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PatchNoir

PatchNoir

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PatchNoir
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  • noed side, cause i force the survs to do the secondary objective, look for totems, if i lose with all 5 totems broken thats ok cause 1 of them was not doing gens so no gen rush just bad play from my side.

    when i play survivor i use small game or detectives munch cause totems are a objective survivors that doenst cleanse cant complain.

    "we only have one objective and you guy say its gen rush" actually they dont do the secondary objective and i punish them for it, gen rush without totem is gen rush .

  • i kinda liked it, but the questions was very poor made i sense a lack of some specific questions, and some map specific questions too.

    i dont think i can be accurate on a survey about maps when the game has so MANY maps.

    the only thing i am able to say is yeah totem spawn garbage, some disgusting loops near each other, too many pallets easy safe 5 gen run and too large.

    but i cant explain where

  • juts dont use the choosen idea, give the obsession status to the first survivor, this status dont affect the gameplay anyway if someone is not using an obsession perk, "ah but the killer wont know if someone has DS" as a killer main i think that you must be prepared to it anyway cause is like the survivor ruin 80% uses it, and its just not tunnelin that everything will be fine.

    This obssesion first person find will help pwyf stacks making this perks not being so useless and more used, also it will make STBFL more viable cause the other survivors will stack you if you dont tunnel your first hook the obsession.

  • yes they will be better balanced cause the community knows what is going on in the trials

  • yeah youre right if you dont feel powerfull what kind of threat you are, killers are a joke to this game and not scary at all the opinion survey will show that, do like me and go survivor ignore the rest the devs soon will be forced to balance or create an AI killer, and if they do that the survivors will stop playing cause AI dont get frustrated when bullied

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1062903#Comment_1062903

    You cannot block basement.

    Camping is coolio.

    Revealing him should give you away, otherwise he has zero clue what just happened or where he was spotted from.

    @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1062903#Comment_1062903

    You cannot block basement.

    Camping is coolio.

    Revealing him should give you away, otherwise he has zero clue what just happened or where he was spotted from.

    i think that see where you are being revealed was something that the devs put in the ghostface cause they knew the inconsistency that is his power, in my opinion he should only know the revealer position after he is uncloacked

  • @POISONOUS_OXIDE said:

    If your having problems with ghost face watch this video time stamp is 7:30

    https://youtu.be/DkDyYBg5oYw

    THANK YOU, and well my toughts are that the ghostface is a little bit ridiculous still.

  • @Spooky13 said:

    Hopped on DBD to get some Archive challenges done. Played some survivor. Did some gens, searched chests, did totems, got chased, got hooked, and escaped. Died once out of 7 games at red ranks. Hopped on killer.

    https://us.v-cdn.net/6030815/uploads/945/M7PSYDVS2NAO.jpg

    FUN. Rinse and repeat for 7 more games before I get burnt out. Devour Hope, the one Hex totem that should stay around until mid to late game, was gone in under 2 minutes consistently because totem spawns are total #########. Was sent to either Coldwind, Haddonfield, or Ormond. Teabags were had, gens were rushed, the usual. Even in matches where I'm trying to learn Clown or Doc who have three or two ######### perks because Devour Hope keeps spawning either next to a gen, next to a survivor, or out in the open for the survivors to have their way with it.

    Why is killer, the power role in this asymmetrical game, the stressful role? Why isn't it survivor? The side where I'm supposed to be fearing for my life? Instead I can just loop, stun, and rin to the nearest infinite unless it's Billy, Nurse, or Spirit, then I actually have to use a quarter of the grey matter inside my skull.

    Why is survivor the cakewalk? Why is survivor both the numerous and the power role? I should be playing killer to let off some steam and feel powerful, not hope to god that I get a good map, get a good totem spawn, get good pallet and tile spawns, pray that the survivors aren't bringing in 4 semi decent toolboxes, ect. Then I have to keep track of 20 perks, aforementioned totem and pallet spawns, who is who, who's on death hook, if anyone has DS or BT, items, my own power and addons, hook placements, and so on.

    Killer makes me want to lobotomize myself with a plastic spoon. Survivor makes me feel like I am actually braindead because of how easy it is.

    i am complaining about that since a long time ago, survivors make new killers become toxic then come here ask for nerfs and because they are not minority they get what they want to the point that the game is not scary anymore and killer is unfun.

    i stopped playing killer some weeks ago and i dont plan to come back, you get too many triggers playing so its like traumatic and unfun.

    you will sweat your ass for a 2K game, if you do better you will have complaints, or at least a hatch escape, if you do bad or normal you get offensive messages and tbags.

    play killer for daily missions with dirty builds and addons, and be a survivor main until improvements in game

  • i am asking cross progession a long time ago i play in all plataforms and have different progression in all of them, some i dont have dlc another i have all dlcs, if cross progession was implemented i think i only will go play more cause then i will be able to play everywhere

  • @POISONOUS_OXIDE said:

    So my fiancé and I are going back through tome 1 and we are at the challenge that requires you to blind the killer two times In a match. Problem is we have gotten “killer blind” twice sometimes three times in a match multiple times and it doesn’t register in the challenges that we have done it. Anyone experience this and have any tips?

    yeah lot of complain this week about that, for me its bugged too on ps4 and my friend too.

    there is another flashlight mission that its not working too.

    the ones that are working that i tested is the blind the killer 10 times, the another ones from tome 1 does not work, please change your mission

  • @TheDiz said:

    I had a Ghostface stand at the top of the stairs of the basement as I ran up with the survivor I just unhooked and stared at his entire body and face as I ran up and somehow he still marked and instadowned me? I thought you could break him out of his power if you could see a certain percentage of him? It's happened on several occasions so I think the mechanics are messed up.

    yeah but is only a matter of time to people come here and say we are doing it wrong when actually the reveal is not working properly, they didnt test it enough. Its not a nerf to the killer asking a fix or another way to reveal him like pointing.

    when pointing you do not walk most of the cases the dont will expose but will get afirst hit and i think thats good enough

  • @TheOptimiser said:

    I would really LOVE if you do the following thing regarding this survey:

    With all the amount of hate that has been done with the latest patch regarding the ruin change and not addressing some other serious issues(I'm speaking from a main surv perspective), I've seen some interesting questions in the survey and I'd be delighted if you do one thing with it: MAXIMUM TRANSPARENCY!

    That meaning, showing for each of the 40+ questions you've had in the survey how people responded exactly to each of the questions addressed there, in terms of percentage!

    I am really curious to see how community feels at the moment related to each of the questions asked in the survey... It's not like I don't know that the general feeling is not a really positive one at the moment, but showing the exact answers would really shed light to all of us of how the game is perceived.

    With all the amount of backlash that has been done since the Ruin change, a change that has dissatisfied me COMPLETELY, this one thing would somehow make me satisfied for the moment and hoping better times would come for this game!

    Thanks!

    EDIT: Corrected some spelling mistakes!

    I made a post about that too, i want the data like how much the killer mains are propense to continue playing the game in the next months

  • Survivors complaining, i agree with you the first box should be a no no to get her perk stronger

  • @McLightning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1061235#Comment_1061235

    Ranks will be meaningless soon with the new MMR. It will be skill based matchmaking.

    Though, the fact that you can't accurately measure skill in this game worries me about that system.

    You know that a rank should avaliate and put players together based on their skill?

    Devs say remove ranks skill matchmaking to avoid showing that uncontrollabe error they have, and how do you thing the new matchmaking will work?

    Put a high scape streak survivor agains a high kill streak killer? Well so thats the way it is right now.

    The want you to believe in something that will be a placebo effect

  • @MrGummeBear said:

    I'm just posting because see a lot on the forums that people throw the well Streamer can do this and that so you should be able to do to.

    I really don't want to get into ruin because that's beating a dead horse. But I just keep seeing people telling killers or even survivor well so in so streamer does well so why you crying get good..

    Well guess what ? Most of us have Jobs and don't have the time to invest in this game like the streamers we watch. Most play the game for living. It's like comparing a Professional basketball players to the miner league players.

    A multiplayer game concept as simple Dbd shouldn't cost someone high blood pressure. Lol True story.

    Point being not everyone has time to become God Killers. No offense to my survivor friends I know many don't have time to master survivor either.

    To be honest I think the days of casual play is over for the killer role and is never coming back. Either play sweaty or Play for fun and depip and get message Ez Every game. Sorry for being a little salty. I play red rank killer so don't say I am noob. I only play 2hrs a day if I'm lucky.

    Resumed everything, we get the sweaty survs and suffer, or the game is competitive or not, we need to settle things how the devs want a casual game and put ranks on it, of course everyone will want to be number one and for that they will use things until the most minor abuse to overpower themselfs.

    There is no casual killers anymore they are going away even i a rank 1 killer stopped and become a survivor cause i know the mental triggers i got playing the game.

    I suggest ranked match with no itens and addons, thats the only way to get real data from this game on how killers and survs power are different on the basics so we will be able to fix it, later maps and later perks, after a long health fix to the game we can get new killers and thingss

  • And breaking the totem and doing the secondary objective of the game would you like to do?

    All my survivor games i am the only one saving us all from noed you guys only like to gen rush and be toxic.

    The game is unbalanced as it is let them get at least 6 hook in a game

  • Love to play against

    Trapper, if he doesnt basement build the chase times will be enough satisfacorty based on where are his traps

    Myers, same as trapper chases are satisfactory you get stalked you get punished

    Pig, when she doesnt crouch camp or use trap blood warden she will be a good killer to go against cause of the secondary objectives and de chases with mindgames.

    Hate to play against

    Ghostface, most of players camp, the reveal is inconsistent you will get yourself exposed before he gets revealed 100% of the times

    Huntress hatched hitbox is GREAT to steal your life away, besides that she will mostly camp and hit hatchets on you uf you are in the other side of the gen repairing

    Wraith or spirit difficult to choose, if its a wraith he will use a dirty build and his cloack to counter BT and tunnel you and the spirit have a phassive phase that destroys your chase and the teleport too.

    Legion is popoo cause you will be mending all match not fun.

    Love to play as

    Trapper, i like to guide you to traps i feel control over the game and if abused i can basement kill you

    Myers, stalk is fun to hit all the mosquitoes survivors

    Leatherface i like the chainsaw multiple survivors i dont like to be unable to be a threat when they come swarming to bully you

    Hate to play as

    nurse, mostly because i think its unfunny and triggering to be stunned all the time by my own ability, besides that maps with multiple floors and going throught walls is hard as hell most of the times i get stuck outside the place i wanna get in

    Wraith, there is a fake sensation of pressure you most of the times you get 1 free hit then a long chase and get gen rushed, if you plan hurting everyone know that until you find someone else the first will be healed and working again (cause gen taps exists he will tap the gen and heal) so it gives you a false sensation of pressure and in the end you get bullied

    Clown and new doctor, so the idea is to get fast chase down, well without hindwring addons on clown this wont happen and most of the times you will get a hit after the toxic effect passes, btw no map pressure at all you re slow asf, doctor is the same problem some loops you shock them and the effect passes and they drop the pallet anyway in unsafe pallets you could just mindgame with any killer cause its unsafe, besides that his ability to locate survivors have a long charge time and Its just to get people that are brave enough to stay licking your feet, no map pressure too in big maps

  • @FrankSRfromIT said:

    I know it has been said so many times, but what is up with all the toxic survivors. I have been playing this game for about a month as killer, and at first I loved it, it was fun, some games I would not even get kills but still have a good time. As my skill improved I moved up to as high as rank 14. I am not very good, and play just for fun, but now at 15 and 16 (I keep going backwards once I hit 15) it is losing it's fun.

    Now not all survivors are toxic, when I first started some survivors would message me (I am on console so they have to reach out) with tips and tricks to get better. Now thanks to the messed up matchmaking, and probably the lack of killers, I am going against purples all night long. This weekend they were an average of 6 ranks higher, but as much as 10.I got annihilated almost every game, lucky if I got a knock down, yet alone a kill, lot's of t-bagging when trying to chase them, and at exit, and then they would go out of their way to send the famous "LOL GG" messages to me. For all you toxic survivors, you are not going to have a game to play when you drive all the killers away. Or maybe you will, because mm will line you up with baby killers to torment. How fun can that be?

    The t-bagging isn't the problem (even though it is irritating, I know you are better than me) but why go out of your way, to send a message to harass a killer you are 10 ranks higher than? That is what I don't get.

    My first games as killer was likr that, blind and pallet stun left and right, messages like easy, or trash killer, baby etc. After some timr youll get high rank using dirty schemes and perks, and even a small t bag will trigger you cause the rage that we have with survs scalate, you like me will want to play killer only to ruin survivors day and punish them and all of that caused by their toxicity.

    After years playing this game i say bro go play survivor its the most buffed role at the moment, and maybe you will find people to play with you so it will make the game more fun.

    Dead by daylight for me is like an abusive relationship i keep playing because of the memories of the good games i had and the time i wasted grinding on it but at the end of the day i will sleep a little bit mad cause i got some punches in my face

  • I iv seen it thats the game experience for killer right now, think what would happen if he is a wraith or a clown

  • In the ps4 there are a lot of GF i played against one 2 min ago, the feng min could blind him faster than breaking the cloack its ridiculous, and yes he camped

  • @oh_0k said:

    Some things to relise about ghostfaces reveal

    The survivor player model can block the reveal

    He has to be more towards the center you can't reveal him if hes at the edge of your screen

    20% or more of him has to be visible to reveal him

    Even in that case is inconsistent

  • @Crimbojambo said:

    https://forum.deadbydaylight.com/en/discussion/126690/giving-killers-more-speed-outside-a-chase-could-be-a-thing

    Or shorten some of the larger maps. Less ground to cover so you can find survivors easier with low mobility killers. I think its fair to be able to constantly to some extent feel killer presence on map instead of being on a gen a country mile away and not know who killer is all game. It'll definately make things much less monotonous survivor side.

    someone once said to me larger maps do more gens, but the survivors said it will be unfun, well yeah i agree but i think these person did not play as clown trying to pressure gens in a big map like the nurse one

  • @Marcavecunc said:

    https://forum.deadbydaylight.com/en/discussion/comment/1061116#Comment_1061116

    While you make a good point making it different between groups and solo players, the solo players have ways to show or get shown where the hatch is..

    There have been quite a few games where it was just me and another random player left alive where I saw the hatch and motionned them to follow me to show them where it was, and getting chased across the map on purpose to die far enough for them to escape. Wouldn't have disconnected for them to have it though. Did my stuff until I got spotted and then ran as far as I could. Same happened the other way around, too, someone else showing me where the hatch was, or leading the killer far enough to give me time to get the hatch before the killer could come back.

    Doesn't work if they slug, but many killers don't, people just pay more attention to the ones that do.

    yeah it happens to me too but is less likely to happen than in swf, besides that slugging is unfun for killers too cause they will be stuck in a find the survivor game and this is boring so everyone preffer to hook and let it go

  • @kurgan8282 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1061127#Comment_1061127

    something has to he done anyway and real quick imo, game is a total mess lately.

    I personally wasnt good enough to stay in red ranks as killer but now, even after derank, I keep on being matched with swf red ranks squads.

    I ended up totally stopping playing killer, and getting bored easily but endless queues as survivor.

    How this is supposed to be fun for everyone?

    i did a post about that almost one second ago, its just unfun, i am a survivor player now and thats it

  • @Peanits said:

    That's a tricky situation. Say you increase movement speed while outside of a chase.

    1. That number would have to be fairly high. Something like 5% is not going to make a difference. 5% would be the difference between covering 44m in 10 seconds and 46m in 10 seconds.
    2. Moonwalking would be exploited to keep this movement speed during a chase. In a chase, whatever bonus you're giving people is massively amplified. Adding an extra 0.6m/s when moving around the map is nice, but not a huge game changer. Adding an extra 0.6m/s when you're chasing someone doubles the rate at which you catch up (if not more, depending on the killer).

    I would be very hesitant with that. It would likely be abused.

    once you get in a chase you could take a 80 second cooldown, blinded and stunned too. its hard to avoid a stun moonwalking and if you look forward you will get a chase

  • swf dc should not even open the hatch, but for solo players its a gentle act to give up your bp to dc for a stranger then i will say its okay open hatch cause they dont will know the hatch location by call, intead they will know cause the passed by in game.

    i think the killer should be able to listen the hatch sound before her spawns too, cause 4 survivors have more chance to pass by hatch than killer so listen the sound or just see a little black smoke should be balanced cause the killer must pay a lot of attention on his surroudings to profit for that

  • @HellDescent said:

    If survivors don't complete one generator within 10 minutes they should be automatically sacrificed to the entity. I'm sick and tired of situations when there are 2 survivors left doing nothing, just hiding.

    a match has like 14 minutes normally, i guess 6 minutes without a gen is enough to trigger the colapse, if they finish a gen the collapse disappears (the collapse will be reseted in the end game)

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1055087#Comment_1055087

    If a killer afks it most likely means a de pip for the survivors and a killer can trap the last survivor in a corner for hours and i don't think it's possible to be playing normally and not hit anyone for 10 minutes so it wont be unfair

    nop if a killer afk the survs will run in front of him or stay near and get boldness

  • @HellDescent said:

    https://forum.deadbydaylight.com/en/discussion/comment/1055026#Comment_1055026

    Yes, because if killer does not hit he's holding the game hostage. Survivors can't work on objectives right? They need killer to hit them in order to get out the exit gate

    i think thats true for the suvivors i get they only get out the game when i hit them inside the gate

  • @WTFBHVR said:

    https://forum.deadbydaylight.com/en/discussion/comment/1059740#Comment_1059740

    But couldn't you just i dunno make it so if your in a certain distance from the killer they won't get a speed boost? granted it's basically whispers but base but hey can't you just make it 20 or even 10 meters

    a cooldown will be needed for this trait like 80 seconds, a gen time btween chases idk

  • @emptyCups said:

    Aaahhh yes I'd very much like to run all around till I see someone and then get so excited my immortal monster would slow down to chase.

    its this or take 2 gens to first hook

  • @HellDescent said:

    Doubt it. You could just chase survivors the same way you chased survivor who has deep wound with old legion

    you will need to chase looking to the ground and risking get stuck in a wall and taking all pallet stuns?

    you will not see the jukes on scratch marks btw.

    after a chase initiate juts put a 80 seconds cooldown and thats good

  • to slow to properly heal

    inner strenght is better

    could be doing gens in that time or run a perk to find teammates to heal you and rush gens

    lots of time i get mad cause everyone is taking like 30 seconds to self care cause of sloppy butcher

    bro open a chest or like gen rush to adrenaline,

    only bad players runs self care to get nurse called down

  • we have the window on the playground on freddy map and the window on the center building on disturbed ward. and infinite more windows on maps

  • @[Deleted User] said:

    It's such an annoying mechanic. Nobody likes it. Listen to your playerbase. This thread comes up once every month or so.

    and you will see it more cause thats a thing that bother us all

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/125560/would-someone-be-bothered-to-remove-struggle

    Mashing a button is very unreliable because you're entering multiple inputs per second, which means if you lag, you will miss many inputs you're supposed to do — you're dead.

    I think skill checks would be better because they require significantly less inputs and don't wear down your keyboard.

    This would be simple to implement, and would make room for more perks to enter the game: We can add cool animations too!

    • Missing would cause you to lose a portion of your struggle meter.
    • Goods will have no benefit, besides keeping you alive.
    • Greats will pause the struggle timer for 3 seconds.

    You will receive a skill check every 10 seconds, which in total is 6 skill checks during your entire struggle state. If you hit all greats, you will be on the hook for 84 seconds but here's something nasty with greats, Camaraderie will increase your struggle to 128 seconds.

    Can be great for camping to be honest. 😁

    okay now we have a good mechanic to put on struggle, or the devs can remove it.

    button mashing isnt good is boring sometimes unfair and unhealty.

  • I guess you didnt noticed at that time, devs didnt talked about my thread that day but now its working :v

    @ReallyBigShoe said:

    I swear it's been like this forever o.O

    It's part of my meme build.

    I pretty much remember people on the forum saying that "you should not get this charge cause youre not hiding from the killer" or "stake out will be game breaking"

  • I got some men of culture here, behaviour pls remove

  • @[Deleted User] said:

    It would certainly help prevent unnecessary deaths due to lag or the game being a twat and freezing for no discernible reason...

    Or for a bunch of other reasons, like controller losing battery, becoming unplugged momentarily, your dog tackles you so you lose the controls, or someone spooks you from behind that makes you jump and lose concentration for a second, or because Windows decides "Nah, you don't want to focus on your game anymore", or because you accidentally hit the home button on the controller or some other button, or because some little bit of dirt gets stuck under your keys so your key input doesn't register...

    <DEEP INHALE>

    ...or because the game itself bugs out and doesn't register you hitting the struggle button no matter what, or because you need to go AFK on hook for literally 5 seconds to grab your phone as you get a call or whatever, maybe some people honest to goodness cannot button mash because of health conditions, or maybe it hurts some people because of carpal tunnel by the way BHVR the button mashing gives people carpal tunnel. Maybe You're TydeTyme and your chat is being dickish and so they play a card that makes your hands go off the controller for 5 seconds so you die, maybe there's a real life emergency and you need to leave the game for even just a few seconds, like your mother jumping out of the window or something (idk, I don't judge), or maybe because I just don't feel like doing it because it serves no purpose than to annoy people.

    ...You know, just some reasons for why removing it would be beneficial.

    I was missing some examples but this guy, this guy knows that struggle is bad

  • @Kai6864 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1047792#Comment_1047792

    Actually, Camaraderie gives you extra time in struggle phase just to mash that spacebar some more!

    Wait you kidding i didnt even knew this perk existed, so sheet.

    Devs remove struggle next ptb thank you.

  • @Infinity_Bored said:

    Just bind it to mousewheel and grind those sweet BPs

    Console does not have this possibility

  • Bro theres is not even a perk for struggle phase is pretty much useless. Perks like the one from adam could change struggle to another 1 hook phase to give the surv a chance to get out hook again.

    But as i said, nothing right now use this mechanic to add the gameplay struggle is just there

  • @ppo8820 said:

    Like in your experience, what killer character tends to be the most toxic most of the time? For me it’s always bubba, Ghostface, and wraith. You?

    Huntress dont like to leave the god damn hook, always will stay at least in her terror radius

    Ghost face tunnels like #########

    Wraith are rare but some of them abuse the cloack to camp and bypass borrowed time

  • @Blueberry said:

    I put that I'm mainly wanting it to be a competitive horror game. I think their current scare factor is quite low.

    Agree i answered that the only horror this game have is jumpscare from stealth killers( not wraith), the psychological fear should be more worked on the oni and the demogorgon footstep really mess up your mind at the beggining but know that fear passed and they need this kind of fear but like full match you know.

    Right now we have a bunch of possibilities to bully killers, and they are not treathening enough to give a real fear like a horror game should do.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1047299#Comment_1047299

    There is no lack of killers...I doubt less than 20% of dbd players play killer.

    So its a matchmaking problem? When i play survivor its hars to find a lobby and when i play killer at rank 9 i start to get rank 1 teams, so its a problem or they dont have rank 1 killers playing anymore to put against them. I believe its a lack of killer players a matchmaking "problem" does not appear without someone changing the code for that.

  • I forgot to say but i want the survey sata in the devs stream if possible, it will be interesting to see wich is the most played role and how much is the chance of these role continue playing in the next 3 weeks/months ( i dont remember the question very well)


    I am already seeing that matchmaking problem is the lack of killers and survivor lobby is getting more rare frustrating to get

  • Kust put noed remember me andblood warden, right now i feel like they gen rush and the match is over BUT they keep gates 99 and ######### around to tease me so i slug open the gate wait till noed is broken, still slugging and when i cant hold them crawling out i blood warden the ######### out of them. The only way i get more than 1 kill per game with popoo killers.

  • Thnak you guys, i dont think how this mechanic will be useful with his perk kit btw. It should block opening hatch too, hatch is Strong and a free escape to be honest

  • buy another game account and test it, thats what the devs want my boi

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