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PatchNoir

PatchNoir

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PatchNoir
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  • @eleetmatt said:

    I have joint issues, not sure what it is. The top of my wrist where the joint is flares up for like a week like once a month and it hurts so damn bad to keep struggling. I've heard people suggest maybe changing it to be like when you're in PH's cages on second hook and you get skill checks. Sometimes the button mashing glitches and just ends you, sometimes my wrist starts hurting and I cant hold on any longer and theyre running up to me and almost there, sometimes you lose rhythm and come up short on one press. It's just a problematic method for second hook

    i feel you, the game is meant to be casual, so after a hard day of work you surely will want to relax and mash a button the fast as you can (irony), joint problems are getting common in the technology era with smartphones and keyboards using more of our fingers, mash buttons is only helping these problems to get worse and damage your health.

  • @BigBrainMegMain said:

    It's a bug.

    Report it in the bug section, I'm shocked it hasn't been fixed already.

    i cant move the thread i need @MandyTalk

  • the catch on this game never worked, maybe your hitbox got inside the hook?

  • @Bradyguy99 said:

    Not being able to hook people and low frame rate on xbox

    yep i adressed that on the action button not responding

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1610796#Comment_1610796

    it also has shorter stun with spirit and pig, i played blight all day, only got hit by ds once and it was full duration

    maybe the blight is stronger than spirit then the DS needs to work

  • @OldHunterLight said:

    On badham, where the house of pain is, if there is a tree on the side by the fence you can get stuck playing as PH, I got stuck there twice in the two matches that I played with him, not sure about other killers.

    Fat shaming spots in yamaoka residence, by the killer shack survivors can go through but killers can't.

    you made me remember the TOTEM ON BADHAM that cant be broken

  • @hexgongiveittoya said:

    https://forum.deadbydaylight.com/en/discussion/comment/1051983#Comment_1051983

    The dev they hired to remove the "press spacebar to struggle" feature pressed the wrong key and died. His death booted his teammates out of the office and they had to find another job.

    Seriously, get rid of the spacebar smashing during the struggle phase. This nonsense kills me at least once per week.

    thats so sad, maybe he needs a new keyboard like all of us

  • strange i played as myers,freddy, and doctor and the ds wasnt working, ill try other killers but this need to be fixed

  • @cenoflame said:

    Has anyone else had issues with the audio, or is it just me? If it's my headphones, it only does it for this game.

    i had, playing as surv i could hear gens being done SO MUCH FAR, my biggest problem is the new red stain being less visible

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/189801/how-bhvr-rebalances-strong-tiles

    Strong tiles are fine to have, the problem is when the strong tiles all chain into each other.

    thats the problem 2 strong tiles chained with one pallet in each and one breakable wall in each too, dont forget that you cant mindgame

  • @pwncxkes said:

    the Devs should change the struggle phase to holding the button down instead of spamming space, but then you can still die for some odd reason after spamming...

    just being able to choose an option would be good

  • @Seiko300 said:

    No matter how many times the community brings this up this is ALWAYS going to be a loaded question.

    The presumption being that the developers are actively choosing one over the other, when in fact this is not true. The dev team is split up in such a way that they are working on multiple things at the same time, the people working on bugs, maintenance, and game health, are not the people working on new chapters.

    More importantly, the people who work on new chapters will likely almost never ever be working on game health, this is because the people who work on new chapters are Artists who work on creating the concept art / character models / cosmetics / animations for new characters, Writers who lay out the story and lore behind the DBD universe and the characters therein, sound designers who record all the audio bits that make up new characters and their abilities, music for the theme of the new chapter, etc.

    These people are great at their jobs and most everybody will tell you they do a phenomenal job of bringing these characters and chapters to life, but the fact is you would not want them anywhere near programming, bugs, and general "game health" related issues or improvements. Simply because and this is kinda obvious: that's not their #########' job.

    i understand that but they can do a super good lore and killer concept for at least 2 patches and let the balance team work, what is ruining a lot our experience is that if they put new content in the game we get more errors and the old ones isnt fixed yet. They can work on new totem appeearance etc, rework skins or perks appearance (example: heart on survs like the smartphone game, it helps deaf people).

    Maybe they are choosing one or another, make tha game at least playable and pump skins and new killers for sale. Not accusing but it depends on how you see it.

  • The game is bad in old maps to me the reworked ones didnt lag but it was my very first match of the day on console and we all know that it goes PRETTY BAD after 2 matches in a row

  • i read devour hope meta and thought it was a bait, i guess console players go play more toxic to balance the framerate problems against other plataforms

  • PC Player: wow console killers just tunnel idk why, everyone there is a bad player

    Chad Console Player: i killed 2 pc players using only zanshin tatics at 20 fps because of murky reagent on lerys

  • Put 2 fogs offering and a ######### fps map like ormond, UNLIMITED POWER AGAINST CONSOLE

  • @Buttercake said:

    I hate being in the cage. It's so boring. I like the mashing. Why not make an option to mash or do skill check? Then everyone will be pleased. 😁

    an extra option in the settings would fix it. Its an acessibility feature just like daltonism option but doesnt give any competitive advantage in the game so there is no reason to put it there.

  • imi up for a 60 fps for console

  • SWF destroys half of the perks in the game and low map pressure killers too because of gen speed being fast.

    i cant say moris are broken because MOST of the times survs can DC in loading screen without penalty (FIX BEHAVIOUR NOW), keys are almost invisible in screen and survs can change chars last second so killers cant prepare a Franklin before that and have to let it happen or tunnel (not balanced at all, makes keys more visible).

  • PS4

    Brazil,Paraná

    No logs, i was on live when it happened

    Already happenned several times but doesnt have any partterns other than the fact i was in chase, no lag prompt during the trial no red speedometer in the top left of the screen. Different maps and killers when happenned, already got 5 min ban if i got a longer ban i'll submit a ticket to explain whats happenning.

  • @Theetis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1331773#Comment_1331773

    Your entire post is just you complaining about survivors hiding and you wanting them to be louder, and have unremovable shiny accessories that will make them easy to spot. I don't think I'm the biased one here.

    I guess you forgot the part wherei said jeff sound was off balance compared tô other survs

  • @Theetis said:

    So basically put a neon, glow-in-the-dark pride flag on every dark-skinned survivor's back, and give all killers stridor, so stealth stops being a thing?

    You are blas asf, just cause i want tô listen tô the game sounds on demogorgon as i listen as trapper is not killing stealth

  • @kazakun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1186819#Comment_1186819

    Man getting good only goes so far,for real. Pro gaming wouldn't be a thing if some people didn't have a higher level of ability,you know what I mean? I got way better than I was by playing against better players,but with my disabilities,I'm never going to get as good as the top streamers or whatever.

    Im usually green/purple and still get matched with reds like everyone else. Some of them are so good it's insane. For example,I enjoy Street Fighter and its like... imagine every other match I have to play against one of the best players in the world. That's not going to be very much fun after awhile. Might get better,might get completely destroyed. And then get mad and get destroyed every time from lack of focus,lmao.

    I understand what you mean though,I really do. There's some underlying issues that need solved. I used to main survivor and switched to killer because of the queue times. After awhile I kinda started to play with the mentality that someone is going to escape and I don't need to win. Keeps me from getting too mad or complaining too much.

    yeah and they scape but withotout respecting you as a player like a hatch escape is something to make fun of you.

    "ill stay on the hatch until he comes to see me jumping cause he cant do nothing"

    "ill spam alert sounds cause the killer is on the other side of the map hooking someone and the gate is open so ill mess with his ears until he comes otherwise i will get out on the last 10 seconds cause killer is for bullying"

  • @Hopesfall said:

    This game has gotten really stale for killers at red ranks post ruin nerf.. roll your eyes all you want, it's truth. If I want to try interesting builds that deviate from the 6-7 "meta" perks for killers, gens fly and it's generally a miserable experience. You will of course have some wins, but more often than not, Brutal Killer/Displeased is your result.

    Survivors can run meme or thematic builds all day long because they have 3 other people to carry them. If i want to run an all hex build, stealth, or perma injure build.. it might work a quarter of the time. Injured people at high ranks just split up and sit on gens so it doesn't really matter.. plus they get dead hard constantly.

    I realize X killer may have Y build that works for them, that only proves that you're being pigeonholed. "If you want to use this killer, here are the perks that actually work".

    I am essentially locked into using the same build for every killer unless I want 3 chases and the game to be over in 5 mins. Boring.

    BBQ / Corrupt / Pop / Discordance /// Nurses / Monitor

    "THEN JUST SLUG" - no thanks that's not fun

    "DONT WORRY ABOUT RANK" -- maybe I don't like seeing "Entity Displeased" every game when I try experimenting

    "PLAY ANOTHER GAME THEN" - i have been thanks

    Sure would be nice to be able to run interesting builds without being absolutely punished by the game.

    me in a nutshell, got 2 kills doors opens survivors stay on map spamming locker/pallet jump until i get them out. their fun is on being a pain in the ass even when they lose, and the entity displeased is a ######### thing, sometimes i 2 hook everyone and entity displeased, ######### the entity.

    there is a lot of sweating only to get bullied and with gen times you only 4 k if they do ######### and REALLY BAD cause they can recover from 4 slugged and 3 gens super easy nowadays

  • @Reborn2020 said:

    New map is easily killer sided. Even bad killers will end chase in seconds. Being able to hide there is slight buff for survivors on that map.

    Every gen on a second floor if you go there they drop down, 110 killer cries, lots of boxes to ######### billy. Its survivor sided there are not too many strong loops but the mas has lots of hiding spots vaults and pallets to compensate

  • @bendermac said:

    Really? I mean REAAALLLLYYYYY?

    Try this out for yourself on the new map. You can hide in them, perfect for Blendettes, and you're completly invisible. Just don't move and the Killer wont see you at all.

    Who's bright idea was that?

    I did this today and a blendette came in my bush and couldnt not hide, the leatherface chainsawed both of us.

  • Use kindred

    Killer leaves and his aura too

    1 survivor in chase

    2 survivors randomly crouching or self caring WITH KINDRED ON.

    Or

    Use kindred

    Killer camps

    1 survivor goes for save drawing killer attention instead of coming closer immersed

    2 survivors randomly crouching around the map or self caring

    RANK 2 BTW

    These guys dont know how to do gens only saving, killers tunnels me because he always find me on gens cause no one is doing gens.

    Someone escapes in hatch or killer 4k.

    Solo is #########, as killer is ######### because of swf, the gamw could detect solo and balance perks only for them, and addons as toolboxes, maybe a 5 perk.

  • I liked some addons but they are weak boxes to repAir, as a solo player of course.

    The problem is most of the time not the boxes but the other survivors are not doing gens or are 3 gening me. With the new boxes i cant 5 gen rush in a match solo so i need the team working and as i said that ######### me

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1155656#Comment_1155656

    Don't worry, it came in the update. If you have bad ping it'll appear red, if your bing is below 150 ms it'll appear white.

    Guess i am alwayas lagging as killer but not as survivor, the red indicator scared me

  • @indieeden7 said:

    Ping indicator

    Its an update or if i has it i am lagging?(bad ping)

  • Let the old perk come back and just doesnt activate it if the hatch is closed by the killer

  • @yogi42 said:

    SWF all following me body blocking me removing hooks

    what a fun horror game :)

    yesterday i played 4 matches as killer 3 of them saboing, you get a hit they get a hook and a wiggle out, then you need to chase all over again, its unfun as hell play this way, if you go to another hook they will follow,wiggle out and bodyblock you.

    im only playing with moris if they play dirty they get moried

  • yep its not properly working right now

  • everybody is deaf on this game, killer audio is broken for months on console

  • @Taya9822 said:

    Please for the love of God DBD can you PLEASE PRETTY PLEASE make a perk for the Killer that will make the crows shut up when you walk pass them! I hate going through a map and the stupid crow squawk at me when I'm walking by, that sound drives me nuts. Is their a way to silence those dang birds? If Jake can have a perk to make the birds be calm why can't the Killers have the same perk to make those crows shut up! Please tell me I'm not alone here because I love DBD very much but those crows make it hard for me to play when they are squawking every time I walk by. I know it's a minor thing and I know I should get use to it and you'd think after 2 years I'd be use to it but it's still annoying and I wanted to see if I was alone in this or if others agree with me.

    i just think killers should not disturb crows cause they are on the trials a long time ago, killers should be stealth they NEED to not be pinpointed by a crow cause logically they are there to serve them.

  • @Huntar said:

    Contact Support if you have any questions regarding bans.The link to the support site is on the right bar, under Useful Links.

    i will, thanks. Maybe the devs just dont have a precise report feature and they fix this and punish the abuse of the report feature

  • @Gandalf said:

    I have a tip for people that have a mousewheel; assign it to the struggle button and you can just scroll the mousewheel as you would do reading internetpages. it's a lot less annoying to keep up with.

    sadly console players cant do this

  • @karatinac97 said:

    It would be good as sometimes it does glitch and kills you. I'd add a button so you could stop struggling if you wanted.

    also a bleed out option when slugged cause you can lose 4 minutes of your life if the killer decides to slug the 2 survivors remaining

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1114899#Comment_1114899

    OP appears to be referring how tall killers are punished for being tall (easier to see), but get no benefits from it (not having a higher camera to look over objects).

    In that case, I agree that the developers should adress this.

    thanks i am not american and i learned english by myself so sometimes i have problems to write down what i think

  • @BunnyTheHutt said:

    Please change the struggle mechanic @Almo. No one wants arthritis at 30 or have too go buy new keyboards because of the mechanic.

    a man of culture i see

  • @Dehitay said:

    You're describing the problem of a killer being too tall and then suggesting a solution of making them taller.

    lol yes, i think they are not tall enough to start having benefits instead of only problems for being tall

  • Nurse MAP, AZAROV, IRON WORKS, if the map has tall boxes and youre a tall killer youre #########, if the maps has cars with pallets on them you re ######### too

  • yeah the car loops are the most stupid ones like, how can a ######### killer that is faster than a survivor follows them 3 loops IN A CAR, then they drop the pallet and go to another car, AZAROVS is stupid. Tall killers are not tall enough too, survivors can completely see them in loops you CANT EVEN MINDGAME like there are some boxes that huntress hatchtets cant go throught so you have to 110 speed after the survivors without trying to mind game cause they see you, so 3 loops around a box for a pallet or a lucky first hit, repeat it until you get gen rushed for a hook.

  • @[Deleted User] said:

    This is what I hate about the DBD devs though. Most people agree and want it gone. The devs want to keep it. The devs opinions supersede the entire playerbase majority, even when it isn't a matter of balance or something that requires unbiasness but rather a useless outdated mechanic that people just want phased out before it damages their hardware.

    i prefer to be the dumb person that believes the devs dont read some threads than accepting they read and ignore.

  • @holywhitetrash said:

    i dislike struggle quite a bit , but if "struggle" was automatic i would like a "accept death" action to replace it so that you could give that last survivor an attempt to hatch out

    people are requesting a bleed out button for slugging too, some killers are slugging and torturing the last 2 survivors to earn more brutality points now that they cant DC

  • @Pyras_Sundown said:

    I am actually disabled and this is a real problem for me. I have upper limb deformity which basically makes me look like a T-Rex. I play on console (PS4), I can just about do anything a normal player could do, survivor or killer, it doesn't matter. The only problem I have when playing survivor is wiggling out of killer grasp and struggling on hook. Wiggling is not a problem, just rapidly shake my left nemo fin and boom off the killers shoulder.

    My right E.T looking arm? That's a problem, I know you don't have to furiously spam the X button but my jointed thumb has a real big problem at keeping up the pace, my whole arm then starts to ache and I've still got halfway till that timer hits 0. I just can't hold on any longer and its bye bye steve. It really sucks and I enjoy playing survivor and killer equally, but this struggle thing is really putting me off playing survivor and moving me to play killer more.

    Please Devs. I can't keep going on...

    thats why i hate spamming buttons too much, its just a matter of time for the dualshock controller X button dies or have input problems. Also this game lacks a lot in inclusive mechanics as Colorblindness mode or a help for deaf killers.

  • @Boosted_Dwight said:

    Oh it will affect my fun alright when my X button stops working and I have to throw it out.

    its super fun when our finger starts aching for the rest of our lifes

  • removing the distance is FINE people should not get a second chance when they lose a mindgame every seconds. Actually this would make dead hard more unnoticeable the killer would think they missed the attack instead knowing they have dead hard, in other words will still be a STRONG perk

  • @Ryuhi said:

    Anyone with a mechanical keyboard should be voting the same tbh

    my new laptop spacebar is already dead.

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