ObscurityDragon
ObscurityDragon
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- ObscurityDragon
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Freddy cause they dont disapear but mostly they lock the surhivor in an animation, so its like à small stun for à free hit
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Half à chapter means theyll work on the bugs and game issues
Right guys?
.... right?
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Only if we can have the party skin !
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@PigEmpress said:
Can't wait for the MMR to get active. I am not a red player and I have no interest in playing against sweaty red ranks where the best move is not to play. I do not enjoy AFK-ing games.
Dont worry, youll just have the sweaty Players that wanna rank up on an MMR with no win/lose/score input (for us) instead :)
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Im still against it
Too many bugs that can screw either side and get you to win/loose easily (especially at higher level)
Too much RNG that can screw either side for the MMR
Certain maps are way too killer or survivor based, and map offerings can be abused by survivors more then killers
(It isnt the same when you have à game as blight in Lery, then in Midwich, then in Mcmillan you know?)
Players that will sweat/tryhard way more (znd thats the worst out of the entire MMr)
Leading to the drop of funny/même build, drop of some killers since they wont be good to rank up, and longer queue times
And still with no clear goal about what à win/loss is and so what impacts the MMR fpr the ranks, nor do we have an imput to know our ranks (top leader bord or medium ?)
Killer gameplay will be horrible at top tier cause outside of 3 or 4 killers you cant compete and youll have to sweat à lot
Survivors gameplay will be horrible, cause if you dare rank up youll only face the 3-4 samz tryhard killers with the same buolds and strong add ons
During none of the MMR test did i have fun, either i fought people that where way too weak, either did i fought some that where way too strong or tryhard for me to enjoy, i didnt felt like it was balanced as either killer or survivor (but thats my personal experience)
MMR can still be abused to face weaker survivors
The game doesnt have millions of players to rank up (from what i saw over PC at least)
And these are my bigger points on why MMR is à bad idea for the game
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I dont know much about Pinhead story
But i like to think that he has been... "invited" in the entitys realm to torture and break survivors, à bit like Ghosty boi or à fizw other killers that work with the entity instead of being forced to, and that he got a hell of à time because he can torture them again and again and again,
Yet just like Pyramid Head, if he feels like it, he can just leave the real as the entity doesnt have any proper control over him
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@GannTM said:
Isn’t holding the game hostage already a bannable offense?
Only if you go the extra step to record it, then send it to BHVR on their special forum with the proof and the steam ID64.... yeah not many people will do all of that for survivors that hide / locker jump as you also would need like 10+ minutes of recording
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My boy, youre forgetting about Micheal here
Myers got it aaaaaall
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@voelkl said:
https://forum.deadbydaylight.com/en/discussion/comment/2445313#Comment_2445313
Its not BS or BM. A huge amount of matches were ending with Mori's, next to none with keys. They choose to bring Mori's in line with keys until they had a new system ready.
Moris needed à rework its true
But so do keys since à long time, à free escape for 2-3 survivors for doing like 50-60%
The BM/BS is that devs said thzt they wanted to rework both moris and keys, got us to wait à long time for à mori "rework" which was just à number tweak, but let the keys untouched as they could also be temporarily à nulber tweak until the full rework is out...
And its not like the forum users gave plenty of options to rework Moris in a good and fair way rather then making an /offering/ mostly useless
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Ill stop you roght now
You shouldnt be sorry to be disapointed about the matter of optimization on consoles
Its à topic that has been going on for monthes if not years and still, no real answer or reaction from BHVR other then "its in the work"
And this saddens me for all the console players, it should be number 1 priority..
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There is no rules telling you its forbiden to do that
Yet be carefull, if you start to do these kinda scummy actions, dont go get whiney when the killer does so too
Its the loop of hate, you start doing so, the killers will start being scummy and so will the next survivor-killer-survivor-killer-survivo....
(And then some people wonder why the game feels so toxic overall lol)
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2445315#Comment_2445315
it’s still skipping the objective and screwing teammates over. That’s why they should only be able to open hatch when all 5 gens are done.
I said that it still is à ######### thing
But it would be à quick change just like for the Moris
And it would end the phase where 2-3 survivors can escape à hard situation
I just would love for Keys to be something completly different, like something you gotta archive during the match that will allow you to open the Gates then
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2444842#Comment_2444842
Hatch and keys are linked. A change to the hatch can be treated as a change to keys.
Making it only spawn when all gens are done or 1 survivor is left is the healthiest change they can make to keys/hatch.
The only problem with keys that it stops a match halfway. Take that away and they are fine
Key: opens hatch for 1 second allowing 1 survivor (key holded) to escape
It would still be BS, but less then what it currently is
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@voelkl said:
It’s tied to the new Mori system where you have to ‘earn’ keys and mori’s each match. It’s not something you can just take.
They touched on it on the anniversary stream.
That being said they also mentioned that only 3% of survivors escape with keys so it’s pretty rare compared to the amount of survivors getting mori’d before the nerf. So it wasn’t very high on their list.
Well why change the Moris and not the keys then?
Its just BS/BM
The two have been complained about long time ago, and the change on the key is about changing one single freaking number
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Remember rhat Capcom probably validated the DLC and how things looks
So if they didnt point out that the lore is wrong, its that they dont give à damn
And if capcom doesnt care, why should BHVR care about writting the right lore?
Money my friend, money
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They should just make it so that if after 20 minutes of match where there still are gens, and EGC timer of lile 10 minutes starts, so in at most 30 mins the game is done
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So many other licences, film and games, deserves to be there before springtrap
In games you can easily count like Amnesia, SCP, Evil Within...
Heck.you could even take chars from other non Horror Games that would fit there like à Charm
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2436839#Comment_2436839
Stubbornness on their end I guess. You are right, there is genuinely no reason for them to be linked once the license wears off. So really, it could only be stubbornness or maybe selfishness? I dunno.
Its not cause they loose the licence and right to sell, that they can do whatever they wqnt with the chars and skins
All skins had to be approved by the licence holders and they sometimes dont want to see cosmetics mixed in certain ways
So even if they loose the right to sell the DLC and skins, they probably still are bound to à fiew rules toward skins in this case
P.S.: i also hate linked skins
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Probably cause renewing the licence wouldnt be currently profitable, especially if, hypothetically, the owners of ST raised the price
With the 4th season being delayed the chaoter may habe not sold well lately (yet this i cannot confirm) and so, may not be profitable to reniew right now, especially when our beloved demogorgon had his sweet spot mostly in S1 (and so since demo is the killer, it didnt bring people to purchase him)
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Just the licence Scooby-Doo yeah
Otherwise à paragraph just for survivir is pretty boring, lets not lie
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@brokedownpalace said:
I'm worried this is the beginning of a bad trend. I get the feeling older licenses like Halloween and Saw will be okay, but this worries me about Resident Evil, Silent Hill and potential similar licenses in the future.
Yeah you can argue if you buy it you keep it so just buy it before it leaves.. but it's not the same. Does this mean they can't balance Demo or ST perks anymore? Can the characters not be used in official tournaments? Will Fog Whisperers be able to play as them? Can they still receive potential future graphical updates?
Technically of they loose the licence, they cannot do some visual updates over the char nor bring new cosmetics out (patch for bugs/balance shouldnt be a problem)
Playing the chars shouldnt be à problem since theyre still in the game i guess
Fw may be on à special rule tho (but it woumd be sad)
My take over the change :
After 2 years their contract for the licence ended, ST being à series, à show, and preparing the next season they probably either chose to walk out from dbd (i dont think so) or they upped the price for the licence and BHVR cant/dont want to pay it then
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@Power_Guy said:
FNAF is not the only thing that took place in 1987, my god. And that pink blob does not look like an animatronic to me.
@53nation said:
https://forum.deadbydaylight.com/en/discussion/comment/2425859#Comment_2425859
Could be a pink bear. On a security monitor.
This doesnt look like a bear at all lol
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@tippy2k2 said:
I get that BHVR likes people talking about it but I feel like this teaser setup is going to backfire something fierce.
There's enough signs in what they've done to point to Hellraiser or FNAF now so by default, a lot of people are just going to get super hyped only to be massively disappointed.
They've done teaser stuff before but this just feels...well...teasing (but not the fun kind for whichever "side" isn't the killer). IDK, maybe it's just me...
Defenetly gonna back fire in one way or another
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Want some arguments? Here there are some :
The game doesnt give you any infos about what is à win or à loss, and thus you cannot know if you rank up or not, leading to an unfun playstyle
-Many killers dont have what it takes to catch up on high MMR survivors shenanigans and will be abandonned past à certain point
-the game contains an insane amount of RNG (tiles, totems, bugs, and more) which can drastically change the outcome of à match (it isnt the same to fight à Nurse on Lery then on Mcmilan then on the swamp for instance)
-Survivors still can controll certain element of the game (maps chosen, hook distance whoch can create hook deadzones on certain map like Hawkins)
-being in a constent way of tryhard/sweating will come sooner or later
-MMR can still be abused and get bad survivors matches with good killers (or the other way around) if it isnt done correctly
I think these should help
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Why isnt anyone saying znything about the weird red auras on the TV...
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Trickster cant perform correctly in this dusty old saloon, gotta fix that for him
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Didnt play much lately so i currebtly am like 11
But ill get back, if only there where more killer challenges
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@Voodoo_Thirsty said:
Is DBD that desperate for players that I need to be matched up with the same killer for two games in a row?
He only brought the most OP addons & offereings (for both matches, yes) and camped + tunneled the entire game.
Either add the option to prevent from seeing the player like Overwatch or at least have a better match system thank you very much.
More like, since MMR is active for à test, he was probably the only killer available or the closest killer (or both) from your own MMR score
Many people said this happened to them
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And that is the reason why i think MMR isnt really good,
Too many variables, too much RNG, and being à good player gets you to face the same sweatlords in both rôles with less change of playstyle
And if everykiller gets its own MMR, it means that you can bully new players while having thousand of hours cause you didntnplayed all the killers, or they share their MMR and then some become unplayable.
Lets not forget that, who will be the people that newer players face when they begin the game? Especially if it ever stagnates on its player basis
Yeaaah MMr will only bring an illusion of fair games for à little bit
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@Zokenay said:
https://forum.deadbydaylight.com/en/discussion/comment/2419197#Comment_2419197
For some context Springtrap is a hybrid animatronic in a sense that its both a suit and a robot, but EXTREMELY unsafe, its possessed by a serial killer William Afton (the main antagonist of the series) who is know to have killed multiple children using the suit (originally named Spring Bonnie), after being cornered by the ghosts of his victims he attempts to hide in the suit for safety thinking they would fear him, but this proves to be his fatal mistake since the deterioration of the suit caused it to malfunction and release all the mechanical parts crushing him and puncturing him, killing him in the process, his soul would later poses the animatronic turning it into a mechanical monster thats both animatronic and a corpse fused together, despite this state he would continue his career has a serial killer, he even describes his fate has bittersweet but fitting.
Theres a lot more after but thats after he stopped being Springtrap and turned into Scraptrap (a far more destroyed version of the animatronic) and later Glitchtrap (a virtual virus after his body was completely destroyed)
How to keep à.story going when you reached an end and deztroyed the evil?
Make him à Virus, its better instead of bringing in some fresh blood
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You dont know anymore if you gought good survivors of your rank or not at all
You cant see how many newer players there where or if the killer was high/low rank
So it wont change anything anymore, maybe just make it so that people wont feel bad to see à low rank in the end game anymore i guess
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Latest tweet got an E
And the japanese version would only have what looks like 5 "A" someone pointed out
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No i dont want MMR
Do à rework with the emblems
It would have been quicker and way easyer then creating an MMR system that will never work or will punish good players in many ways, especially in a game with so many things to take into account as DBD
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One of my favorite build on Pig:
STBFL, PGTW, Devour Hope, Blood favour (no one expects à pallet bloc)
Or also STBFL, Devour Hope, Undying and Ruin/PGTW
Sometimes i also do some même builds like "No TR pig" or "All seeing pig" or even "Pig hates gens" :D
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2413143#Comment_2413143
https://forum.deadbydaylight.com/en/discussion/comment/2413138#Comment_2413138
The reason I ask because It doesn't seem fair how if a killer DC they feel bad but if the survivors DC they are insulted for it. It just seem hypocritical to be for one but not the other.
Well it wouodnt be much of the case... if survivors didnt DCed for every single little thing they dont like
Some DC at their first down, some seing the killer/map, to give hatch, and sometimes because of à gamebreaking bug
And it was worse when there was no DC penality
Killers on the other hand DCs mostly when they are having an awfull game or à gamebreaking bug, other then that i dont see killer DC that often and so i feel way more bad for killers DCing then survivors
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Maybe blight is stronger then Spirit
But
Hes more funny to face, got some counterplay or mind game possibilities and à higher skill cap
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@Zozzy said:
They are trying to find a way of doing it where it doesn't put the sweat squads in a 30 minute queue and reveal the true balance problems in the game.
Dowsey had a 2 hour wait time on his twins after a 800 win streak and had to be sniped by a comp squad to get a game, while in the most recent test he had almost no wait time. This means they have already put a cap on the mmr making it somewhat useless.
They should just rework the ranking system and ways to get pips.... it would be easyer and just as good if not better
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@Moonatique said:
https://forum.deadbydaylight.com/en/discussion/comment/2408653#Comment_2408653
Maybe if it's a good Nurse yes, but a god Nurse would never let your locker juke work, it simply doesn't work if she knows how to blink. My problem isn't with good Nurses, it's with god Nurses.
The problem is that you cannot "nerf" Nurse in a way that nerfes the god Nurses without breaking the weaker ones either
But i know.your feeling
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@Moonatique said:
https://forum.deadbydaylight.com/en/discussion/comment/2407952#Comment_2407952
While I do agree with the pallet stun even though I think it's janky asf because she doesn't get ''stunned'', the locker mind game is simply not true. The time it takes you to get out of the locker the Nurse has time to recover from her exhaustion and can swing gaining enough movement speed for you to not be able to make enough distance to make it worth. Also, even if you make enough distance, she has her 1 blink back and can catch you right after and if miraculously you make distance she gets her second blink 2 seconds after her exhaustion which doesn't give much time to do anything.
Well i did the locker juke plenty of times to be honest
As long as she doesnt have the quick recoverie addons, you can extend the chase, you jist gotta be à bit quick to act/react
Most good nurses will wait to have the 2nd blink back before blinking if there is à high wall, because if they miss it they give you a lot of distance
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@Moonatique said:
https://forum.deadbydaylight.com/en/discussion/comment/2407649#Comment_2407649
I agree that a bad to good Nurse is fun to play against but a god Nurse knows what to do in every situation to counter every options you have. It's not that difficult to do as long as you know what survivors are capable of, like blinking in front of the window instead of across to see what the survivor will do after or blink to get los instead of through the wall.
Yet there are à fiew things you can try
-be even more imprevisible qnd see who lind games who
-jump in a locker if she blinks and doesnt have the fatigue reduction addons (she cant open one while pr just after à blink)
-get that sweet midblink pallet stun (its hard but it feels good lol)
Qnd à fiew little other ones
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I dont have à lot of cakes
And ill save them for à real double BP
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Imo Nurse is one of the most funny Killer to face, she forces you to think it differently and change your PlayStyle completly creating à game of reading and mind games
Pallets and windows can be used but differently...
Yet ill agree that à god Nurse that completly reads through you and that you cant mind game isnt fun to face anymore
Yet there are other killers i would change first rather then Nurse
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Survivors dont play in à way that is fun for the killer yet it wont stop them from doing it
Neither should it stop you
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@C3Tooth said:
I dont get it, if he played the game normally he would get 29.000 BP without any kill (missing 3.000 from 4 sacrificed). Why trying to guard a key?
So the survivor needs to waste at least another 10.000 BP to get à New key 😈
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For the funny trapper build where your trap auto resets under the survivors feet at the door?
I dunno i cant think of anything else other then buying you even more time
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2400229#Comment_2400229
I think her traps should be changed to actually have a set percentage instead of what it is now. It should be
1st box = 25%
2nd box = 50%
3rd box = 75%
4th box = 100%
but thats only if they keep the system of needing to go box to box to find the key.
It...technically woumdnt change much from what it is now...
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Better to face Huntress 12 times à day then spirit/freddy tbh
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@ShinobuSK said:
There are various audio bugs in this game ever since I started playing. But they get used to or just ignored
Yeah but the one where the gen is silent...
This one us really annoying
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@PsychoTron said:
It's not limited to just using Iron Will.
I don't use Iron Will and I get sound bugs when I work on a gen or if I am hooked, and then turn the camera around.
The sound gets muffled, i turn the camera a little bit, then the sound returns.
I already posted this in the bug forum.
I actually think this one is not à bug but à feature, the idea is that walls muffles the sound of gens to give the game à feeling of depth and immersion
Yet the trigger isnt while you as a survivor are behind a wall or not...but if your camera is "behind" à wall or not :v