OniWantsYourMacaroni
OniWantsYourMacaroni
About
- Username
- OniWantsYourMacaroni
- Joined
- Visits
- 7,668
- Last Active
Comments
-
@ciabay1999 said:
I've noticed both sides complain so much about anything they can, this community is the most toxic gaming community I've been in
It's more whiny/entitled than toxic imo
-
I really like everything about him.
Shame that he's still bugged on console :(
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2121893#Comment_2121893
BHVR probably did this on purpose as a last chance before keys are butchered
Nah,they removed the spread on Trickster and reduced his recoil,so OBVIOUSLY we see an increase in keys spawning in chests.
-
@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2121853#Comment_2121853
But... Why even do that????? A lunge cooldown is about the same duration as a pallet stun! What? Why?
I don't like anything about this.
It's obviously intended counterplay for Smash Hit 😌
-
Pretty ok,but so MANY keys 😩
I see them almost every game at this point
-
Better dodge them,i don't want their mom,grandparents and best friend to see how bad i am 😭😫
-
@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2121465#Comment_2121465
this isn't a stereotype though. It is experience.
In my almost 5 year DbD career, I've yet to see a survivor who cared about my fun when I played killer. For example, in summer 2019 (wake up abuse) almost every survivor was using that perk despite it being extremely broken. Such thing as "pity kill" doesn't even exist. Not even talking about constant BMing whenever survivors start feel a little bit powerful in match (f/e when they see killer not performing well).
These things don't appear from nowhere, you know?
I've seen PLENTY killers that don't care about the survivors fun too.
Hardcore camping and tunneling,using busted addons,infectious fright nurse players that just slug everyone to death,Pre-Nerf mori users etc.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2121268#Comment_2121268
We just need them to do that bug but like in reverse; and we can have the perk back.
I think that might be possible.
They just have to fix something completely unrelated.Like,add another leaf to tree #473 on macmillan estate
-
@[Deleted User] said:
They had to permanently nerf a perk because changing rarity was too hard for them to do, and then somehow managed to muck up that exact same value by accident.
It's a little impressive honestly.
Never underestimate the power of spaghetti code 🍝
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2120722#Comment_2120722
you actually can; it's all a matter of timing when you lunge. it's not that difficult to do so if you learn the timings.
Really?
Hmm,i just play the game normally and sometimes i just get stunned and sometimes not.
Weird
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2120491#Comment_2120491
As you tagged a mod (Mandy) allow me to quote another (@Gay Myers (Luzi)):
https://forum.deadbydaylight.com/en/discussion/comment/2119150#Comment_2119150
Breakdown is not bannable - people who do not frequent the forums or social media might take it for a sabo build without any knowledge of it being broken, plus you can still end a game. That's also why the pallet stun situation isn't bannable either, which has been also requested to be bannable.
Please don't report people for it.
Also in terms of your other comment- BHVR have never banned for perks specifically, to the best of my knowledge. Add-ons, yes- infinite mending legion, fast nurse being the two that spring to mind- however never for perks.
Edit: Because I know someone will come here like "defending an exploit cause it's for a survivor so entitled"- it still has to be fixed ASAP and I completely agree it should be disabled until they can get a fix for it, however that's probably why it's not being banned for.
That's also why the pallet stun situation isn't bannable either, which has been also requested to be bannable
Huh,why would he mention the pallet stun thing?
It's not like you could abuse it on purpose.
-
@shane32 said:
https://forum.deadbydaylight.com/en/discussion/comment/2120439#Comment_2120439
Its so hard lol by the time I hit one person theres two gens left 😂
I know the pain 🤣
I tried playing him on console and phew,he's really good at losing pips 😏
-
That's like,
1 more kill than the average Trickster 😲
-
Just be like me.
4 stacks of BBQ = Win
Anything beyond that is just the cherry on the top.
-
Nothing more satisfying than uncloacking right behind a survivor just to smack them into the next realm with his super lunge👌
-
I'm calling our local Wraith main @Boss
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2119172#Comment_2119172
It is, and there's random horizontal recoil. Plus when you aim with Trickster, your vertical sensitivity is lowered for some reason, which screws with muscle memory.
The real issue is that the way the stick responds to input isn't good for tracking style aiming. And since Trickster is all about tracking, it feels bad to play.
The real issue is that the way the stick responds to input isn't good for tracking style aiming. And since Trickster is all about tracking, it feels bad to play.
Yep,
It's either response curve or deadzone but tracking with trickster + recoil still feels really awful and is hard to do on controller.
-
I would participate aswell
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/2099777#Comment_2099777
But... that just happens because a Survivor is not paying attention to what's in-front of them?
Nope
https://youtu.be/W1TlMcbNT4s -
Leaked Adrenaline rework?
Legendary perks coming soon?
So many question... 😮
-
@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2117429#Comment_2117429
I'm just glad that move's a thing at base power, cause i'd have it on 24/7 if it was an Add-on.
Same,it's so fun and satisfying to smack survivor into the next trial with his super lunge 🤣
-
You either eat the DS or look for someone else,that's it
-
Trickster does have recoil on PC but it's just much easier to deal with on Mouse and Keybord compared to controller
-
@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/2117264#Comment_2117264
Is that actually based on using them this patch
Yes,
I played some games without addons and the only thing i had to do was to uncloak right behind them to super lunge at them
-
I don't get people that try to go for a unhooked person in the endgame.
Like,Borrowed Time exists too.
Always chase the person that goes for the unhook.
-
@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/2116980#Comment_2116980
Have you tried Swift Hunt with the new speed boost that was fixed with the newest patch? It's actually super nice feeling; you get a speed boost before the cloak is even over by base, and the cloak is much faster with the addons.
Definitely not his best, but it's actually not bad with the new buffs.
Meh,i feel like those addons are more placebo than anything
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2114823#Comment_2114823
Yeah, I know how frustrating it can be. But what annoys me isn't the "walking simulator", because I like big maps. What annoys me is having to deal with strong tiles and safe pallets after the "walking simulator".
Yes,that's the other reason why this map sucks :]
-
@Pulsar said:
Well, one of the Devs did say they had exciting things planned for the next chapter that we wouldn't expect, so, here's hoping to the biggest bug fix patch in gaming history.
I respect that level of optimism 🙎♂️
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2114835#Comment_2114835
I'll at least try to 3 gen the best I can on red forest..You know the map I feel that way about..? Meat Plant. I refuse to play it. I refuse to chase survivors for 10 minutes throwing 30 + pretty safe pallets. I get one down. Camp them and take what they give me...1 for 1s..Multi downs.. Whatever
I just AFK,if i play a M1 killer.
Got better things to do than eating 30+ god pallets 🤣
-
https://youtu.be/swrIlenHqVs@Jarol said:
Can you imagine if this was all a dream? TELL ME I'M AWAKE !!!
IT'S NOT A DREAM,YOU ARE AWAKE
-
@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2114823#Comment_2114823
All gens spaced out and everything, dozens of pallets and loops. What a cluster**ck
Yep,super awful map.
Wouldn't be mad if they could just disable it until its rework
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2114731#Comment_2114731
It may be an unpopular opinion, but I actually like bigger maps. I think they look nice and are healthy for the game.
However, in order to balance it, I believe its loops should be weaker, so the amount of additional time it takes for the killer to find you is compensated by the shorter amount of time it will take for you to go down.
I mean,big maps aren't a problem for killers with great mobility like Freddy,but they are absolutely awful for all the other killers.
They are nothing more than a walking simulator and that's just super boring
-
@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2114352#Comment_2114352
I just started a thread suggesting that killed or sacrificed Survivors turn into Bot Zombies. :)
We already have that though
Just look at my Solo Queue teammates,don't even need to be sacrificed too
-
@The_Krapper said:
I feel like some pretty strong perks are bound to come with this chapter I'm stoked!! Please do a map BHVR! You can't do RE chapter with no map that's blasphemy at it's finest.
@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2114294#Comment_2114294
Thanks mate!
https://forum.deadbydaylight.com/en/discussion/comment/2114299#Comment_2114299
I swear to god if there is not a single new map, there is gonna be hell to pay
There's absolutely no way,they wouldn't do a map with this chapter considering how BIG it is
-
@GoobyNugget said:
I shat my pants when i saw the notification from the DBD channel
@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2114219#Comment_2114219
Same as soon as I saw that it was announced I immediately jumped off the stream and went right here to post
Here,have some new and fresh pants
👖 👖
-
@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/2114140#Comment_2114140
https://deadbydaylight.com/en/news/2020-year-review
It's at the very end of the post.
Ah,forgot about that.
Thank you and @GoodBoyKaru
-
@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/2113990#Comment_2113990
There was a blogpost a few months ago that said "stars were coming". It might be referring to them. It could also be referring to Nemesis, since that's what he says throughout RE3 in his first form. Maybe the chapter will be a mix of the first three games (Chris and Jill from RE1 as Survivors, RPD as a map from RE2, and Nemesis from RE3 as the Killer)? Didn't the Silent Hill chapter do something like that?
Link to that post?
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2114030#Comment_2114030
I am PC. And still can't see how blight would be harder to use then nurse. He's a pretty straight forward killer. Nurse takes a lot of skill on any platform. So no clue how she would be easier
Here's a very detailed thread by @Bloodshade that explains Blights issues on console:
@[Deleted User] said:
[] -- TABLE OF CONTENTS -- []
- [0] -- Introduction -- [0]
- [1] -- What Blight Can Do on Mouse & Keyboard -- [1]
- [2] -- Rush, Lunge & Fatigue Fundamentals -- [2]
- [3] -- A Few Misses and a Bug or Two -- [3]
- [4] -- Conclusion, Final Thoughts -- [4]
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
[0] -- Introduction -- [0]
Hello. Over the weekend I have collected a handful of clips showcasing the various issues that plague Blight players who use him on controller, otherwise known as a gamepad. It is my hope that this collection of clips and explanations of what is wrong with him can and will be used as a basis for re-programming him to be better on a controller and more in-line with mouse and keyboard.
To start off, there are a few things to note:
- All gameplay is my own, and with the exception of one clip, has been recorded on the current patch (4.5.2).
- All gameplay has been recorded on a slim model PS4 using a standard wireless DualShock 4 generation 2 controller (the one with the light visible through the touchpad).
- All gameplay has been recorded using the share function of the PS4. Forgive the quality.
- All clips have descriptions on imgur themselves, as well as thoughts in this thread proper. Some clips are grouped in the same link. On PC, you can use the arrows that appear when you hover over the clip to cycle between them.
Now without further ado, let's dig in.
[1] -- What Blight Can Do on Mouse & Keyboard -- [1]
If there is to be talk about Blight's faults on controller, t's important to see what a Blight player is capable of on mouse and keyboard. Thanks to the various content creators on Twitch, YouTube, and elsewhere, there is plenty of source material to choose from. For the purpose of comparing and contrasting the differences between the two input methods, I'll use a recent match that Fog Whisperer Tru3ta1ent played and uploaded recently:
https://www.youtube.com/watch?v=tSuH3yMyNYg
There are many instances where Blight is able to get up to (and even beyond) 90 degree hits, or at the very least attempt to, due to flicking during the lunge. The turning on the rush action itself also allows for a certain degree of freedom, both in movement and camera control, that only mouse and keyboard is able to provide currently. The full match is worth a watch to get a feel for how Blight works on mouse and keyboard, but here are timestamps for lunge hit/attempt examples included in the video:
- 35s: Nea is hit at an effectively 90 degree angle at a hay bale loop.
- 57s: An attempt is made to hit Yui with an effectively 90 degree angle on the tractor.
- 1:50: Nea is hit by rounding the corner inside the cowshed with a flick at the very start of the lunge.
- 2:45: Felix is hit next to the tractor with a 90 degree flick at the start of the lunge.
- 4:20: An attempt is made to hit Dwight in the cowshed with a 90 degree flick at the start of the lunge
As seen in the video, Blight is capable of some nasty hits with his power when played properly on mouse and keyboard, comparable to hits that Oni can pull off when Demon Dashing. There is still counterplay in a chase by knowing his angles, but he is very capable with some geometrical knowledge, flick reactions, tracking, and predicting survivor movements. He is a force to be reckoned with when in capable hands, as he should be. But not on controller, and here are the reasons why.
[2] -- Rush, Lunge & Fatigue Fundamentals -- [2]
Before we get into the hit missing, we have to look at the fundamentals of what Blight's rush, lunge, and fatigue look likes on controller in an easy-to-read environment. It's important to understand two things: One, Blight's rush and lethal rush are normally unaffected by the "killer sensitivity" setting in the options menu. Two, Blight's rush attack and rush attack fatigue are also unaffected by the "killer sensitivity" setting in the options menu. The only thing that killer sensitivity does for Blight is allow him to adjust his camera faster/slower during a slam (and normal "M1" killer gameplay).
First, the lunge clips:
As seen in the clips, no matter what a controller Blight does, they cannot get nearly the same control over their lunge that mouse and keyboard users are capable of. Their angle of attack is thus extremely limited, and prone to being easily dodged by attentive survivors. Most survivors can simply move a little left or right and there is nothing the Blight can do about it. And due to the angle issue, Blight becomes much less effective even in situations where the survivor does nothing at all, or the Blight should have the angle on them (such as in a loop, or in a tight corner as Felix was found in the video at 2:45).
Second, this is what a series of rushes looks like:
The most important part of this clip is the end, where the Blight decides to turn toward the hill to initiate a chase with the Nancy seen and heard on the way back to the hook. As you can see, the turning leaves quite a bit to be desired. This is especially true considering that both turning add-ons are being used in this clip. Even with these add-ons, it can be difficult to go precisely where one wishes to go because of the look sensitivity being far too low.
Lastly, the fatigue clips:
As seen in the clips, Blight has two different sensitivities when in the fatigue animation after a rush. The first clip showcases what, ideally, should happen: The Blight's sensitivity is reverted to whatever the killer sensitivity is set in the options menu. The second shows what happens if the Blight decides to lunge after a rush, regardless of whether a hit was landed or not: The Blight's sensitivity is slowed to a degree that they cannot visually track a survivor that has ran behind them until the fatigue is over.
This is a quirk shared by Demogorgon during Shred's attack cooldowns, as well as on Oni during Blood Fury's activation. Curiously, it doesn't exist on killers like Legion during their Feral Frenzy fatigue, or the Twins when a pounce is missed as Victor.
This sensitivity slowdown, along with the other instances mentioned, feel really bad on controller, but can actually be mitigated somewhat on mouse and keyboard with enough DPI and mouse space. Thus furthering the gap between the two input methods.
[3] -- A Few Misses and a Bug or Two -- [3]
Truthfully, a thousand clips could be recorded to show how many hits are missed due to Blight's controller woes. It is a major cause of frustration for those who wish to be the speedy hunchbacked Scottish man. But for the purpose of this thread, we'll be looking at two in particular, as well as a third that just doesn't make a lick of sense.
As seen in this clip, the Ace is oblivious to the Blight's location and is attempting to be sneaky in a bush. There is an attempt to hit the Ace, which would be a free hit on mouse and keyboard, but the hit fails because the lunge sensitivity doesn't adjust fast enough to position the "hurtbox" of the lunge on Ace's hitbox. This is a situation that happens often, wherein the Blight narrowly misses a survivor and slides past them, often never to be seen again due to having to deal with the fatigue sensitivity issue after a lunge.
The most disheartening scenario, however, which will be dubbed the "full commitment problem", is in this clip:
The main issue with controller Blight is that there is no way to properly react to a survivor attempting to dodge a lunge. Because of this, a controller Blight is conditioned (forced, really) to full commit to a lunge direction before the lunge even begins. In the above clip, you can see this perfectly. The Nea is running down the hallway, makes it to the corner and starts running down the adjacent hallway, and then narrowly avoids the hit by dodging left while the Blight makes a full commitment to the right. You can see the attempt to adjust the lunge left (albeit late), but it doesn't do much of anything.
A mouse and keyboard Blight could simply start the lunge while running straight at her and flick to wherever she goes for an easy hit. Or even start going right and then flick left. Controller Blights have no such mechanical skill to develop.
This next one's a doozy:
Truthfully there's no good explanation as to why this hit missed. It isn't something that happens often, so it's not terribly concerning. However, what happens during the fatigue is a common occurrence. There is a bug wherein the Blight player is unable to move at all during the entirety of the fatigue animation. In my personal experience, this bug usually occurs only after a lunge, and typically when a lunge narrowly misses the survivor. It feels similar to when Blight breaks a pallet with a lunge attack, except the camera can still be moved.
Finally, there is this bug, which has been around since Blight's release (said clip is from that time):
Basically, the Blight's sensitivity is set to the player's killer sensitivity during a lethal rush lunge. The easiest and most consistent way to replicate this is:
- Rush and collide with an object.
- Immediately rush and attack.
- Hold the stick left/right while lunging.
It's a very disorienting bug when it happens in a chase, and can easily cost hits at key moments, particularly around windows. It's something that might become less of a problem if his other problems are addressed first.
[4] -- Conclusion, Final Thoughts -- [4]
In conclusion, Blight is in a really bad spot on controller, and he's never really seen better days. His various sensitivities are undertuned as all heck and he's got a few bugs that put the nail in his plastic-y gamepad coffin. You can play him against less attentive survivors, but even against those you'll more often than not be forced to play him as a standard M1 killer, albeit with a way to get around faster. Which defeats the purpose of playing him in the first place.
Blight is probably one of the funnest killers ever added to Dead by Daylight for those who love a faster, more aggressive playstyle. I hope that his flaws on controller can be ironed out, if not to the point of being exactly as good as on mouse & keyboard, at least close enough to where there is significantly less frustration experienced when playing him.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Special thanks to MandyTalk for explicitly asking for this feedback and thus giving me the motivation to go a little more in-depth with it rather than complain in every Blight related thread until the end of time. And to everyone at BHVR who was involved in making Blight a reality in the first place.
Thank you.
-
This is gonna be insanely HYPE
McLean really didn't lie to us when he was telling us that the next patches will be hype
-
@Phasmamain said:
I enjoy the feel of new farm and since I play Jeff stealth was never an option in the first place
Agreed,new Coldwind looks beautiful.
Also:
-
@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2113340#Comment_2113340
You madman! Do you use super high sensitivity on most games?
Kind of.
The ability to quickly turn around is pretty important.
Especially in DbD in my opinion
-
@TripleSteal said:
Why is huntress placed so high? I've heard she's very annoying to play as with a controller, isn't she? (I'm not being sarcastic, it's a legit question)
No,she's alright.
Only thing that is harder is going for long range shots.
Close and medium range is fine
-
100 for survivor and killer
-
Whisperers is a really great tracking perk.
Helps you finding that first and last survivor very easily
-
Hmm,i would say about High Purple Rank would fit for me as both killer and survivor.
I got a lot of knowledge on both sides and know how to play them pretty well.
My only big weakness is that i'm pretty inconsistent.
Like one game i'm able to get one great play after another but next game i'm doing so many stupid mistakes that i'm wondering how i'm not back to rank 20 yet.
-
It was a stupid exploit that made it MUCH easier to land POTDs.
It's good that it's patched
-
@MojoTheFabulous said:
I've always wondered how useful Rat Liver actually is because sure, OG 9% sounds good but does it really make a significant difference when in most cases you're holding Shred for like a few seconds at most?
Short answer:
No,not at all
-
@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2109941#Comment_2109941
It clearly says the effect of rat liver is unchanged...
"Effectively unchanged"
@Profezia is right,they will nerf Rat Liver by 1%
So instead of moving at 101% movement speed you'll move at 100% with that addon.
But it's really negligible.
The buff to base movement speed while charging is much more important.
-
That's an increase from 92% up to 96,5% movement speed while charging your Shred.
Great change
-
@nursewannabe said:
Whenever I see a TTV in my lobby I'm like "let's check them out!" and most of the times they're offline :|
Or they speak a language that you don't understand :(
