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CuteAnimeGirlIRL

CuteAnimeGirlIRL

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CuteAnimeGirlIRL
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  • @Tranquil_Blue said:

    https://forum.deadbydaylight.com/en/discussion/comment/2893466#Comment_2893466

    Is it really that bad? I always strafe with the drift instead of trying to just walk forward. Yes, sometimes the survivor gets enough benefit out of it to wiggle out, but not that often.

    I mean, I try to strafe in the opposite direction of the drift, but it seems like it's impossible to really fight Boil Over. I got stuck in the corner of a hook trying to throw her up there. I was stuck for three seconds fighting her damn wiggle. It might not seem like a lot, but you only have, like, 14 seconds of carry time.

  • Not even really bait. I prefer indoor maps. They are much more varied than the bog standard cars, coal, and corn you get 90% of the game. And this from a killer main.

    I am more mocking the entire notion of d/cing. #########'s sad.

  • @feffrey said:

    This isn't so much of a rant but a observation I've since my time playing dead by daylight.

    Whenever a new survivor/killer comes out they make some pretty interesting perks that change up game play. I loved that and it made it pretty fun refreshing than using the same 4 perks for years just to win . Then they go and nerf the perk to be mediocre or less viable then you're forced to go back to the same old meta build. I'm no longer interested in getting new survivors or killers it just feels like a waste of time

    Rip Boon circle of healing 🙏 💔 😢

    Boil over nerf came out of left field though

    Boil Over might be the only perk I genuinely hate. I hate how it drifts me into corners for literal seconds. You can't do anything about it.

  • @egg_ said:

    Being sent to an indoor map while I'm alt tabbed (so I didn't see the offering and couldn't dodge the game). That's the only time I feel like uninstalling the game

    lol imagine being scared of a map.

  • Gamer, a yellow flashlight and a hook offering are not that bad.

  • @Tr1nity said:

    Trickster: N/A

    Trickster best killer.

  • lol. That's not even bullying. Bullying is telling you to off yourself, or to uninstall, or that you're garbage. Your example is milquetoast.

  • Cars, coal, and corn. Miss with MacMillan, Coldwind, and Autohaven.

    Love me some Dead Dawg, The Game, and Lery.

  • Only boring people camp or tunnel. More importantly, it is in no way as common as people make it out to be.

  • @Leachy_Jr said:

    The only good coming from a FNAF chapter would be the r/dbdgonewild drawings, other than that I can't think of other benefits.

    *Squints*

  • Hot take: This game is fine for killers, and Circle of Healing is okay.

  • Killer main here. Circle of Healing is fine.

  • @Cryptikk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2849601#Comment_2849601

    It would be a massive slap in the face, especially with the pride charm and the rumours of a lgbt survivor.

    @El_Gingero said:

    https://forum.deadbydaylight.com/en/discussion/comment/2849716#Comment_2849716

    Well I’m not a fan of trickster either and he’s an anomaly within the cast imho.

    But at least he’s not a teddy bear.

    Also two wrongs don’t make a right.

    I'm LGBTQ and I don't frankly give a ######### what a creator does, outside of his creation. Consider my face unslapped. This cancelling anything from someone who even coughs in a right-wing sense is downright silly.

    Additionally, Trickster and Clown might be the scariest killers to me, because they are all too human. Trickster's not really an "anomaly", and it's tiresome to keep hearing about it.

    Automatonophobia is far more common a fear than you give it credit for - I guarantee the majority of the world finds a possessed animatronic scarier than half our roster of killers.

  • @Erd69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843623#Comment_2843623

    If it isn't ghostface then who is he? Tf???? The game literally says it's ghostface but the person under the mask is an original creation from behavior because ghostface can be anyone. It's still ghostface bruh

    "It's Ghostface, but it's not the Ghostface because Ghostface is anyone, so who is Ghostface? It's still Ghostface."

    That's what you sound like.

  • Because it's in vogue to criticize.

  • As a killer main, I am completely unconcerned with this. 2% is such a non-issue. And to people claiming they wouldn't have made a pallet or vault without it, bullshit. That's like saying you could tell your pop had 17.2fl oz instead of 16.9fl oz. This is such a minuscule bonus - like someone saying they can tell the difference between 60fps and 61fps.

  • Fix their #########' walk cycle.

  • @PigMainBigBrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2668914#Comment_2668914

    1. Dead hards been through several iterations, The dead hard where you can move in the middle of dashing was probably the second worst, and its current form where you can basically lag switch hits is probably its worst form since the killer actually take a stun from it....like....theres no way you can even argue in favor of its current form with their janky hit validation in place.
    2. Circle of healing as well as all boons just deleted hexes from the stratosphere as far as viability goes. They went from secondary objectives that help the killer and can be stopped by breaking totems, to being secondary objectives for survivors that only help them. They shouldn't even exist. Instead they should have given survivors their own object to interact with instead of layering more BS on top of an already weak totem game.
    3. Depends on the survivors more than it does your own personal skill, especially since its capped.
    4. There is no excuse for players experiencing DDOS attacks while playing an online game. Zero. It is not common, it is not regular, it is not an industry standard, and it is not ok to have your users personal data, or connections compromised due to bad coding and design, PERIOD NO EXCUSE.
    5. The hacking thing is not only a publically available hack on multiple hack forums its rampant and will likely kick into full overdrive as soon as this game drops for free on epic store.
    6. Meh, I'd have to agree on indoor maps since most of them favor killers, but thats not the point the OP was making, the point is their little auto map generator is trash. I've seen it generate 4 back to back LT walls with windows and pallets within at least 15 meters of each other on Macmillian with zero reason. Bugged? Who knows.

    Its a 4v1 game, by default any single member of the 4 man team SHOULD NOT by any means have more power or create more issues for the game than the single 1 person on the other side playing killer. Its balanced because its perfectly imbalanced where essentially

    .25+.25+.25+.25=1 killer

    ^ 4 survivors vs 1 killer.

    Its not hard to understand or balance. But it can easily get out of control if you swap ANY SINGLE ONE OF THOSE .25'S INTO A .30 <---then the game is officially broken, not just by a little bit, but by full degrees. "Balance is a suicide cult" I dunno man tell that to literally every other competitive game in existence or every game made with any form of common sense like league of legends or DOTA etc who's job it is to keep over 150 characters actually viable at all levels of play. Sure its hard to do, but so is making a game in the first place. You either got the chops for it or you don't. And if you don't your player base will notice and hang you out to dry long before any journalist or other devs call it out. Which is kind of whats happening right now. Especially with the whole swatting fiasco that happened not too long ago.

    1. Again, do you know how many times my Survivor friends have bitched that they dead harded, got the exhaustion debuff, but still wound up on the ground? How absolutely frustrating it is to hear that? Dead Hard gives you invincibility frames - if you hit them during any part of the Dead Hard, it should be invalidated. That's just common sense. Again, what needs to change is the way it's registered on the killer side. Stop showing blood and making impact noises - that gives the impression of hitting the survivor when in reality you missed.
    2. Totems were always secondary objectives for Survivors, and that's good in the long run for the health of the game. One of the biggest complaints about this game is the simple lack of ######### for survivors to do besides hold M1. I firmly disagree that it's existence is the problem - my play style when surviving is more enjoyable for me. By all accounts, I am not a good survivor. But with the ability to go back to a place to heal, I have more confidence in my ability to interact with the killer, and thus have more opportunities to do so. This is better than the stealth gameplay I would normally be forced to adopt, which is admittedly pretty boring.
    3. Hence, I said "I do well for myself". It is subjective.
    4. I didn't make an excuse. DDoSing has been part of the internet and will continue to be part of the internet. It is a tragic, lamentable aspect of our digital age, and a solution hasn't been found yet. Hackers gonna hack, ######### gonna #########.
    5. Sure. But again, I've been playing for thirteen hundred hours and have not encountered a single hacker yet.
    6. RNG gonna RNG.
    7. You are not a game designer, and neither am I, but allow me to stipulate why this is incorrect. Balancing an inherently imbalanced game is going to be downright impossible to do in a way that makes everyone happy.

    Also, it's funny that you bring up DOTA and League of Legends, two games with highly competitive scenes. Do you have any idea how small a fraction of the champions in League are even relevant, or see play? Literally half of them will never see any real competitive play - because it's impossible to balance that many champions. Even in casual games, Lux is picked in over 20% of games. Aurelion Sol is picked in .86% of games. There's always going to be a Clown, there's always going to be an Aurelion Sol.

    Also, question: "A single member should not have more power ot create more issues for the game than the killer". How do you quantify skill in this? If I get run around for ten minutes, is that a flaw on the part of the game, or a flaw on the part of my skill? You can't have your cake and eat it too - either it's balanced, accounting for skill, or skill has no account in the balance.

    And yes, balance is a suicide cult. If something should happen and Aurelion Sol gets hella buffed, Skarner will just be the weakest link. And if he should be buffed, Azir will just be the weakest, etc, etc, et al.

    You say that it's not hard to balance. This is why I firmly believe, with no real evidence, that you are not a game designer.

  • @Canas said:

    There are so many issues right now which are making DbD one of the most unfun games you could play currently, especially for killers. Here's a quick list of things which are adding to the dirtpile which is the killer experience right now.

    1. Dead Hard still being abused for distance or as Mettle of Man 2.0 due to the hit validation rework.
    2. Boon Totems (mostly Circle of Healing) invalidating any pressure the killer is applying. Sloppy Butcher in particular is completely worthless now.
    3. MMR isn't working, survivors still vastly outclass the killer in terms of rank and skill. No hope of winning.
    4. DDOS attacks crippling the connection of killers. I had that happen to me today, it was absolutely dreadful.
    5. Recent surge of hackers who keep finding new exploits just to make the game even worse.
    6. Too many survivor sided maps, trying to down any decent survivor will cost you 2 gens at least.
    7. Only a handful of viable killers, the rest is borderline unplayable against genrush squads. Nemesis for instance gives survivors an additional health state and speedburst.

    Now I haven't experienced the basegame back in 2016 but I dare say we're on our way to reliving the dreadful balance of these days if the devs don't do something about the current state of killers soon. It's truly unplayable.

    I have Adept on every killer, 1300 hours played, rank 1(for what little it's worth), 2-3 kills a game, 4 if I'm feeling mean, and I don't get it.

    Either I am the luckiest person in the world and I've skipped over all the bullshit, or y'all are blowing this way out of proportion.

    1. You complain about Dead Hard doing it's one of two jobs. How would you like it done? Would you like to see more survivors with exhaustion on the ground? The only change they need to make is to not include the blood or the noise of the successful hit, because it's carrot-and-sticking killers.
    2. Circle of Healing has some problems - in that it completely obsolesces Inner Strength, for example - but the largest problem with Circle of Healing is not Circle of Healing, but Boon Totems in general. But I'm not a game designer, so I can't speak to a solution.
    3. I do pretty well for myself, thank you.
    4. As long as online games exist, DDoS's will happen. It's an unfortunate, immensely pathetic part of the online landscape.
    5. I hear this a lot, but in my thirteen hundred hours I have not experienced a hacker. I might have faced one with a minor speed boost or something, but I couldn't speak to that because it'd be an assumption - I may have just been outplayed.
    6. I ######### love indoor maps. they add variety. 75% of this game I'm getting stuff like Corn, Cars, or Mines. Miss me with that #########. Give me Ormond any day, killer or survivor. I'd take RPD, Hawkins(RIP) or the Game over bland-ass Shelter Woods.
    7. Damn, the developers can't perfectly balance a, by definition, imbalanced game. Balance is a suicide cult - because once everyone is 100% viable, people will find ways to pick preferences, and things will be considered imbalanced again, and so on, and so on, et al. There will always be a weak link. That's just how video games are. Look at any fighting games. Look at Smash Brothers - Pikachu is the top tier fighter at 463 points. Do you know the lowest tier? Ganondorf at 304. But I still love playing Ganondorf. There is always an outlier.


  • I do everything in my power not to tunnel. But if, in that 50/50 split of chasing scratch marks, I find the hooked guy, I just slug him. It puts more pressure on the team, while not giving them an advantage because I "play nice".

    However, I am toxic as hell when a survivor starts teabagging and flashlight clicking. Degenerates like that belong on a cross.

    However, like someone else said, if I'm down to my last gen, and my only options are tunnel or search, I will tunnel to remove that piece from the game. I don't like doing that, but I can't afford to play nice when the game's in the eleventh hour.

  • The only killer I find unfun to go against is the Hag, because she gives me ######### anxiety.

  • Your best bet for Adept Clown is to burn a Hawkins map offering, bring Flask of Bleach, and the yellow feather addon. You need to throw your vial and immediately hit them during intoxication to reduce their speed up.

    Be careful bringing the Pinky Finger, if you choose it. People are known to suicide on hook against insta-down mechanics.

  • I-is that Margaret Thatcher? Begone, O odious nightmare. Trouble me no more.

  • @fengsad said:

    I've been playing for 7 months and I already have 1500 hours in dbd. When I put $200+ in I expected to be able to actually play your game. It crashes regularly for me but I put up with it because I love the game. But now I'm getting hit with penalties that don't let me play at all for increasingly long stretches of time. It's so frustrating to be penalized when I haven't done anything wrong, and there's nothing I can do. My drivers are up to date and all that stuff, and my other games don't crash so I think we know who is to blame.

    I still see people DC because they get downed or frustrated. They will wait their little 5 minute penalty and move on - not hurt at all. Meanwhile I'm penalized for playing for any considerable length of time. It feels downright insulting to be told i'm being banned because I "disconnected."

    No. I didn't disconnect.

    Your buggy glitchy game crashed and you are blaming me. Everyone knows this is one of the buggiest games in existence. Instead of solving that problem which would require time and money, you penalize the players who are affected by the bugs. Nice.

    How can I get my money back since I can't play what I payed for?

    bdd.jpg


  • I think Spirit might count. Because she's a ghost.

  • Yeah, no. In the past 7 Survivor Games, I have only fought rank 13-18 killers as a purple ranked survivor. Only one death in EVERY game. One DC to rob the killer of a kill. Flashlight clicking, teabagging ######### all over the place. No, killers aren't the toxic ones.