 10: + 100 points
    Rank 11: + 85 points
    Rank 12: + 70 points
    Rank 13: + 55 points
    Rank 14: + 45 points
    Rank 15: + 35 points
    Rank 16: + 25 points
    Rank 17: + 15 points
    Rank 18: + 10 points
    Rank 19: + 5 points
    Rank 20: 0 bonus point.
    In addition to it, we should punish those disconnectors (who press the exit button on purpose) when the game has started by extract some of their ranking points. For each time you disconnect from a match, -40 points, de-pip, plus a time-out for them:
    First time DC: 5 minutes
    Second time DC: 10 minutes
    Overall, n time DC: 5(n-2)^2 + 10(n-1) minutes.
    Time-out stack daily resets at the end of the day.

    I tried to tell them this but instead they decided to make archives...

  • @WickedMilk03 said:

    https://forum.deadbydaylight.com/en/discussion/95130/rank-rewards-should-have-been-prioritized-over-a-battlepass-system

    Its another case of the devs not rewarding their consistent supporters. it instead puts something in place to encourage people to play rather than just rewarding the people that actually play.

    The challenges don't even encourage healthy play. NOED. Four basement sacrifices. They took some of the things players constantly come to the forum to complain about and decided to offer rewards for doing it. That's worrisome.

  • What do you mean???

    Rank rewards .... Why would they prioritize that?? I mean how do you possible monetize that?

    Charge people per rank than you get to grind thru a reward to -maybe- obtain ( with-in a time limit of course)? Hell, let's throw in some ad's too and call it the new loading screen between matches. Next project! Let's get to work!

    eyeroll

    Seriously tho. I agree, they should have made other things their priority over trying to get as much $ as they can... Like this is really what they spend their time on?

    Meh... I'm just disappointed. We'll see what the future holds...

  • Rank Rewards gives BHVR nothing.

    Battlepass gives BHVR money.

    Which do you think needs prioritizing?


    (actually the correct answer is Rank Rewards: a healthier game means more happy customers willing to spend)


  • @Mochan said:

    Rank Rewards gives BHVR nothing.

    Battlepass gives BHVR money.

    Which do you think needs prioritizing?

    (actually the correct answer is Rank Rewards: a healthier game means more happy customers willing to spend)

    That would be the smart approach.

    There's a F2P game that comes to mind, which makes way more than this and doesn't employ any of these schemes to make money (no battlepass, no lootbox, no ONLY paywall cosmetics etc not even DLCs). They offer ALL content for free, allow people to earn and grind through as well of course as buying (they put out new content as well). And it's fair. Fair = trust = support. It works. It legit works. You make people happy, they WANT to support you. Trust goes a long way.

  • Yup exactly that. Happy people who see value in your offering will spend money to support you. It is really as simple as that.

    Deceptive or unfair marketing practices are met with disdain and tight purse strings.

  • @PeenutsButt3r said:

    https://forum.deadbydaylight.com/en/discussion/46922/seasonal-ranking-reward

    I tried to tell them this but instead they decided to make archives...

    People wanted lore.

    Someone saw a chance for a Battle Pass.

    Magic happened.

  • @Mochan said:

    Yup exactly that. Happy people who see value in your offering will spend money to support you. It is really as simple as that.

    Deceptive or unfair marketing practices are met with disdain and tight purse strings.

    I *am* happy with the game and I do spend money on the DLCs and cosmetics.

  • Rank rewards = no money

    Battlepass = money

    Rank rewards seriously should be one of their top priorities though...like 3 years ago.

    So many features get prioritized that are so unimportant in the scheme of the games grander issues.

  • Rank rewards would be a huge step forward in combating DCs, Deranking and bullying of new players. I cant understand how its still not a thing...

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/756408#Comment_756408

    The challenges don't even encourage healthy play. NOED. Four basement sacrifices. They took some of the things players constantly come to the forum to complain about and decided to offer rewards for doing it. That's worrisome.

    give an example pls i didnt much care about it too much lol...

  • @WickedMilk03 said:

    https://forum.deadbydaylight.com/en/discussion/comment/756423#Comment_756423

    give an example pls i didnt much care about it too much lol...

    "Interrupt 4 Survivors" grabbing survivors is mostly luck. Another was "Sacrifice 2 Survivors During the End Game Collapse Using NOED" and those are just level 3 challenges. Keep in mind levels 3 and 4 only unlock near the end of the Rift's life cycle.

  • @WickedMilk03 said:

    https://forum.deadbydaylight.com/en/discussion/comment/756423#Comment_756423

    give an example pls i didnt much care about it too much lol...

    Unhook 15 Survivors (enjoy being farmed)

    Go through 4 health states in a single trial (enjoy everyone running medkits)

    Sacrifice 4 Survivors in the Basement in a single trial (enjoy getting basement camped)

    Sacrifice 2 Survivors during the End Game Collapse using NOED (have fun seeing NOED every match)

    Sacrifice 3 Survivors during the End Game Collapse (have fun seeing NOED every match)

    Interrupt (grab) 4 survivors (enjoy Prayer Beads & Scratched Mirror)


    Those are just a handful that we know of for sure. Most of those aren't even 4th level. So prepare your anus.

  • @Theoretical_Heart said:

    https://forum.deadbydaylight.com/en/discussion/comment/757235#Comment_757235

    Unhook 15 Survivors (enjoy being farmed)

    Go through 4 health states in a single trial (enjoy everyone running medkits)

    Sacrifice 4 Survivors in the Basement in a single trial (enjoy getting basement camped)

    Sacrifice 2 Survivors during the End Game Collapse using NOED (have fun seeing NOED every match)

    Sacrifice 3 Survivors during the End Game Collapse (have fun seeing NOED every match)

    Interrupt (grab) 4 survivors (enjoy Prayer Beads & Scratched Mirror)

    Those are just a handful that we know of for sure. Most of those aren't even 4th level. So prepare your anus.

    2 endgame ones are a bit excessive and i have bad teammates all the time so being farmed isnt too much of an issue. we'll see how it goes. I am okay with the game forcing a playstyle for points and lore and shid.

  • @premiumRICE said:

    no lol. I dont want more sweaty guys in my games.

    Red Ranks is literally a gym with how sweaty people are, so it will be nothing different. i agree with OP, rank rewards should of been better then a greedy battle pass, that casual players won't even be able too complete without paying.

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/757235#Comment_757235

    "Interrupt 4 Survivors" grabbing survivors is mostly luck. Another was "Sacrifice 2 Survivors During the End Game Collapse Using NOED" and those are just level 3 challenges. Keep in mind levels 3 and 4 only unlock near the end of the Rift's life cycle.

    The interrupt 4 survivors one will actually be quite easy, just initiate farming and grab a guy off gen and drop him 4x.

  • Hey OP,

    while you are at it, i think they should add something for devotion as well.

  • @Theoretical_Heart said:

    https://forum.deadbydaylight.com/en/discussion/comment/757235#Comment_757235

    Unhook 15 Survivors (enjoy being farmed)

    Go through 4 health states in a single trial (enjoy everyone running medkits)

    Sacrifice 4 Survivors in the Basement in a single trial (enjoy getting basement camped)

    Sacrifice 2 Survivors during the End Game Collapse using NOED (have fun seeing NOED every match)

    Sacrifice 3 Survivors during the End Game Collapse (have fun seeing NOED every match)

    Interrupt (grab) 4 survivors (enjoy Prayer Beads & Scratched Mirror)

    Those are just a handful that we know of for sure. Most of those aren't even 4th level. So prepare your anus.

    Doesn't affect gameplay 🤣

  • @Madjura said:

    You want something to work towards? Rank rewards do that.

    You want rank to actually matter? Rank rewards do that.

    You want an incentive to stop people from disconnecting so much? Rank rewards do that.

    You want to earn slightly more money and neglect something that should have been added to the game years ago? Rank rewards Battlepass does that.

    It would have been very easy to do both. Instead of, or in addition to, being able to unlock progress with Auric Cells it could have been possible to unlock progress at rank reset, based on the highest rank you achieved.

    Instead we get nothing.

    On the bright side of this, The Archives is a source of roughly 2 million bloodpoints according to Fog Whisper Paul.

    So, at least the grind is reduced just a little bit — just like everyone wanted. :)


    Also, they are going to rework the ranking system, but that's towards the end if the roadmap. :D

    D77W0S2WsAEkudU.jpg


    Edit: Found the Roadmap!

  • @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/comment/755454#Comment_755454

    Red Ranks is literally a gym with how sweaty people are, so it will be nothing different. i agree with OP, rank rewards should of been better then a greedy battle pass, that casual players won't even be able too complete without paying.

    Im not sure about you but I find only trolls at red ranks with meme perks.

    anyway it wouldnt be a good reason to incentivate it

  • I second this notion every season should have a special reward for reaching rank 1. Who would want to be at rank one these days. all you get is insta healed and moried by try hard killers and survivors with decked out perkbuilds and add-ons

    please add a special "charm" or something for reason rank or whats the point?