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PapiQuentin_

PapiQuentin_

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  • @ApeOfMazor said:

    Wow take a break dude. Eat a sandwich and play something else.

    I am. Killer 😉

  • @pepperoninipples said:

    Well the first freddy video was a legit hit. He was right on you when he attack. You spun and so did he

    Screenshot_20200216-134618_Chrome.jpg

    Totally dude, totally

  • @ClickyClicky said:

    You need to calm down. All that stress can not be good for you.

    That Leatherface one was the most BS. I hope this shows that not everyone is all rosy on the survivor side as some killer mains think it is. This is one of the reasons why survivors can be so salty sometimes. It’s not always that they’re angry at you its the fact that they feel cheated by the game.

    I'm usually a calm person. But there's only so many times you can remain calm

  • @icemancat said:

    Overview:

    I felt like looking into the backstory and lore on one of my favorite characters and my personal favorite survivor, Ace Visconti. I definitely believe that despite the small amount of backstory we were given, there is much more to Ace than we originally thought. So, I’m going to attempt to theorize all of the different things that have to deal with Ace to maybe shed some light on how he may be one of the most important characters to learning about the game’s lore and other characters as well.

    REMINDER: In no way is all of the information confirmed. I’m just theorizing possible background that Ace could have been involved with. 

    General Background:

    From what we can gather about Ace from his brief paragraph of background, we know that Ace grew up in a low-class home in Argentina. Some time after growing up, we learn that Ace would begin gambling along with scamming, smooth-talking, and seducing different people to be able to achieve moving to the United States and become a high-roller in the casinos. As life was smooth sailing for Ace, he eventually lost a significant amount of money from gambling and never quite managed to get his lost money back. It then reached the point where Ace accumulated too many debts with a certain group of people who seem to have bad motives. When those people came to collect Ace’s debt, Ace was nowhere to be found.

    From this background, there are a couple of key events that could have connections with other people and events in The Entity’s Realm. While there are some theories that I believe have a lot of potential, I feel the best one to review first would be the one most known to the community: The Mystery Behind Ace’s Ring

    Ace’s Potential Marriage

    Based off of Ace’s appearance, people have noticed that Ace is wearing a ring on his ring finger on his left hand. This caused people to question whether Ace was married prior to being captured by The Entity. Various speculation soon came to the devs attention when someone asked them “Why does Ace have a ring on his hand? Is he married?” (Thank you TheBretzel for providing this question on your post here https://forum.deadbydaylight.com/en/discussion/2402/every-lore-related-question-devs-answered-81-questions-and-some-answers-1/p1). To which the devs responded “He looks like a divorced kinda guy, not necessarily a married kinda guy, but who knows? Also, he's probably not that trustworthy. He's got a troubled past. Maybe the ring is just a chick magnet.” This kind of reinforced the idea that Ace could have been married, but there is still one more thing that I feel many people glanced over: The Unique Wedding Ring addon. This addon is described in game as “An engraved wedding ring that emerged from The Fog and resonates with an indescribable and incomprehensible energy.” While some people believe this to be the wedding ring of The Nurse, I believe that it could have been the spouse of Ace. Here’s why. 1. This addon can only be obtained by a survivor; not a killer. This addon is used on a key which is a survivor item that is used to open the hatch to escape the trial instantly (I’ll get back to the hatch and keys later). 2. The appearance of the ring has 3 perfectly cut diamonds. This kind of ring would probably be expensive. We know that Ace used to gamble a lot and managed to win a solid amount of cash back then. Therefore, he probably had the money to afford it at the time. 3. If you take a closer look at the ring, you can see 2 letters engraved in the ring, “S & J”. People may now say that the ring belonged to The Nurse, but what some may forget is that The Nurse’s husband’s name was Andrew. I believe this ring was either stolen by Ace or Ace is not his real name. After all, the developers from that stream did state that Ace was not a trustworthy person. However, I believe the next piece of evidence that this was the ring of Ace’s wife may be the most important. 4. If you were to only allow every single survivor to run solely their unique perks, Ace is the only survivor in the game to be able to naturally obtain a key with the wedding ring addon from a chest thanks to his unique perk, “Ace In The Hole”. Of course, this all sounds bizarre, but it’s not out of the question that it could be true. 

    Now that this marriage theory is complete, it’s time to move on to the next one: Ace Potentially Escaping Death For The First Time.

    Ace Escaping Death Part 1:

    This segment will cover how I believe Ace could have ran into a potential killer that is now in The Entity’s Realms in his past. SPOILERS FROM TOME 1 OF ARCHIVES REVELATIONS. In The Archives, players are able to unlock an entry from The Observer about other potential survivors and killers within The Entity’s Realm. The killer in particular I’m talking about is the one from Arcus 1672. In Arcus 1672, there are various parts that could strongly connect to Ace’s character and backstory. I’ll start from the beginning.

     “…He stands framed in the doorway with flowers. A stupid smile on his dumb face.”

    The only survivor we know who currently smiles is Ace. We also know that Ace used to seduce women back when he used to go to casinos. Perhaps the flowers are an attempt at seduction. Also, that “stupid smile” is what some people in the community could have commented on as well.

    “Lonely soul made the trip for a wife. He thinks he'll get everything for a ring. Her land. Her farm. Her savings. Won't happen. Won't go as planned. Not as he planned, anyway.”

    This could refer back to the ring theory with Ace potentially stealing the ring to give to this new woman. It is also stated that the man in the memory planned on acquiring her property and money, however, things didn’t go according to plan.

    “It didn't for all the other lonely souls who answered her classified ad. She peers at his eyes and thrills at his ignorance.”

    This reveals that this woman likely had several victims before this current person. Also, his “ignorance” could reveal that if this person truly is Ace, he is oblivious to what she has planned. 

    “His long, dumb face. His false sense of superiority. He wrote her a poem. How sweet. She'll cram it down his throat when he's convulsing on the floor.”

    Once again potentially referring to Ace’s smile and his lack of the current situation. Also, the poem could be another attempt of seduction on Ace’s part. Also, the second half of these sentences confirms this woman’s true intentions.

    “She takes his poem and asks about his money. He has it with him. Packed his savings in a bag and made the journey for a new start.”

    This is probably the biggest piece of evidence that the man could be Ace. This can be referring to Ace’s significant wealth from his past scams. However, the fact that this man has his savings packed and journeying for a new start perfectly mirrors Ace’s backstory with how Ace eventually moved to The United States; serving as a very significant and potential piece of evidence that Ace could have been involved with this killer. 

    “He'll get more than he bargained for. Way more. To the bank with his money. To the pigs with him.”

    This is implying that the worst has yet to come for this man. If this truly was Ace in this memory, then we still have yet to find out how he managed to escape from this person. However, maybe one of Ace’s perks can help us understand a possible clue for how Ace survived this encounter if this truly was him. 

    “Paying attention is what kept me alive through the years. That, and my good looks of course.” -Ace Visconti “Ace In The Hole”

    Although this is very vague, one possibility is that Ace could have finally opened his eyes and got hints that this person’s intentions were to kill him. Once he found that out, he would have made his escape. While we still don’t know about whether for sure the man was Ace, it is a solid possibility that it very well could have been him based off of the evidence that I reviewed.

    After this encounter, Ace would have probably tried to forget that as well as he could. He most likely continued going to casinos to gamble, but may have lost a significant portion of his belongings during his escape from the killer from Arcus 1672. From Ace’s backstory, we learn that Ace does end up collecting too many debts from some shady people and eventually escapes another potential death for the second time, demonstrating just how lucky Ace really is. While this next segment of my theories may seem the most questionable, I still believe that Ace could still have a connection with this certain group of people. This group of people are the same people that David King worked for after saving his friend Donnie.

    Ace Escaping Death Part 2:

    SPOILERS FROM TOME II OF ARCHIVES MANCHESTER MASH-UP. From what the players are able to learn from David King’s backstory, we learn that when David goes to see his friend Donnie, Donnie has to pay off some money or else he will get killed. This is seen in Memory 343. 

    “Donnie owes money and can expect a bundle of lead in the face if he doesn't pay.”

    This could potentially be a similar scenario that Ace could have been involved in. While we don’t know the specifics, these people that Donnie works for seem to be the kind of people similar to the people that Ace made bad deals with as we see in Ace’s backstory. However, there is more to cover in David King’s memories. In Memory 345, players can learn the following:

    “His debt is paid if you work for me. He straightens up and brushes his jacket. Smiles. Always bet on King.”

    This is a fair piece of evidence that this “debt” could have been a similar kind of debt to what Ace may have had to pay off. However, because Ace had no more money, he had to escape. Whether Ace escaped from that same group of people is unknown, but we do know that this may have been a possible encounter that Ace had to deal with. Also, it is possible that Ace was captured before David joined Uncle Brass’s group, therefore, the likelihood of David King knowing Ace before he got captured is slim. Although we know Ace escaped from whatever people came after him, it’s how he escaped in the first place is what makes this mystery so great.  This brings me to my last segment on the potential of Ace’s lore: Entering The Entity’s Realm.

    Ace Getting Captured:

    From what I can gather from Ace’s general background, nobody knew where Ace went after the people came to collect Ace’s debt. It almost sounds like Ace just vanishes from the world. Obviously, at this point in Ace’s life, the people coming for Ace could be prepared to kill him. This brings us to two possible ways that Ace could have been captured.

    1. Captured By The Entity: The Normal Method

    This would be The Entity’s regular method. As we know, The Entity selects survivors based off of how much hope they have as seen from Benedict Baker’s journal Entry 17 “Perhaps it feeds off our hope as it seems to offer it to us before crushing it cruelly at the last second.” After reading more information about The Entity and how other survivors were captured, the criteria for if The Entity will capture the specific survivor generally comes down to these points:

    1. The survivor has a significant amount of hope. This is good for The Entity since it solely feeds off of the hope of survivors. 
    2. The survivor is lost. The best examples of this are the backstories from Dwight, Meg, Claudette, and Jake. All 4 of these survivors got lost in the woods, therefore, making them easy targets for The Entity to capture.
    3. The survivor is in a critical situation. Situations like these are likely to be scenarios where if it weren’t for The Entity capturing the survivor, they would have died instead. A good example of this is when Adam Francis blocked the impact from a door hitting a girl during the train crash so it would instead hit him. This impact could have killed Adam, so The Entity captured him and is now using him to feed off of the hope from him.

    I believe that if Ace was captured by the entity, it would be under the circumstance that the people coming after him were going to kill him. Therefore, The Entity came in and saved Ace moments before his murder. While this seems like the more possible method of how Ace was captured, I feel as if there is a more interesting possibility of Ace getting captured.

        2. Tricked Into Entering The Hatch: The Complex, But Interesting Method

    This would be a more complex method of capturing a survivor, however, it is a possibility. Here’s why. If Ace knew he was going to get killed, he would try to escape the people coming to kill him. It’s possible that Ace could have been thinking of a way to escape. Therefore, it’s possible that a certain servant to The Entity could have constructed a hatch in the basement of Ace’s home (obviously while Ace is away). A concept of what could have happened could be that the servant constructed the hatch and then hid it slightly under a carpet on the floor, while still noticeable so that Ace would see it. While Ace would be contemplating a plan of escape, he would notice the hatch. After noticing the hatch, he would see that it requires a key. This is where the unique wedding ring comes into play. It is possible that Ace would have been able to take the ring back from the woman who planned on killing him before escaping from her. Ace would then open the hatch and as he would enter, he would pull the carpet over the hatch, concealing his escape route. However, what Ace didn’t realize is that this hatch would lead to The Entity’s Realm where he would forget how he ended up getting in the realm in the first place and forever be trapped in the endless game of life and death that is Dead by Daylight.

    Thanks For Reading!

    If you made it this far in my lore dive, then massive props to you. I just figured that since Ace is my favorite survivor, I wanted to look further into detail with his lore. I can only imagine what Ace’s Memories in the archives will be like, but I can’t wait for that day to come! Of course, I know that this is all a big theory and that it’s not confirmed, but it was still fun to do. Let me know what you think about all of this! I’ll gladly take feedback! Once again, thank you to all who made it this far in this forum post. 

    Take care,

    icemancat 

    This was very interesting to read as I'm dedicated to the lore myself.

    Ace has always been the most mysterious survivor and out of all the theories I find your one to be the most solidified one, everything ties together in a intriguing way.

    Ace is also one of my favourite survivors.

    Another thing to notice is that Ace may have had several disguises and fake ID's to help himself get away from these debt collectors. This is proven even further in his cosmetics where he always looks like a different person each time.

    I also can't wait for the day Ace is in the archives.

    Again, genuinely interesting to read. I hope you make more in the future 😀

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1093655#Comment_1093655

    I actually forgot she had an add-on that gave survivors exhaustion whilst they have a trap on... completely useless add-on because you're not gonna be chasing the survivor who has a trap on their head lol

    The only pigs that use it are the douchebags that tunnel trapped survivors

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1095652#Comment_1095652

    I don’t buy the devs’ reasoning for a second. It was their least favorite because it was too powerful, at least to bad Survivors. They couldn’t handle being without their precious Exhaustion perk, so the devs nerfed the add-on by giving it a somewhat useless effect and are using “we didn’t like it” as an excuse so they don’t have to reveal the true purpose behind the change.

    Pretty much yeah lol

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1095454#Comment_1095454

    I am not talking about all of Doctor’s rare add-ons. I am only talking about his Obedience add-on and that it should have its effect changes reverted. If counterclockwise skill checks are so useful and it was worth losing the Exhaustion effect, then why have I not had Survivors miss them? Am I just going up against good Survivors? The old Exhaustion effect was fine and attached to a very rare add-on. It didn’t deserve to be removed.

    The devs themselves didn't necessarily say that they thought it was too powerful.

    They removed it because it was their "Least favourite affliction"

  • @Snow_Lep said:

    Simply because you're complaining about them.

    If you're gonna be here then provide a sensible response

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1095356#Comment_1095356

    I’m not talking about Doctor himself. I agree that he is a great Killer. I main Doctor too. I’m talking about his add-on and it not being as useful as it sounds, especially for a rare add-on.

    I also never said you were bad with him. I only said his add-on was not that useful and it should get its Exhaustion back. Why are you so afraid to discuss that? Do you like rare add-ons that aren’t useful?

    But his rare add ons are useful.

    Obedience- Takes longer to snap out of it and increases chances of counter clockwise skill checks

    Discipline- Increases madness inflicted by shock therapy and survivors perceive the red stain and TR for x amount of seconds

    Restraint- Survivor auras are shown for x seconds when their madness increases and increases duration of Illusionary Doctors, the doctor sees the auras of the illusions

    Calm- Increases TR when Static Blast is ready and decreases TR when Static Blast is on cool down and survivors gain a chance of hearing the TR for x seconds

    Iridescent King - Shock Therapy and Static Blast cause the survivor to gain a random affliction from the following list

    Iridescent Order - Illusionary pallets

    Iridescent Restraint - Increases duration of Illusionary Doctors

    Iridescent Calm- Survivors hear a constant distant heartbeat

    Iridescent Discipline- Survivors perceive the red stain when being chased

    Iridescent Obediance - Skill checks turn counter clockwise

    And lastly Iridescent Queen- All survivors struck by Shock Therapy or Static Blast acquire a Static Charge. Any time a survivor is within 4 meters if another survivor carrying Static Charge, The survivor receives a shock with identical effects as the Shock therapy ability.


    All of these add ons are super oppressive with the right build. He does not need exhaustion on top of all these

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1094799#Comment_1094799

    Doctor’s was a very rare add-on and you had to get the Survivors to tier 3. It was a strong effect on a high rarity add-on. Dead Hard was just an example. You can replace it with any other Exhaustion perk.

    Counter-clockwise skill checks are also not that useful unless your entire build is dedicated to skill checks or you’re up against Survivors that can’t hit skill checks. Most Survivors ignore it or they miss only one before realizing what’s happening. If you have Lullaby, then they know to expect quieter skill checks and if they do miss, then that’s the perk doing its job, not the add-on. Sorry that I’m trying to make his add-on useful against all Survivors again.

    Doctor is amazing. Wdym?

    Doctor is my 2nd main behind Freddy. I use Dying Light, Whispers, Pop and Overcharge. Usually ends in 3ks and 4ks. Against a good team I get a 2k.

    Doctor doesn't need exhaustion add ons, he's oppressive enough

  • @thesuicidefox said:

    The only exhaustion add-on that bothers me is Clown's. It's dumb that you get exhausted just running through the gas. Anyone with 2 brain cells to rub together can hit your with the gas. Huntress, at least, requires some skill to hit you. IMO Clown's exhaust add-ons should work like Pinky Finger, you should have to get direct bottle hits for it to work.

    Bad Huntress players will literally go to you melee range and use a hatchet and you're exhausted.

    Huntress's should require more skill, like hitting from a distance or something. Same can be said for Iri Head

  • @Joao_Bandicoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1095151#Comment_1095151

    If Dead Hard would help you into a pallet/vault then it isn't a deadzone so even without DH you have the same pallet/vault. If you are saying you can evade a hit with DH and then find a loop or something, 360's should do the same, or dodging hatches as you are against a Huntress (you have a Sprint burst when hit so is plenty of time to get distance even if she M2 you)

    How can you even say that 360ing is a valid argument? Every killer with a brain waits for them :P

  • @Joao_Bandicoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1094980#Comment_1094980

    In this situation how a exhaustion perk would make any difference ? It's a deadzone versus a Huntress, one exhaustion that could help is Sprint Burst to find a safe zone.

    Dead Hard can too y'know?

  • @GHOSTfaceP3 said:

    It’s up there with DS,BT,adrenaline,dead hard and sprint burst especially against Freddy or people who use nemisis or low terror radius killers it’s a very strong perk..it was broken when it revealed stealth killers lol

    OoO needs to be removed.

    I hate using it, I hate facing it. I just hate it in general.

    It just makes me depressed

  • @DrownedFish said:

    https://forum.deadbydaylight.com/en/discussion/129832/why-do-exhaustion-add-ons-even-exist-anymore

    Do you rest while you are running? Don't you need to stop running to cool down?

    Well done. You finally realised that exhaustion got changed

  • @Acromio said:

    https://forum.deadbydaylight.com/en/discussion/comment/1094980#Comment_1094980

    If it was so unsafe, why were you there in the first place?

    You were caught with your pants down and you were punished. There's nothing wrong with that.

    Maybe because unsafe generators exist and the survivors goal is to do generators?

  • @Acromio said:

    This discussion is amusing.

    Bookmarked.

    https://images.app.goo.gl/tGiVpcicLT6z6FP27

    Oh, and for the topic, if exhaustion add-ons really give you so much trouble, maybe you should consider a thing called, and I know it is unprecedented for a survivor-main, adapting. You know, that thing every time killers bring up an issue or a concern, survivor-mains always tell them to do, but in reality never actually bother doing themselves when they should.

    Because a Huntress catching me in a deadzone when I was doing an unsafe gen and melee range hatcheting me so I'm exhausted into a M1 and down.

    Clearly I have to adapt

  • @Ghost_Face_Main said:

    https://forum.deadbydaylight.com/en/discussion/comment/1094885#Comment_1094885

    Did I say you said that? My previous comment explains what I mean. The add-ons are supposed to do that. You can bring Vigil or not, or walk and stealth until you have it again. When hit by exhaustion in a chase, you just need to adapt without it.

    Vigil won't do anything at all in a chase.

    I can't stealth in a chase

  • @Ghost_Face_Main said:

    Exhaustion add-ons still work as intended to prevent any exhaustion perks from being activated in chase or slightly prior, regardless of how exhaustion currently is and used to be.

    I wasnt saying they were bugged or not working as intended.

    I'm saying that they were introduced because of exhaustion recovering while running. Now that that's gone, these add ons are just dumb. They essentially deactivate a perk for the entirety of the game

  • @McLightning said:

    What's next? Punishment for being tunneled and camped?

    Get real.

    Ikr? The option to attempt to escape and to not press the button to struggle is there.

    Suiciding on hook is a strategy to help your last teammate have a chance at the hatch.

    And if people don't want to play a certain trial due to their idiotic teammates doing nothing or the killer being a douchebag then they have the right to leave

  • @Johnny_XMan said:

    I love the way some get bent out of shape whenever someone even remotely suggests something that would nerf killers. Lol

    It has became a joke at this point.

    Ikr.

    Do they even play survivor?

    Half of the community on the forums only play one side like smh

  • @Frankie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1094004#Comment_1094004

    Imagine thinking that by using an exhaustion addon, killers are bad.

    I didn't say that but keep using assumptions pal.

    That'll get you far in life

  • @28_stabs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1094210#Comment_1094210

    What? You wanna heal in 8s and forget about killer chasing you for 30min? Nope. Learn to play careful and avoid killer. ^_^ I like that some add-ons add something on top of injure, a little spice~

    https://us.v-cdn.net/6030815/uploads/837/PDZPANHL6HZK.gif

    Learn to play careful and avoid killer?

    I do this all the time, I don't try to get chased. But when I do and they have this add on, they continue chasing me until I'm down. Then I get hooked, unhooked, healed and rinse and repeat.

  • @SnakeSound222 said:

    Because Survivors don't need to use their Exhaustion perk to win and should be able to survive without it. Sorry that you can't use your Dead Hard every game. Doctor should get his back and Demogorgon's should be buffed.

    Who said it was Dead Hard? Dead Hard is becoming worse and worse every day. Even for distance.

    A single add on of common rarity deactivating a perk for pretty much the whole game is not fun for anyone

    EDIT: Doctor doesn't need his back. Iridescent King with all of those afflictions as well as counter clockwise skill checks is strong enough already.

    I should know. I main him

  • @Carpemortum said:

    Its not RNG. You chose poorly. It is what it is.

    Also, if shes chasing you, its not counting down. So. Theres that.

    "Chose poorly"

    It's not choosing poorly, it's RNG :P

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/1093915#Comment_1093915

    You must be going against the worst clown possible if they miss all of their bottles. Yes, that is less skillful than pressing E.

    It's not about a brown addon being really good, it's the fact that such a cheap addon makes your perk useless, a wasted perk slot, with very little effort. It's not really a problem on clown, it's just annoying, but if he ever becomes a good killer then that add-on needs to change. I hate them more on huntress since she is already a powerful killer. At least remove the brown addon on her and keep the green one, that would be fine.

    Reduce the time that the green one gives too.

    90 f*****g seconds? I can get hit by a hatchet, someone else goes down and hooked and she'll find me again and I'll still be exhausted!!

  • @NuclearBurrito said:

    To answer the question, it's because those Killers haven't recieved an addon pass recently. It's not exactly a high priority.

    Of the newer Killers only Demogorgon has an exhaustion addon and it's triggered by a Survivor action.

    The doctor just had an addon pass and one of the changes was to rework his exhaustion addon.

    The Huntresses exhaustion addons will likely be reworked when her addons get addressed. Clowns will take longer due to him not already needing an addon pass anyways.

    Anti-Exhaustion perks such as blood echos and mindbreaker have been added as an alternative to addons if you still need to counter exhaustion perks.

    Exactly. I'd rather perks have more of an effect on the game rather than add ons.

    Currently the latter has more of an effect which shouldn't be the way. Perks should be stronger than add ons. Blood Echo is a fair exhaustion perk that has decent power

  • @emptyCups said:

    https://forum.deadbydaylight.com/en/discussion/comment/1094004#Comment_1094004

    Thinking you NEED ur exhaustion perk to play the game 100% of the time and cant Handel thee FEW times SOME killers MIGHT bring an addons that they MIGHT hit you with while you MIGHT not have already used it and it's on cooldown already.

    Imagine thinking by one single thread that I always use exhaustion perks

  • @NullEXE said:

    The idea that this dude used Clown as an example for something strong - blows my mind lul

    I know Clown is actual trash and even with his exhaustion add on he still takes years to catch someone.

    I'm just saying that it ain't hard TO get the survivor exhausted

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1093832#Comment_1093832

    Well they did mention Vigil as one of the perks getting reworked here soon. Maybe they'll add that it also allows Exhaustion to recover at 50% the normal rate while running in addition to its current effect.

    I'd be fine with exhaustion add ons if this is the case

  • @arslaN said:

    They removed it from doc so the will probably remove all of them eventually.

    To people defending them: It is stupid how a brown addon can make a perk completely useless. Either make them a lot more rare or make them skillful, like make it so that direct hits with clown's bottles give exhaustion, stuff like that.

    Eggzactly

  • @KrispiesChicken said:

    I run exhaustion add ons as Huntress because it's a counter. Why allow someone to have the ability to dead hard through a hatchet or a hit when I won a mind game and they made a mistake. Exhaustion perks can be considered second chance perks to correct mistakes survivors make.

    Exhaustion add ons counter that and I believe more killers should have them

    If exhaustion perks are a second chance then that means exhaustion add ons are a second chance too.

    "No It'S nOt It'S a CouNtER"

  • @OtakuBurrito said:

    Scorpion. It's about time he got over here.

    That just made my day

  • @CuteAnimeGirlIRL said:

    Yeah, no. In the past 7 Survivor Games, I have only fought rank 13-18 killers as a purple ranked survivor. Only one death in EVERY game. One DC to rob the killer of a kill. Flashlight clicking, teabagging ######### all over the place. No, killers aren't the toxic ones.

    I've played 5 solo games in a row that consisted of the killer using moris and the most OP/ unfun builds to try and make us DC. And my teammates were being toxic asses too.

    Both sides are as bad as each other

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1088156#Comment_1088156

    That is probably a big part of it. But I think it's more that his face has a smug look to it. I just hate it.

    Really? He just looks depressed to me 😂

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1088108#Comment_1088108

    Listen to Ash’s moaning when he’s on a killers shoulder. It doesn’t sound like he’s moaning from pain ( ͡° ͜ʖ ͡°)

    I think David’s is good too. I love hearing him scream. I set a big trap with my Hag where I put all my traps in one spot and chased a David there. Scream after Scream, it was delicious. His scream is probably my second favorite.

    I haven’t played Jake much to really notice how good he is, but when I play killer I just want to kill him ASAP. I don’t know why, I just hate him.

    Do you hate Jake cause of his incessant crying when injured and how he goes "Oh" when he goes down? XD

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1087956#Comment_1087956

    What sound sound stands out most when you play DbD? For me it’s the screaming, and from all the screams in the game, Claudette has the best screams. The voice actor did a phenomenal job.

    As much as I liked Ash and his franchise, I don’t think Bruce Campbell is that great of an actor. Entertaining, yes, but that’s about it.

    That’s not to say the other voice actors are bad, but for me, I think Claudette is the best.

    To me Jake and David are the best screamers in the game.

    You can hear the strain in Jake's voice which already speaks words in realism.

    David just lets it rip. He screams and he's screaming loud. His bowels are leaving his body. You can really hear his immense pain.

    Ash is a weird one. The reason I really like Ash is because of how silly he sounds. Ash has always been a wacky guy so of course Bruce will do some wacky voice work. Also Bruce hasn't ever done something like this before and he did a good job for his first time

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1086808#Comment_1086808

    <3

    I also love your profile, but that’s probably because I love Claudette too! She has the best voice work and kindest face. Too bad so many toxic people choose her.

    "Best voicework"

    Are you joking?

    Jake?

    David?

    Ace?

    Meg?

    Laurie?

    Even Ash "groovy boi" Williams himself?

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1087507#Comment_1087507

    Yeah, let a toxic survivor main voiceact for an ingame character.

    Totally toxic. He doesn't like teabagging.

    He also has quite a lot of red tank killer videos too. Especially his Meme Build Monday videos.

    Just because he prefers survivor doesn't mean he mains it. He plays both sides.

    Haters gonna hate

  • @SL33PY said:

    https://forum.deadbydaylight.com/en/discussion/comment/1087423#Comment_1087423

    Haunted grounds only lights 2 totems. I destroyed one of them and I destroyed 3 dull totems which is 4 total. The last totem should have been lit as the second haunted ground. So how does that work? Does that become noed or does it become noed plus haunted ground?

    No. When you cleanse 1 Haunted Grounds totem, the 2nd one becomes dull

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1085098#Comment_1085098

    Survivors aren't allowed to breathe without going down lest it be OP. Killer's Rulebook, page 42 clause 3a.

    Rule number 5462:

    Perks survivors must NEVER use:

    Dead Hard

    Sprint Burst

    Head On

    Decisive Strike

    Borrowed Time

    Adrenaline

    Rule number 10572:

    If a survivor outplays a killer at a tile then it is fine for the killer to quit the match, survivors should not have any reason to talk negatively about the killer's unsportsmanlike behaviour.

    (If you have any more that would be great)

  • @djsponge10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1081731#Comment_1081731

    why is everyone thinking this is a dead hard nerf post? I guess nobody knows the definition of what a crutch is or why I talked about BBQ and decisive strike. Yeah block out everything else I said but dead hard. Nice dead horse

    Let's nerf half of the damn perks then.

    Your logic is ridiculous

  • @CLAUDETTEINABUSH said:

    I don't like @, people, especially devs and mods, so my only choice are forums....nice.

    So how many are they? I know there are:

    Design/art

    Music

    Balance

    Programmers

    The team that specifies in players opinions (can't find the word for it)

    I feel I'm forgetting some. Let me know below please!

    Also the reason why I don't @, people is because I feel that I make them obligated to respond :(

    Team specifying Player ideas and opinions are the Community team

  • @animalmak said:

    The iconic Johnny Depp crop top look from A Nightmare on Elm Street. Available for all chars, including killers.

    If that actually happened. That would be a Quentin outfit 😉😌

  • @Hoodied said:

    They could, but they might do it for Year 5 in June

    Which this year I am participating in if they do it

    Let's hope they have the thumbs up to allow licensed characters this year.

    Mr. Left Behind 😉

  • @AhoyWolf said:

    Will they have a purpose after the changes? Also what will happen with the emblems?

    Perhaps there'll be rank rewards?

    One can hope

  • @Saturday_the_14th said:

    I didn't say remove it completely, just remove the ability to 4 man. 2 man swf is enough, really.

    IMG_20200208_075046.jpg


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