Parallax
Parallax
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- Username
- Parallax
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Comments
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Aside from their insta-downs, they have completely different powers. It wouldn't make sense to give both of them the same limiting mechanic.
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In order to buy single characters you do need to use auric cells.
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I love everything about The Blight. I hope his gameplay doesn't get changed too much in his final release, because I love having to think outside of a tile or loop to effectively use his power.
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Smart survivors will use the speed boost from being hit to go to a new loop, so the blocked pallet will almost never do anything.
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If that happens then the survivor gets out. It's the same as when a survivor is running from the killer and gets downed inches from the exit zone.
It's nothing to get mad about, stuff like that happens on both sides.
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I thought it was the chainsaw the first time I heard it.
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Killer queues are instant, which is a blessing on its own.
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It is
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More Bloodpoints!
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That's just reverse bloodlust
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Terraria's Calamity mod
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@Emelia said:
What is that?
It's Jungle Dragon Yharon, obviously
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Keys - as killer and survivor. killer just makes it unfun, and as survivor, the killer would probably bring a mori.
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This happened to me too on Rotten Fields. I was playing Billy, and when I hooked the glitched person, I couldn't chainsaw, and permanently moved slowly as if I was still carrying them. The glitched survivor also reported that their camera stayed on me as if I was carrying them.
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I love the idea, though I doubt I or anyone else would us it.
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If there are more killers on than survivors, then there aren't enough survivors to matched against killers, so you have to wait for their games to finish. Not really a problem with the game, it's just like this by nature, being asymetrical and all.
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How can you main both killer and survivor 0:
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I hopes it's just like the regular EGC: After two minutes all survivors die and the match ends.
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How did so few people get the joke?
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Hey, I'm doing well, thanks for asking!
Doctor's shock therapy blocks survivors from doing any action, which does include escaping through hatch. However, Madness 3 only stops survivors from doing actions that involve holding m1, such as healing, repairing a generator, ect.
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I think that both killers have time to rev their chainsaw while a save is happening, so I don't think it will really change much.
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You should probably a bit more specific when bug reporting, such as how to replicate the bug, where in the map, ect.
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There is no set release for crossplay, but it is coming out this year.
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The devs are implementing an MMR system this year, so the emblems will become redundant and these problems hopefully won't be as big of a deal.
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I'm scared
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1392373#Comment_1392373
Well, if they don't show up on Infectious, they will on BBQ! Oni has great tracking with his blood orbs, he has great mobility with demon dash, and he has an extremely powerful instadown in demon strike that has a large reach and that can even down multiple survivors at once. The only thing about his kit that's weak is his lack of stealth, but he doesn't need it tbh.
Spirit's going to be more consistent at landing hits and can use her power from the start of the game, but she also has no instadown and can be countered effectively with perks. Iron Will is extremely strong, especially if she's not using Stridor. The Quick & Quiet / Dance With Me combo wrecks her too. Even niche perks like Diversion can actually be really solid against her. Oni might suffer a bit if you run Calm Spirit to counter Infectious, or something, but that's nothing in comparison. He's pretty oppressive.
These are fair points, While in Blood Fury, Oni has by far the best chase out of all the killers, but that's assuming that the Oni has his power. Good survivors will avoid giving him his power at all costs by pre-dropping every pallet and playing extremely safe, so that the Oni never gets a chance to use his power to begin with, and he won't have constantly have his power ready for the whole match. Spirit on the other hand always has her power, and usually has really short chases. And assuming sounds are miraculously working, she has more than injured noises to work with, such as footsteps, grass rustling, and breathing, so Iron Will isn't a big issue with good Spirits.
Also, if an Oni decides to activate Blood Fury after seeing someone on BBQ, the survivor is at least 40 meters away and have plenty of time to hide after hearing his roar. A useless power usage is devastating to the Oni since survivors will stop dropping blood during Blood Fury, and he obviously wastes all of the blood spent for that power usage. Survivors could also hide in a locker or behind a generator's aura to prevent them from seeing them on BBQ.
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@[Deleted User] said:
I'd rate him as S tier along with Spirit. Oni with Infectious Fright is pretty freaking OP.
I don't know if I'd put him up with Spirit, it could be hard to snowball if there are no survivors in Infectious range, and that could lose you the game.
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Killer have a larger collision box, so they're big enough to block hatch, while survivors are to small. This is also why survivors cutting corners tightly can give them as small amount of distance.
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bruh
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Doctor has a short slowdown after shocking, which can usually give you another loop around a pallet. If you think he's going to shock, or see/hear him charge a shock, you can continue running around shorter loops normally due to his slowdown.
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@naitsirhC said:
https://forum.deadbydaylight.com/en/discussion/comment/1390289#Comment_1390289
Unfortunately, nobody is going to waste a perk slot on something that only counters 1 killer perk. (nobody uses spies, so I'm not counting that).
Spies doesn't make you scream, it makes a noise notification at the crows, like when generators get blown up
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I think Peanits had the best quote when he says "We actually do play our game, just not the side you do"
It just reflects the community so well.
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@SpookyStabby said:
Drown them. Drown them all. They'll still scream in the night.
They can't scream while they're drowning smh.
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As a killer main, I have to agree that this would be a great addition!
Killer can be so stressful sometimes; it would be nice to have a break and not have to think about applying pressure, and instead just relax.
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Why would you want to pip? I'd say that Wraith was doing you a favor.
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Halo or leave
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@Bovinity said:
https://us.v-cdn.net/6030815/uploads/FTMUIDAS4YGK/image.png
Just now, after the games mentioned above. Figures. 😂
What a sick burn, give that man a medal!
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You're a legend if you get MoM to activate.
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no
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@Kebek said:
Counter it with lockers, easy.
There's an achievement for tombstoning everyone in a match, so I wouldn't hide in a locker to keep them from getting it.
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Try looking out for the hatch, It's easy to see in outdoor maps because of its top poking out of the ground.
If you were in a chase, the music might be drowning out the hatch sound as well.
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I nod when I get speared because your head will move as quickly as your camera can, so it looks funny.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1321061#Comment_1321061
And skill is determined by?
I honestly don't know how skill is determined, I doubt it's possible to determine skill autonomously.
But if it does work, it would probably be easy to tell based on who you're matched with.
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If it works then you will be matched with players of similar skill to you.
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I literally just chased the killer while they were chasing someone else. Since they never actually start a chase with me, I am technically "hiding"
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@Mew said:
for 360s, just wait for them to do it and then hit them on console. For pc, you should be able to track their movement and hit them easier, so you can just lunge (unless you have a low sensitivity)
when somebody window techs, just moonwalk to where you want to go but look behind you to make sure they didnt do it. if they did, just follow them
with a dumb tech, just dont lunge. try to listen to their footsteps and follow them with that
whats a locker tech?
Locker tech is when the killer grabs a survivor from a locker, and another survivor gets a fl save from it.
There is nothing the killer can do other than look for the survivor with the flashlight, or just leave the survivor in the locker.
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@Zarr0ch said:
https://forum.deadbydaylight.com/en/discussion/comment/1298854#Comment_1298854
The first image looks a bit like the room from the balcony...maybe
I guess I skipped the first image, because it does look like the balcony room.
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On the balcony area there is a window into that room.
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don't go in the room.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1279721#Comment_1279721
I know. I was flabbergasted by the ridiculousness of that requirement.
I don't know, insidious Bubba made it pretty easy.