PatchNoir
PatchNoir
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yes with this live the numbers of dc i see and got was SO MUCH LOW, and people stopped dcing to give hatch for SWF.
while people can abuse they will abuse, and its a online game being laggy isnt fun for anyone playing with you so stop playing, when Dedicated didnt existed people got laggy killers that almost looked like lag switches and nobody liked that before, not playing the game is a favor people with low internet do cause they are sacrificing their fun for 4 more people enjoy their time and they will nod die for not playing dbd.
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early breaking my controller or my spacebar or giving me a joint pain that will affect my lifestyle struggling is fun at first but the more you play more you see that it is there to fix a hole in the design, also its nothing that adds my experience since i can just die and get a quick match if i am losing, besides that there is no perks that affect it too.
making it automatically would give me more time to get my mind straight think in a strategy and see what the killer is doing, or at least see memes on my phone.
maybe at least give struggle skill checks that can add on great skills and remove time on wrong skill.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/1112470#Comment_1112470
I disagree, I feel any problem a macro can fix should just be fixed in game. I shouldn't have too use an out of game software just too not get arthritis at 30 lol.
struggling ´phase had a lot of threads on this forum already and its a consensus that it needs to be automatic, i dont want to ######### my joints too
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i think its not the velocity the chain breaks but how he pulls her so easliy to the sides when the others survivors cant
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@Chekita said:
https://forum.deadbydaylight.com/en/discussion/comment/1106709#Comment_1106709
Agreed. If you want to take a specific survivor they will completely nullify your power at will, making you into a slow killer without any powers. A hag without traps or Huntress without hatchets... really fun.
its like a trapper when he cant put traps down cause someone disarms, a useless m1 killer
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in pallets he should drag the survivor to the pallet, destroy it with the survivor body and get stunned, so the survivor can get a distance but not too much cause he lost it being dragged to the pallet, also the killer earns a pallet, so its balanced.
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its a requirement from the entity to be a survivor, otherwise you will be a killer or the entity cant capture you cause your dad will go after her to get his revenge.
'Did you thought i was joking?" Julius- everybody hates chris.
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@Auron471 said:
thats pretty normal. I thikn they need to make the chain more durable when being blocked by objects. or give the killer some agency in steering the survivor so the survivor doesnt have full turning control.
if it is normal why did the maggie struggled so much to complete that corner? it cant be possible that only one survivor knows how to pull properly but i wont doubt you anyway.
survivors bodyblocking the chain is stupid mechanic, swf will abuse this just wait till they get bolder
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this game man, not even a full day and people already destroying the new killer, and people say "wait till released to ask for buff".
btw, i understand using macro for things like struggle nobody likes the struggle mechanic and lots of people want it to be over (to avoid breaking our joysticks and keyboars, because of joints pain and proposital suicide or accidental suicide)
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he should have a 2 shot that he earns after the first, this second shot inflicts damage, people should choose to use it or use later or in another surv. would be 1000% better, he should earn this second shot after hitting a arpon.
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YES, good thread with lots of examples i loved it
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My PS4 overheats when loading the game to open it, after that i can play normally but its stange how heavy is the first loading of wallet and things. Will definitively bring problems in the future
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bro this is the 6 thread about this i found or i post myself, is a bug youtubers made videos too, you cant fast vault the window on the gas station. if you get downed on the quick sand you cant be picked up, the basement takes you to outside the map, on azarov resting place the basement does that too. everyone just talks about perks and new killer and the maps are getting bugs that need fixes asap.
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this map needs to be brighter ASAP more than it is normally.
and all maps need to be brighter for killer, there is still some basements that you cant see ######### with freddy
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@gatsby said:
Bleed out timer reduced to one minute.
Survivors can pick themselves up normally without perks.
Unbreakable buffed to 50% recovery time to compensate for being less special.
Slugging games are no fun for anyone and usually no one pips
lol these requests are unviable cause it makes broken from both sides.
last match i got a doctor that slugged me and the last guy with 3 gens left, he let us get up to down us again and farm points, it gets to the point that i didnt get up anymore and waited 4 minutes.
i am not playing anymore today
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lol cant take this serious, gen times man. 12 hooks to 4 k. bt ds dh. in all 4 survs, so 16 down and hook, without counting pallets and flashligts that can make this 16 more chases
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i see toxicity more from the survivor base, they are not minority and are the pwer role and when they get smashed what i get is toxicity. i never had a killer that send me a hate message on private or post game chat.
but now being more fair in the forums toxicity is everywhere, people here misunderstand the posts and come only to hate you, and complain instead of helping or making suggestions they just say
"it will not work" or will attack you personally and go away.
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@twistedmonkey said:
You know you could have ran to the pallet early and avoided this whole situation.
Yes the reveal mechanic isn't 100% but that goes both ways sometimes just turning the camera break a it while others you can share right at him. It can depend on latency with the servers.
Looks like you will be playing other games a lot with the dc attitude you have.
I hate to break it to you but the game has been going to die since 2016 according to every player who didn't like something or a change made within game. This is post 2567892745 about it.
i cannot disagree i coul have run to the pallet if i know the reveal dont work properly but this doesnt remove my right to complain about it.
well i dont agree with you sadly, i think that if this game stills alive is because the devs hear the demands of the player base when they have time to see it.
i said that i already posted that some times and if you look into these post you will see that most of the people agrees with some demands stated there but we didnt had a response. This doesn means that i dont have the right to post the same theme some time later till they have time to look into it.
today i played around 9 hours of the game and i DCed the first time just now, i am not a toxic player you know i just dont eat sheet when its unfair.
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@ClickyClicky said:
Well that’s the thing. They just want to stop disconnects and not look at some of the reasons why people disconnect. They were gloating about how survivors can’t disconnect with certain killers anymore.
Ok I agree with that to an extent. People shouldn’t be able to disconnect until they get a killer they want...
However look at Legion. That was fundamentally broken design. It took six months for them to change him and he’s still awful and everybody wants a rework. Asking people to put up with bad design for 6 months or longer is not the attitude you want to take with your customers. It’s only going to hurt the game in the long run.
Maybe stop rushing killers out. It feels like Oni only just came out yesterday and already we have a trailer for the new one. Meanwhile GF still broken, Legion still boring, and most killers still have bugs relating to their powers. Fix what you have first.
i agree with every sigle word you said
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@Elena said:
So you DC because a killer got you down before you reached a pallet too late? Sorry to say, but that's your fault and not the killers.
cause of the reveal. i most of all i tried to at least waste some time when the ######### reveal didnt worked.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1098416#Comment_1098416
So them messing around is toxic...?
with headons and FL yeah
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1098509#Comment_1098509
Survivors would always run BT, as it is basically a free safe unhook and they would attempt to force a tunnel.
Killers would camp and force the Survivors to either let the person struggle or sacrifice themselves.
Giving props or bad props needs to go. So many people would just down prop the Killer because he won. Likewise, the Killer would down prop a Survivor who could run him, but it isn't that bad because there is only one Killer.
thats why i said that bad ptops need to have a reason, the killer could just slug the saved guy and not hook him in sequence, also we could do a timer to a tunnel and a not tunnel like 60 seconds (the DS time)
i dont think that solo qeue would unite to brad propping a killer, cause teammates can be plenty useless and survivors can recognize that and bad proping them instead
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@Pulsar said:
This would be abused.
how
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@KingFrost said:
Killers have plenty of second chance perks. Ruin, Pop Goes the Weasel, Enduring, Spirit Fury, Overcharge, and Blood Warden are second chance perks in the same way Adrenaline, DS, Dead Hard, and Borrowed Time are.
overcharge is second chance lol i love the second chance to get my generator 5 seconds less repaired and this IF you dont hit the skill check,oh and until you get back to the gen more than 5 seconds passed.
Pop goes to weasel too you are not getting any hook from this perk only a 20 seconds regress if you get gen tapped.
Blood warden maybe but still you will need to down someone when the five gens are done and hook them WITH THE GATES OPEN and you know that the gates are always 99 if you go to open them to use blood warden probably the survivor will get rescued and you will lose cause you opened the gate
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@Nameless said:
Buffing doesn’t necessarily mean they don’t need skill anymore to be used. Take Nurse for example: she’s arguably still the strongest killer out there but she also requires a lot of skill to use.
If anything, if Trapper were to be buffed again and is able to carry more traps without needing addons, there will be more options of add ons to choose from and thus less boring.
i agree being able to spawn with one more trap and getting more time to disarm them like 3 seconds would be PERFECT
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i LOVE this map its balanced can be disgusting to loop when you are a good survivor, and when youre a killer its easier to find survs but the thing i love the most is the gens spawn, most of people dont know where all the gens spawns yet so they waste time looking for it, this dont happen in any other map (and somehow looking for gens should be a survivor secondary objective like breaking totems but everyone knows where they spawn so this objective is dead) and thats the point for bringing maps and dejavu or Detectives munch.
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yeah i have DBD trauma its like a abusive relationship when playing killer, you play cause you remember the good times and you will have short times of fun but you will still got your ass beat up at least 4 times a day.
When i get stressed i just tunnel and camp 2 people and next games go full dirty to relieve all the stress. i know that i am traumatized when i take survs looking to a wall or i look around when they crawl to a pallet, also any pointing and t-bag already triggers me (survivors say its nothing but they do anyway so if it is nothing why you do?) then i tunnel the heck out of them (lantern click included).
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@Yamaoka said:
Quote: "I have high blood pressure and recently got so heated over this game. I had to have a trip to the emergency room."
That's unsettling not gonna lie. I do realize some people really enjoy the killer role despite being unable to take the stress that naturally comes with facing a group of 4 other human beings. However if things go that far you should seriously think whether that little bit of fun is worth it or not.
I have a few questions for you: Would you still experience any stress if survivors were actually bots/if DBD had an offline mode?
Do you think you would get bored of DBD if survivors were actually bots/if DBD had an offline mode?
well i think that if the killer was a bot the survs would stop playing the game you know?, their fun is on bullying most of all, and for killer is the challenge on winning chases (bots always would have their flaws on that), so i think the problem is basically the survivor mindset that getting a DC killer is fun or making him angry
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they can die o the hook cause the struggle phase, i already have made a discussion to remove or make it automatic struggle and everyone agrees with it
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with the matchmaking fixed hatch feels really dirty, BW deserve this change and block hatches
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@TWiXT said:
My suggestion for buffing Spies from last April:
Spies from the Shadows: Reveals the auras of all crows (in yellow or white) within a 24/28/36 meter radius. Crows no longer respond to your presence, and all disturbed crows have 100% louder volume within this radius.
This gets rid of the godawful loud BANG noise the current version has, and instead lets killers see crows as little signal flares leaping into the sky when disturbed as well as being more audible for the killer so they know which direction to look, Plus the killer doesn't disturb them any more so there's no "false signals". It's still completely countered by Calm Spirit and Urban Evasion, and a large number of maps don't have too many crows in key locations (Rotten field for example doesn't have any crows in the corn field despite the lack of a scarecrow) so its not an overpowered tracking tool, just a far more useful one.
omg 100% agree, and i think devs should remake all crow positions in some maps ( plenty maps dont have crows) cause they are a forgotten feature in the game apparently, they didnt even talk about crows on the map survey they did.
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today i played 30 matches as killer, at least half of them i hook a guy and bbq someone just standing still above the hatch waiting for me to come t-bag me and go away, i will gladly use a perk slot to avoid that
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@yandere777 said:
Oh on autohaven wreckers there is a portion of the ground near the shop that is just lower. If you walk in it you will have your pov drop a bit and clip through it. And I've been fatshamed multiple times through rocks that survivors easily go through yet i cant.
yep theres always a rock and a tree that you cant get past in many maps
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@[Deleted User] said:
They have yet to address the numerous vision complaints about how dark and obscured the Yamoka and Oni maps have gotten. Pretty much makes the match unplayable for some killers.
Such an easy thing to fix, but still nothing...
*freddy cries* bro the killers should have a brighter pov
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1087861#Comment_1087861
Well, it’s in the lore that killers have Entity-Enhanced senses... so...
blendettes should cry a little more, also the nightmare screen still horrible and darker
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1087845#Comment_1087845
Oh.. I remember mostly because I run Third Seal.. ;) (or when you're in a locker, if you miss the bubble, then you have to look around as you're coming out)
and how third seal deal with SWF? in the past i liked it too but now the game is only SWF
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/1087865#Comment_1087865
I was just teasing you because of the typo in Thrill of the Hunt 😂.
lol i am braziliam i forgot how to write it
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@[Deleted User] said:
I want dwight to take his shirt off and maybe make him wear a bikini and I want to make adam princess to wear a maid outfit and blue eye liner uwu
hillbilly with blue shorts with flowers in it, a beach hat and sunglasses. dont forget the flip-flop
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@DocFabron said:
a quavering or vibratory sound, especially a rapid alternation of sung or played notes.
make the bubble notification and the crow follow them for 5 seconds
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@Warlock_2020 said:
They work well as they are. They are meant to help track, not give position and movement away. Spies is one of my top perks, partially due to colorblindness, which makes me all but blind on many maps. Spies gives me nice direction.
yep another thing devs should look into is colorblindness, idk i think the killer should be a little brighter than surv cause they are living in darkness for ages
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@Marcavecunc said:
I wouldn't want the hook bubbles shorter for survivors for just one reason: blindness
If the bubble is too short, then the blind survivor will have no idea where the hook is.
Making it transparent, as ABannedCat suggested, on the other hand, would be a better solution to me. Seeing auras through the bubble.. or heck, seeing through the bubble at all. We've all had games where the killer hooked someone nearby and you couldn't tell where the killer went for a second or two, towards you or away from you, because the bubble was blocking the view.
wow i forgot the blindness affect hooks lul, with the new thing oblivious its so rare to get blinded that i forgot about that
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@ABannedCat said:
Personally, I just want the bubbles to be transparent. Both as killer and survivor, I hate it how they obstruct the view to the important event that just happened (a survivor vaulting, hooks or unhooks). It actually hurts anyone more than it helps anyone at this point.
i dont know how difficult it will be to do that but it would be perfect
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i think the devs only want the game right
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/1080134#Comment_1080134
And I explained why it's not that big of a deal... if you're that far away (revealing distance is 32 meters and stalk distance is 40) you can just run out of the stalk range, if you get revealed just keep running and by the time he catches up to you and you loop him, the timer would be almost up...
crossing 40 meters is a matter of seconds his power will be pretty much full still
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@Bravo0413 said:
You do realize that the max distance for his stalk is 40 meters?...... and that if you're on the edge of that you just have to run away and he can't stalk? And did you also know that if you ran in straight line (no SB needed) and if a killer (in this case GF) followed from that distance, it would take them over 30 seconds to catch up... no loops needed.... the range is fine, the reveals actually may be fine as well... perhaps a bit buggy... I play a shiet ton of GF and I win some and lose some..
ghostface gamer here lul, yeah the problem is the reveal, my complain is the distance you can stalk and not be revealed this should be fixed besides the fact that i can walk away, but i understand why some people will preffer the way it is now (cause they profit on this)
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@ALostPuppy said:
Stalking is the one thing he has going for him. 99ing people and then exposing them when he sneaks up on them. That's kind of all he's got. His ability in chases really isn't that good. Like, wow he can hide his red stain with a button, but every killer can do that by moonwalking or using beast of prey
lol even with moonwalking the red stain can be seen through walls, you are a noob?
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i agree with the warmup but i was last match with clown in autohaven and clown doesnt have mobility, when i found the nea was early in match but after the hook until i get to a gen 3 gens popped, so i think for balance the warmup should regress with a timer like 25% penalty to 0% in 1 minute and a half, is better.
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just watch the true talent video 'gen speed are fine" 3 gens done in 1 :45 of video, the survivors only get pressure late game and die then say that its fine, well actually the pressure needs to work since the beggining
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@DamienDuff said:
you're putting yourself at a disadvantage in the first place
you're playing with a spirit who doesnt own all the perks and add ons to enable you to verse competent players.
yep but i didnt want to be something to make funny of when i play killer, these headons bullys dont want to proper play the game and thats why people like me complain when they get free escapes
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@dbizzle said:
i am a 50/50 player so i like to do both dailys . however im noticing that the daily rituals are almost 70% killer 30% survivor. has anyone else noticed this?
everyone notice that the reason is that killers are a specimen in extinction nowadays i wonder whyy
*gen pop noises that remembers vietnam traumas from killers*