What happened to Hit Validation and 60 Hz servers?
The devs were testing them in the mid-chapter PTB but they stopped them due to high ping in the PTB. But this has magically went under a rock for some reason. @Peanits
The devs were testing them in the mid-chapter PTB but they stopped them due to high ping in the PTB. But this has magically went under a rock for some reason. @Peanits
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I'd like to know as well. I'm sick of getting hit through windows and pallets because of the killers bad connection,
Good question and good reminder... Hopefully BHVR will answer. 😔 @Peanits @MandyTalk
wonder why the devs went silent on it too, it sounded really good for the game
Probably the same as "60 fps for everyone".
imi up for a 60 fps for console
Since the last two patches came out my Xbox1 cannot maintain 30fsp. Indoor maps and fog offering erode it more, status effects even more, and small things like bloodlust or pallet braking can actually cause visual stutterin.
I'm sick of NOT hitting survivors because of their bad connection.
@Peanits you got word on this survivors are suffering bad wifi/vpn killers.