OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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Comments
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@Blueberry said:
It literally has nothing to do with her hit boxes whatsoever.
It's just bad ping with dedicated servers, that's it.
That won't stop people posting about the same thing over and over again :]
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/1592715#Comment_1592715
No, it's also hitboxes.
Hatchet hitboxes are literally globes, and survivor "hitboxes" are giant capsules that aren't remotely related to their models.
Sure,but they would have to change pretty much everything if they want to retouch models and their hitboxes.
That would be waaaaay too much work for maybe fixing some odd hits from 1 or 2 killers
They are fine and doing what they are supposed to do most of the time.
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@Purple_Orc said:
Old Bubba had personality.
The new one is just another run and gun killer. I honestly think they could of tried and played with the numbers a little before doing a rework.
Please tell me what the major difference is between new and old Bubba.
They are still almost the same power concept wise
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1592172#Comment_1592172
I was about to say "is this what all the original Freddy mains felt like after his rework?"
I remember I had to make good reads and zone people smartly to get decent chainsaw hits or even multi-instadowns like these:
I used to record "legit" multi-instadowns all the time as they were EXTREMELY rare outside of camping. Now they happen almost every match.
Ok,those survivors in your clips were textbook potatoes.
Even new Bubba shouldn't get any multi downs within one saw against somewhat decent survivors (except maaaaaybe with both ultra rares)
I can't compare Freddy with Bubby,because Bubba got a buff while Freddy got a whole rework.
And if you really want to get the old Leatherface back then you could just not use your second and third chainsaw dash token if you'd like to challenge yourself.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1592320#Comment_1592320
Even people like OTZ struggles against 4 DS/Unbreakables in a game.
This thread was also here to point that that there are legitimate issues with 2nd chance perks in DbD from a design perspective due to their abilities to both prevent survivors from losing and speed up the game by preventing the killer's natural slow down.
I mean,i hate some second chance perks like unbreakable too but let's be honest.
The amount of matches you get against a sweaty team with super optimal Loadout and gameplay is soooo rare that decent killers still get their kills in most of their matches.
Perks can only carry the player to a certain degree.I've seen a LOT of survivors with really strong loadouts still failling because they made one mistake after another.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1591571#Comment_1591571
Maybe something broke? :(
Not in my DBD >:(
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@NuclearBurrito said:
Lack of a good competitor in the same genre to switch to
This.
There is pretty much nothing that could really replace DBD.
Also some people invested quite a lot of time and money into this game,so quitting would feel pretty bad at this point.
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/1591550#Comment_1591550
Yeah, 10 minutes and no game for me as well. #########?
I guess increased tick rate means increased queue times too,no?
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@Zeus said:
Cant find games lol
Same
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@xenotimebong said:
https://www.twitter.com/DeadByBHVR/status/1301180614637424640
A change that we can all agree is positive, whichever side we play more of.
I won’t have chance to test this myself for a couple of days so if anyone is able to reply to this thread with your first impressions and whether it feels any different, I’d really appreciate it. :D
I'm scared
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@TruffleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1589224#Comment_1589224
I have my crossplay disabled so I don't really know about pc players gameplay wise so the only thing I see is from the forums. And all I ever see when it comes to pc players talking about consoles is how trash they are. Hell there are even streamers who say console players are trash
I know it's off topic,but how do you have a -1 ?
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@Kilmeran said:
Just curious which Survivor "skin" you play the most. Since I'm trying to finally put a bit more time into survivor side, mine is Laurie.
Why?
My avatar should explain that. 😁
You could say you're obsessed with her :P
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@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/comment/1588603#Comment_1588603
Even so, the point still stands the devs need to stop releasing new DLCs to distract us from the issues in the game and focus on the bugs, bad frame rate, ect.
Stopping new DLCs is unrealistic and won't do anything.
What they need to do is to form a team that only deals with optimization .Similiar to the team they have that works on the graphic update for all the maps.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1588517#Comment_1588517
Survivors Vs Killers = 👍
Console Vs PC = 👍
Community Vs Devs = alright that's enough drama for now 🔐
Yeah,those post that just try to shame other plattforms are rediculous,right?
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@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/comment/1588560#Comment_1588560
Then I'm sorry, you don't have to go off about it, it just seems PC players get so much attention while us Console players have to wait day and night while being bullied by majority (not all) PC players
Don't forget that there are quite a few PC players that struggle with bad optimization too.
Not every PC player has a 1000 dollar machine.
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@FabsRinas said:
https://forum.deadbydaylight.com/en/discussion/comment/1587636#Comment_1587636
They were looking for any reason to close that, and when they (somehow) found a window, bam, gone
I mean,that thread was just really exposed through its popularity.
There were a lot of people being off topic and just bumping the thread.
Some of them even intentionally tried to make some drama by threatening with lawsuits and other silly stuff.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1587589#Comment_1587589
This.
How many fnaf posts that were just baiting for arguments for/against have been allowed on a daily basis? Console concerns/complaints (for the most part) were kept to one post rather than flooding the forums. Closing that thread over someone bumping it and saying they'll delete others definitely shows they really don't care at all about the console players experience.
My guess would be that this thread was much more controlled by the mods due to how popular this thread was.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1587615#Comment_1587615
Here's the thing though, did they ACTUALLY notice it?
I mean, last time they did an optimisation patch it was labelled as a "pass", not a full patch (if i'm correct).
All we want is progress updates on what is going to be done. That would clear up if we were actually heard.
I really don't know why it's so hard for companies to simply say if they have problems with different matters.
Like you said,a simple
"Hey guys,
we know optimization is a big problem in this game and our team is really working hard on this issue,but it will take very much time and effort to solve that so please bear with us"
Would go a looong way and people like us wouldn't have to feel like they are left alone with this issue and that the devs don't care about that.
Maybe it has to do something with money?
I don't know.
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@DeadbyFrameRate said:
https://forum.deadbydaylight.com/en/discussion/comment/1587592#Comment_1587592
I'm sorry, but the thread was over 1k post of people describing their experience.
Yes, there was indeed some off topic posts and bumps, but not near enough to complete invalidate the thread.
Console player pays for the game the same way PC players did. It's their responsibility to offer a working product.
I know,i play on console too.And there's nothing more i want for this game to get proper optimizations after all this time but at this point we just have to wait longer and see what the devs will do next as they clearly noticed how big this problem really is.
As long as there isn't any news any other thread about optimization is pretty pointless we already got enough attention.It's now on the devs to really work on it and update us on this issue.
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@DeadbyFrameRate said:
Careful, they just closed a 35 page thread asking the same topic.
Censorship is real.
There wasn't any censorship.
It's because of people that went off topic or just bumping the thread (which is against the rules,if i remember correctly).
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Well,we already have a thread with people complaining about the horrible optimization of this game with over 1000 comments...
So yeah,it's pretty bad
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@Zaitsev said:
Bumping for relevancy
Guys please stop with the simple bumping or else we risk the thread getting closed.
Try to stay on topic somehow.
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Myers 100%
His power is soool outdated.
Like why would you ever want to play Myers when Ghostface is just so much better at everything he does?
All the other killers only need their addon changed or slight changes to their power in my opinion.
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@FrootLoops said:
My wife's play style has always been to prioritize totems over everything else. This became such a topic of conversation in my house that I ordered a 3D printed totem off Etsy.
Now we have a game we play in my house. We hide this totem around the house. Whoever finds it gets a token and hides it for someone to find the next day. Whoever gets 5 tokens first gets to pick a place for dinner and the count resets for everyone. If the totem goes a full day without being found then NOED activates and everyone except the one who hid them loses 1 token.
Does anyone else have a fun way that DBD has bled into their daily life?
Awww,that's actually really cute <3
Relationship goals
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@WTBacon said:
No one seems to remember that only corrupt purge used to effect PWYF.
This is a pretty huge nerf.
I wouldn't call that a huge nerf.
It's a fix to something that wasn't intended in the first place.
Same thing for the bigger hitbox for huntress if survivors were healing or working on a gen.
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@DontNerf said:
Im actually half deaf so i cant hear with my left ear, does this make it impossible for me to play spirit? I really wanna try her but i really struggle with hearing so is it worth trying?
Still rank 1 with PH tho :)
Yes,hearing is important in order to track survivors,but don't forget that you can see them moving in the grass or corn too.
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@Sylorknag said:
Big maps such as corn and Red forest are lagging as hell.
Just had a couple of games in these maps as doctors, and I got a terrible headache.
Wonder if we're approaching refund/lawsuit territory here.
Not even close.
Sure,DBD optimization is horrible but there are soo many more games that are worse then DBD.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1584939#Comment_1584939
It would be too easy to camp pallets for free
Fair point.
Same reason why her directional phasing made her so bad
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The better question would be when is something right with DBD server
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@thesuicidefox said:
Just give her footsteps a bit more range. If you have good reactions you can juke when you hear her footsteps, which are completely audible at like 5m. Bump it up to 8m and all your problems go away. Assuming you are good enough to listen for her.
That seems like a really good change honestly.
Her footsteps seem so inconsistent.You hear them really easy on swamp,red forest and indoor maps but harder on all the other maps.
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@LastShoe said:
Oni hassimiliar issue, where his sword disappears and you have to wait for some time.
I really feel like Oni hates shopping so much because of how often he screams and rages while looking for different cosmetics for him
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The only thing i would want to see changed about freddy is his passive sleep timer.
Make it stop as soon as you enter a chase with the freddy.
Would be a reward for investing the time to stay awake.
This would make freddy much more fair in my opinion.
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/1584815#Comment_1584815
Which is quite silly imo. You have crossplay out but pc still holds the advantage of fps and optimization. hence why i will not play crossplay.
Yeah,it really is silly.
Console players suffered years under the bad performance of this game.
And the devs seem to have absolutely 0 plans to change that whatsoever.
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At this point i think Myers really really needs a rework.
He is just outclassed at everything he does by other killers that have been released so far.
Ghostface would be a perfect example.He does pretty much everything Myers does but waaay better.
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If this isn't bait then i don't know.
Like every other Hex Perks Devour Hope is a high risk high reward perk.
You are always at risk to not get any value from it and waste a precious perk slot because a survivor managed to find it first.
But if you are lucky enough and able to pressure survivors well then it can swing the game completely in your favour.
It's a really fair and well designed perk in my opinion.
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@ill_Boston_lli said:
The one x is 100% capable of running at 60ps there are many games that are xbox one x enhanced and run steadily at 60ps. Im not expecting you to do this over night but it CAN be done. The day that happens is the day i will play with crossplay turned on otherwise ill just wait for cross progression.
I'm pretty sure that we'll get cross progression sooner than proper optimization :]
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/1584774#Comment_1584774
yeah, that's already more like it, but I really think the performance is even worse now.
Of course it is.
Even this video is 10 months old already
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I really like the tier list dowsey made.
It's really accurate in my opinion
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@Fattyclown said:
https://forum.deadbydaylight.com/en/discussion/comment/1584677#Comment_1584677
What??? So the game would normally go at 60 fps? And on Lerys the frames are so painful that everything goes in slow motion? When I play Pyramid Head the frame rate is incredibly painful ... How did they manage to reduce the game in this state?
@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/1584677#Comment_1584677
before I even watch this, this video is from one year ago.
Frame rates got a lot worse since then.
EDIT: ok, I watched it. The video makes no sense right now.
EDIT2: I'll probably try to play a Doc game of Red Forrest tomorrow on stream, so that you can see how it is now (which anyway is proof that something broke along the patches this past year, instead of being optimised)
This video is way more accurate since it was based of a normal console and not the Pro version
BTW this video is also 10 MONTHS old
https://youtu.be/bGW7EiFQc1M -
Something about hitting great skill checks seems so satisfying to me.
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@FixDBDonPS4 said:
My concern is that "fixing fps drops" won't do much, it's low fps ALL THE TIME. Sure fixing a drop from 10 to 6 fps is something, but it's not enough to make this game playable.
I stopped playing completely over the last 2 weeks, the jittery performance tires out my eyes and gives me headaches. Still holding out a bit of Hope for the next couple of patches, but then I'm abandoning this game if it's still the same. There are so many good games on PS4 I'm not going to spend my time on what became a complete turd.
Hard disagree,
even just fixing the big FPS drops you get from someone opening a chest,blood lust,getting hit with sloppy butcher etc. would be a HUGE improvement to what we currently have.
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/1582234#Comment_1582234
So, even if Console doesn't have a 30fps cap, it literally almost never gets to 60.
Yep,consoles don't really have a 30 FPS cap but the horrible optimization and unstable performance make it seem like it has one.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1582324#Comment_1582324
Masochism?
Play the Leg.
The Leg is my favourite killer
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@Ramxenoc445 said:
He has been one of my killer mains for a long time but i've gotta say the games where i do play him are pretty easy as well as when i go against him he just has more to help carry him than most other killers. From what i observe every killer is either good at anti loop or gen pressure or they're good in chases. Freddy has gen pressure with his teleportation and he has anti loop with his fake pallets and blood puddles. He also has the sleep mechanic which adds free thanatophobia if you use the right add on which will stack with more survivors being asleep and you can stack with the slow perks which forces you to run to the other side of the map to wake up if you don't want to alert him of your location to wake up or just start being put to sleep right away again. To top it all off his power combos really well with perks like thrilling tremors and surveillance . I really feel he was overbuffed. I think he really would've been fine with just the sleep timer and gen teleportation but he really didn't need blood puddles and fake pallets.
I don't really expect him to get nerfed or have any of these removed from him but i just wanted to know if any other people felt the same way.
Yes 100%
Him being strong really isn't the problem.
It's how rediculously easy he is to play compared to how strong he is.
Even Spirit is waaaay harder to master than freddy,honestly.
His passive sleep timer is in my opinion just waaay to strong and does way too much for the freddy player,without him having to do anything for it.
The only "real" counterplay to freddy is to stay awake.
In order to do that you have to fail a skill check,find an awake teammate or go to a clock to wake yourself up.
This gives freddy free information (failed skill check) and huge slowdown because survivors are forced to stay awake every 60 seconds.
No killer has this much passive pressure like freddy does.
The only thing i want to see to make freddy more balanced is to make the sleep timer longer,survivors being able to go the every clock or my favourite change :
Make the sleep timer pause as soon as you entered a chase with freddy.
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https://youtu.be/bGW7EiFQc1M@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1580147#Comment_1580147
Even when I play on my old PS4, you notice the graphic difference. I can’t perceive 50 vs 57 frames, but frame drops persist nonetheless
This video is WAY more accurate to how normal console (not the pro versions) FPS perform.
Mind you that this video is 10 months old and the FPS got even worse at times
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1580109#Comment_1580109
Yes, on console. We usually hover around 50-60, the problem is it isn’t stable and certain actions cause significant sudden drops.
I can't remember a time my game ran this good on my console.
Maybe on PS4 Pro but not on the Standard consoles
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1580101#Comment_1580101
We’re definitely over 30, except Switch
Not on console
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@EuphoricBliss35 said:
Their twitter said they were working on FPS for new maps, not really fps in general. I’m not optimistic. I’ll believe it when I see a stable 60fps no matter what
We can be grateful if we ever get a stable 30 FPS :(
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@Hoodied said:
Worried about the graphics update turning your game into a Powerpoint slide show? Devs did something special for console to prevent massive FPS drops on these maps and also fixed the FPS issues on them!
Crying that the Hill has captured another soul? This is getting fixed in the upcoming update!
Think that Blight was a terrible killer in the PTB? WORRY NOT MY DEAR FELLOW, Blight is getting alot of fixes in the upcoming update!
This is the things I could remember!
I am your neighborly Pyramid Head main, and I will see you later!
https://us.v-cdn.net/6030815/uploads/IYX7F9KE2RSR/2299245b-7f3f-448f-90e8-1168682ee8ef.png
Yeah,like 60 FPS on console around christmas 2018?
Actions speak louder than words.
I only trust them when i see it.
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Poor OP just wanted to vent a bit and gets insulted for using certain Perk.
Gotta love this community sometimes <3

