Orion
Orion
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- Orion
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And I'm pissed off that they did. They could've postponed the blog.
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@feechima said:
https://forum.deadbydaylight.com/en/discussion/comment/364838#Comment_364838
It depends on what you mean by both sides. Playing 95% of one and 5% of the other for dailies is not both sides.
You know very well what I mean.
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@NoodleLegs said:
okay, what about a green med-kit (no purples! i don't have any!) with abdominal dressing and self adherent wrap, we'll make it, and prove thyself (because i don't have botany knowledge on my dwight??)
What are the percentages?
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@Delfador said:
https://forum.deadbydaylight.com/en/discussion/51684/q-a-on-chapter-11-march-14th-2019#latest
There it is if you are interested.
That's it? There were well over 80 questions in the thread.
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@ThGameIsHardButSoAmI said:
https://forum.deadbydaylight.com/en/discussion/comment/364841#Comment_364841
We'll make it:
For each Survivor you rescue from a Hook, gain an additional 25/50/100 % speed increase to healing others, up to a maximum of 100 % for 30/60/90 seconds.
@ThGameIsHardButSoAmIThat's a cap on the perk's bonuses, not a cap on overall healing speed.
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@AntiJelly said:
Healing caps at 2.00 charges. The max you can heal someone is 8 seconds.
@AntiJelly Who said that?
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@feechima said:
I am just starting to play killer. I believe if more people play both sides a lot of the finger-pointing would end. You have a lot of immature players that play this game. Yes, some people follow toxic streamers and want to immolate them, but most people just talk shiz because they can. That is the way of the internet. Post a picture on instagram, someone is going to say something derogatory. Devs post a video on youtube, someone is going to say "Fix your sh*t game. or "Pretty good job so far" all the while still playing DBD. I don't think anyone is more bullied than the devs and they are still making content.
Still play the game.
Most of these people wouldn't bust a grape irl. My advise, you won't be able to change this behavior. Ignore it. GG and move on. Wave to the haters, post "God bless you" in end game chat and confuse the salt out of them. Both sides can be toxic. I've encountered both, I've seen both. Let us stop acting as if there is one side or another. That is the nature of SOME of the people that play this game. When they stress you out, they've won and gotten exactly what they wanted.
Despite the survivor propaganda, most people on this forum play both sides.
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@Troman said:
All aura reading perks should be removed, it's such a cheesy approach. DBD is a horror game where hide and seek plays a huge role. With aura reading killers get a built-in navigation system, that spoon-feeds them with information like babies. Tracking perks are useless now, hiding is useless for the most part. The game loses its atmosphere.
DBD would have been a much better game without aura reading.
If aura reading is so powerful, why don't survivors use theirs? Also, lockers and Distortion.
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@projecteulogy said:
Removing Bad killers who defend slugging, camping, and tunneling as strats outside of the gates being powered or seeing hook rushers.
Removing Survivors who only know how to loop. And is usually looping around where you got hooked.
Removing the ability to use Bond and Empathy, since a ton of people use these 2 perks in combination with Diversion to bring the killer right into your lap, getting you killed and them farming you.
Congrats, you've just removed the developers. Game is dead. GG.
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@NoShinyPony said:
@Orion Yup & of course. I wanted to keep it short and sweet. ☺️
@NoShinyPony I get it, but I just wanted to emphasize how much the survivor has to ######### up in order for the killer to get the chance to use a Memento Mori. I think it's good to point out that the survivor has to fail at everything they're supposed to do, from start to finish, for the killer to have any benefit.
Also, don't bother @'ing me. My notifications have been disabled since I joined. Either I'll see your comment or I won't.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/364220#Comment_364220
@DudeDelicious There's nothing a survivor can do about a mori? Survivors have to get downed twice before they can get mori'd, so it's avoidable.
Off-topic: Quoting doesn't give notifications anymore. Please use the @ tag if you want to let others know that you replied to them.
@NoShinyPony Not just downed twice. Survivors have to be found (fail at stealth), get hit twice (lose a chase), get hooked, be rescued (which the killer must allow if they want to get any use out of their mori), be found again (fail at stealth again), get hit twice again (lose another chase), and then finally the killer can kill them.
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@RabidWabbitz said:
@Divinitye9 I actually feel personally that they could do both if properly managed. As far as the dedicated servers, you buy them, put the game on them, and make them live so not sure why that is taking so long.
Do you know how servers actually work?
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Hide and seek. The killer role rotates between all players. Every time a survivor is hooked, they become the killer. 3 hooks and you're out. Rounds take a maximum of 10 minutes, at which point the player(s) with the smallest amount of hooks received (or highest amount of hooks performed, or some combination of the two) will be declared the winner.
EDIT: Also, no SWF and no dodging. Solo queue only, with an algorithm to make sure friends cannot get into the same lobby together.
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Don't wiggle if you think it's useless. Problem solved.
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@TheHourMan said:
Alright, I can't reasonably argue against that. However, I still think drawing the line right there is patronizing and that it's something you are perfectly capable of handing by yourself. Moderation and banning should be limited to where they are only absolutely necessary.
Games are supposed to be enjoyable. If some people are trying to make everyone's experience as unenjoyable as possible, then it is absolutely necessary to either ban or censor them. Since there's nothing in place that can censor them (no, closing the chat is not censoring), bans are the only way to do it.
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@TheHourMan said:
https://forum.deadbydaylight.com/en/discussion/comment/364699#Comment_364699
I disagree. The line to cross has to be well defined and something that objectively breaks the intended gameplay or crosses into illegal territory (such as death threats or doxxing)
The line is well defined. You just disagree on where it should be. Thankfully, the devs (and most normal people) do not.
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@TeambossFloze said:
Don't understand the "privilege" comments for PC users, it's a PTB so anything they do during these week or 2 gets reset and all they get is to trial the killer no more than a Demo. It's really not a big thing, I usually install the PTB have a lil' play for a few hours then I don't generally load it up again.
The problem is that console updates are not like PC updates.
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@TheHourMan said:
https://forum.deadbydaylight.com/en/discussion/comment/364637#Comment_364637
Fair point. Toxic gameplay is absolutely detrimental to the game. But short of exploits, data manipulation, hacks, or real world threats, nothing should be bannable
The people who're prone to do those things are also the ones who are toxic in the post-game chat, so I'd rather pull the weed out by the root than leave it room to become an infestation.
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@WarthogFury said:
https://forum.deadbydaylight.com/en/discussion/comment/364672#Comment_364672
If this was to happen, there would need to be another way for survivors to defend them selves because survivors need to at least have a chance so it doesn’t get frustrating
No survivor has ever won a chase by looping. Looping is the very antithesis of winning chases; all it does is prolong them. I wish this survivor meme would die already.
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Eliminate looping.
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@TheBean said:
https://forum.deadbydaylight.com/en/discussion/comment/364567#Comment_364567
for me.... I don't care. I stopped being self-conscious about how I play and could care less if they call me names. Sometimes when I play I'm calling others names... so I don't blame them if they call me names and it is recorded.
Allot of times though I can see where I went wrong and maybe think of better ways on how to do something next time.
Plus... if they were really salty... I enjoy it when they get all mad during the match calling me names... cause then it makes me feel like I did good :)
I'm just saying, from what I hear, streamers' comments aren't usually constructive in the slightest.
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@Snow_ said:
https://forum.deadbydaylight.com/en/discussion/comment/364631#Comment_364631
There's two Legion playstyles and they're both #########. Because Legion is a ######### terribly designed killer. To play as and to play against.
Either you cheese/exploit and/or tunnel people down to actually confirm a down.
Or you just hit them over and over, leading to everyone's favourite activity, holding M1 every other second. Just like getting stuck in a three gen against Hostage Doc who isn't actually trying to actively kill you, but just to stall the game as long as ######### possible. It is the complete opposite of how well designed/decent Spirit and Clown were.
So how come a Legion who switches targets has no counterplay if they literally leave you alone, thereby giving you another chance at stealth?
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@TheHourMan said:
https://forum.deadbydaylight.com/en/discussion/comment/364598#Comment_364598
They're not detrimental to the gameplay itself in any way. Just like positive post-game chat is not beneficial to the gameplay in any way. All it is is negative human communication. It's going to happen eventually if you communicate with people.
So in what way are they detrimental to the game itself?
The game is more than just the gameplay, but even in the gameplay, they are detrimental because they exploit it any way they can and actively try to make other players as miserable as possible.
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@Snow_ said:
https://forum.deadbydaylight.com/en/discussion/comment/364619#Comment_364619
Nice goalpost moving.
Not really, just expressing surprise that survivors apparently complain about Legions both chasing a single survivor and switching targets. Tell me this: if the Legion is switching targets, then why do you need counterplay? Surely after they hit you once, they'll switch again, since it is their playstyle.
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@Dreamnomad said:
There are a lot of reasons this should never happen.
1.) It doesn't fit in with the theme of the rest of the game.
2.) Alien can run up walls and ceilings. If this was allowed it would lead to endless glitches and imbalances. If it wasn't part of it's kit then it wouldn't really be alien.
3.) Alien can run like 35 miles per hour. If this was allowed it would lead to endless glitches and imbalances. If it wasn't part of it's kit then it wouldn't really be alien.
4.) When the survivors kill the alien, it's blood would melt the map.
I was pretty sure the OP was joking. I know I was. There's no way this is gonna make it into the game.
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@Snow_ said:
https://forum.deadbydaylight.com/en/discussion/comment/364605#Comment_364605
They do both. Unless you also found Hostage Doc games incredibly fun and interactive experiences pre-Legion release.
I've never heard survivors complaining about Legions switching targets before. How odd.
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@Snow_ said:
https://forum.deadbydaylight.com/en/discussion/comment/364577#Comment_364577
Because just don't get found is not a ######### counter against a killer who gets to see you once he gets a free hit on someone.
@MhhBurgers Clearly the devs don't agree. :) Run Enduring/Spirit Fury if you keep getting looped that hard.
He doesn't see you, he sees your location every few seconds, and only if you're in his TR. Besides, I thought all Legions tunneled the first survivor they hit. At least that's what survivors complain about all the time, so this shouldn't be an issue.
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@TheHourMan said:
https://forum.deadbydaylight.com/en/discussion/comment/364574#Comment_364574
Why should we get rid of them? Give me one good reason outside of "they make people uncomfortable" and I will concede.
Because they're detrimental to the game.
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@TheHourMan said:
https://forum.deadbydaylight.com/en/discussion/comment/364343#Comment_364343
It is not toxic to tell a bully to shut their mouth and it is not toxic to reply to only survivors who say things you want to reply to.
And @jackkn12 yes, the majority of the community doesn't bear you any ill will at all. We love having more players, and people who have no intention of being part of the community shouldn't get you down. Love all around :)
Pretty sure a bully would find that statement hilarious, but OK. Reporting is still the best way to go because it actually gets rid of them.
@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/364108#Comment_364108
Oh I see. Surprising.
How come?
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@TheBean said:
I like playing streamers cause if they are live you can go back and watch the match and see where you made mistakes and maybe get better from it. I use their remarks to help me rather then piss me off.
"This killer is a ######### piece of #########!"
"Hmm, I see..."
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I aim to please.
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@Snow_ said:
https://forum.deadbydaylight.com/en/discussion/comment/364470#Comment_364470
Split up as solo players who can’t see where others are. Just hide against a killer who can see where you are once he gets a free hit 4head. Camp pallets against a killer who will go out of their way to respect them. Just sit on gens so Legion can come smack you and force you to mend over and over. Amazing interactive gameplay.
Bond exists, the Legion can't see you if you're outside their TR, if they respect pallets they're just wasting their power (which will stun them), don't sit on gens if the killer is coming for you (like any other killer).
Any more complaints?
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You can ascertain the answer to the first question by reading the rest of their comments. I'd say it's quite obvious what the answer is.
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Survivors don't use aura reading, so this is just another "nerf killer" thread. That said, based on the feedback I got from another thread that would restrict loadouts, I say no.
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@TheHourMan said:
https://forum.deadbydaylight.com/en/discussion/comment/364330#Comment_364330
I think adults who don't know how to shut down a bully have no place in an M rated game. They should already have the skillset to talk back or simply not engage.
In other words, engage in toxicity themselves (thereby worsening the problem) or ignore them (thereby sweeping it under the rug). I'd rather get them off the game any way I can and neither be part of the problem nor ignore the problem, thanks.
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@TheHourMan said:
https://forum.deadbydaylight.com/en/discussion/comment/364314#Comment_364314
Pretend a problem doesn't exist and it goes away? Ok. What will you do if you ever encounter one of these people irl and haven't learned the social skills to tell them off so they leave you alone? If you play an online game, you are playongnit with real people. Some real people are dicks. If you don't want to deal with dicks, don't play on the internet.
Pretending they don't exist is what you want people to do. I deal with them by reporting them, and their actions get them banned. Thus, the game becomes just a little less toxic, and a little more enjoyable. It's like picking up trash on the beach, except the trash has to pay to get back on the beach.
IRL, I have different means of dealing with them. Let's leave it at that.
Again, this is a game. According to your own words, a game for adults. So why do you believe adults will be developing social skills from a game?
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@TheHourMan said:
https://forum.deadbydaylight.com/en/discussion/comment/364304#Comment_364304
Obviously. And normal people can handle toxic people. It is a small minority of people who don't know how to disregard hateful or bigoted people. And usually that small minority of people is a perfect example of the maturity crisis plaguing my generation.
Toxic people exist. No reason to try and sweep them under the rug and pretend they aren't there. I would understand banning them for threats, like "I'm gonna find out where you live," but saying something anti-semitic is now on the same level? What kind of immature person doesn't know how to say "You're an idiot. Bye."
Do you remember the number 1 rule of the internet? DNE
Sweeping them under the rug (pretend they don't exist) is exactly what you want people to do. Reporting and banning them is actively dealing with them, and it's exactly what's being done.
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@TheHourMan said:
https://forum.deadbydaylight.com/en/discussion/comment/364114#Comment_364114
If people want to escape #########, I can recommend a myriad of single-player games. DbD is a frustrating game. I don't think anyone would disagree with me there. If you're going to go so far as trying to protect us from having people say mean uncalled for things, why not just remove end-game chat entirely?
Hate speech is not the only type of speech one can engage in. That's why the chat is there, for normal people to use it in normal speech.
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@Hoodied said:
@MhhBurgers Legal in Alabama, if you just believe :)
Lots of things are legal in Alabama, it's not at all surprising.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/362431#Comment_362431
If you don't want to bring up edge cases, then don't. I regularly catch survivors who miss one self care skill check. No need to miss all of them. (And I guarantee plenty of the time it's that BS skill check that pops up AFTER you stop performing an action, but that's another topic)
90% of all skill checks are successful. Another edge case.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/363910#Comment_363910
Better send me this or I wont believe it
I don't have any videos, but I can confirm this was true for some time. You can check the patch notes for proof, if my word isn't good enough.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/364199#Comment_364199
Remove Selfcare - see what happens. Everyone will just rush gens with:
- Resilience
- Prove Thyself
- Bond
- Adrenaline
Will be fun times when gens pop even quicker because survivors have no self care OR a much faster medpack instead.
Focus on the matter at hand. How can you say whether or not Self-Care is detrimental to the survivors if you don't even play against it? Hell, how can you say whether or not Self-Care is detrimental to the survivors if you play the Hillbilly and exclusively use the chainsaw (meaning that survivors are rarely ever injured against you, and are usually either dying or hooked)?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/364217#Comment_364217
Yeah but then there’s nothing a survivor can do about a Mori either if they’ve been downed again after a hook.
Kinda even steven i’d say.
Items are not offerings. If killers could randomly get a Memento Mori mid-trial with a certain probability while breaking pallets or whatever, then they might be comparable, but they can't, so they're not.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/364197#Comment_364197
Wasn't there curses about plagues against travellers that disturb the tomb of Pharaohs or something?
Well the new map isn't just a temple, there's also a coffin underground. I'm not saying she's 100% influenced from the Mummy myth but there are some elements in there.
She's from Sumeria, the first civilization. Pharaohs didn't come into being until some 1500 years later.
EDIT: Also, the plagues were more like curses.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/364174#Comment_364174
Well I can't remember when I lost a killer game last time so perhaps it's a YOU problem if you lose over something like Selfcare. People rarely ever use it in my games as it takes too long. Most of the time I see adrenaline and rush builds instead which is pretty useless as I win at 5 or 4 unrepaired gens in most of my games - which is why I don't see much of a problem with any survivor perk whatsoever. Some survivor perks are broken like the current decisive strike but that's about it.
And yes, I can post all of my games to back it up. Playing killer is a complete joke these days unless you go against a toxic SWF team yet people moan about survivors who heal themselves instead of rushing gens injured.
In fact I can post a game from yesterday where one single gen popped because an injured survivor repaired it just before I was about to check that gen. If that survivor had healed himself instead it would have been another 5 gen game for me.
Therefore Selfcare would have hurt them in this specific game no matter how you put it. That one gen was finished because he rushed it injured - simple fact. And that's not the first time I saw survivors rushing gens injured. Therefore I want them to heal themselves. Gives me more time to keep the momentum.
So you don't play against Self-Care, and despite mathematical proof to the contrary, you think it doesn't work in the survivors' favor?
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If the devs can get Sigourney Weaver to voice Ripley without raising the DLC price to absurd levels, then sure.
EDIT: Oh, and every time a female survivor takes a hit near her, she has to say "Get away from her, you #########!".
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@RSB said:
https://forum.deadbydaylight.com/en/discussion/comment/364159#Comment_364159
Sure, but with sensitivity sufficent to achieve the effect of Q and E you would be unable to move while not using chainsaw, because moving your mouse by 10mm would end in turning your character by 180 degrees.
I thought all mice, or at least all mice used by gamers, had a button to adjust the sensitivity. I'm surprised to hear that isn't the case.
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@RSB said:
https://forum.deadbydaylight.com/en/discussion/comment/364150#Comment_364150
I don't think it is that easy to just use mouse to do it, because you would need to literally move your mouse by 1m to achieve the effect of using Q and E. With joystick, though, it is better - you can move with it like with mouse (softly steer), or like with Q and E (maximum curve).
Sensitivity?