How bhvr rebalances strong tiles
Maybe relocate pallets? Make sure fast vaults are not possible? - NO. Add breakable walls.
Maybe relocate pallets? Make sure fast vaults are not possible? - NO. Add breakable walls.
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Comments
Strong tiles are fine to have, the problem is when the strong tiles all chain into each other.
Not to the point when you can loop a killer there for 2 minutes without dropping a single pallet.
This is also true.
While strong tiles aren't bad, no one tile should be so strong the Killer just can't chase you there.
That doesn't mean tiles should be so weak that the Killer can commit to any chase at any time and get an easy down - I'm saying that a specific spot shouldn't be why the Killer has to give up; it should be because the Survivor really knows what they're doing and is good at chases.
thats the problem 2 strong tiles chained with one pallet in each and one breakable wall in each too, dont forget that you cant mindgame
I have the most fun, killer or survivor, playing around unsafe tiles. You have to strategically run to the larger side and as killer you have to prevent this, and when the pallet is thrown there is also counterplay, even though it's more killer sided, if the killer makes a bad read the survivor can run free.
Having jungle gym into safe pallet in the middle and then another jungle gym with killer shack or cow tree nearby is the most god awful design in this game.
"make sure fast vaults are not possible" what an awesome idea! you are a genius!
Which tiles are so strong that a killer can be looped there for 2 minutes?