Parallax
Parallax
About
- Username
- Parallax
- Joined
- Visits
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Comments
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DC penalty was a great addition
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@Aven_Fallen said:
At least it might be an option for the Devs to remove the Killer priority when it comes to Hit Detection. I guess they are considering it, so lets hope for the best.
If hit detection wasn't prioritized for the killer, a Huntress would have to aim for some spot that is for them to know where to throw.
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Dead Hard isn't a very big problem to me. It can just get really awkward as I slowly walk up to someone, trying to bait the dead hard.
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I personally don't like the idea of a totem counter, but I think it would be better if certain totem related perks such as Small Game and Detectives Hunch should display numbers where tokens would be, which display the number of totems on the map.
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@Schmierbach said:
Nah it's fine. You could even say its balanced.
Stop.
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DS should deactivate if the survivor touches a generator. They aren't being tunneled if they can do the objective.
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If they really did nothing for 10 minutes, that's technically keeping the game hostage, which is bannable.
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With Inner Strength, I can cleanse a totem at the start of a match to prep it for later. Now, If I get enough distance on the killer in a chase, I can Q&Q into a locker and heal mid chase.
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That would ruin the surprise of my head on!
Insta-blinds don't exist anymore btw
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I've seen that happen on live servers, you just got horrible RNG.
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Survivors aren't getting nerfed, killers are just getting buffed.
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I run Any Means Necessary to compensate for teammates dropping pallets that don't need to be dropped.
For killer: BBQ.
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Your reward for making the killer whiff is not getting hit. I think that should be reward enough.
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From my limited knowledge, I believe that hatch was added to prevent the game from being taken hostage when three survivors are dead. It isn't meant to provide a 100% free escape for the last survivor, but rather a means to the end of the match.
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But they can also blind your fellow survivors, and isn't that what really matters in the end?
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DS should get a change. If a survivor touches a gen, then DS should deactivate, because they aren't being tunneled if they have time to do the objective.
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Other than the moris, survivor offerings are basically the same as the killer's, so I don't see a need for change.
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@Desh said:
Unless the killer stream sniped or was specifically targeting a survivor multiple games, then yes it's banning offence. If not, he's just a douche.
The devs said themselves that stream sniping is not a bannable offence.
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Unlike other killers who's terror radius is 32 meters, Deathslinger has a smaller terror radius, and to capitalize on this, killers may use Monitor and Abuse to make his terror radius tiny.
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Inner Strength is great!
I always run Q&Q with it to quickly heal mid chase If there is a locker nearby.
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Simply play Huntress with iri head, infantry belt, and an ebony mori, with corrupt and pop.
This is my first reaction if I see 3 or more toolboxes, and I usually win with one or two gens left.
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@BigTimeGamer said:
asking why people tbag is like asking why the wind blows
its just part of the game, dont take it seriously lol
But I know why the wind blows.
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Plague should see the aura of infected objects, such as gens or bones
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Huntress hatchets should be hit scan.
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All survivors should start the trial in the dying state.
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what's the difference between AFK wraith and any other killer who goes AFK?
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Demo without addons. I'm a really man
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run No Mither, I don't see a problem.
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Do you plan to rework OoO?
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That's hilarious
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Scratched mirror is a ton of fun. It feels so good sneaking up on survivors and jump scaring them.
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You can buy any non licenced dlc characters with iridecent shards, and level them up until you get their teachables.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1053243#Comment_1053243
The problem there was specificly with Bubbas, all of them, and we like to play hero, yes, dumb, I know
If you play dumb the killer will take advantage of it
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That happened to me yesterday, I jumped out of my seat it was so scary. I still get chills thinking about it.
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Downing a survivor who was picked up in my face. It's the most funny way to sandbag your teammate.
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NOED because it rewards killers for having a bad midgame.
Unbreakable because it can completely topple the killer's snowball.
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Usually, Pop Goes The Weasel is good at slowing down gens mid game, as long as you're good at chases.
Corrupt Intervention is good for low mobility killers, as it blocks the gens far away, which gives you an opportunity to walk to the gens before they get finished.
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Just turn your camera slightly so that auto aim doesn't actually happen. I do this all the time and auto aim is almost never a problem.
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Clown's elephant outfit. Clearly, I had no option but to play him.
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I'd be fine if they made it harder to pip in a swf.
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Insidious on Pig.
Honestly better than Freddy with Overcharge tbh.
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Hi done playing dbd, I'm dad
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I usually go for blendettes and megs because I don't expect much from them at all
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As killer, I try to play safe pallets.
As survivor, I kill myself on first hook because no one is coming to save me, or because the auras I see make me sad.
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Knowing how to chain tiles together can be kind of a skillful thing.
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Play like usual. I play Billy and Oni (:
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This is a bug, and I have experienced twice before. Pretty gnarly tbh
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@goat10em said:
Awesome, so now instead of me taking the chance on using a perk that could be useless 30 seconds into a match, I want to run a perk that could be useless 30 seconds into a match alongside another perk I have to run in order to make the first one effective at all.
Nah, I'll stick with deer stalker, infectious freight and just slug
You have a point, nothing about the change is going to affect how fast totems can be broken, however, the newer and reworked maps are getting much better totems spots as compared to the other maps.