OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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Comments
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1576092#Comment_1576092
Both are equally bad ain't them? Both Killer ping giving him an aid and hitboxes not working every now and then?
It really is just a latency problem.
Hitboxes in this game are pretty much alright,but extreme latency causes super weird hits like these.
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1576317#Comment_1576317
Better to ask before we get something that can't be fixed
Do you really think any of the devs would come up in the forums and be like "Hey OP,don't worry this skin will look completely garbage" ?
I'm 100% sure that they can't and won't be able to implement this kind of mechanic just for this one single skin.
Don't forget that those are the same devs that try to sell you "legendary" skins that don't even have special weapons,voice acting or animations.
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@Crowman said:
Completely silent survivors is just a bug. I've had games where my character goes silent when I wasn't even running Iron Will.
Yep,sound is just a mess like it always has been.No cheating or hacking going on here.
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@Carlosylu said:
Imagine playing a match vs a Myers who gets to tier 3 and all of your teammates stay close to one another getting all downed, one on hook and about to die, 2 slugged, you get spotted, now, add a last hit with "fixed hitboxes". Nice one right? The best part is that Myers is my Nemesis, and he's the only kiler that makes me nervous and makes me make a lot of mistakes...
And no, I had green Ping, nothing to do with that, maybe the killer's ping?
AAAAAAND, I got it in a video, LOL.
That has nothing to do with hitboxes.
This killer just had horrible ping and the hit validation just didn't work in that moment (They did say that this system is still in beta)
Frustrating but that's just your average DBD experience.
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@SloppyKnockout said:
What are the chances that when you disable them this time, you actually fix them before re-enabling them? Stop disabling them just to re-enable them hoping the hackers forgot. You're being pretty naive if you think hackers have anything better to do than be dicks. It's only going to be 100x worse next time Tru3 streams, and you know it.
Ok,that's absolutely hilarious.
But honestly,it was just a matter of time until someone get hacked again
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@minorboy2588 said:
Am i the only one whos fps is smooth on ps4?
Yes
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1 word:
LATENCY
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1572615#Comment_1572615
illumination and some assets are changed to the rest of maps too
Pretty sure,this won't make a big difference aswell or else the devs would have already told us about the next patch giving much better performance.
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@Angelicus23 said:
new graphics are coming in just 2 weeks you can't wait for those first?
They only updated Yamaoka and Badham Preschool.
You really think that would fix all the FPS issues consoles and weaker PCs have?
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@Aneurysm said:
Has anyone who got the rift got that wraith skin yet? It terrifies me for all the wrong reasons
Yes,but i'm definetely not gonna use the head because i don't want to lose even more FPS lol
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I mean he played that really bad against the kate,honestly.
He was constantly using his power when he wasn't supposed to.
This chase would have been a lot shorter if he just normally chased that kate,get the 1st hit and then use his power.
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@Ryuhi said:
You've heard the player base ask for it for literal years. The graphics updates you've been doing have made it harder and harder on colorblind players. It's long, long, long overdue. Can we please get an honest response other than "people might use it to cheat", "go buy an Nvidia card", or other nonsense? Or the trademark silence on the issue?
Many of us can't see scratch marks at all, or very poorly. Now foliage is getting even thicker, the new killer's point of view is in his ankles, Billy starts headbanging every time he finishes his chainsaw, and sound is bugged 90% of the time (again.)
I don't want to sound unappreciative of the work that gets put into the game, but this isn't exactly a new request (and its one that gets very thoroughly ignored,) making the game more and more unplayable with each update to a good chunk of your paying userbase.
Don't want to sound too pessimistic but console players are waiting years for something so extremely basic like optimization so i would say it's extremely unlikely to expect a colorblind mode for quite some time.
I do however hope you guys get it sooner rather than later.
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Thanks,no problem <3
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Pretty sure they are only testing the hit validation.
No info on the increased tick rate.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1571633#Comment_1571633
I like indoor maps
Then hereby i declare that you,NuclearBurrito, are a strange person.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1571624#Comment_1571624
As a console player that gets 15 fps on Lery's and Midwich, I would use this offering always
EVERYONE would use that.
Nobody likes indoor maps except some strange people >.>
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We would then have waaaaaay to many offering and would make it almost impossible to get a certain map offering.
But you know what would be awesome?
A map offering that prevents you from getting an indoor map.
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It already happened before the hit validation.
I experienced this bug as survivor and killer aswell.
A survivor isn't slowed down although he/she is screaming because of the gas.
Though that only seems to happen if the survivor is very close to the cloud but not really touching it.
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@ermsy said:
Not sure if it's relevant or been said already but you get really nice fps when you play on the tutorial.
There we go,BHVR kept it's promise.
60 FPS already happens on console (tutorial).
Guess we can now close this thread finally
/s
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@seki23 said:
you can use some filters to add way more bright and stuff, you wont have that problem so easily anymore.
I would really love to know where i can find filters on console :P
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@Sylorknag said:
This thread has now, officially more pages then the frames the game run on lol.
Not really hard to get 1 page ;)
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@BabyDweetMain said:
No but seriously, it's almost the end of summer, how come there's no swimsuit cosmetics? Like I wonder why we haven't gotten any within the four years this games been out. Do they think no one will buy them?
I'd give all my money for a Dwight mankini skin ๐
Kinda unfair that only a few female survivors got beach themed cosmetics
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@Madjura said:
This is an almost exact copy of my post here: https://forum.deadbydaylight.com/en/discussion/comment/1564045/#Comment_1564045
I made it into its own thread so it becomes easier to find it again later, and to give the developers a chance to prove that they are at least reading criticism by using the "BHVR Read" reaction without the need to write a response, which is not available on posts as far as I know.
Battlepass cosmetics release a minimum of 6 months after each battlepass closes. For the first battlepass the earliest date would have been in early July. Nothing was released. No information about when that is going to happen either.
Here is why I think that situation is bullshit:
- no one was asking for a battlepass system
- no one forced them to release a battlepass when it clearly wasn't even ready (example: first battlepass has a completely purple arcade cabinet charm - it looks awful, it would have been easy to make it look passable by giving it some sort of texture that isn't literally all purple)
- no one forced them to announce that they would release the cosmetics a minimum of 6 months later
- they clearly had no plan how or when they would release the cosmetics. The 6 months is just a lazy excuse to shut down people saying the battlepass is predatory by forcing people to grind the game for an unreasonable amount of time for fear of missing out on items
Source for the 6 months thing (scroll to the bottom): https://deadbydaylight.com/en/archives
What happens when The Rift closes?
If you missed some rewards in The Rift, most of them will eventually be available in our in-game store after a minimum period of 6 months. (More details to be revealed at a later date.)
There are still no details though. No information about when they will release.
And yes I know that it says minimum, but minimum can also mean 10 years from now. They could have taken their time to flesh out the release plan for their battlepass system, but they did not. They needed to buy themselves time to come up with something because almost certainly their original plan was to make the cosmetics exclusive to the battlepass, but that would have made them look bad, so they came up with an excuse in hopes of finding a solution after they released the battlepass.
(More details to be revealed at a later date.)
The battlepass was announced during the year 3 livestream. That was on May 31st 2019. That is over a year ago, and should have been more than enough time to come up with a plan on how to handle the release of the battlepass cosmetics into the store.
I mean console players were supposed to get 60 FPS around christmas 2018 :)
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I would absolutely LOVE to see our big content creators to play a whole stream or even just a few matches on a console.
Would be a funny challenge and bring more attention to our situation.
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@MonsterInMyMind said:
Pyramid head's skins being only legendary is honestly the worst marketing i've seen since deathgarden someone's gotta be the one to say it. STOP MAKING EVERYTHING LEGENDARY Mix matching is better please behavior The glowy skin with his prestige would have been sick but since its LeGeNdArY you can't even do that literally boring.
Yeah,i can't see any reason why this skin has to be linked.
Was looking forward to maybe get the weapon,but oh well...
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What?
Prove thyself is garbage,honestly.
It only saves some seconds when you repair gens with other people.
The best strategy as survivor however is to split up on gens to make it much harder for the killer to interrupt repairs and build up pressure.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1559760#Comment_1559760
Well, what do you think would be reasonable? Or do you think there should be no extra blood orbs at all?
There should be no extra blood orbs from status effects like hemorrhage at all.
Oni is already in a very good position.
The only thing he could use are changes to some of his addons.
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@Todgeweiht said:
I know Oni right now is in a pretty good spot, but I have been thinking of this idea that could make his gameplay somewhat more interesting.
- Survivors suffering from the hemorrhage status effect drop twice as many blood orbs as they normally would.
- Perks that stop bleeding (lucky break, no mither, babysitter) make the survivors drop no blood orbs
- Broken survivors grant blood orbs after hitting them (so that a team of 4 no mither players can not ######### over his power)
Hemorrhage giving twice the amount of blood orbs would be way too overpowered.
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/1559507#Comment_1559507
Oh boy I havnt even seen that on any streams ve watched. Is it as bad as the red flash thing we had when we got stunned by a pallet? More information would greatly be appreciated.
BTW nearly at 20 pages! ๐
https://youtu.be/zm8kRgy1DeIAt 5:25
It just looks like it would make the FPS drop you get when gaining bloodlust even worse.
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I'm already scared of that new bloodlust effect on the PTB...
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1557697#Comment_1557697
You dont need those killers to win but I agree with what you said it goes both ways the meta is meta for a reason pop bbq? swf hyper focus gens DS/UB killers tunnel and slug.
Obviously.
Just wanted to show that this problem goes both ways.
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Well,it's the same for killers aswell.
Wanna have some fun playing clown,legion or wraith with different builds?
Nooo,toxic sweaty 4 man SWFs.
Guess,i just stay with Pop + Freddy and Stridor Spirit.
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/1557094#Comment_1557094
"Doing gens" will still guarantee a minimum of a 2k, unless its some sweaty 4-man SWF.
Depends on how much time the survivor was able to waste before getting camped.
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I would just wait till the killer gets released amd then see how he plays,because judging from the PTB alone i would say no.
He's too awkward and clunky to use currently.
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@Aven_Fallen said:
The Badham Walls are a good example of Breakable Walls in my opinion.
Saloon Breakables were Nonsense at the start, since it was always better to break the Wall and for some Loops (the Saloon) it was mandatory. Even know you have to break the Saloon Walls basically at the start (except for the Trap-Room), which is kinda annoying.
Midwich was better when it came to breakable Walls, because you can break them "on the go", but you will most likely want to break every Wall, since they make strong Loops weaker.
However, Badham has a really good implementation of Breakable Walls. For the School or the House of Pain (which lost one Pallet btw), in my opinion, those Walls are great. You can break them to get to a Hook faster or to get into a Chase with a Survivor if you know they are on the other side of the Wall, however, you will open a strong Loop when doing so. So its not mindless "just break every Wall for a easier game", you have to consider pros and cons of breaking the Walls. Which is a really good thing in my opinion.
Definetely.
Finally a map without must-destroy breakable walls.
I really didn't like the idea of only implementing walls that you either have to break everytime because they are that strong ot ignore because they are straight up useless.
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Less Hitboxes but rather latency and the fact that the survivor hitbox doesn't really match their model and animations.
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/1545145#Comment_1545145
YO' CONSOLE is so slow that this thread has more pages than her average fps.
Maybe we get 30 FPS at 30 pages in this thread? ๐ณ
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@YaiPa said:
it's even better if you consider it took devs months to admit they implemented auto aim in their game; they kept pretending there was no auto aim, just because they called it "aim dressing" and when they explained what aim dressing was, it was basically auto aim.
Thing is,auto aim at least gives you hits you shouldn't get but aim dressing just steals your hits that should have hit :]
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@Dsalter said:
probably not a werewolf, otherwise it would just end up being a mix of oni+demo.
if anything im hoping its Dracula or Frankenstein's monster as that video looks very story teller ish
If you didn't notice.We have a lot of killers that are kind of similiar.
Hag and Trapper
Billy and Leatherface
Myers and Ghostface
etc.
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@Popcornchicken11 said:
Imagine all the skin possibilities that would come with a werewolf killer
Blonde fur,black fur,red fur...
Endless possibilities :0
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@SCP_FOR_DBD said:
I'm almost positive its a werewolf. You can hear glass breaking, something transforming, and the shadow in view seems to have a dog like head and hairy arms.
Yeah,i immediately got a werewolf kind of vibe from this teaser
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That's a pretty good and simple idea
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I love it aswell.
Finally i can play survivor without having to wait 100 years for a lobby :D
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@Maxi605 said:
https://forum.deadbydaylight.com/en/discussion/comment/1534746#Comment_1534746
Yeah, i don't see many users either, the idea was a nerf to boost the usage of other perks and items. If the devs would show numbers about the usage of certain things it would help a lot providing feedback.
Almost nobody uses this perk.
We'll make it is perfectly balanced and needs effort to get good use out of it.
We shouldn't nerf decent perks but rather buff terrible ones.
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@Dito175 said:
Well they tweeted this today:
https://us.v-cdn.net/6030815/uploads/QTKGVSFEETD3/screenshot-20200812-210251-twitter.jpg
Well,this pretty much confirms it then lol
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Dedicated Servers
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Are we pretending that it ever lived? ๐
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@MusicNerd_TC said:
I have no choice but to opt in, as my queues will get worse. It's honestly pathetic that us console players have been screwed over for this long by the devs (aim dressing, fps, optimisation etc), and they just choose to implement crossplay.
It really is sad,right?
We're pretty much forced to use crossplay or otherwise we will have horribly queue times :(
I would be happy if we even get consistent 30 FPS but i guess that's not gonna happen
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@Justalittlepeeck said:
Title.
Since Oni whose ability (counters loops, grants huge mobility and instadowns survivors opposed to simple long lunge and 60 seconds of exposed on everyone) far exceeds EW3 can gain his power infinitely, why Myers is restricted?
I believe Myers should be able to stalk his power from survivors without limitation or, at least, that limitation should not be that strict, like survivors who have not been stalked for X seconds can be stalked again, fueling Shape's ability.
Myers is not very meta killer, even though he is pretty good and versatile and I think this is because there are equivalents to him that simply do what he does better.
I would rather see his Tier 1 and Tier 3 buffed.Make it easier to exit Tier 1 and make his Tier 3 stronger so it actually feels like a real threat.
Because right now it just feels way to underwhelming considering how limited the amount of times he can entwr tier 3 is.
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@Nobsyde said:
https://i.pinimg.com/originals/83/4d/e3/834de334094b9e7d1d876a6434014fd4.gif
@Almo did reply on a topic today, but not ours!
https://us.v-cdn.net/6030815/uploads/7XCT7CH0NVFW/screenshot-2020-08-10-at-20-42-24.png
(he's talking about discordance)
Now they are avoiding us on purpose :,(
Well,maybe it's because he/she doesn't have any info about optimization?