OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1525411#Comment_1525411
Also, correct me if I’m wrong, didn’t the devs say they were happy with how Legion is performing and the rate of success most players were having?
Pretty much,yes
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@MusicNerd_TC said:
God, I hope we get this stupid aim dressing fixed, it makes certain killers unplayable.
I really don't know why this mechanic is still here.
They even said that aim dressing can take hits from you.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1522860#Comment_1522860
Did you know that running in a straight line with nothing after being hit will waste 20 seconds of a killers time?
Well,there is bloodlust after 15 seconds,we have a lot of killers that can catch up quickly (spirit,deathslinger etc.) and survivors don't always have the possibility to run in a straight line for 20 seconds without bumping into something.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1522828#Comment_1522828
Well tell me than, what on the other side requires that much skill? I don't think everything should be hard
You would be surprised how hard it actually is to properly loop and chain tiles together.
You also have to learn how to play against 20 different killers.
Sure,not every killer should be super hard to master but i just think that really strong killers should require some time to master them
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@Luciferr_2nd said:
Freddy is boring to go up against, he requires no skill, and anyone can win by playing him. Its the same story every match and it gets to a point where hes just boring.
Just had a match where this freddy had devour hope and thrill of the hunt. He had both power recovery speed addons, his totems were right next to generators. There was nothing we could do, it just made the match boring and unfun because he could teleport whenever he wanted and thrill tier 3 made the cleansing ridiculously long.
Im not proposing or even asking for any changes to freddy, im just wondering if anyone feels the same way.
Whats your opinions on going against freddy?
My biggest issue with freddy is that he gets an insane amount of pressure with his sleeping timer without having to do anything for it.
You will always fall asleep mid chase too even if freddy didn't hit you once and you stayed awake before.
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@Maperson said:
My thoughts on Freddy is that he is strong, but not unbeatable. He is imo 4th strongest killer. Not everything should require master degree skill cap.
It is pretty stupid that one of the strongest killers in the game requires so little skill to use well though.
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It's rather a reward for doing the objective and surviving that long.
Second chance perks helps you to cover mistakes you made
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The only thing we need is a totem counter,honestly.
Other than that noed is fine
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1521935#Comment_1521935
It’s my mistake if I’m minding my own business but a chase comes past me (because I start to hear the TR), but can’t actually see where to run because I don’t actually see oni/billy or where the chase is actually occurring?
Yes.
You should always look for pallets and windows around you in case the killer comes ik your direction.
So when you see where your teammate got downed then you should be already on your way to the loop that is next to you if you get revealed by IF.
That's a basic skill for survivors,being mindful of your environment.
There are also several perks that can help you like Sprint Burst or Bond for example.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1520855#Comment_1520855
Not so much BBQ, more Infectious. The combo means they almost have map wide tracking, and a locker isn’t always nearby to avoid BBQ.
Infectious on these killers can be frustrating as solo because it’s not always easy moving out of the TR while they’re in a chase with someone else. So it’s the combo of Infectious plus their immense speed that’s problematic to me. A survivor is usually never further than a couple of metres from the notification if Oni or billy immediately head towards it.
Excuse me what?
The difference between Unbreakable+DS and BBQ+Infectious is that the killer has to put in effort to make use of these perks.
If you get caught off guard by those perks then thats your mistake.A survivor should always be aware of those perks considering how Meta they are right now.
Unbreakable+DS however requires 0 skill from the survivor and only punishes the killer for making the right move.
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@Nobsyde said:
Anyway: new news
After telling to the support team that I did open a thread 10 days ago, they replied again. They assured me that they will personally "follow" the problem, that the devs are aware of it but that if the problem is so strong, they need to get on it.
All in all I really loved this new answer, much more committed than the previous one.
It's so strange though.
The devs HAVE to know how bad optimization is.
I simply don't believe that they are aware of this problem just recently.
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@Hatty said:
Game has more and more fps drops everytime I play. I used to fix this by disabling vsync, but apparently now you can't?
I get that we are probably gonna get one with the new graphics update, and I really hope they add actual graphical options like texture quality, lightning, bloom, ssao, etc and not something like we have right now with "Low, Medium, Ultra" and a literal slider for resolution
I would do anything to even get simple graphic settings like that on console :(
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1521436#Comment_1521436
@Edys said that he/she (don’t like to assume one’s gender 💜) got some acknowledgment from the team. That’s the progression I’m addressing.
edit: typo.
Like i said.
The devs know about the state of (console) optimization.
The response from the support team says absolutely nothing and just feels like some kind of automated message.
We are still at zero,unfortunately.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1521363#Comment_1521363
Ah okay. Was just making sure.
In other news, I’m glad this has some type of progression! Thanks for starting this thread up btw 💜
There is absolutely no progression.
The devs know about the state of console since years but seem to do absolutely nothing to fix it for whatever reason.
They don't even communicate with us about this issue.
The last thing we heard was that they try to optimize a little bit every patch and that they aim for 60 FPS...
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@SocialDistomancy said:
It's fair because everybody has the option to use it, especially when it's the least demanding options
Except for console players :'(
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Pretty much all my killers and survivors are P3 level 50 and many of them even with all perks,but i still can't stop using BBQ.
It just feels so bad to only get like 30k points after a good match.
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Seems like this is relevant again
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Huntress with STBFL and both cooldown addons would delete you in seconds
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Its gotten to the point where i just want to turn bloodlust off because everytime i get bloodlust my game freezes for a second and i make a mistake because of that
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@Nanglaur said:
https://forum.deadbydaylight.com/en/discussion/comment/1503927#Comment_1503927
You cant grab healthy survivors during vault, at least the first clip wasnt going to be a grab. But as far as I know they said that they are going to fix it, that they know there is some fps issues.
"Some FPS issues"
Now that's quite a funny joke right there.
Perfomance is the worst i have ever seen and makes the gameplay horrible for both sides
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That's waaaay to much
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I don't really think he needs that.
You just have to count the chainsaw swings and that's it.It adds bit skill to him.
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Yeah,my game crashed like 2 or 3 times today already
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Yes,please.
I thought about that too honestly.
It would be so good because then i would finally be able to try different perks and builds without sacrificing a huge amount of bloodpoints.
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@RoMainPuppy said:
Wait people are legit complaining about THIS skin, THIS one? Like I could kind of sort of understand the Lisa one, because it really wasn't that detailed so $15 was a bit pricey (though it is very accurate to in-game from what I've seen), but this skin is amazing. People legit just want to complain about any skin they release now it seems.
Like I could understand complaining about the new Yui skin (imo it's very bland and not worth the price at all) or like you said Kate's pigtails (I was really excited for them too until I saw them in game *shudder*), or even why Weapons can't be equipped separately apart from the sets they came in (head and torsos I can understand, why weapons tho), but they choose to complain about THIS?
People don't complain about the skin itself.
Most of them,including me,are dissappointed that this is advertised as a legendary skin
But this skin doesn't even have:
-New animations
-A new secondary weapon
-New sound effects
-A new voice
And still costs 15$.
It's nothing more than a glorified and overpriced very rare skin.
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@Justalittlepeeck said:
So, what were legendary skins been advertised as? "Completely new character, 2 characters in 1" and so on. A skin that turns ONE character with ONE personality and appearance into ANOTHER with ANOTHER personality and appearance.
In case of Lisa Garland, she kinda fit into that description, despite being a not very good skin: she had different lobby stance and generally looked like a different character as she definitely had a different personality compared to Cheril. People didn't like her because she didn't gave much changes for a 15$ skin, but she fit into description of legendary quality nonetheless.
Now. Guardian of Labyrinth aka Minotaur skin for Oni. Not only this skin doesn't have any changes, but it also doesn't fit into a description of "Completely new character" and here's why:
- Why is GREEK MYTHOLOGY BEAST using a JAPANESE weapon (Kanabo)?
- Why is GREEK MYTHOLOGY BEAST that is HALF MAN HALF BULL charging like a SAMURAI?
- Why is GREEK MYTHOLOGY BEAST mimicking Kazan's Yamaoka sword technicues (in the lobby, in the game during 2nd hit animation and so on)?
Not very major, but nonetheless:
- Why is GREEK MYTHOLOGY BEAST performing Kazan's Yamaoka SIGNATURE killing move? You can argue that ripping tongue and bashing them with a heavy weapon isn't very unique and it's pretty likely for a beast like Minotaur do something like that too and I can partly agree, but nonetheless it just adds up into "not so new character".
- Why does Minotaur have THE SAME VOICE as Yamaoka Kazan? Yeah, Cheril and Lisa have the same voice, but remember that Lisa has unique lobby animation and different facial animations?
I suppose there are some minor changes (animation/sounds) but I haven't noticed them after 4 hours of playing Oni in new skin, so I assume there are none.
In the end, Minotaur skin is just a reskin of Oni. A beautiful one, undoubtly, but just a reskin which I personally CANNOT consider a separate character or LEGENDARY worthy. It is a Purple or Very rare skin, but NOT a LEGENDARY. He has NO unique personality. He is NOT a separate character, but just a purple skin for Oni that is posed as a legendary.
Now, what do I suggest to make this legendary skin BETTER. I'll start from simplest to hardest options in my opinion:
- Make him different voice. Simply lower the pitch of already recorded voicelines, that'll do the trick.
- Give him new lobby animation. EVEN THAT would be enough to give Minotaur a unique personality.
- Create new animations for Demon Dash. Anything noticeable. For example if he additionally lowers his head horns forward like a bull (while Oni keeps his head straight).
- Create new mori animation. Yes. For example - he bashes a survivor with his kanabo/club multiple times or lifts them on his horns.
- Replace his Kanabo. With anything. A big bone, a wooden club, a mace, a n y t h i n g that is not a weapon associated with japanese warriors. An additional point for making a weapon associated with ancient Greece.
I hope you'll do what needs to be done and give Minotaur what he deserves. I've been disappointed in that skin, but I still have faith in you, Devs. Please do the right thing and give Minotaur personality.
Thank you, have a nice day
Legendary skins right now just seem like glorified very rare skins.
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@ItzNobody said:
To be clear, to my recollection we only have two Legendary skins, one for Cheryll Mason and one for the Oni.
Linked Skin Sets include the Silent Hill Collection and Nea Karlson's new skin (can't recall by name currently).
What are your thoughts or feelings in regards to these 'new' inclusions to the game? Do you feel the price range is worth the content of the Linked Sets or Legendary Skins, and would you recommend them to a friend?
Both legendary skins just seem really lazy.
There nothing about them that really justifies their rarity and price.
They should be 1080 Auric cells
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@AhoyWolf said:
What should make the skin a Legendary?
Well even BHVR doesn't know, I thought that having a Legendary rarity means that we will get a completely different character, with unique animations / voice.
But I guess that isn't the case.
In it's current form Legendary rarity means that maybe one animation will be changed, and how the character looks, with very high price tag.
About Oni tho, his skin just feels lazy, nothing was changed about his animations / voice, his jaw doesn't even move, it looks like a costume instead of a "real" Minotaur. In his Demon Form not much has changed aswell.
I'm just really disappointed with this skin, and I think that the Devs will do nothing about it.
Yeah,i was so excited for this oni skin,but like you said this skin feels sooo lazy.
There is pretty much nothing about this skin that justifies legendary rarity.
It should rather be very rare (1080 auric cells).
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@Justalittlepeeck said:
Please.
I beg you.
Tell me Oni-Minotaur is going to have some custom effects/animations/sounds.
Please.
Tell me that the price isn't the only thing that differs his skin from the other purple's.
Don't disappoint me and other players this time, BHVR
I'm already extremely dissappointed that he's using the same secondary weapon.They could have at least changed that >:(
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1493029#Comment_1493029
well yui wasn't locked so we have hope....
Yes because Yuis new cosmetic was an outfit not a set.
Only Outfits have 3 seperate pieces,
If a cosmetic is a set then the 3 pieces of the cosmetic will be linked together which will be the case for Janes new Outfit.
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1493029#Comment_1493029
Sets were defined as "2 or more pieces that are linked" it doesn't have to be 3 pieces linked, devs just seem to like it.
Where did you get that from?
I'm pretty sure they said that the set is always 3 pieces.
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@liarcy said:
I just hope the hair isn’t part of the set
sets are supposed to be 2 or more linked items, and if they end up linking the hair to the body I’ll be very disappointed cause that hair would look amazing on other skins
The head will be linked to the set.
That's why they called set
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@PassarinoT said:
Side note: I REALLY hope that the head is not locked to the set, that would be so pointless IMO.
The head will be locked to the set.
Just like everything else
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/1492717#Comment_1492717
I was actually running Slippery Meat and Up the Ante for the majority of these matches
Yeah,it was just a joke because running deliverance somehow increases the chance to get found first
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I actually enjoy playing against bubba,because he's a decent killer now with reasonable counterplay.
And you have to agree that it's much more fun to play against him than Pyramidhead,Deathslinger,Clown Freddy,Spirit etc.
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It's because you were running deliverance,obviously
/s
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/1485949#Comment_1485949
That would suggest a memory leak issue. Is dbd on console really that bad?
You can bet.Not even consistent 30 FPS and lagging/FPS drops every certain event (getting hit with sloppy butcher,getting bloodlust 1 etc.) it's so annoying i hate it.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1489113#Comment_1489113
except they admitted he was overperforming lol
but of course, you're a killer main. 4k is the balance.
Didn't they also say that they are happy with the way he performs and that he has a lot of counterplay?
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That so sad, i actually liked that addon combo with the increased movement speed while in tantrum :(
Now the grease addon is completely dead.Why would anyone use such an addon?
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I would rather say legion,because his power doesn't help him at downing survivors at all
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@Sunbreaker7 said:
People need to consider than when they judge the new LeatherFace based on their experience against other LeatherFace players, you have to ask yourself:
- Is this LeatherFace player actually good playing this killer.
- Is he actually good playing as a killer in general, does he understand pressure or does he only chase one guy most of the game and try to tunnel while everyone else get free gens to work on.
- Does he know how to use his chainsaw efficiently.
Obviously, if the Leatherface player is not a good killer, it is hard to say whether the new Leatherface is op or not, because even an op character can be trash in the wrong hands. Look at high rank games where people play in competitive level, how do those killers perform is much better data to go on whether a killer is op or not.
Never in my life have I had matches this easy as when playing Leatherface. Now, naturally, this is a very nice change of scenery after been low tier killer for so long, one of the worst ones in the game. I do enjoy my time with the buff and if devs do nothing to nerf him, well, I can't say I am losing anything. I am just looking out for the best interest of both survivors because I understand that this killer is not fair currently.
You can easily ask yourself the same question about the survivors you were playing against.
Were they good survivors that actually knew how to loop and tried some different things against you or were you playing against the Rank 20 survivors that make up the majority of Red rank?
I would say he is fine now.People just need some time to figure out the counterplay.
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Maybe we get that tinkerer bug bsck that removed your terror radius for the rest of the game once it triggers the first time
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I hope they change their mind on knockout.The basic attack requirement doesn't synergize at all with bubba
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@Andevrr said:
I see a lot of tier lists placing Deathslinger in B- tier.
I'm just curious as to why?
He ends 1v1 chase very fast like many of the other S/A tier killers. (ex. spirit, nurse)
Thoughts?
all i can think is dedicated servers screwing him. but he still has the potential to land shots that no one else can take.
In my opinion i think he is at least A tier.
He has the same problems like Pyramid Head and Clown.
Their powers all help to end chases pretty fast but they have no way to cross the map quickly which is why killers like billy,nurse,spirit and freddy are better than them.
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@oh_0k said:
Man they did Ace dirty
Yeah,i'm really sad about the Ace Outfit too.Everyone is getting great skins but ace :(
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@OniWantsYourMacaroni said:
Here's an explanation from Peanits about huntress hatchet hitboxes:
Regarding hatchet hitboxes: They were changed to not be spherical a while back, but the change needed to be reverted (as others have mentioned in the thread). I'll have to bust out my amazing drawing skills. This is what the hitboxes look like:
content://com.samsung.android.memo/file/a66c48dd-bacd-4bb0-0000-01730060f97a
The survivor has a "capsule" shaped box around them. This determines where they can run and whether or not the killer can hit them. This hitbox does not change, the only exception is that it's a little shorter when you crouch. If it did change, it would cause all sorts of issues in a chase. You would be bumping into stuff constantly.
The hatchets, on the right, have a spherical hitbox.
Why?
content://com.samsung.android.memo/file/a66c48dd-bacd-4bb0-0000-01730060fbbd
When a survivor is injured, they're slouched over as they run. In the example above, you can see what that's important. The hitbox of the hatchet overlaps with the hitbox of the survivor, so the hatchet hits.
Now if you were to make it more closely match the size of the hatchet, you'd end up with this:
content://com.samsung.android.memo/file/a66c48dd-bacd-4bb0-0000-01730060fca4
In spite of the hatchet going right through the survivor (visually), it does not touch the survivor's hitbox, and so the hatchet would miss. We have tried this change and the past, but it was reverted because it caused a lot of issues like this.
To go back to the first hit, this is the scenario that played out:
content://com.samsung.android.memo/file/a66c48dd-bacd-4bb0-0000-01730060fc4a
This is what the killer sees. It looks a little weird because of the survivor's animation, but the hitboxes overlapped. But then you need to factor in latency:
content://com.samsung.android.memo/file/a66c48dd-bacd-4bb0-0000-01730060fd0e
This is what the survivor sees (with what the killer sees faded out). Latency sucks, you can't really get rid of it. It's a fact of life with online games. There's always going to be a slight discrepancy in online games. Since the hit is currently handled on the killer's end, even 100 ping can make a difference. (Survivor running at 4m/s x 0.1 = 40cm difference between what the killer sees and what the survivor sees.)
The ultra short version: Hatchet hitboxes can't change unless the survivor hitboxes are completely reworked, but latency is also in play.
Great,it doesn't show the pictures :]
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Here's an explanation from Peanits about huntress hatchet hitboxes:
Regarding hatchet hitboxes: They were changed to not be spherical a while back, but the change needed to be reverted (as others have mentioned in the thread). I'll have to bust out my amazing drawing skills. This is what the hitboxes look like:
The survivor has a "capsule" shaped box around them. This determines where they can run and whether or not the killer can hit them. This hitbox does not change, the only exception is that it's a little shorter when you crouch. If it did change, it would cause all sorts of issues in a chase. You would be bumping into stuff constantly.
The hatchets, on the right, have a spherical hitbox.
Why?
When a survivor is injured, they're slouched over as they run. In the example above, you can see what that's important. The hitbox of the hatchet overlaps with the hitbox of the survivor, so the hatchet hits.
Now if you were to make it more closely match the size of the hatchet, you'd end up with this:
In spite of the hatchet going right through the survivor (visually), it does not touch the survivor's hitbox, and so the hatchet would miss. We have tried this change and the past, but it was reverted because it caused a lot of issues like this.
To go back to the first hit, this is the scenario that played out:
This is what the killer sees. It looks a little weird because of the survivor's animation, but the hitboxes overlapped. But then you need to factor in latency:
This is what the survivor sees (with what the killer sees faded out). Latency sucks, you can't really get rid of it. It's a fact of life with online games. There's always going to be a slight discrepancy in online games. Since the hit is currently handled on the killer's end, even 100 ping can make a difference. (Survivor running at 4m/s x 0.1 = 40cm difference between what the killer sees and what the survivor sees.)
The ultra short version: Hatchet hitboxes can't change unless the survivor hitboxes are completely reworked, but latency is also in play.
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To add to this.If you see him starting his demon dash to get to you,try to break line of sight behind a wall or something and wait at that exact corner.Most Oni expect you to just run and can get caught off guard by that trick.
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@tippy2k2 said:
Yeah, it's a known bug unfortunately
Rumor has it that it is something that will be fixed next patch. For now, hitting a survivor will unbug it and let you use your powers again. Not a great fix (especially in EGC) but that will at least get the bugs shaken out of his skull and let you use your powers.
Not quite right,because there is another bug that blocks your ability for the rest of the game