Parallax
Parallax
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- Parallax
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Comments
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/969953#Comment_969953
Its a double edges sword. Ruin makes Pop unuseable, which is a perk that synergizes VERY well with Freddy. Ruin+survalence would allow Freddy to use his teleport to apply pressure on gens from across the map. If survivors hop off to run away, you'll know and the gen is regressing.You dont even have to ACTUALLY teleport if you dont want to at that point. If the survivors DONT hop off...you'll still know and can simply ACTUALLY teleport and smack em. Feel like this might make me wanna use teleport cooldown addons more with Freddy.
I might have to start playing Freddy to try out this combo, it just gets better and better.
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@PyroGL said:
https://forum.deadbydaylight.com/en/discussion/comment/969980#Comment_969980
Surveillance also requires you to damage (regress) generators as well. Why the synergy exist for one and not the other?
Surveillance activates when Surge blows up a gen, so a gen just has to be regressing in order to activate Surveillance. There isn't a reason why Ruin and Surveillance wouldn't have any synergy.
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@PyroGL said:
Ruin and Overcharge?
You have to kick the gen to activate Overcharge, and since you can't kick a gen while it's regressing because of Ruin, it wouldn't be the best combo.
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@LordGlint said:
Theyd combo well. A survivor who hops on a gen that was being regressed by ruin would immediately tell the killer their position. If they hop OFF the gen, the combo would immediately tell the killer that part too. Would work well with high mobility killers.
This is probably going to suck against Freddy.
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Ruin is active at the start of the game, you need to power up lullaby by hooking people.
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I respect your opinion if you like indoor maps more than outdoor maps, but your opinion is wrong
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Hag is annoyingly short. Love her but I can't see anything.
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Trapper. It's so satisfying when three people get trapped in a short period of time.
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@PistolTimb said:
No map pressure. Most maps have enough pallets to keep a clown busy while everyone does gens. Freddy has Clown's slowdown, plus several other bonuses. Literally no reason to play Clown when Freddy exists.
Thanks for clearing up my confusion, sir.
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@extonjonas said:
https://forum.deadbydaylight.com/en/discussion/comment/932503#Comment_932503
I dont get it honestly. Who cares if its boring. You are already being looped to death by some other survivors. Do you really need another survivor to do that to you? Atleast if you spot a stealthy player chances are you down them. Why would that annoy you? If you really are a killer i dont understand your logic
Honestly, I would rather be ran for 5 gens than never find anyone the entire match.
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try to grab survivors off of pallets and windows, it's much more reliable than gen or hook grabs. Survivors just need to be injured to grab them.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/930511#Comment_930511
Isn't that a nerf though? Since you'll have to hope they're in your TR when you use it? In the past it was a tool to tell you that.
Now you'll want to be confident they are or you'll be hit with a 60 second cooldown.
Doctor needs to be better not weaker. We don't know everything yet but so far its not sounding like "omg doctor is so good/cool/more fun now."
For survivors yeah he won't be as annoying but as him it seems like he got hit hard. (So far)
Boy, just run Whispers
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Spirit is stronger since Oni lost his flick, but Oni is more fun.
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Spirit cuz I'm bad
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Think about the BBQ stacks!
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Camping is fine if you know someone is nearby, but whispers does get activated by hooked survivors.
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I will usually give hatch to exceptional survivors who don't bm, survivors who meme enough to be funny, but not throw the game for their team, or who ever kobes in my face. Or if I crush the team after playing Nurse.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/926854#Comment_926854
https://forum.deadbydaylight.com/en/discussion/comment/926894#Comment_926894
This, it’s at least a start. Then if enough repeats keep coming maybe another step like making the phase two struggle automatic.
If struggle is automatic, a hooked survivor wouldn't be able to kill themselves to give the last survivor hatch, so the killer has tons of time to find the second survivor.
@FreyatheKind said:
At least a time out penalty will prevent them from immediately jumping into the next game only to disconnect again and again. We've needed disconnect penalties for a while now.
Sure, players could still suicide on hook, but the killer still has to carry them to a hook which will buy the rest of the survivors still trying to play the game a little bit of added time.
Because it takes maybe ten seconds to get a downed survivor to a hook, it wouldn't be much of a time loss than to just DC. The only real benefit to the DC penalty is that killers can get their BBQ stacks.
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People can just kill themselves on first hook, they would be out of the game, and won't suffer a penalty. A penalty will do nothing to fix the problem.
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I feel like the corn and lack of landmarks makes Rotten Fields feel bigger than it really is. Besides that, I agree with all of your points. A lot of maps I just dc on because I know I will feel helpless playing them.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/924333#Comment_924333
Are you trying to say DS is OP because you kobe'd against a bad killer? If not good story.
No I was just amazed I hit ds, I consistently missed good skill checks when this happened.
But yeah, this isn't the best story /=
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One time I was playing against a Ghost Face, I got hooked for the first time when all the gens were done, someone opened the gates and everyone immediately left me to die on first hook. I managed to kobe, run to the gates, but the killer downed me right outside of the gates. I DSed him and escaped. Keep in mind, I was very new to the game and could barely hit good skill checks.
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The NOED challenge took me the longest. I am so happy that it's over.
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This happened to me before, I activated balanced landing and never lost my speed boost. I ended up fixing it by activating balanced again after I lost exhaustion.
I also saw someone with the speed boost while playing killer recently. Fortunately the match was basically over so I didn't have to deal with the gnarly speeds this man had.
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The winter solstice event will probably start on the winter solstice. Just a guess though.
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Let's be honest, if you manage to proc MoM, you deserve to escape.
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The new hook tech isn't bad, you can face camp two people at the same time. ez
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/924120#Comment_924120
Slugging isn't much more boring than gens
True true
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@AngryFluffy said:
https://forum.deadbydaylight.com/en/discussion/comment/923952#Comment_923952
This would make the perk entirely useless. The killer could just tunnel and slug you and then down and hook the unhooker and your DS would be gone.
The perk is fine as it is imo, and I don't even use it anymore because 9/10 games it is just a wasted perk slot.
Also as killer I don't see any problem, I try not to tunnel and when I run into the unhooked person again, I just slug them (one person on the ground and one busy picking them up while I go for someone else means 3 people not doing gens, which is perfect) or sometimes just eat the ds if I have enough pressure anyway, so I don't have to deal with it anymore.
The problem with DS, is that you could get DSed even if you go out of your way to not tunnel. You could slug, but neither the killer or survivor would enjoy it. Besides, if a survivor jumps in a locker, they're basically invulnerable for the next sixty seconds, and waiting for ds is just throwing the game.
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A team of solo survivors can destroy a killer even if they can't loop just by doing gens efficiently.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/917420#Comment_917420
Maybe he should vault faster like myers in Tier 3? Would be very interesting
His power is already strong enough not to need to vault when he has his power (and his flick back)
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@Ghaleon said:
If you can pip, double pip or even go even with survivors without using Red or Green Mori's you are a legit Killer.
Killers that use Mori's outside of the yellow one are weak imo. I could never personally use them (i'll only use yellow mori's because it means i worked and EARNED to kill the last remaining Survivor) Survivors may be too strong for them so they feel like they need them and there are different reasons to why people use them but Red & Green Mori's is not respectable at all.
On the Survivor side although red and purple keys are not as bad as a killer using a red or green mori its not respectable if your trying to be a legit survivor. However these keys are not as bad as killers using red and green mori's and this is coming from a killer main
What do you think about Killers that use Red and Green Mori's?
If you can double pip running an Ebony Mori, you deserve a medal.
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Tier 70 with three more challenges.
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any killer can moonwalk to hide their red light 4head
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Don't greed, and don't medium vault. You will get hit through stuff much less.
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@Alice_pbg said:
Here's my solution.
Reduce regular repair speed.
Increase (or keep it exactly as it is now) repair speed with multiple people.
That way, being separated will be less effective than grouping up.
Now killers gain more time at the start when people are usually separated.
Also making the shroud of separation actually useful. And it's counterpart on the survivors side aswell.
That's a big brain idea, my friend. Too bad you beat me to saying it.
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A solution to gen rushing could be to slow the time gens get done when they are worked on by one person. New survivors wont be that bothered since they would look for other survivors to work with, good survivors will be nerfed since they'll work on gens separately.
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Killer mains wouldn't know about the basement bug since they don't play survivor. Just saying
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Killers can already see swf by checking survivor profiles. And if its a four man just bring an ebony mori and use it if they play sweaty. You aren't required to mori anyone and ebonies are pretty common, so there isn't a big punishment to do so.