OniWantsYourMacaroni
OniWantsYourMacaroni
About
- Username
- OniWantsYourMacaroni
- Joined
- Visits
- 7,668
- Last Active
Comments
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2107426#Comment_2107426
I made it halfway through Six: The Musical before you sent that I'm about to cry
I'm not gonna be a video editor,that's for sure 🐌🤣
-
@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2107414#Comment_2107414
You can have some of my macaroni. I like to prepare it with Shrimp and broccoli. Sometimes I also add mushrooms, tomatoes and spinach.
https://us.v-cdn.net/6030815/uploads/3AT46F78IBGU/shrimp-mac-and-cheese-7.jpg
Much appreciated 🙏
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2107414#Comment_2107414
so this is what you were ignoring my messages for
It took over half an hour,because i'm absolutely garbage at things like that 🤣
-
Aww,thanks <3
You're great too :D
-
@Raccoon said:
I need to be honest...
DO NOT GIVE ONI YOUR LOCATION...IF YOU CAN ALREADY HEAR THE FOOTSTEPS/DRUMS, IT IS TOO LATE!
ALSO, DO NOT GIVE HIM YOUR MACARONI - MOM WORKED HARD TO COOK THAT >:3
IT'S TOO LATE,WE ARE ALREADY ON OUR WAY >:)
https://youtu.be/_CDVaSV2zCQ -
The only thing you can do is to go for the unhooker instead,which you should do anyway because of the DS
-
@Zephinism said:
People on these forums overact at any survivor buff. Lets see how this version of Lucky Break actually plays out. I remember reading people QQing about Smash Hit, Power Struggle, Built to Last, For the People, Any Means Necessary, Breakout and Second Wind.
Each one was meant to 'shake up the meta' yet pretty much nobody uses them. Only survivor perk I actually see people use often from a recent survivor is Soul Guard and they are nerfing it in the next patch.
That Soul Guard nerf only removes that meme strategy for SWFs that stacked it with Botany Knowledge,WGLF,Desperate Measures and medkits to pick each other up over and over again.
-
@Kebek said:
Make it permanently remove pools of blood.
It's a perk that was designed to hide blood pools, it should stay that way and be the best at it.
Give the new effect of no scratch marks after hit to another perk that is already flavored around them like lightweight.
I really hope there's still a chance to make lucky break permanent no blood pools perk, I really really want it to be that.
+1 on that suggestion
-
McLean (a dev) already said you shouldn't get used to it,meaning it will be fixed at some point in the future.
-
@Moundshroud said:
The PTB starts today. You can avoid the Huntress stampede, using up their Iri Heads, by going and playing a week in the test phase.
*Sad console noises*
-
It's pretty annoying,not gonna lie.
Getting blinded at a pallet used to be a free hit for me because i was able to track their sounds while being blinded very easily.
But now it's waaaaay way harder.
-
@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2103456#Comment_2103456
I mean I’m sure it will be fun as a survivor. If you get injured, camp a pallet around a corner, drop it on the killer; smash hit away and you are gone.
Or maybe quick and quiet with no scratch marks or sound into a locker for a head on if they ever figure it out.
Maybe deception to open a locker etc etc.
Its going to probably be the strongest direct chase perk after exhaustion perks and iron will on a ton of maps.
Just pack a medkit so you keep more of its charges and you will be golden.
It's not even on the PTB and i already hate this perk.
Going against a team with Iron Will is already hard enough but adding the new Lucky Break on top of that will be super frustrating to verse.
Guess i'll keep playing Oni if that Buff happens to hit Live Servers 👹
-
@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2103359#Comment_2103359
Yeah it already looks super annoying.
Lucky break, iron will, maybe quick and quiet and lithe / balanced / smash hit.
For a game where it was basically impossible to escape chases with the killer now it will probably be pretty easy. Totally losing chase with a survivor will probably be a game losing event at higher ranks.
The only good part is it will really hurt spirit.
Finally,the meme "Just break the chase and hide" will come true
-
It's absolute trash.
You are essentially trading 5 chances of removing 1 health state each for 1 chance of removing up to two health states.
-
Nope,there's nothing really big that would make people play more killer
-
This perk + iron will will be a nightmare to face on certain maps
-
-
Make unhooked survivors with BT lose collision.
I'm tired of getting bodyblocked by unhooked survivors with BT even though i'm trying to go for the unhooker.
-
I've mained him on PS4 since release and i can say he's very much playable on console.
You can show some gameplay and i can give you tips based on that if you want to.
-
You know,the buff to BT is fine in my book.
I'm just dissappointed that it doesn't remove the collision of the unhooked survivor with BT.
It's incredibly annoying to get bodyblocked by a survivor with BT while you actively try to go for the unhooker.
It's the same problem with old DS.A defensive perk that's used offensively
-
@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2101447#Comment_2101447
Yeah but OP said they went light on it lol
Ups,i skimmed the title a bit and thought OP meant something else.
Reading comprehension is important lol
-
@Hoodied said:
Bruh this post has to be bait
- New Iri head has 1 round...THATS IT, NOTHING MORE, SO IF SHE MISSES SHE HAS NOTHING
- Nothing can increase her total hatchet count as well
And for freddy’s blackbox change, it could be to where its whenever a survivor falls asleep but we need to wait for it to be tested first
New Iri head has 1 round...THATS IT, NOTHING MORE, SO IF SHE MISSES SHE HAS NOTHING
Yeah,that's why it's garbage now.
It needed a nerf/change but it shouldn't be this one
-
RIP Iridescent Head.
I know it was OP,but that's gonna be her worst addon now.
What i would have liked to see is that successful hatchet throws shouldn't decrease her ammo (e.g Huntress has 5 hatchets,throws one at the survivor and still has 5 hatchets)
-
The 3 Twins Mains out there gonna be mad if they see those changes.
But yeah,i don't get that nerf either 🤷♂️
-
@grayon444 said:
The realms are the entity so its not a real sunlight.
Its just an illusion.Probably to give the survivors more hope thinking that this will be their last stay in that hell hole.
Also, do people really get butthurt over a map reowrk lol?
Also, do people really get butthurt over a map reowrk lol?
I guess Trapper mains because pretty much all map reworks made him even weaker
-
RIP trapper ☠
-
@Kira4Evr said:
No not really. Scratched mirror Myers on an indoor map(Exept "The Game") does not really have a counter exept Spine Chill and maybe blood Pact.
Scratched mirror Myers definetely has counters.
The most important one is to be really careful of your positioning.
Always try to position yourself in a way that let you see him before he can get to you.
Also,his breathing is VERY noticeable if you pay attention.
Myers is reliant on getting these jump scared to get his kills because he can't really chase you with that super slow movement speed
-
@Bwsted said:
This game stops being 'horror' after 10 hours, like any other horror game. It's desensitization and it has nothing to do with soloq strength.
Yep,DbD never really was a horror game.
It's rather an asymmetrical mulitplayer game with horror elements
-
@GeneralV said:
What do you mean? Totem Spawns are perfectly fine :)
https://us.v-cdn.net/6030815/uploads/1DKP16HNT3Y7/image.png
/s
Good ol' lighthouse hex totem
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/2099648#Comment_2099648
Is that a console thing? Or are you on PC? I remember that being an issue in the past for console, so that's why I ask.
If you're PC though, then perhaps your specs just can't handle the sudden "blood fountain" animation when you're hit.
It's a poor optimization problem.
Whenever you get hit with a status effect,a survivors gets hooked/unhooked,a new icon appears on your screen (e.g Prove Thyself,Dying Light) you'll see FPS drops/screen freezes.
That's the case for all las gen consoles (PS4,Xbox One,Switch) and i guess Low to Mid end PCs.
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2099623#Comment_2099623
He’s fine.
If he’s invigorated before Intoxicating a survivor, they can’t get away even with an exhaustion perk.
I'm gonna be honest.
It's pretty insane how FAST you can catch up to survivors when you get that Antidote+Tonic combo off.
Super satisfying
-
Giving his bottles exhaustion as basekit sounds pretty damn unbalanced.
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/2099544#Comment_2099544
That and Botany, especially if it's a healing build or everyone is using med-kits. But sometimes not everyone uses med-kits or healing perks, which usually is more often then some people think.
So it kinda borders on unfair and fair when we're talking scenarios. But what isn't argued as unfair or fair when you bring that to the table.
https://forum.deadbydaylight.com/en/discussion/comment/2099551#Comment_2099551
That's a fair comment and I can actually agree with you for the most part. If you use Sloppy on most M1 killers that need help, it's quite fair in that regard. The perk can also be ignored outright, which can actually make it worthless if a team doesn't need to heal.
But I can also argue it isn't fair when we're specific on what it's paired with and who is using it (I.E. what Killer is using it). By itself I can agree it's fairly balanced, but I can't say it isn't annoying. OP? No, not even with other perks.
Like the example above, do you really want to face Legion who chain-stabbed the entire team and downed you with Sloppy? I personally wouldn't. But you can also argue that Killer isn't strong and could use the support. So really it just boils down to what's tolerable, since if we're talking perks themselves... annoying is sometimes worse then OP.
Legion is a bad example because you almost never want to heal against him anyway (except in some case like basement rescues).
What exactly would you consider as unfair if we're talking about Sloppy?
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/2099520#Comment_2099520
Sounds like we see eye to eye. I also believe in what you've said, especially since I play Killer more and even I hate this perk. Sometimes I'll use it if I see 4 med-kits in a match, but even then it doesn't feel rewarding.
As for survivor, who doesn't hate healing for a longer portion of time? It just takes away from being chased and doing gens.
The only thing I disagree with is the carrying part. It isn't like other perks where some of them can carry a bad killer, but I'd argue it has done so from time to time, just because of the fact that some survivors refuse to heal because of the time restraint. You could argue that's their fault, but I could argue it's a lot more boring to heal with a 20% penalty then it's to get downed in one hit.
The only thing I disagree with is the carrying part. It isn't like other perks where some of them can carry a bad killer, but I'd argue it has done so from time to time, just because of the fact that some survivors refuse to heal because of the time restraint. You could argue that's their fault, but I could argue it's a lot more boring to heal with a 20% penalty then it's to get downed in one hit.
That's a bit weird because every single perk in the game carries you to some degree.
If they don't heal,then that's on them.It's a risk they choose to take.And at the end of the day it's really only a 4 second longer heal so it's not that bad.
-
I would never ever consider Sloppy Butcher as an unfair perk.
Quite the opposite actually.It's a very well balanced perk.And rewards the player a bit more for their basic attacks.
It's not a perk that can carry the killer (e.g old Ruin) , because the killer has to put effort into getting value from it.
The fact that you can combo it very well with other perks is also a good sign of good perk design.
Also,you can choose to ignore it completely and save a LOT of time by doing that correctly.
-
@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/2098863#Comment_2098863
I really dont. It just makes the match take longer before I can try again and do better. that egc is like 2 minutes of hell
2 minutes is pretty much nothing.
I remember the times before EGC where you HAD to force them out or waste a lot more time otherwise.
Just grab something to eat/drink,watch a video etc. while waiting for them to leave.
-
@swager21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2098409#Comment_2098409
the killer just eats the stun and continues chasing you
Well,if he's that dedidcated then try to play as safe as possible and give your team as much time to punish the killer for tunneling as possible.
-
@PsyQuil77 said:
https://forum.deadbydaylight.com/en/discussion/comment/2097709#Comment_2097709
Even better if you are on Deathslinger . . .
... with NOED ☠😈☠
-
The only thing that needs to be done for Iron Will is fixing the missing breathing.
That's it.
The Ruin+Undying nerf was justified and it's still a decent combo.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2097348#Comment_2097348
I think it's been like a year.
Why would it only be those two?
Well,you obviously lose them if you use them
-
@[Deleted User] said:
The power is incredible to down outpositioned survivors in the open, but I'm extremely unlucky to always get it in a rock loop I can't even throw daggers lmao.
And the delay is sooooo long.The survivors are already gone by the time he actually starts to throw the daggers lol
-
The only change we need for keys is changing the hatch spawn rules in a way that it only spawns after all gens are done OR 1 alive survivor is left in the trial.
Super easy change.
-
Yes,and i absolutely love it because i barely get any of the crappy maps (Dead Dawg Saloon,Badham,Indoor maps in general)
-
I think i might actually be the only one who like corn as killer because it's pretty much a dead zone lol
-
I agree on Windows of Opportunity being good (for solo and swf).
But why do you think that Zanshin Tactics is good?
It's definetely one of the worst killer perks in the game imo
-
@Homemade_Cookies said:
https://forum.deadbydaylight.com/en/discussion/comment/2093954#Comment_2093954
I would take the fight to the devs alongside console players but...
"The truth of the matter is that, out of the past three Killers, two of them cannot be utilized to their potential on Console, those being Blight and Trickster."
So are the devs supposed to design killers based on console players instead of trying out new and innovative things?
Why should your (and others') choice to stick with consoles limit the devs' ambition to make new killers?
And if you have no problem with it, you wouldn't have mentioned this in the first place...
YOU GUYS ALSO GET ASSISTED AIMS TOO
I mean, I can't take you guys seriously at this point.
You seem like you guys want to have the cake and eat it too.
Console doesn't get any Aim Assist
-
@Homemade_Cookies said:
Consoles? Do people still use controllers to play games?
PC is far superior in every aspect both reaction-wise and graphics wise.
Also, PC is way more accessible than a console unit, so why on earth would the devs cater towards a niche group of people?
People like their plattforms,playing with friends,exclusive content so nothing wrong about that.
And i wouldn't say that console players are a niche group in Dead by Daylight.
I would say that they are rather the majority here or at least pretty close to it.
And people deserve good performance regardless of the plattform they play on.Especially when the devs said themself that they want to improve it
-
@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2085562#Comment_2085562
I'm glad you and OniWantsYourMacaroni keep posting videos of the FPS drops console players experience. I'm on ps4 and everytime one of you shares a video it's like rewatching my own games getting screwed over by fps drops.
Me,you,@Pulsar,@JPLongstreet and all the other console players need to continue fighting together so we finally get our stable 60 FPS 💪
-
Yet another realm that will be boring to play on as Trapper because of the awful new grass :'(
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2092916#Comment_2092916
It is always funny when people claim that Infinites are back because of breakable Walls while they forget that those God Loops were removed a few months before.
Breakable Walls are, for the most part, no issue.
I would agree but Groaning Storehouse :|