ObscurityDragon
ObscurityDragon
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- ObscurityDragon
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Yet some survivors still cant see an invisible wreith at 2 m from them, but yeah lets just say that because you can see some dust flying on the ground it makes spirit 100% visible
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2513763#Comment_2513763
Not really useless. If you trap the Myers-House for example, this would not be useable for the whole game. And at this point, it would not matter if you cannot pick up the Traps.
However, if a strong Loop got destroyed or no Gens are in an area, the Trap is just dead. So I am also not really a big fan of this Add-On, I think letting him carry all Traps would be enough without a Downside. Maybe they can buff it to pink and make the Bloody Coil purple instead and remove the Downside of the Bag.
One add on that should be pink for trapper is the one that get survivors in the dying state after escaping à trap, i have won games just because i saw the last one step into it
And myers home is one of the veeeeery fiew exemples where à combo of 2 add ons could destroy à loop, but the add on alone? Nah
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@NoGoodUsernamesLeft said:
Regarding the new Tension Springs for trapper.. survivors can't currently sabotage traps, so when the trapper puts traps in front of the exit door levers - what is the counter play? Get trapped, escape, 2 seconds later get trapped again, over and over until the killer gets you?
And what if you...just like... disarm the trap?
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2513730#Comment_2513730
https://forum.deadbydaylight.com/en/discussion/comment/2513742#Comment_2513742
Lets hope that get changed before live. So many wan't add-on changes (Myself included) but now I fear them. What they did to Fred and now this.....UHHH. Did like the Huntress changes though previously but that's about it. I have attached myself to the survivor role lately and it seems I will remain that way.
I am legit super scared for pig...
The timer/box combo is strong, but mostly because its one of the only combo you can use that is good, most of her addons are reammy bad for now
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2513730#Comment_2513730
It will only really be useful with Iridescent Stone when you cut off Loops for the entire game.
Yeah but once the survs knows about the 6 loops it becomes useless
Even tho the primary effect is cool
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Is that one purple trapper addon litteraly meaning, that if you ######### up à placement or survivors knows about your trap youre #########? And you habe to play basic M1 killer?
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@Clowning said:
Because just like any bully, they only ever feel safe to showcase this behaviour when they're 100% certain there's nothing you can do about it, never realising how sad that is.
And don't let anyone tell you it's because they want to "reward" the Killer with a free hit. It is a pure power trip thing.
Free hits for the killer disapeared à year ago for this kiddish behaviour
Two years ago we did this to give a fiew more points to the killer (we still do with friends for Nice killer players)
But it all changed nowadays for this and its so cringe
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First of all, its an infonite cycle wher eif one side starts to sweat, the other does too, qnd again and again
Second off, i think BHVR is still somewhat faulty, why? For 2 reasons:
-gameplay mechanics havent been changed at all in five years (or almost not if you prefer) so optimisation became the only thing to do for someone pmaying the game à lot
-not fixing à clear win/lose condition when the game goes around à killer wanting to kill survivors wanting to escape, objectives became simple then, killer kills, survivor escapes, no matter what and the cost
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@JustWhimsical said:
Wait bug.. fix.. I must go check to see if Nurse has bug fixes!
I dont recall seing nurse on the bug fixes
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A simple rework of the old ranking system, and ways to pip would have dobe the trick i think
Beside if the MM was so bad/rainbowranked is because they opened it for all the ranks to shorten queue times back in the days
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The game is still buged and unbalanced on many levels
The updates get short but long to install
The MMR isnt doing much to actually help the game
The game almost didnt evolve on the mechanics and objectives
I play the game cause i lile it, but i dont enjoy it nearly as much as a year or two ago...
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2510292#Comment_2510292
The difference is in the actual size of the update files downloading, and where those changes are located. It said 30 gb as patching cause those changes in this update affect that many files.
IT just reminds me about Payday's terrible updates
And how can som bug fixes take so much space??
Beside it only happened since the RE/trickster, before that the uodates where fine for me
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@Angelicus23 said:
I don't understand why I see a lot of people with this issue. Sure it takes ages to install 100MB for example, but I download just the normal always.
Maybe because I try to keep a lot of free space in my hard disk, enough to duplicate the game because installations on steam are always weird. I also make sure to verify files integrity after every patch not to get kicked for "corrupted/modified files"
The thing is, i got plenty of games that can do an update of like 900MO, and and install of the same amount, quick and easy
DBD ON THE OTHER HAND got updates that are quick to download, but super heavy to install, which isnt good at all (other then needing twice the games size in free space for any update)
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2509341#Comment_2509341
You may need practice, my friend. A fully charged demo shred is sometimes the ONLY way to get a hit on survivors playing well.
The way i play him, around loop i need the smallest shreds possible to get them quickly at à vault or pallet tbh, each gameplay differs, but since fully charging it takes about a second its not the way i play usually haha
(Or not in my situations)
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It saves me from my mates running the killer toward me and my gen out of nowhere cause they wanna gove me the agro
So its one of my favorite perks so far just for that reason
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Hex are great perks, most of them dont need à change, if anything maybe à buff
The problem is Hex placement that allows them to be found within 20 seconds, or where the hidding spot is like in the open
Also Ruin doesnt need à nerf, its one of the only perks that are usable to allow game speeds to be slowed à little bit with the current meta
You got a fiew good ideas (third seal, blood favor, undying) and bad ones (ruin, noed, or even rétribution)
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Welcome in DBD, start enjoying and getting familiar with these, some bugs have been there for monthes if not years
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@GoodBoyKaru said:
I either get tournament squads or hackers even though I'm trying my hardest to lose and go down, and succeeding at having short games with no kills and I'm still facing the tournament squads and hackers galore.
You do the maths.
If its true that the highest MMR killer you have impact the other, its time to loose with all of your killer for at least 20 matches Karu
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2509295#Comment_2509295
Same.
But sometimes it goes like: "get 4 hits after a blink while playing Nurse" skip "hit 4 survivors with a fully charged shred, while playing Demodoggo" skip "get 4 downs after fully exposing a survivor as Ghostface" (thats usually the moment my eye starts twitching)
I skip nurse cause i cant play her
I skip billy cause 3 chainsaw downs when you almost never pmayed him is impossible
I skip Demo because 5 shreds FULLY charged isn't optimal and kinda hard to do when survivor plays well
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Killer cause it always have been the funny role
The one where you do the most of things
But also the one thats saddly the more stressfull in the current game
But i like to not have to rely on bad teammates to do even the simple tasks and i love to use killer powers,
Also i like to play in a way that could make survivor have fun, even if they dont do the same for me
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Used to be able to play everyday for 3-6 hours straight
Now i play only every 2-3 days for 3 or 4 hours
MmR is bad, my killer games became unenjoyable, my survivor games are so bad even my friends dont wanna play much more (and i beg them to so i can do a fiew stats that ill post)
Game is unbalanced in many ways and MMR only shows it even more
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2508182#Comment_2508182
Some people still seem to play them. For a daily or something like that.
Tbf, i prefer to reroll à daily on killers i dont like or enjoy to play
Especially billy
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@Tsulan said:
Just stop playing him. As most people did. Once his pick rate drops to 0, they´ll probably do something.
If nobody plays the killer then there is no need to balance him
Kind of like twins c:
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2506222#Comment_2506222
Yeah, don't really want to see another nerf to Piggy.
"Heh you changed your profile pic, youre happy with the game again?"
Unfortunately, no. I just can't stay without Freddy. I really love this character.
Dunno i loved how you took hag to show that you are done with it haha
No Peggy nerfs please she needs more love
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2506133#Comment_2506133
let me add an extra S:
sexy
I forgot Snoot too
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2506133#Comment_2506133
How about...Severly nerfed for no reason over the years?
Sssshhhh dont give them any more ideas
Heh you changed your profile pic, youre happy with the game again?
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@GrimoireWeiss said:
Does anyone even say Pig is good? I think even those famous Pig main streamers recognize she's D/C tier at best.
Pig is the triple S killer from the game
Small
Strong
Serverly needs an addon pass
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Because of they dont show the MMR ranks/stats we cant complain with proof that we have been missmatched
Even if the MMR is super bad for the game and leads to toxic behaviours
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2505700#Comment_2505700
Skill beating noobs yeah very jelly.
Yeah true cause no mattee the player, even if over 500 or 1000H
While playing pig they are only noobs and never matches corretcly and its the only killer with whom its the case 😘
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Youre just jealous of our skills 😎
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Meh, sometimes i still get bad or way too good survivors
But most of the time the games dont feel so enjoyable tbh
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@Heartbound said:
The biggest jumpscare I've ever had in this game is walking around and getting a pallet slammed in my face when I didn't know a survivor was there.
I still get some even when i knew the sruvivor wath there lol
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@Aven_Fallen said:
Maybe there will be Changes when the Realm Beyond-Update is applied to Haddonfield. But, should not be guaranteed, since Realm Beyond is for graphical Updates. However, they also balanced Ormond and made it way less survivor-sided, so the chance is there that it will also happen to Haddonfield.
Would have been nice if Shelter Woods would also have gotten a Balance-Treatment, but eh.
Or they make it worse like woth The Game 🙃
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@soulfire22 said:
https://forum.deadbydaylight.com/en/discussion/comment/2502576#Comment_2502576
thats a problem sorry, it needs to be addressed, why even que up if you can be shoved onto a hook and be forced to not play for the rest of the match. especially considering there are times you can spawn 20 feet from a killer.
Most killers cant even camp correctly/efficiently
Beside, on the other hand, some survivor queue up for à 3-5 mins game by rushing the gens and leaving with killers having one or two hooks
Also go and play killer, youll see that there are many problems that ends up getting people to play that way, whoch lead to more bad behaviour
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@GhostMaceNotCrusty said:
Now you cant de-rank solnit shouldnt be too hard
Yeah but your matches stays on the same level of "skill" (or sweat) no matter the Grade thanks to MMR (well when it kinda works)
So you can still do matches where you barely pip or saftety pip at ash 3
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@Impose said:
I'd assume its based on ease of access. Legion can just wait for it to recharge. Plague can just walk to another fountain. Oni has to actively chase and injure survivors.
That would be my guess
Yet oui can have it multiple times with ease,
Plague can be robbed and getting only one purge per game if survivors dont cleanse
Plague is on the spot of "if they do cleanse its fine, but if not it doesnt feel fine"
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MMR means compétition and getting better ranks
With no objective infos survivors just gotta escape and killers kill
So they do just about that
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Apparently the MMR of your best killer is inpacted on tve MMR of your other killers (take it with à grain of salt tho)
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@GoodBoyKaru said:
I guess I got lucky?
https://us.v-cdn.net/6030815/uploads/EJMM88I13K1J/image.png
EDIT: Just got to the bit you meant
https://us.v-cdn.net/6030815/uploads/A7BYNZXEXI3A/image.png
I think it's because DBD is all in packets, and each packet if it recieves a change needs to be entirely replaced.
Yeah but if this is the case, it would be time they rewrite the code before it gets worse and to make it easyer for everyone
Beside most of the fixes are for Pinhead
The worse is, before the RE or trickster chapter it didnt really happen tbh
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@[Deleted User] said:
dbd is an indie game
@WeenieDog said:
https://us.v-cdn.net/6030815/uploads/TRIDR9N2CHZJ/notenough.png
I don't know why either. For me, it's like this game asks to be entirely redownloaded every update... except when I make the space, it'll only take the 1.2 GB.
And they dont seem to be looking into the matter or willing to change it tbh
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@Tsulan said:
Yes, this update was kinda slow. At one point i considered uninstalling and downloading the game again. Probably would have been faster.
I dont have an internet quick enough for that, but its really bad,
Oh and it also takes the full games weoght on your PC for the duration of the install...
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When Pinhead finds and uses the box the following happens
1) you get à notification of where every survivor is
2) à fiew seconds (one or two) after that 1 happened, chain hunt starts
Using the box during chain hunt gives you the notification again and gives you à fiew extra seconds as the box needs to respawn first
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@MissBehavingX said:
https://forum.deadbydaylight.com/en/discussion/comment/2492135#Comment_2492135
The chains spawn faster than what it takes to solve the box tho :(
As soon as you start working on it the chains stop, just dodge 1 to 3 chains and it should be good
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2491159#Comment_2491159
He doesn’t counter shack like AT ALL. His chains can easily be broken in shack due to them all spawning at once. All it takes is a survivor being semi close to a doorway and they’re all gone.
You know, the thing is all about timing
If you chain the survivor when they are in the middle of shack, then yoi can enter it, even vault the window and get à free hit
And the thing is: it is not hard to do at all
The bonus: being chained forces survivors to do slowvaults
This far Pinhead is one of the best antishack killer in the game, you just need to learn when to use his power
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@MrDardon said:
Meanwhile Trickster needs to hit Survivors 12 times to get a down.
This barely counts as he can down them within their speed boost when they are damaged
Nemesis cannot do that and offers them 2 speed boost for the first down
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After playing maybe 20-25 games, my survivor games became horrible in the gameplay and veey tryhardy
Unfun to me
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2490714#Comment_2490714
Easily bottom 5. Give me one area he’s good in.
Pinhead absolutly destroys Shack looping with his power
He can turn many loops into unsafe ones with this too,
You need to learn when to use his power and when to teleport
I will agree he is à bit weak, but very very far from the bottom 5, you cannot compare him to like Myers or trapper that are having the worst times
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Competitive games dont have à lot of RNG in them to give EVERYONE the same chance
Rang in dbd: maps, pallets, totems, loops, loop chains, bugs, hook spawns (the one that leave big hook dead zones)
Just the Map gives sometimes an unfair advantage to the other team, or ######### up your killer power (billy on Lery for instance)
The game is not balanced to be competitive either
The players are mostly not playing in this way
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@Vizikk said:
https://forum.deadbydaylight.com/en/discussion/comment/2489204#Comment_2489204
From my understanding now, it will change come the 13th because everyones Grade will be reset to what is it...Ash (I think). So even if you got to the Iridescent Grade because you were Red Rank before....this reset you will go all the way back down. So in other words, on the 13th, Grades will have no correlation with skill. Just how often you play. (Obviously the better you play the faster you will go up in the grades, but there is no 1:1 comparison).
That i know, and yes it will be the case
But for the current MMR time, people in ash or silver still shouldnt face people in IRI since they got graded depending their ranks
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@Bwsted said:
Grades (aka ranks) are not used for matchmaking purposes.
It is true But on the same time... grades got attributed depending your previous rank this time
So the killer was iri ranks and the survivor obiously not
Even if the MMR would match them together, it just doesnt feel right to me right now