Parallax
Parallax
About
- Username
- Parallax
- Joined
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Comments
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Unless they changed this then idle crows don't spawn if you gesture (point or beckon)
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Thanks yall I appreciate it!
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Once you get good at aiming you might have trouble hitting survivors at mid range while they're dodging, you want to charge a hatchet and stare in one direction, then throw when they run into your hatchet throwing direction. Also charge hatchet all the time, I very rarely throw uncharged hatchets (they move slower and stuff)
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For survivor I main Jake, and on killer I main Blight (the only slowdown I run is surge I'm cool), but I hop between Demo and Wraith too.
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Survivors should instantly die on Dead Dawg and Coldwind
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Get behind cover when you see billy revving his chainsaw. Billy cant turn very well after starting a chainsaw spring, so changing direction helps in open areas.
When Billy initially starts a chainsaw sprint, he will be able to make a quick 90 degree turn, so keep that in mind.
When having trouble against a killer, I find it helpful to play the killer so that I can learn their strengths and weaknesses.
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@Soulpaw said:
"Hey guys, we understand that DBD is in a bad state at the moment so we are announcing a Health Chapter. A chapter devoted to fixing the game for the better and bring it into a better state. So for our biggest change that we are introducing to the game is one that the player base both survivor and killers alike have been asking for a long time now and don't worry, we hear you!"
"We have decided to nerf pig."
Finally.
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/242103/lucky-break-is-a-great-change
Not at all. You can still be seen and heard via footsteps and cries of pain. This isn't meta in the slightest and requires other perks to be good.
And guess what? BT and DS and other meta perks don't need other perks to be good, so they'll be staying right where they are now.
Just because perks require others to be good doesn't mean it's not meta material. Ruin-Undying was a big meta changer when Blight came out, even though Undying basically required another hex to be usable, and Ruin was able to be cleansed early in the match unless one was running Undying.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2056036#Comment_2056036
and lose my ######### chase
If you successfully bait the head-on you also get a free m1, or grab if the survivor is a goof.
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When you repair with another person you and the other person will repair 15% slower individually, so as Harold_Shipman said, it is faster to work on gens by yourself.
The red/yellow progress bar shows the speed of the action for only you and not the total speed.
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I think the most helpful thing one can do is watch streamers or youtubers who are good at the game.
Also, playing survivor and getting good at looping can help teach where looping can be countered, so that you can apply that knowledge to killer.
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Just remember that survivors who teabag aren't making distance, and survivors who click are wasting charges.
When I realized that BM gives survivors a disadvantage, it became much easier to deal with them. I even look forward to the next Tbag.
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I doubt that the new UI will affect custom perk icons. As long as you can still access and modify the icon folder I don't think that there should be an issue.
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I've always wanted a perk that lets survivors see the auras that you see, if you can see their aura.
For example if you have Dark Sense and Bond, any survivor that you see with bond will also see the killer's aura via Dark Sense.
This would obviously just be a perk bandaid but I think it would be cool.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1863089#Comment_1863089
Actually that’s incorrect.
A 10% increase of survivor movement speed takes them from 4m per second to 4.4m per second, but a 10% increase of Clown’s movement speed jumps from 4.6m per second to 5.06m per second.
So Clown goes from being 0.6m a second faster to 0.66m a second faster. It’s only a minor difference, but Clown will nevertheless be slightly faster than usual to the survivor if both are affected by Antidote.
You right, for some reason I imagined the 10% as a constant number lel.
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@EvilJoshy said:
What happens if a survivor is in a meth cloud the moment SB, Lithe or BL activate? Won't that just give them an even greater distance on the Clown? This power change sounds like it has too many draw backs.
None if the below is true I'm stupid and bad at math.
While survivors would gain extra speed the Clown would gain the same amount of speed, which would mean that distance isn't gained.
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I also had this problem and was kindly assisted by @KhaineGB.
In order to fix this problem go into the steam properties for dbd, and at the bottom of general where it says, "launch options" you can change the resolution with this: -ResX=1920 -ResY=1080. Be sure to launch DbD in windowed mode and the game should be back to normal.
Unfortunately, this fix has the disadvantage of playing in windowed mode, but at least you can actually play the game.
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@f4ipl4y said:
Im quite new but does swf mean like they are speaking on discord of something
SWF means that there are at least two or more survivors who are playing together. It doesn't necessarily they are on voice chat, but usually that's what people mean.
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I'll wait by the gate to buy my teammates more time by having the killer force me out, or waiting in case a teammate needs help. If I know everyone is safe I'll leave immediately.
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As far as I'm aware, Charlette loses her terror radius when you're controlling Victor even without insidious, so no, this doesn't make the perk viable.
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@Rattman said:
https://forum.deadbydaylight.com/en/discussion/comment/1804833#Comment_1804833
Guess what, now everyone gonna use keys, since they, obviously, will be next on the line.
of course there will be an influx of key users, but I doubt that it's because keys would be next in line, but rather as a way to celebrate mories being nerfed. It wouldn't make sense for people to use all their keys now anyway since nothing has been announced.
We can always dodge keys in the mean time.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1804732#Comment_1804732
"quick and easy to implement" - took them what? 3 years to do so? lol
Clearly the idea wasn't quick to think of for bhvr, I guess.
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@Rattman said:
https://forum.deadbydaylight.com/en/discussion/comment/1804732#Comment_1804732
Quick and easy change... More like rushed change, without asking community's opinion about it. I mean, they didn't even announced this important matter beforehand
If they did announce it beforehand many people would start using all of their mories before they get nerfed, like what happened when insta-heals got nerfed last year. They learned from their mistakes when it comes to that kind of thing.
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It wasn't used because it still lets people kill people on first hook, which is still cutting out two thirds of the game, it just takes slightly longer to do so.
They also said that this mori change was done since it was basically just a number change, therefor quick and easy to implement.
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1797797#Comment_1797797
seeing if the killer is facecamping is too op?
No, seeing the killer if you happen to be looping near the hooked survivor would be OP.
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I like the idea, except seeing the killer's aura is probably too strong as basekit.
It would likely remove the scenarios when someone dies on first hook because everyone thinks someone went for the save, or whoever went for the save gets chased but no one knows. As a bonus it gives extra information about other survivor's whereabouts, further closing the gap between solos and swfs.
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@SharkPiledriver said:
######### is "gen-rushing". Until five gens are done they are the only objective, anything else is to make doing gens possible (breaking totems, distracting killers etc). I don't understand how aiming to do the objective is like griefing or bm. Makes no sense. On the flip side, this is why I don't resent killers who facecamp or tunnel, what the hell are they supposed to do in a 4v1? Fight fair?
Gen rushing is technically when survivors do gens instead of unhooking teammates or getting them off the ground if they're slugged.
When people say gen rush they usually mean that the survivors did the gens fast.
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I'd normally say DLC because we have mid-chapter patches for a reason, but after this patch something has got to change for the better.
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Sometimes when you switch from victor to Charlette, Charlette stays at fatigue movement speed for the rest of the match, no matter what you try to do to fix it.
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Finally, a good bloodpoint addon
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@Uncharted said:
Blight main here.
I love this killer to bits. He has a high skill ceiling and feels very rewarding when mastered.
My only complaint is his damn FOV which I still don't know if it's getting changed.
Same, I love him but his point of view is just awful. I have to run Shadow Born in every build just to not lose survivors when they run through grass.
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We're Gonna Live Forever is great!
Having double bloodpoints alone is good enough to get into a build, but you can also pick dying survivors off the ground twice as fast, which is always good to have when the killer is snowballing.
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It would make her much easier to play, but assuming the survivors get all the gens done, you would only be able to use the extra lunge distance five times per match. That alone makes the perk pretty pointless.
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Blight takes a lot of practice to learn to play, but once you have a good grasp of his power and know the layout of every tile in the game by heart, he is REALLY fun and pretty strong.
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I guess some killers like doing literally nothing for four minutes.
That being said I will do ANYTHING for my fourth BBQ stack.
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Prestige doesn't really mean that a player is good at the game, it just means they play a lot. I have even seen legacy players make questionable plays.
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Enduring Spirit Fury
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Blocking someone does NOT block you from being matched with them. It only blocks future friend requests from them.
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who?
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The map isn't a connected pallet loop, so overall I think that it's pretty good now.
Also walking on snow leaves footprints.
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Oni in his power can strafe, crash into walls, and flick his attack 90 degrees at the end of his dash, making him while in his power much better than Billy.
Blight's power is much more likely to get a hit in most tiles than Billy's is, but he doesn't insta-down.
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Solo unless I friends online.
So mostly solo
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Spirit Sunday
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If they were slugged for a bit, they could have gotten some wiggle bar progression with Flip Flop. The perk turns half of recovery progress into wiggle progress.
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@lazerlight said:
https://forum.deadbydaylight.com/en/discussion/comment/1734472#Comment_1734472
is that really it? like, officially?
https://forum.deadbydaylight.com/en/discussion/comment/1734483#Comment_1734483
hmmm, but why is this a problem? the only reason why the killer's succesful attack cooldown would be "countered" with AMN is if the killer hit the survivor while they were throwing down a pallet, and by then, you'd probably get stunned and that would cancel the 3.2 second cooldown and replaced with the 2.(something) stun cooldown. And even IF you got stunned or not, you would already be on the other side of the pallet watching the survivor do the AMN animation, all you'd have to do is step back and make the survivor waste the pallet throw.
It wasn't announced officially, but it's a fair bet to make that they nerfed it because you could do this: saving a teammate without losing any resources is really strong. At least flashlights can be baited or avoided, with pallet saves you can't do much except waste time sweeping the surrounding area for a survivor that might not be there, but at least the survivors lose resources saving.
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Because you used to be able to pallet save and have time to pick the pallet back up before the killer got out of stun.
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Spirit is really strong but she can't go through walls.
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I really thought that Voldemort's power would be avada kedavra and the ability to apparate. I wasn't disappointed with what the concept actually was.
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What a fantastic introduction to the discussion LOL